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Dyft
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Nov 09, 09 at 5:02pm
End Game Issues with Brick (after 2nd destroyer defeat)

I am making this post to discuss the “Issues” *I* feel that Brick (as Himself) ;-) has.

First I would like to discuss the “Berserk” skill itself. To be honest from level 5-48 it is a GREAT skill. It does solid damage provided you use the right artifact to complement what you’re fighting against. An example would be Corrosive punch on Crimson Lances. The other thing berserk provides is a very solid health regen. On paper this sounds great, but once level 48 rolls around and Lilith, Mord, and Roland all move to their level 48 Legendaries the fists really start to slack. A prime example of this is would be my friend’s Atlas Hydra Shotty that’s 195x12. All he has to do is point it at the general direction of the enemy and pull the trigger. That will net him anywhere from 3-30k damage PER SHOT. With FULL offensive spec, the RIGHT artifact, and a 660 class mod (the +70% melee damage one of course) I have to get lucky enough to get a crit to even break 3k. Now I know some people want to say that’s the tradeoff for the health regen that comes with berserk but that’s not really the case. Roland can hide behind cover from half a mile away drop a couple sniper shots and get about 25% health regen from stat if maxed out, even more if they are using a Stat class mod. In reality, the tradeoff for berserk from level 5-48 was that you were limited to VERY close range, right in the middle of all the grenades, psycho’s, turrets (if your fighting lance) etc. Without the health regen the skill would have been worthless as you would take too much damage that you would die almost instantly.
I don’t think that this is an end all be all issue though. *MY* solution to the issue would be to add an item in game that Brick gets to equip (thinking gloves here, anyone that’s played him would understand) that would affect his base melee damage. (Basically this item would be exactly like every other weapon except that it would only work when Brick was in Berserk mode) This would allow the player to tailor brick more to their play style. You could have faster lighter hitting gloves or slower harder hitting gloves. This is already somewhat there with the left trigger = uppercut right trigger = jab. This would allow you to have someone that jabs slower than normal but jabs very hard. The end result would be something that hits harder than a regular jab but less than a regular uppercut. This would of course be in-between the 2 in speed as well.
The other glaring issue I see with berserk is the “aiming”. For this I will use the armored crabs in the lost cave as an example. As many of us know, their fully armored except for their eye. A solid weapon can 1 shot them in the eye. To attempt to explain my frustration with issues like this (generally any enemy that has a specific weak spot with heavy armoring, Those include Armored Skags, Armored Crab Worms, Rakk Hive, Skagzilla, and many more) Any of these mobs can be destroyed by any accurate gun of any type as generally 1 hit in their weak spot will put them down, In the case of Superbad Elemental Skags it may take 3-5 shots. The problem is that half of the enemies you simply CANT hit their weak spot. Skagzilla and Rakk Hive are 2 perfect examples of enemies where it is impossible to hit their weak spot with berserk. Following that any enemy with a small weak spot, it is near impossible to hit many of them. This is not a skill issue but more of a game mechanics issue. I can be standing toe to toe with the enemy, have my crosshairs dead on their weak spot and hit a jab. I have about an 80% chance that the jab is going to hit some other part of their body due to mechanics. Most likely the hit will register on the area surrounding the weak spot. *MY* “Fix” here would be to make crits based on distance rather than area. In all honesty if I have to run 20 feet to jab you in the eye… my chances of pulling that off are rather slim so at “max” distance you would have something like a 2-5% crit chance. If I was at about 5 feet it would be somewhat probable that I could pull it off netting something like a 15-25% crit chance or something, with something like a 50-75% crit chance at under 5 feet. As your crits would be based off distance vs. location the values might need tweaking but I feel that it would be a much more reliable form for berserk. This also fits the skill better in my opinion. You shoot me in the leg pissing me off so I go berserk , I run at you and try to rip your head off but only manage to get a glancing blow to your torso. I’m right up on you now so I grab a hold of your leg and punch the ever living crap out of it. If I’m as big as Brick, and really in a blood rage his leg is as good as broken, more likely destroyed. Just because his face isn’t armored doesn’t mean he’s not going to cry like a little girl when I snap his leg in two.

These are my primary concerns with Brick, and MY ideas to try and fix it. As it is Brick is currently on the back burner while I focus my efforts on Lilith at this point. I would LOVE to hear what you all think, your ideas to fix these issues, or even if you don’t feel that they are issues.
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MetalFace
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Nov 09, 09 at 5:35pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

fukin hell m8 don't write a book about it, i have 3 characters brick, roland and mordecai and i can say that bricks berserker mode is well overpowered because in his mode he can take out most enimies in an area but blood wing will barly kill a bruiser (if at all). and rolands turent wont kill as many as bricks fists and berserk mode also charges back faster.
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Ajax
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Nov 09, 09 at 8:38pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

You obviously didn't read his post at all MetalFace.

Dyft was talking about the limitations of Beserker and Brick as a whole, when he's gotten to level 48. When the others are getting Legendaries, as Brick just can't keep up.


I myself have only just gotten the game a few days ago, and are using Mordecai, but I've heard from friends about your plight with Brick when he gets to level 48.

To be honest, I thought there were gloves or something of that sort to alter Brick's damage output when it got that late in the game. Guess I was wrong.


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XtremeBladesta
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Nov 09, 09 at 8:45pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

@MetalFace:

With the right upgrades, Roland's turret can pwn like shit. I currently have Roland's turret with the 10-Shot burst and a shock Artifact, and it can kill a badass bruiser the same level as me in 2 bursts.


While I have not done an ACTUAL playthrough with Brick, I can imagine how his special will become less useful farther in the game.


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MetalFace
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Nov 11, 09 at 9:38pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

quote Ajax
You obviously didn't read his post at all MetalFace.

Dyft was talking about the limitations of Beserker and Brick as a whole, when he's gotten to level 48. When the others are getting Legendaries, as Brick just can't keep up.


I myself have only just gotten the game a few days ago, and are using Mordecai, but I've heard from friends about your plight with Brick when he gets to level 48.

To be honest, I thought there were gloves or something of that sort to alter Brick's damage output when it got that late in the game. Guess I was wrong.

you acctually read his book?
all im sayin is that from my expiriance bricks berserker mode <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< any1 else
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Ajax
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Nov 11, 09 at 10:06pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

Yeah I did read his post. It's common courtesy. If he took the time to write it for us, then why can't I take out 5 minutes to read the post? It was interesting anyway, and when you're new to the game like I am, it provides helpful insight.


I don't have any experience with Brick at all.


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MetalFace
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Nov 12, 09 at 12:23pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

quote Ajax
Yeah I did read his post. It's common courtesy. If he took the time to write it for us, then why can't I take out 5 minutes to read the post? It was interesting anyway, and when you're new to the game like I am, it provides helpful insight.


I don't have any experience with Brick at all.

seeing as though you have no exp as brick you can't really have a helpfull insight and therefore are just telling him what he wants to hear. from my exp as brick, roland and mordecai i can say that brick seems able to kill enimies quiker than the others and he also heals rapidly in his berserker mode making staing alive easy.
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Ajax
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Nov 12, 09 at 8:28pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

I said I have no personal experience, I didn't say that I have friends who have played as Brick and complained about the very same things the OP has detailed.


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MetalFace
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Nov 12, 09 at 11:30pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

quote Ajax
I said I have no personal experience, I didn't say that I have friends who have played as Brick and complained about the very same things the OP has detailed.
i never said that you did
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Ajax
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Nov 13, 09 at 5:58am
re: End Game Issues with Brick (after 2nd destroyer defeat)

Wha'? That doesn't make any sense.



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Ryu429
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Nov 13, 09 at 8:40am
re: End Game Issues with Brick (after 2nd destroyer defeat)

metalface, do you have a level 50 berserker in 2nd playthrugh? If not, no offense but your views are not really taken into consideration. The beginning game (1st playthrough) BRick *bleep*ing owns. Unstoppable. Second playthrough there's no running in on ten enemies andowning.

Example:
1st, I'd run up on six enemies and own all six untouched due to regeneration.
2nd, own one-two have half life at best. Die maybe but second winds arent too bad to get.

Play a 2nd playthrough of BRick (lv.50 minium), and tell me you ran through bullets, and mowed through guys like you wouldve in playthrough 2. Trust me, you won't.

I have a lv50 HUnter and Berserker. My hunter has a better end game.


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MetalFace
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Nov 13, 09 at 11:01pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

quote Ajax
Wha'? That doesn't make any sense.
yes it does.. you said "I didn't say that I have friends who have played as Brick and complained about the very same things the OP has detailed." but i never said that you did.

and i do have a level 50 berserker, so feel stink. lol
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TheSkilledOne
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Nov 20, 09 at 4:12am
re: End Game Issues with Brick (after 2nd destroyer defeat)

quote Ryu429
My hunter has a better end game.
wait, are you saying that depending on what class you pick, there's a different ending?


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Tancuras
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Nov 20, 09 at 5:33am
re: End Game Issues with Brick (after 2nd destroyer defeat)

Better "end game" as in a better gaming experience near the end of the game. Not the story.

quote MetalFace
and i do have a level 50 berserker, so feel stink. lol
Well, you obviously don't have any other level 50 characters, otherwise you would actually be able to argue. Because you're not. You're just throwing around stupid assumptions. So go feel stink now, have fun


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MetalFace
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Nov 21, 09 at 4:12pm
re: End Game Issues with Brick (after 2nd destroyer defeat)

quote Tancuras
Better "end game" as in a better gaming experience near the end of the game. Not the story.

quote MetalFace
and i do have a level 50 berserker, so feel stink. lol
Well, you obviously don't have any other level 50 characters, otherwise you would actually be able to argue. Because you're not. You're just throwing around stupid assumptions. So go feel stink now, have fun
stop being such a dummy, i havn't made any assumptions all i have done is said what i think and voiced my opinion i made no asumption,
and stop hatin on me so that u can lick moderatot butt:P
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