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Imperial
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re: General Game Discussion 1 |
quote AznLiquiddamn strait on the zearatul comment anz i hope they start working on terran next ------------------- | |
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beast009
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re: General Game Discussion 1 |
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ok guys im back and imperial was one of my other names xD
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000DESTRUCT0
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re: General Game Discussion 1 |
quote ForkandSpoonNope, two different technologies. A Gauss gun uses magnetic induction, a rail gun uses magnetic pressure. | |
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ForkandSpoon
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re: General Game Discussion 1 |
quote 000DESTRUCT0Would of never have known..... anyways they get the job done. right? But i rlly never understood how the hydralisk fires its "thingys" out from it, i know how but i dont get it i mean where do they get all the spines? or do they have a limit then go melee? ------------------- Right there! See where I'm pointing? Look damn you! Failing that, imagine! Believe! Pope Hunting with Kat Bide | |
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Shinobi_razor
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re: General Discussion 1 |
quote 000DESTRUCT0not really. normal "combustion" guns like we have are considered prehistoric in comparison to the theoretical application of gauss rifles, or magnetically accelerated projectile firearms. so i doubt they would use a combination of the two, plus it would be pointless cause the magnets would not do much good after the bullet is already going really fast from the combustion. rail guns use 2 magnetic conducting rods that create a sort of magnetic field, and the projectile rides along the field. rail guns are more designed for larger weaponry, and theoretically would be better suited for long range attacks while gauss rifles have a better chance at being miniaturized and being useable in small arms fire. ------------------- ![]() | |
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AznLiquid
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re: General Discussion 1 |
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Is it just me, or do the new Stargates look like they came right out of the show Stargate SG-1?
New Stargate ------------------- | |
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Aulis Vaara
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re: General Game Discussion 1 |
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Yeah, there's definitely strong similarities.
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beast009
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re: General Game Discussion 1 |
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very strong similarites indeed(lol yay they move now)
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Casey
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re: General Discussion 1 |
quote AznLiquidI couldnt make out the text. Ohwell, there kick ass anyway. I hope all the Zerg building have improved movement also. That would be pretty cool, show actual life in a Zerg base. I want creep to move, Spawning pools to be liquid-like. That would rule. ------------------- ![]() http://askthefurryone.com/main/ For all your FPS gaming needs, visit ATFO and sign up TODAY! | |
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000DESTRUCT0
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re: General Game Discussion 1 |
quote ForkandSpoonThey're in its shoulders and it opens its carapace up in that spot when it wants to fire them, but as evidenced in a cutscene from Brood Wars they also use their claws in close quarters. You never got to do that in the game though. quote shinobi_razorDo to caseless bullets fired from electronic handguns that are in development, I wouldn't be surprised if it's not long before armies stop using modern guns. It is pointless when it comes to the Gauss Rifles of the Terran Marines, I was just trying to account for the muzzle flash of their rifles in cutscenes. It looked like an average amount so I couldn't think of any reason it would do that other than combustion. I'm going to work on building a small scale Gauss gun that's just fixed to a table. It's going to have to use an extremely small load though. quoteThat makes more sense to me than what I said; I never looked into rail guns very much. quote casey963When a Drone mutates into a building, they should show his body slowly twisting to form that building until it completely finishes. I think that would be most interesting on a Vespene geyser. To watch him make the connections to the geyser and slowly mutate upwards. | |
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beast009
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re: General Game Discussion 1 |
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i think it is fine how it is
If it aint broke dont fix it | |
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AznLiquid
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re: General Game Discussion 1 |
quote 000DESTRUCT0That sounds VERY cool. It would be awesome if they actually pull this off, but it's probably too time consuming. I would rather have them spend that precious time on the gameplay and units. A detailed drone morph would be great eye candy though. ------------------- | |
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Shinobi_razor
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re: General Game Discussion 1 |
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yeah that would be sweet if they wanted to spend time animating all that. if they did, it would rock even more. also along the same line, when a larva is mutating or say, a Hydra mutates into a Lurker, when the new unit "hatches" from the cocoon, it would be awesome if they animated the new unit actually busting out, so a Lurker would first break through with its front legs and rip the cocoon apart with it other legs until it was free. this would happen in a matter of a few seconds so as not to waste time. but it would look so much sweeter than simply the cocoon just bursting open in SC1 which was rather boring to see.
and what about when a Muta evolves, it always looked silly to have the cocoon suspended in mid air. maybe they could add wings to the cocoon so at least it looked plausible to have it floating there. ------------------- ![]() | |
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beast009
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re: General Game Discussion 1 |
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i think its fine as is
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AznLiquid
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re: General Game Discussion 1 |
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Every StarCraft player needs to check out the Savior highlight video. I made a threadfor it in thw BW forum. If you're not familiar with Savior, I made a small write up about him.
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