The complete Dragon Ball Z: Burst Limit cast of 21 characters has been revealed, like Goku, Cell and Broly. So we thought it was time to make a full list below for the upcoming June 10th, 2008, Xbox 360 and PlayStation 3 versus fighting game.
When you click on each Dragon Ball Z: Burst Limit character’s name below, a window will pop up with their picture.
The playable characters list:
1. Android #16
2. Android #17
3. Android #18
4. Bardock
5. Broly (Legendary Super Saiyan transformation)
6. Captain Ginyu
7. Cell (up to Perfect transformation)
8. Frieza (up to 100% Final Form transformation)
9. Goku (up to Super Saiyan transformation)
10. Kid Gohan (with Unlocked Potential)
11. Krillin
12. Nappa
13. Piccolo (up to the Fusion with Nail)
14. Raditz
15. Recoome
16. Saibamen
17. Teen Gohan (up to Super Saiyan 2 transformation)
18 Tien
19. Trunks (up to Super Trunks transformation)
20. Vegeta (up to Super Vegeta transformation)
21. Yamcha
Up your power level for these grudge matches.
This stage looks amazing.
Burst Limit is no quicker than Budokai Tenkaichi 3, but its amenities – the camera, teleportation, the way backgrounds shift during battle – are much improved. The game is no longer bound by the strange, semi-transparent wall that keeps players from leaving the confines of the environment. To counter this alteration, the developers made a new set of stages that create the perception of a wide-open space. This is done with enormous buildings, mountains, foliage, and other graphical wonders that are placed far enough away to make the game feel larger than it actually is. At the same time, the gameplay is more of a fist-to-fist fighter with constant confrontations – as opposed to a fly-around-the-screen, dodge-every-attack experience that the series is known for. You can still dodge aerially and by strafing, but the whole game feels less hyper.
As a fan of the Budokai Tenkaichi gameplay, I wouldn’t have been intrigued to know this before playing Burst Limit. More than likely, I would have been turned off. Experiencing it firsthand in the game, however, turned out to be a reward of physical and visual proportions. It’s not a mind-blowing fighting game, but it is an eye-popping evolution of a series that’s approaching its 10th birthday.
Smell-the-fart acting at its best.
New Chronicles, Same Story
By now you probably know the story of Dragon Ball Z. You know Goku’s true heritage, that assassins came looking for him, and how nearly every main character has died and been revived more times than the cast of a soap opera.
If once, twice, a dozen times are never enough, you’ll get to relive that experience all over again in Burst Limit’s new Z Chronicles mode. Missions/chapters are separated by individual battles, which include not only our famed heroes but the villains as well. This means you’ll get the chance to play as Frieza, Vegeta, the androids and other villains in the same battles they fought on Cartoon Network.
Sounds just like Budokai Tenkaichi, doesn’t it? There are a few differences: real-time intros, improved sound quality, and the addition of scenes that occur mid-battle. That latter element is a mixed blessing. I like how the characters come to life during battle, talking and reacting to every situation. However, these scenes pull you away from the gameplay, sometimes in the middle of a charging Ki Blast (but never in the middle of a combo, thankfully). And unlike the intro and battle conclusion sequences, mid-battle scenes cannot be skipped. This was likely justified by their extremely short length (8 to 10 seconds at most), but it’s still a minor irritation when all you want to do is fight.
Dragon Ball Z: Burst Limit doesn’t stray far from its PlayStation 2 roots. Subtle differences are the primary feature – the rest is somewhat expected. If you’re a DBZ fan, the upgrades are enough to warrant a purchase; but if you’re just a fighting fan that’s already played the series to death, you might want to wait for SoulCalibur IV or the next Mortal Kombat. Either way, Burst Limit is a solid rental.
Review Scoring Details for Dragon Ball Z: Burst Limit
Gameplay: 8.0
Dragon Ball Z's over-the-top battles haven't lost their edge – they've just become more realistic. The combos are fast and fun to execute, and while the single-player quest is a little jerky (jumping in and out of gameplay to advance the story), overall, it's a cool and satisfying experience.
Graphics: 8.0
As intriguing as some of the screenshots are, they don't show any of Burst Limit's graphical advancements. In motion, the exquisite engine – which powers the best cel-shaded effects ever seen in a fighting game – is extremely impressive. But when frozen in time for display online, it's hard to differentiate between Burst Limit and Budokai Tenkaichi 3.
Sound: 6.0
Decent but all too familiar. If you're a DBZ fan, you know what the music, sound effects and voice-overs are like. It's what we expect. But shouldn't there be something new that fits within the DBZ universe – like the way Final Fantasy revised its main theme while adding new tracks, or the way John Williams composed additional Star Wars music that felt like it was always part of George Lucas' universe.
Difficulty: Easy/Medium
By default, Burst Limit offers three simple difficulty settings (very easy, easy, and normal). This means you don't have to be challenged by the Z Chronicles mode (just incase you'd p refer to breeze through it to unlock the characters quickly).
Concept: 6.5
More of a refinement than anything else, Burst Limit was made for the existing DBZ-loving fans and those who have yet to play the series.
Multiplayer: 8.0
Excellent two-player competitions, online and offline.
Overall: 8.0
Dragon Ball Z: Burst Limit isn’t an innovative or groundbreaking fighting game. But with a new, more realistic direction and gameplay you won’t want to put down, Burst Limit is an arcade-style fighter that’s well worth your time