| PAGES: 1 2 next» |
|
| |
Aulis Vaara
|
The redeemer |
|
Is it just me, or is the redeemer completely underpowered compared to the MARV and the Hexapod? ------------------- Adore|Avatar|DeathNote|DrawingDestiny|Mostaki'sStar
| |
quote quick quote edit quick edit del report
| |
| Members, log in or register to remove these ads. | |
Tanksmutliattackunwashed heathen
(guest) IP: Logged |
re: The redeemer |
|
Dude u are completely right. the thing has onlt two garrision slots. an impossible slo movement and attack rate. takes forever to fire. the only good thing is that has tons upon tons of armour. maybe kane was thinking that everyone would shoot at this so all of his units could kill everyone while they were distracted | |
quote quick quote edit quick edit del report
| |
Sunderdown
|
re: The redeemer |
|
The redeemer may not stand up to the other epic units on its own, but its rage generator more than makes up for it. Cost of a rage generator? Only 2 garrison slots, rubbish attack and slow movement rate. Seeing your entire opponents army shoot each other and completely ignore you? Priceless. | |
quote quick quote edit quick edit del report
| |
Tanksmultiattack
|
re: The redeemer |
|
heres another priceless moment after seing that percious rage generAtor go up my hammerheads come in and bamm, buring husk to roast smores on. | |
quote quick quote edit quick edit del report
| |
Cypher8492
|
re: The redeemer |
|
yep, hammerheads with zone raider/troopers, or missle guys, or 12 fire hawks...if u have the money for such a good air force that is... ------------------- Ace of the Skies | |
quote quick quote edit quick edit del report
| |
adamnotanumberunwashed heathen
(guest) IP: Logged |
re: The redeemer |
|
I thought the redeemer was WEAK, once it becomes a veteran unit, it's unstoppable, refire rate of 2 seconds, auto heals and makes the garrisoned units veterans too. I completed 5 mission using it alone. It's stronger than the normal NOD units and QUOTES BORG LINES! COME ON! | |
quote quick quote edit quick edit del report
| |
Cypher8492
|
re: The redeemer |
|
well, well, well...it seems we have a redeemer lover on our hands.. ------------------- Ace of the Skies | |
quote quick quote edit quick edit del report
| |
adamnotanumberunwashed heathen
(guest) IP: Logged |
re: The redeemer |
|
I'm providing...a more balanced view. And if a REDEEMER stood between yourself and failure, and think we'd all agree that this EPIC unit could grow on us. Facing 3 MARVs is no picnic everyone, I'd take that help | |
quote quick quote edit quick edit del report
| |
Cypher8492
|
re: The redeemer |
|
if you are refering to the nod campiagn mission, where you have to face a MARV, then later you have to face 2 MARVs, then the redeemer i built was nothing but a distraction..he did very little in defeating the MARV i sent him against, i had to take out both MARVs with my venoms, scorpions, raiders and attack bikes mostly, plus i drew them in close to my base so my obelisks could get shots off on em... ------------------- Ace of the Skies | |
quote quick quote edit quick edit del report
| |
Sunderdown
|
re: The redeemer |
|
That mission with 3 MARVs in is the one I beat one with 2 stealth tanks, 2 avatars and 3 obelisks, the other two I killed with the same plus about 12 upgraded venoms (as I used them to kill ZOCOM orca attacks). Anyway, the only things that the ridiculously good rage generator can't affect are aircraft and base defences, and they aren't going to be there if your using it to defend your base. Redeemers in global conquest are really annoying, as your starting force can be quickly wiped out by each other, talk about friendly fire... | |
quote quick quote edit quick edit del report
| |
Dan3rz
|
re: The redeemer |
|
The redeemers useless unless its facing groups of mobs, or is upgraded. ------------------- ![]() Thats Unbuffed (Stats May change due to respec) | |
quote quick quote edit quick edit del report
| |
Archimonde_STG
|
re: The redeemer |
|
at first I thought the redeemer was a bag of shit, but now the rage generator makes it extremly powerful. ------------------- Click here and sign up for free games! Someone please get me an avatar! | |
quote quick quote edit quick edit del report
| |
Dan3rz
|
re: The redeemer |
|
The other day i finished an 8 player brutal map, capturing a gdi base in the beginning, i had a nice army of stealths+ mammoths, in conjuntion with one marv and the redeemer patrolling the inner tiberium field... needless to say i was fairly well off. ------------------- ![]() Thats Unbuffed (Stats May change due to respec) | |
quote quick quote edit quick edit del report
| |
Archimonde_STG
|
re: The redeemer |
|
The redeemer's attack is actually quiet strong, the thing is the rate of fire is extremly low that it seems useless. I've never got a heroic redeemer to see how it is, but I can say if the ROF increases significantly and the damage also increases, it could outmatch even a heroic MARV. I once got a heroic MARV, absoloutely unstopable, won the match with it, but I always felt it's about to die, the enemy was a bit stupid aswel. A heroic Eradicator has been achieved a billion times by me and that thing is truly invincible, it just won't die when used properly, believe me; if the enemy sends mass venom/orca the AA shocks will kill in groups of 5+, if you send t3 units the eradicator will just win and even if it gets a bit too much weak you can escape it using blink pack. ------------------- Click here and sign up for free games! Someone please get me an avatar! | |
quote quick quote edit quick edit del report
| |
Aulis Vaara
|
re: The redeemer |
|
I was wondering, since the Hexapod requires a Mastermind or Prodigy in order to teleport, does that mean the Reaper-17 hexapod can't teleport at all? ------------------- Adore|Avatar|DeathNote|DrawingDestiny|Mostaki'sStar
| |
quote quick quote edit quick edit del report
| |
| [All dates in (PST) time] | Threads List « Next Newest Next Oldest » |
| PAGES: 1 2 next» |
Powered by neoforums v0.9.3d (equilibrium)
Copyright Neo Era Media, Inc. 1999-2008