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Topic: Master League - player growth or not?
ubik11
newseeker

ubik11's profile
total posts: 13
since: Oct 2006
Jan 07, 08 at 10:35AM
Master League - player growth or not?

Hi I stopped using the growth mode in Master League some time ago. I find all I end up with is a team of players I have never heard of but have stats like Maradonna.
Looking for players with growth is fun but I prefer the challenge of finding good players as they are and building a team c u Paul

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Mycon
No sir. No sir-ee bob.
Hooked on Neo



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since: Aug 2007
Jan 07, 08 at 10:55AM
re: Master League - player growth or not?

I like growth. I like finding unknown players and training them to be world-beaters. It's what makes Master League for me.

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fabregas 360
360
forum fever



fabregas 360's profile
total posts: 369
since: Nov 2007
Jan 07, 08 at 11:23AM
re: Master League - player growth or not?

same thing with me build good curved players not the ronaldos and kakas because ive got 0 chance of getting them anyway and it wouldnt be challenging



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jhftw
forum native

jhftw's profile
total posts: 169
since: Nov 2006
Jan 10, 08 at 02:56PM
re: Master League - player growth or not?

I think the growth system needs an overhaul.

I find it extremely annoying to have to have hover over each name. Maybe we could have a reserve team to put all of our unknown players to develop?



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rh
Credit to EricF
ultra seeker



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total posts: 1419
since: Feb 2006
Jan 11, 08 at 11:11AM
re: Master League - player growth or not?

It is good to an extent. I think it livens up Master League a little. However I don't think they should show you their Devlopment Curve's as it lacks realism. In real life you don't know how well a player will develop and peek, so they should remove that, but keep the development system.



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