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Cypher8492
PSN: Xion772
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Cypher8492's profileNeoPM Cypher8492
total posts: 593
since: Mar 2007
Apr 30, 08 at 3:51pm
re: The Black Hand

well, particale beams or not, rocket guys still do better vs armour, and confessors cant even attack air units...so, in my opinion, rocket guys would be the way to go..

but, do as u wish, maybe u'll figure something cool out that u can come back and post here and tell us all about...


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Archimonde_STG
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total posts: 2043
since: Aug 2004
Apr 30, 08 at 7:00pm
re: The Black Hand

No, first of all people barely use mamoths (far too slow) next thing due to low near to nothing experience of facing multiple techs a player can't really predict that.



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Cypher8492
PSN: Xion772
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Cypher8492's profileNeoPM Cypher8492
total posts: 593
since: Mar 2007
Apr 30, 08 at 11:08pm
re: The Black Hand

you seem to like the idea of mixing mammies and PACs..

it was just something off the top of my head, i didnt think it was that great of an idea, but im honored that u like it..


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Archimonde_STG
Who am I?
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Archimonde_STG's profileArchimonde_STG's neohomeEmail Archimonde_STGNeoPM Archimonde_STG
total posts: 2043
since: Aug 2004
May 01, 08 at 11:19am
re: The Black Hand

nah, I don't like mammies really, they're too slow to do any counters ( because one of my tactics is to wait for the enemy and then counter) so I mainly just use them as base defences. PACs on the other hand I love, they do everything for you, if they were stealthed they'd almost be on par with epics!

If you want to mix up techs just use Reaper-Tripod + Venoms (Marked of Kane version), they own everything and have no counters. The PAC + Mammoth combo also is very good for holding positions but not good for attacking, the great thing is that they're both AA capable which means Air-to ground bombers and artillary aren't very effective cuz of PACs and anti-air drones (such as slingshot and mantis) aren't effective cuz of mammies, however missle squad spam is dangerous so it's not bad to add some APCs with riflemen aswel or even better gun walkers.


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Cypher8492
PSN: Xion772
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Cypher8492's profileNeoPM Cypher8492
total posts: 593
since: Mar 2007
May 02, 08 at 12:02am
re: The Black Hand

as you say...

as i said b4, there are so many mix ups..it blows the mind...



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nodcabal
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total posts: 1
since: Sep 2009
Sep 05, 09 at 8:15am
re: The Black Hand

for me the blackhand are the best on the ground ( obviously ) but the lack of air and some weaknesses put the BH at a disadvantage i played against steel talons with the blackhand and i beat the talons with only infontary i couldmt even call it a dude swarm tell you the truth but still it did the job wich puts the b;ackhand at a serious advantage =) me im more for nod and i enjoy fighting gdi and scrin using the mantises are great in numbers you just gotta move em when a devastator is in the area and the purifieng flame makes me feel good i just love burning enemy buildings down to thwe ground
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tkman117
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tkman117's profileEmail tkman117NeoPM tkman117
total posts: 163
since: May 2009
Sep 15, 09 at 4:38am
re: The Black Hand

Since acquiring a copy of Kane's Wrath, I've almost always been a fan of Black Hand. Something about that legion of pyromaniacal fanatics was attracting to me, porbably the pyromaniacal part. Purifying Flame is almost definitely an overpowered upgrade for only $2000, and probably should be more expensive. Combine that with Purifiers, along with Mantises with Tiberium Core Missles and an angry mob of Black Hand's powerful infantry, and almost nothing can stop you.
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