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Vault Boy
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They should've... |
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...Made missions that only appear due to karma rank. Sure, they have choices for where you can recieve good/bad karma depending on where you take something to a certain person, or kill one person. But, i think they sould've had missions that appeared because of your karma. Like, if you had good karma, maybe you were supposed to save say, Rivet City from an oncoming Raider attack. And if you were to shoot the Rivet city residents, they would fall down and faint like some of the other people do when you shoot them. But, maybe add dificulty too it, like you have to kill so many raiders, and save so many residents. Otherwise, the raiders could kill the residents. But also make their be LOTS AND LOTS of raiders before the assault ends. And then, if you had bad karma, you are to go in with only yourself, and 5 allies that are raiders. But, everybody has a weapon, with a shotgun being of the least firepower, so it could be hard also. And with nuetral, i'm not sure
What do you guys think of this? ------------------- PSN: SuperKrauser Games: Resident Evil 5 (Still Playing), LittleBigPlanet, Fallout 3 (Still Playing), Bioshock | |
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MastaC
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re: They should've... |
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That would be a good idea.
------------------- Stop movin so I can shoot ya. | |
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Existence
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re: They should've... |
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I take it you're playing inFamous?
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Vault Boy
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re: They should've... |
quote ExistenceNo actually. I only played it once, and that was in a gamestop for about 10 minutes, so yeah. I got the idea when i realized i wanted to have a mission called "The Rivet City Assault" then i thought "what if it depended on karma..." ------------------- PSN: SuperKrauser Games: Resident Evil 5 (Still Playing), LittleBigPlanet, Fallout 3 (Still Playing), Bioshock | |
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