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Ray_Masamune
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Reviews & First Impressions |
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Now that SCIV is nearly out (already is in some areas), reviews have/will be showing up. This thread is a place where we can take a look at those reviews.
When the game does arrive in our own laps, a lot of us will probably have a lot to say about what we liked or disliked about the game, so we can give our opinions on that here when the time comes. All reviews, professional or user-written, will be collected in this first post. REVIEWS Megamer Review GamerDee Review 1UP Review Play Review PangTong_Blademaster's Review Ray_Masamune's Review Gametrailers Review 1UP Video Review This message was edited by Ray_Masamune on Aug 03 2008. ------------------- | |
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Ray_Masamune
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re: Reviews & First Impressions |
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Please excuse the double post.
I found two very informative impressions on the Calibur forums from a tester and one of the lucky people who managed to get a copy of the game early: quote Manta quote Manta quote tieTYT So the general consensus it seems, is that the game's changes will feel a bit jarring from the get-go, but once you get used to the changes, the game will grow on you considerably. I'm fine with that. The interface problems seem annoying though. What on earth were Bamco thinking? >_> ------------------- | |
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Taki
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re: Reviews & First Impressions |
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I like that the gameplay has changed so much in SCIV. I know I will like it. It was fun to learn the characters from Soul Blade all over again in III-- shame you cannot guard impact throws, skip their win pose or go back to screen with start+select.
Buy the game tomorrow Ray, and make a good review. I want your review. and your ass should be promoted soon, you've done soo much. ^^; ------------------- | |
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Ray_Masamune
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re: Reviews & First Impressions |
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You all realize that there will be a whole lot more people doing throw attempts after performing guard impacts now, since you can't counter with your own GI (against throws). -_-;
This means you've got no choice but to manually escape the throw. There's no animation start-up for throws like in Tekken, so it's going to be a guessing game of either A or B, really. I'm hoping I'll be able to get the game tomorrow. I'll definitely post as much Taki info as I can. Don't be shocked to see me away from Neoseeker for a while though. Expect a review. I thought you said that you'd get this game somehow, Taki. ------------------- | |
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Jack_93
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re: Reviews & First Impressions |
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IGN have given both versions an 8.7.
Link is here: here I personally trust IGN and anything above 8.5 from them is worth a buy. | |
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Shattered
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re: Reviews & First Impressions |
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Well its officially the 29th. In 6 hours and 30 min i'll have SCIV... I dunno, I have this feeling im going to be extremely dissapointed...
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Jonny_RP
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re: Reviews & First Impressions |
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This sounds good. Well with the new stuff i bet i'll have to get myself used to SC again but that is good news imo. Buying this one as soon as i can. This week most likely. Nothing of this sounds like a down to me.
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Ray_Masamune
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re: Reviews & First Impressions |
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Okay, well... I've had the game for one day now, and I've played it for about 5-6 hours so far.
I haven't done much of TOS, and with TOS, comes most of the unlockables, so I'm not going to give my review of the game yet. I'm loving what they've done with Taki. At first, I didn't like a lot of what they took away, but a couple of the new additions she's gained has made playing her a blast. ^^ Many, many moves that would have landed for an air combo in SCIII will no longer work in SCIV, which kind of pisses me off. The game speed is a little (just a tiny bit) slower now, and that might be to blame. When characters are launched, they still fall at the same speed, but certain moves won't be fast enough to catch the enemy before they fall. Such as Astaroth's 214A after a 22B~4. But it feels like everybody has a lot more stagger/stunning moves now, which is what I loved about SCIII, and what attracted me to characters like Setsuka. Only now, everybody (including my sweet Taki So basically, I find that the game is moving away from juggling (SC was never really a juggling type of fighter to begin with), and more into stun combos. Which is great, except for Astaroth. I also didn't like that WL (while landing) moves were gone. How people used to tremble in fear when Taki made a small jump, trying to anticipate whether she would trip them up with a Jump Delay A into a combo, or a mid like B or KKK. Well, those days are over. I've adapted (mostly) to the changes, and I'm really loving them. And yet, I feel the stuff they took out was just unneccessary. They didn't even replace the WL moves with new ones. They just straight up removed them. >_< I've played a few matches online. It depends on the connection, I suppose. Every match had a litle bit of lag, but most of the time, it was very tiny. Big enough to completely mess up your guard impact timing, but still good enough to react to what you see. It still doesn't feel smooth enough that I would want to play ranked matches yet though. I'll probably try and get used to the lag in online before I start playing ranked matches. Again, I've only played a little online and a couple of the matches were pretty smooth, but even a little tiny lag hurts. I'll have a full review on the game up in a few days once I've played a lot more of it. ------------------- | |
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Jonny_RP
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re: Reviews & First Impressions |
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But since you played a little, can i ask you, other than some features they removed are the characters feeling all new or the moves come back with pretty much the same controls?
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Ray_Masamune
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re: Reviews & First Impressions |
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It's like the transition from SCII to SCIII, only better and with more polish.
Whatever the case, I'm enjoying this more than I enjoyed SCIII when I got SCIII, if that helps. Just played a few online games in a room with Shattered. He beat me the first round because I was talking on the phone. Then we played some more, as well as with other people, but he left to train more, and then now my sister is playing the game. -_-; ------------------- | |
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Jecht44
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re: Reviews & First Impressions |
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The fact that Taki can now do air teleports is so dope. Although I dont like the fact that her rolling kick was taken away and her forward dash kick move isnt a slide anymore. But I'll have to get used to that. Her possession techniques are as good as ever.
------------------- Brawl Tag: 2277-6327-7307 | |
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Ray_Masamune
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re: Reviews & First Impressions |
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If you're talking about her dashing trip, it's a fair trade off, I'd say. She trips them and then kicks off them for a little extra damage, and she lands back on her feet. The only bad thing is she lands quite a ways away from the opponent, which means you have to find your way back into their zone.
I love her new PO moves, but I miss the ones she lost. ;_; ------------------- | |
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Kokoro
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re: Reviews & First Impressions |
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Wow, I really can't wait to play this game. It might still be a few months until I can get a PS3.
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Shattered
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re: Reviews & First Impressions |
quote Ray_MasamuneHeh, that training took me 3hours to ALMOST master one of the deadliest moves ever with Talim. 3 hits with this will kill pretty much anything. Name: Cant Remember Combination: 4+4(Hold), B+K Then right after(QUICKLY) A+B. If you do it correctly, Talim does a sweet Flame Attack where she jumps back, charges flame then jumps back and hits ur foe. Also, Hold 6 and press B+K all at the same time for a punching style flame attack. | |
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Jonny_RP
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re: Reviews & First Impressions |
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I heard that most of the characters or all of em had that kind of deadly move, like a finishing move you mean?
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