Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

All Command & Conquer Forums
Neoseeker Forums » PC Games » Strategy » Command & Conquer 3: Kane's Wrath » Steel Talons » Posts by Cypher8492

REPLY TO THIS THREAD   START NEW THREAD
| Sharemore
Options: Print   subscribe   remove   PM this thread to a friendNeoPM  
subscribe to thread Topic: Steel Talons
Showing posts by Cypher8492 in this thread (27 posts by Cypher8492 out of 70 total posts in the thread)
About this feature: Posts by unique authors made between the messages by Cypher8492 are shown as collapsed so you can have some idea of the members participating in the conversation around them. If the number of posts between Cypher8492's posts are too high they will be hidden.
Also related to Cypher8492:   Threads Created   Messages Page
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 13, 08 at 5:12pm
Steel Talons

OK, for GDI i use the steel talons, or core GDI. the idea is generally the same, do u want preds and APCs, or titans and wolvies?

given the APCs can garrison infantry, diversifiying them, plus the pred and APC are both cheaper than their steel talon counter part, but the steel talon units have a little more armour i think...

Its when u get to the artillery that the steel talons take the cake, the behemoth seems to be a little more accurate to me with its shells, plus u can garrison infantry into those also, missle guys for AA capable artillery, sweet...

Now to the down side of things...we all know the juggy and the behemoth are walker units, and therefore weak to commandos...but did u you know that titans are weak to commandos also? they are, so u may wanna take that into consideration when chosing your GDI faction. I havnt seen a wolvy get taken out by a commando, but they're walkers too arnt they? Think about it...

In conclusion, i tend to use core GDI a little more, but still love to see titans and wolvies make a mess on ocassion..


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Aulis Vaara
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 14, 08 at 6:57pm
re: Steel Talons

ok, now that thats solved, (the commando wolvy thing that is), any other opinions?

and thanx for ur reply Aulis Vaara..


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Aulis Vaara
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 15, 08 at 4:18am
re: Steel Talons

i can understand ur greif... i would've liked that myself, but i think that may've been asking a lot of EA, another epic unit just for a sub faction? u give the steel talons one, and next thing u know the marked of kane are gonna want their cyborgs to be able to mash together to form a redeemer or some version there of, depending on what type and how many different ones u use..."cyborgs! transform!"
lol

but a great idea none the less, also, thanx for bringing up the rail gun accelerator, i almost forgot it, shame on me...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Aulis Vaara
Tanksmultiattack
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 15, 08 at 8:39pm
re: Steel Talons

wolvies are supposed to be good against infantry Aulis..
its what they're made for, esspecially when u get the AP ammo..

And good strat tanks...



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Aulis Vaara
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 15, 08 at 10:48pm
re: Steel Talons

well, dont complain then, just use em to piss off the noddies...lol,

but it may have something to do with the fact that they have 2 guns instead of the APC & raider's 1..



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Archimonde_STG
Aulis Vaara
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 18, 08 at 3:15am
re: Steel Talons

steel talons air power is so-so...with limited infantry theres not a whole lot to put in the hammerheads, but like core GDI they do get the hardpoints upgrade, so firehawks are a good choice with them i think..


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Archimonde_STG
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 20, 08 at 4:36pm
re: Steel Talons

yea, i think the behemoth goes under used myself, in large numbers, and backed by slingshots, and garrisoned with riflemen, theres not much that can get em, you'ld only need worry about tank spam i think, and even then not all the tanks would get close enough. it would be a numbers thing for that i think.

beyond that, the thrill i get from the talons is playing with the titan and wolverine again, with the upgrades of course, the only thing is, neither unit is AA capable, so u have to send slingshots along, and sometimes that messes up the nostalgia...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Archimonde_STG
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 23, 08 at 1:56am
re: Steel Talons

yea, true...
i wish there was a way to avoid spam sometimes, i think it goes over used at times, like tanks..

but i digress, wouldnt be C&C without some tank spam..lol

anyway, i think, that some behemoths with titan and wolverine guards, also be sure to take along some slingshots, and mix up ur behemoth garrisons, some riflemen, some missle guys. plus, lets not forget those healing APC things (i forget what they're called right now), for repairs in the field...and that would be a good steel talons strike force i think...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Sunderdown
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 23, 08 at 8:49pm
re: Steel Talons

so wolovies can get hit with C4? i was wondering that...
yea, limited infantry, and a lota walkers, and i personally dont miss the sonics since the guardian cannons get railguns now to. beyond that, its a personal tastes kinda thing..like em, or not...thats how it goes...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Sunderdown
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 24, 08 at 7:40pm
re: Steel Talons

considering the fairly light armour of the wolvy, it would just be easier to kill it with somthing biger than itself i think, instead of worrying about C4ing it....



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Archimonde_STG
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 26, 08 at 7:54pm
re: Steel Talons

the thing about the talons is, they r the gap between firestorm, and C&C3

some of the tech they have, they really wouldnt have, and some tech they ought to have they dont...for example, (and this has already been discussed, but i think it rings true), instead of a MARV, which seems to be made more so for the ZOCOM faction's purpose, reclaimation, the talons should have a version of the Mammoth MKII. plus, they should probably not have access to regular mamoths, but that also depends on just how close to which evolutionary side they r on, r they closer to C&C3, or firestorm?

at any rate, it depends on the tastes of the commander as to which side and subfaction (if any) to use....


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
EarlyDawn
Tanksmultiattack
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 01, 08 at 11:58pm
re: Steel Talons

is that a theory tanks? or is it something u have seen urself, to be proven? cause it sounds awesome...



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Archimonde_STG
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 02, 08 at 8:28pm
re: Steel Talons

well, i kinda like the titan, but surly wouldnt complain about a buff up...



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Guest
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 18, 08 at 6:16pm
re: Steel Talons

it affects units in the area where u activated it...

i dont know if it works on ally units, never tried it..



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 19, 08 at 3:44am
re: Steel Talons

BTW, everybody does know the mobile repair thing that replaces the APC, repairs buildings for free, right? i think that adds to the steel talons repertoire...



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Tanksmultiattack
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 20, 08 at 6:37pm
re: Steel Talons

preach on brother! ive never been much of an infantry user i give you, but only four types to choose from certainly does NOT help the problem..lol, anyway, 2 slots for the hammerhead, means double the missle guys you can put into em . (yes i know u can put more than missle guys in em, read on and find out y i said missle guys). then, with about 12 or so hammerheads, all with doubled up missle guys, scrins devastators wont be such a feared thing for GDI, PACs could stil be a problem since they can engage air units, but not devies.. Rockets Red Glare..lol


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Tanksmultiattack
Archimonde_STG
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 21, 08 at 9:14pm
re: Steel Talons

hammerheads with missile squads work fine for me, besides, whoever said anything about sending em alone? the only unit i would consider sending alone would be mammoth tanks (about 8 minimum, to..however many i want..lol), or the MARV (but not into combat). But i think core GDI could benefit from that upgrade as well...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Dan3rz
Archimonde_STG
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 22, 08 at 7:34pm
re: Steel Talons

well, we'll see about that, i got nothin but love for the purifier, but, 1 can beat 3 mammies? r u nuts? 1st, i rarely if ever send mammies in the field without railguns, 2nd, whenever possible, i let sit and guard my base a little while to gain rank...and as for hammerheads, u still seem to think i spam em, and send em alone, no. i send em with other units,or in relatively small scout parties...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Archimonde_STG
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 26, 08 at 5:29am
re: Steel Talons

well, i wont argue about the power of purifying flames, its truly kick ass...but i still have my doubts, but no matter...



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Guest
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 28, 08 at 4:11pm
re: Steel Talons

1st, No, no rail guns for the MARV, even for steel talons, and, even though that would be super sweet..lol

as for ur tib sun question, im not sure, been literally years since i played tib sun, but i wouldnt think the titan shoots outta range of defense structures...its just a tank, not an artillery...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Aulis Vaara
Guest
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 29, 08 at 7:38pm
re: Steel Talons

Epic units are the same for all factions..

all GDI get the same MARV, all Nod get the same Redeemer, and all scrin get the same Hexapod, epic units are not customized to the faction you are using, not saying that wouldnt be sweet, but its just the way things are...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Guest
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 30, 08 at 4:22am
re: Steel Talons

better than commando and sniper?? not in the sense of a 1 shot kill so to speak, wolverines are extremly effective agaisnt infantry however, esspecially after the AP ammo upgrade, and can even rip thru light armoured vehicles decently...lets see a sniper & commando do that...


when u get the rail gun, it goes for all these things, predator, mammoth, gaurdian cannon, titan, and yes, un-packed rig, if i've forgotten anything, sorry, but i believe thats all, b/c, this goes for both Steel Talons AND core GDI (as ZOCOM has no railguns at all), rail guns all around! lol

hope this helps


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Guest
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
May 31, 08 at 5:50pm
re: Steel Talons

well, the juggy and the mammy move at about the same speed, never really compared the speeds, but they go together good for steamrolling...and yes, u should be able to use the EMP grenades in a vehicle, u can use the regular grenades, and thats just and upgrade, so yes, yes u can...


once u get the rail guns, most cannon firing units get the upgrade, including guardian cannons, and deployed rigs..for both steel talons AND core GDI...What is special about the steel talons is their rail gun accelerator, which increases the speed at which ur rail gun firing units can fire their weapons, at the cost of one third of the units health, (yes ur units can die in this manner). try using the adaptive armour in conjunction with the rail gun accelerator to reduce the damage taken...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
ps2fan4life
Guest
Sunderdown
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Jun 07, 08 at 7:56pm
re: Steel Talons

true, couple steel talons with almost anybody, but esspecially black hand or core GDI, or even ZOCOM with their zone raiders....



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Sunderdown
ps2fan4life
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Jun 09, 08 at 4:04am
re: Steel Talons

versus a horde of PACs??

rocket or missle spam, cheap and AA, or, spam slingshots with the upgrade for that, or, fire hawks, with the missle loadout and the hardpoints upgrade...

and i find that when using the steel talons, i tend to favor the titan and wolverine, guess its just nastalgia, cause air units completly pawn a titan & wolvy strike force..lol, no AA...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Sunderdown
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Jun 09, 08 at 3:28pm
re: Steel Talons

yea, but i also find that just sending PACs to do all the work can sometimes get a little boring, like im sure many ppl do, i use devastators for mid to late game scouting as well as a strike force if u have enough of em, im thinking about...no less than 8, then mix in a couple PACs for stealth detection & to mix up the attacks, plus the ion storm...


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Guest
Cypher8492
PSN: Xion772
threadnought



Cypher8492's profileNeoPM Cypher8492
total posts: 584
since: Mar 2007
Apr 02, 09 at 11:21pm
re: Steel Talons

jeez, i thought this thread was pretty much dead, but u unwashed heathens r keeping it goin huh?

if a sizable force of dev OR PACs manages to get built AND reach ur base, then u have not been scouting or something, and if so, what were YOU doing while ur enemy was creating ur encroaching doom? while not unsurvivable, they are hard to defend against, if u have the proper units and defenses, and are good at the uber micro, then u have a chance...

just be warned, a truly skilled player never puts everything he/she has into a single attack unless absolutely necessary...so even if u shoot em all down, be ready for a clean up force to follow up, likely small quick units, or if u have really messed up, possibly tripods or devourers...

the best thing to do is not let ur opponent get that far, scout, take out expansions, harass their harvester, even if u dont destroy it, anything to distract, and keep them from getting that tib


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Guest
[All dates in (PT) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START NEW THREAD


search:
All Command & Conquer Forums
Neoseeker Forums » PC Games » Strategy » Command & Conquer 3: Kane's Wrath » Steel Talons



Jump to another forum:

Powered by neoforums v0.9.7g (equilibrium)
Copyright Neo Era Media, Inc. 1999-2009

neoseeker forum community
Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: ascension ··· elapsed: 0.6452960968]
Affiliated sites:   GameGrep - Football Manager Wiki - Halo Wiki - MGS Wiki - GTA Wiki - Smackdown Wiki - Zelda Wiki - PS2seeker - Xbox seeker - DEVPEN - GFXcess