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Ajax
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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It's been resolved. We know he didn't steal it, we know Raiden jumped the gun.
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Shave ya Head
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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Well now its been resolved i think we should just forget about it
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coolyuleunwashed heathen
(guest) IP: Logged |
re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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i read on the gameinformer magazine that there is going to be three expansion (i dont know really) for fallout 3 for xbox360 and pc but not for ps3. anyone know about this? would like to know more about any fallout news.
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DeathsytheAll My Base Are Belong to Avalith.
(moderator) Wiki Staff Applications wiki staff advancewars digimon fable guitarhero neowiki ![]() total posts: 6970 neopoints: 1182 GameGrep pts: 7750 since: Jul 2002 |
re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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This is the kind of content we would love to have on our Fallout NeoWiki.
If the creators, or even other members, wouldn't mind beginning the process of converting this "neoseeker guide" as it is called to various encyclopedic pages in our NeoWiki I, as well as the rest of the staff and administration would be much obliged, and very grateful. -Deathsythe NeoWiki Administrator Neo Era Media, Inc. ------------------- | |
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Shave ya Head
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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Did anyone else notice that that Interactive map doesnt have Regulator HQ on it as a Main Place
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Calcutta
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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Been so busy guys, I'll try to get things up to date soon.
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Existence
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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I know I'm late, but there are a couple of unique weapons you left out:
Plunketts Valid Points - (Lawbringer perk needed) Found on Junder Plunkett in Arlington Cemetary Ants Sting- Given to you if you side with AntAgonizer during Superhuman Gambit The bReak - Pool cue, found in Paradise Falls. Highway Mans friend - Tire iron, found in the garage in Canterburry Board of Education - Found in Clifftop Shacks Firelance - EXTREMELY rare, can only be found once, and that if you have moderately high luck. Found when an alien ship crashes. (NOT at the ALien Crash Site) Stabhappy - Combat knife. Go due east from Bethesda ruins, until you reach a house overrun by Raiders. Go inside, and it'll be on one of the Raiders. Note: On high levels, these Raiders are equipped with quite powerful weapons. ------------------- | |
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Shave ya Head
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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Master Game Save Plan The Master Game Save Plan will include acquiring all Unique weapons, all unique armor, getting 100 on all skills, the best perks that will always help through the game will be chosen, schematics and any other things worth having. I will look at the consequences of any quest associated with Unique Armor/Weapons, for example, If I blew up Megaton, the Bobblehead in Lucas Simm's house would be lost forever, but with this plan I would tell you to take the bobblehead before you blow up megaton, a mistake in the last plan and a good example is that I went straight for the ghoul mask, I let the ghouls into tenpenny tower straight away, I had forgotten to find argyles body at Rockopolis, then you tell daring dashwood, he gives you the key to his safe, but I had forgotten this, so the Schematics in dashwoods safe were lost forever, it was the first of a few failures. This time however I will write a plan, and should you stick to that plan, I hope youll get the most out of a single game save, there will be some choices made along the way in the game that will not have an effect on my plan. The Plan will be broken up into different parts, I will expalin every unique weapon and armor as well as giving a description as to where it is, in the descriptions for each item I will say any quests that involve it, like A2-31's Plasma Rifle being Affected by 'The Replicated Man' Quest. In the plan I will get: All unique weapons All unique armor All Schematics All Bobbleheads Most of the Skill Books As many Perks as Possible 100 in all Skills Perks that will always help in the game So here is where the plan begins........... Unique Weapons Name:Plunkett's Valid Points Unique Version of:Spiked Knuckles Location:Arlington House, once you have the Lawbringer Perk, you will have to kill Plunkett, his finger is also worth 1000 Caps to the Regulators Quests Associated with:one Name:The Shocker Unique Version of:Power Fist Location:Flooded Metro near Arlington Library Quests Associated with: Name:Fisto! Unique Version of:Power Fist Location:MDPL-13 Power Station, in the bigger building, upstairs in an office with loads of Radioactive Barrels, its on a Desk Quests Associated with: Name:Ant's Sting Unique Version of:Knife Location:Antagoniser, side with her After the quest 'The Superhuman Gambit' Quests Associated with:'The Superhuman Gambit' Name:The Break Unique Version of:Pool Cue Location:Paradise Falls, on the Pool table outside the entrance the Eulogy's Pad Quests Associated with:None Name:Highwayman's Friend Unique Version of:Tire Iron Location:In the Garage at Canterbury Commons on a shelf Quests Associated with:None Name:Butch's Toothpick Unique Version of:Switchblade Location:Butch Quests Associated with:'Trouble on the Homefront' Name:Occam's Razor Unique Version of:Comabt Knife Location:A general of Talon Comapany, deep inside Fort Bannister Quests Associated with:None Name:Stabhappy Unique Version of:Combat Knife Location:Random, but can usually be found at the Raider house Quests Associated with:None Name:Board of Education Unique Version of:Nail Board Location:In a Shack at Clifftop Shacks in the north are of the map near Oasis. It is being Clutched by a skeleton that is lying on a bed, though the Weapon itself is on the Floor Quests Associated with:None Name:Vampires Edge Unique Version of:Chinese Officers Sword Location:You must kill or pickpocker vance for his key, the sword is in his sword cabinet Quests Associated with:Blood Ties Name:Jack Unique Version of:Ripper Location:On an enclave officers corpse in Deathclaw Sactuary Quests Associated with:None Name:The Tenderizer Unique Version of:Sledgehammer Location:Anchorage Memorial, it requires finding a door component and having various good skills, or just having at least 95 Repair Quests Associated with:None Name:Fawkes' Super Sledge Unique Version of:Super Sledge Location:You must free Fawkes then trade equipment with him/her before the enclave catch you Quests Associated with:Finding the Garden of Eden Name:Zhu-Rong v418 Chinese Pistol Unique Version of:Chinese Pistol Location:On the CEO's desk in the L.O.B Enterprise Building Quests Associated with:None Name:Colonel Autumn's 10mm Pistol Unique Version of:10mm Pistol Location:Colonel Autumn, Jefferson Memorial, only obtainable through a glitch Quests Associated with:The Waters of life Name:Blackhawk Unique Version of:.44 Scoped Magnum Location:Agatha, Agatha's House, after the quest 'Agath's Song' Quests Associated with:'Agatha's Song' Name:Sydney's "Ultra" 10mm SMG Unique Version of:10mm Submachine Gun Location:Sydney's Corpse, the rotunda in the National Archives Quests Associated with:Stealing Independance Name:Xualong Assault Rifle Unique Version of:Chinese Assault Rifle Location:Prime's Body, Jury St. Metro Station after doing an unmarked quest at the Museum of Technology Name:Ol' Painless Unique Version of:Hunting Rifle Location:Dave's Safe, the Republic of Dave Quests Associated with:You Gotta Shoot em' in the Head Name:Victory Rifle Unique Version of:Sniper Rifle Location:Shack on top of a hill South West of Rockbreakers Last Gas, requires 100 Lockpick or Dogmeat Quests Associated with:None Name:Reservists Rifle Unique Version of:Sniper Rifle Location:Dickerson Tanebacle Chaple, held by a guy in there who snipes you as you approach Quests Associated with:None Name:Lincoln's Repeater Unique Version of:Hunting Rifle Location:Museum of National History, in a case on the 3rd floor Quests Associated with:None Name:The Kneecapper Unique Version of:Sawd-Off Shotgun Location:Girdershade, Kill Ronald Quests Associated with:The Nuka-Cola Challenge Name:The Terrible Shotgun Unique Version of:The Combat Shotgun Location:Smiling Jack in Evergreen Mills, kill him for it. Or punch him, when he goes to shoot you with it shoot hie arm off, then pick it up (The Shotgun) the run, he will miraculasly grow his arm back, and you will still be able to do business with him a few days later Quests Associated with:None Name:Smugglers End Unique Version of:Laser Pistol Location:Elder Lyons Personal Weapon, you can use Dogmeat to steal it from him Quests Associated with:Various Name:Protecteron's Gaze Unique Version of:Laser Pistol Location:Reward from the Mechanist for killing the Antagoniser Quests Associated with:'The Superhuman Gambit' Name:Alien Blaster Unique Version of:Nothing Location:Alien Crash Site Quests Associated with:None Name:Firelance Unique Version of:Alien Blaster Location:Random, could be anywhere in the world Quests Associated with:None Name:Wazer Wifle Unique Version of:Laser Rifle Location:Little Lamplight, Sold by Knick Knack, half price through Barter, free through Speech or Child at Heart Perk Quests Associated with:None Name:A3-21's Plasma Rifle Unique Version of:Plasma Rifle Location:Chief Harkness, Rivet City, side with him in the Associated Quest Quests Associated with:'The Replicated Man' Name:Eugene Unique Version of:Minigun Location:Ranger Compound, kill its owner Quests Associated with:'Reilly's Rangers' Name:Burnmaster Unique Version of:Flamer Location:TBA Quests Associated with:None Name:Vengance Unique Version of:Gatling Laser Location:Deathclaw Sanctuary near a pool of blood Quests Associated with:None Name:Miss Launcher Unique Version of:Missile Launcher Location:Locked room at Fort Independance Quests Associated with:None Name:Experimental MIRV Unique Version of:Fatman Location:National Guard Depot, Requires all 5 Keller Family Diaries Quests Associated with:None Whoa, that wraps up the Unique Weapons Time for apparel Unique/Useful Apparel There isnt actually any unique armor really, but there is some useful apparel scattered around with effects, and some of it is limited, i will write the limited ones, i will not be writing the DR of them, but i will write and SPECIAL or skills changes it temporerialy Brings Name:Armored Vault Suit Effects+5 Energy Weapons, +5 Small Guns Location:Moira Brown in Megaton, when she asks you to recall life in the vault, tell her you cant even see the roof in the main room Quests Associated with:'Wasteland Survival guide' Name:Ranger Battle Armor Effects+5 Action Points, +1 Luck, +10 Small Guns Location:Any 5 of the Reilly's Rangers, or its a reward when you bring at least one of the Rangers back safe and sound from the associated quest Quests Associated with:'Reilly's Rangers' Name:Lindens Outcast Power Armor Effects+1 Strength, -1 Agility, +10 Radiation Resistance Location:Oasis, reward from Linden if you kill Harold Quests Associated with:Oasis Name:Lyons Pride Power Armor Effects+2 Strength, -2 Agility, +10 Radiation Resistance Location:Various, fully repaired from Sarah Lyons before Storming Project Purity Quests Associated with:The American Dream Name:Proto-type Medic Power Armor Effects-2 Agility, +25 Radiation Resistance, Automatically Injects you with Equipped Med-x when it feels you need it, and it talks to you Location:Old Olney Sewers Quests Associated with:None Name:T-51b Power Aromr Effects+25 Raiation Resistance Location:Deep inside Fort Constatine Quests Associated with:'You Gotta Shoot 'em in the Head Name:Lucky Shades Effects+1 Luck Location:Lucky's, Unmarked building South West of Warrington Station Quests Associated with:None Name:Ghoul Mask EffectsFeral Ghouls will Not Attack you Location:Roy Phillips, help the ghouls get into Tenpenny tower and roy will give you it, if you side with the residents then the ghoul mask becomes unobtainable Quests Associated with:'Tenpenny Tower' Scematics Weapon Name:Bottlecap Mine Location 1:Moira if you bring her a Landmine from the associated quest Quests Associated with:'The Wasteland Survival Guide' Location 2:Jocko's pop and Gas Stop Quests Associated with:None Location 3:Sold by Knick Knack Quests Associated with:None Location 4:Unmarked Quest, go to Rockopolis and find Argyle's body, then tell Daring Dashwood about it Quests Associated with:'A manhandled Manservant'(Unmarked Quest) Weapon Name:Dart Gun Location 1:MDPL-05 Power Station(Top Left-Hand corner of the Map Quests Associated with:None Location 2:Sold by Lydia Montenegro in Tenpenny Tower, if you let the ghouls into tenpenny tower before buying it, then Micheal Masters sells it Quests Associated with:'Tenpenny Tower' Location 3:Head of State Quest Reward, help the Escaped Slaves into the Lincoln Memorial Quests Associated with:'Head of State' Weapon Name:Deathclaw Gauntlet Location 1:F.Scott Key Trail and Campground Quests Associated with:None Location 2:Random Encounter, Deathclaw Chasing/Killing Wastelander, the Wastelander has the Schematic, you lose no Karma for Killing him Quests Associated with:None Location 3:Reward from Bannon for helping him keep his Seat on the council Quests Associated with:Council Seat(Unmarked Quest) Weapon Name:Nuka-Grenade Location 1:Sold by Doc Hoff Quests Associated with:None Location 2:Sierra Petrovic, reward for completing the Nuka-Cola Challenge Quest Quests Associated with:'The Nuka-Cola Challenge' Location 3:Yao Guai Cave Quests Associated with:None Weapon Name:Railway Rifle Location 1:Sold by Tulip in Underworld Quests Associated with:None Location 2:MDPL-13 Power Station Quests Associated with:None Location 3:Stealing Independance Quest, reward from Abraham Washington for Bringing him the Declaration of Independance Quests Associated with:'Stealing Independance' Weapon Name:Rock-It Launcher Location 1:Sold by Crazy Wolfgang Quests Associated with:None Location 2:Sold by Moira Brown in Megaton Quests Associated with:None Location 3:Rivet City Armory Quests Associated with:None Location 4:Behind your Mothers Favourite Passage, when your about to tske the G.O.A.T Exam look on the wall, its behind the framed Passage, though you cant obtain it until the Associated Quest Quests Associated with:'Trouble on the Homefront' Weapon Name:Shishkebab Location 1:Sold by Lucky Harith Quests Associated with:None Location 2:Vance, Meresti Trainyard, reward from Vance for your trouble Quests Associated with:'Blood Ties' Location 3:Unmarked Outcast Shack, South West of SatCom Array NN-03d Quests Associated with:None Schematics Done, Time for Bobbleheads Bobbleheads Theres 20 Bobbleheads to get, one for each Skill, and one for each S.P.E.C.I.A.L, soem are easy to find some are harder, Skill Bobblehead Raise its associated skill by 10 Points Permanently, and S.P.E.C.I.A.L Bobbleheads raise its Associated Special by 1, there are a few Bobbleheads which you only get one chance to take, or in some cases 2 chances. You can store your Bobbleheads on the Collectors stand at either your Megaton House or your Tenpenny Suite. Each SPECIAL point you recieve slightly raises all its associated skills by 2-3 points. Barter Bobblehead:Evergreen Mills Bazaar, go into the main Building and through the door near the bar/kitchen, go to the back of the cave to a tunnel, go to the back of the tunnel tof ind Smiling Jack, a merchant who you can trade with, and the Bobblehead on a shelf along with a Safe Big Guns Bobblehead:Fort Constatine in the little bungalow, down some stairs in the living room, and its in an open Safe Energy Weapons Bobblehead:Raven Rock, In colonel Autums Office, you only get one chance to take this and its when your trying to get out of Raven Rock, go left into a door just before you get to the door where 2 Enclave Soldiers come out Explosives Bobblehead:WKML Broadcast Station, in a Sealed Cistern behind the Station, its a manhole cover, look for it on your Local Map Lockpick Bobblehead:Bethesda Ruins, on a Desk in Bethesda Offices East, follow the building till you get to a Room with a Flamethrower Weilding Raider, the Bobblehead is on a Desk with a working lamp, a terminal and a safe Medicine Bobblehead:Vault 101, on your Fathers Desk, you can get this Very Early on, when your about to take the GOAT Exam look on the table in the room you start off in, the bobblehead is there, if you missed this before taking the GOAT you can get it again during the quest 'Trouble on the Homefront', if you miss it during that quest its gone Forever Melee Weapons Bobblehead:Dunwich Building, you need to follow the buildings story until you come to a metal room in the Virulent Underchambers, the bobblehead is there. The Ghoul Mask will come in Very handy while getting this Bobblehead Repair Bobblehead:Evan Kings house in Arefu, requires 50 lockpick to get in, you lose no karma for lockpicking the house, the bobblehead is on a white table to the left as you enter Science Bobblehead:Vault 106, go to the East most Room its in there Small Guns Bobblehead:In the National Guard Depot's Basement, the Button for the door is on the top floor, you must go through the National Guard Depot to get to it, fighting many robots along the way. When you enter the basement the Bobblehead is almost in front of you on a shelf. While exploring this room, at some point you'll think 'Merry Christmas to me' Sneak Bobblehead:On a metal storage continer near a pool of water Speech Bobblehead:In Eulogy's Pad in Paradise Falls, on a table next to a Compute Terminal Unarmed Bobblehead:In an Unmarked loaction called rockopolis, easiest found at night, go west from Smith Casey's Garage till you see lights coming from a boulder, the entrance is that boulder. The Bobblehead is next to Argyles body Strength Bobblehead:Lucas Simms' House in Megaton, lockpicking his house loses you karma. The Bobblehead is on the table in his bedroom upstairs. If you blow up Megaton before getting this bobblehead it will be lost forever Perception Bobblehead:Museum of Dave in the Republic of Dave on a shelf Endurance Bobblehead:Deathclaw Sanctuary, on a peice of metal next to a brahmin corpse Charisma Bobblehead:Vault 108 in the cloning Lab, in a room with quite a few beds on a desk Intelligence Bobblehead:Rivet City Science Lab, on a desk next to a locker Agility Bobblehead:Greener Pastures Disposal Site, in the main offices Luck Bobblehead:Arlington House, in Arlington Cemetery, on a shelf in the basement Bobbleheads Done, Perks Guide next Perks When i say perks guide i dont mean im going to tell you about all of the perks in the game, i mean i will tell you which perks are best, and which are appropriate to the Master Game Save, for example if there was a choice between Commando perk, and Explorer Perk, i would choose the Commando perk, why?, because the explorer perk is useful, until you find all the locations that is, then it becomes useless and unused, the commando perk however, will always be useful, it will never run out of usefullness, unless of course you decide to stop using VATS, but im sure now you get the idea, a bout the perks guide. In the perks guide i will also write which perks you can get from Quests, such as the wasteland survival guru from 'The Wasteland Survival Guide', and the Wired Reflexes from 'The Replicated Man' Quest. The whole perks guide can be written in a few sentences. Basically only choose perks upon level up that will be useful forever, the only acception is the Comprehension Perk at level 4, which will be very useful in getting 100 in all skills, but will become useless once 100 in all skills has been acheived, other useless perks include Swift learner, because once you reach level 20 you will no longer be able to earn Exp. so it will become useless, if there are no last forever perks then choose Intense Training perk, which is unlocked at level 2, and has 10 ranks, this perks lets you put a single point into any SPECIAL. here is a list of Last Forever Perks from Level up Level 2 Black Widow/Lady Killer Intense Training Level 4 Child at Heart Entomologist Level 6 Bloody Mess Demolition Expert Fortune Finder Gun Slinger Lead Belly Toughness Level 8 Commando Impartial Meditation Rad Resistance Scrounger Strong Back Level 10 Animal Friend Finesse Mister Sandman Mysterious Stranger Nerd Rage Night Person Level 12 Cannibal Fast Metabolism Life Giver Pyromaniac Robotics Expert Silent Running Sniper Level 14 Adamantium Skeleton Chemist Contract Killer Cyborg Lawbringer Light Step Master Trader Level 16 Action Boy Better Criticals Chem Resistant Tag Level 18 Concentrated Fire Computer Whiz Infiltrator Paralying Palm Level 20 Grim Reapers Sprint Ninja Solar Powered Here are my choice of Perks i would choose My Perks Level 2-Intense Training Level 3-Ontense Training Level 4-Comprehension Level 5-Child at Heart Level 6-Gunslinger Level 7-Demolition Expert Level 8-Commando Level 9-Strong Back Level 10-Finesse Level 11-Animal Friend Rank 1 Level 12-Silent Running Level 13-Sniper Level 14-Lawbringer Level 15-Master Trader Level 16-Action Boy Level 17-Better Criticals Level 18-Paralyzing Palm Level 19-Robotics Expert Level 20-Grim Reapers Sprint Some advice from me is if you get to a level where theres no perks you want, then choose Intense training and put a point into your SPECIAL Master Game Save Plan This message was edited by Shave ya Head on May 17 2009. This message was edited by Shave ya Head on May 17 2009. ------------------- ![]() | |
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Existence
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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Stole my idea.
Anyway, to help you along, these are few "missable" items: Ghouls mask - If you help Tenpenny Ants Sting/ Protectrons gaze - Will definitely miss one unless you follow the method I posted in another thread. The Break - If you make the slavers hostile, they may pick it up to attack you, and you may not be able to find it. Reservists rifle - Sometimes, the dude just wanders away, and you won't find him. A3-21 Plasma rifle - Replicated Man related 8 ball - KEEP TIMEBOMB ALIVE during the Super Mutant attack- you can only be given this item, you can't find it on his corpse. Linden's Outcast Armour - If you chose to kill the tree. Tunnel Snake outfit, V101 security armour- if you don't take them when you have the chance. Antagonizer, Mechanist costumes- If you side with one. Again, refer to my method. T-51b Armour - If you don't take it during "Shoot them in the head" Ledoux hockey mask - If you do The Nuka Cola Challenge BEFORE giving the Nuka Cola formula to Ledoux. Bobbleheads - The ones in V101 and Raven Rock. Thats all I can think off now, will post if I remember anything else. This message was edited by z fighter on May 15 2009. ------------------- | |
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Shave ya Head
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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I already knew all that, i am the king of F3, but any help is appreciated so thanks
BTW the reason i keep posting the guide every now and again is because its like a save method As for the Mechanists and Antagonisers stuff, you can get both ------------------- ![]() | |
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Existence
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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Ajax
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
quote z fighterExactley, 'cause that title's held by me. Chin-Fist anyone? ------------------- ![]() Jak and Daxter IV: The Lost Frontier GreaterAjax :PSN-XBL: DynamicAjax | |
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Shave ya Head
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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Im sorry guys i have some bad news, your wrong
I AM the king of F3 Hey Ajax, wheres the guide gonna go ------------------- ![]() | |
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Existence
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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Don't you read the newspaper? I was unanimously voted the Emperor of the Wasteland a week ago.
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Shave ya Head
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re: FALLOUT 3: Neoseeker Guide *Spoilers!* |
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That was a April Fools
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