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Arancaytar
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total posts: 1
since: May 2005
May 13, 05 at 10:37pm
Soundtracks in AOK and Gold Edition

Hi all,

I'm currently planning to buy AoE II, but I haven't decided on whether I want the Age of Kings standard or the Gold edition.

The extra maps and the recorded games of course are a nice bonus, and unless I'm mistaken it is cheaper than buying Age of Kings and the Conquerors Expansion separately. There's just one crucial question I need answered before deciding: The soundtrack.

I know it sounds stupid, but I seriously want that old Age of Kings soundtrack. I had the game once before years ago (free extra with a new PC), but it broke later. Apart from some tinny midi files, I've never heard that cool soundtrack again.

So what I'm asking is: Does the Gold Edition come with a new, separate soundtrack, or does it have the same as the one in Age of Kings? I'm sorry I don't currently have the midi files on hand for comparison (there are eight parts, plus the intro screen music, and the "won" and "lost" themes); all I know is that the composers were apparently named David and Stephen Rippy.

Thanks!
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chefo83
unwashed heathen
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IP: Logged
Sep 12, 05 at 7:48am
re: Soundtracks in AOK and Gold Edition

I just got the Gold version of Age Of Empires II. Checked the game music and it seems that there are no midi files. There are some mp3s for the campaign and for each race's own fanfare. Also both the CDs, in addition to the data files, contain one audio track. When I played the audio track of the first CD, Windows Media Database reported that it is "Josh Groban - Oceano". That seems a little strange since the album of Groban is released 2003 but could be true somehow. The secong CD is recognized as "Microsoft - Shamburger" which makes more sense. On both CDs the audio tracks are about 30 minutes each.
I know the post will become huge but here is something i found on the net:
quote
Creating music for an epic game with several different "powers" or ethnic groups represented adds additional elements to the score. Stephen Rippy of Ensemble Studios knows this quite well. He is working on the music for the upcoming Ensemble/Microsoft title Age of Empires II: The Age of Kings. "Although the 'in-game' music is a hybrid of many styles and sounds, there are points in the 'pre-game' where each civilization has a unique musical fanfare. I tried to make each one authentic to its culture, and hopefully they add one more layer of distinctiveness to the civilizations. As far as scenarios go, in Age II they are set up to revolve around major characters of the time period. Each character will have a theme that will at least be rooted in its culture. Beyond that... we'll have to wait and see!"

Age of Empires II is the much anticipated sequel of last year's smash hit and covers the period from the fall of the Roman Empire to the European Renaissance, and offered a challenge since that period of time isn't fondly remembered for its music. "The theme of a game has a definite effect on the music in that you want it to reflect what's on the screen. Working on Age II has been interesting in that regard. The game's time frame has been moved up to a point at which we have a much better idea of what the music sounded like, historically. We know better what instruments were used, we have a good idea of how they were played, and it's desirable to represent that in the soundtrack. The trick is to take that information from each of the game's 13 cultures and mix all of it together into something that translates well to a modern Western ear. Conversely, the music has a strong impact on the way the game feels. Early on, the music had a European Renaissance sound to it that worked in some ways, and was certainly more authentic than what's in now, but was jarring to a player who was using an Asian or Middle Eastern culture. The solution was to pull elements from each culture -- instruments, modes, etc. -- and mix them with more contemporary ideas (the hip-hop drum loop, for example). The result is a soundtrack that, to my mind, sounds like the game."
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