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Cypher8492
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re: THE NEW PATCH |
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one more thing...
they do realize, that by constantly taking away from a building's ground control abilities, that they are, in essence, making the super weapons more applicable... with less space to build, the hit will damage more structures.... pretty soon, you'll have to build surveyors (or what ever the factions unit is called), just to make ur base big enough, $1500 just for some more build space in ur base, which should expand as u build...ridiculous -------------------
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Gypsy 00
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re: THE NEW PATCH |
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You see, some of the things in this patch are bolony.....
I hope they don't put these changes into this patch, if they do, which they most probably will, I hope they make a better patch after this one. But they are balancing the factions bit, the mechapede needed a serious nerf. | |
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Cypher8492
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re: THE NEW PATCH |
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well, balancing is fine and all, this is after all, a game...its only fair for all sides to have about the same capabilities...
but, realistically speaking, things are usually FAR from balanced in real warfare...what with different monetary situations between nations, different technology, different training methods & regiments for troops, different armour plating for tanks and other combat vehicles, even the guns the soldiers use can make a difference in real war... even so, there are just some things that cant be conveyed properly in a game... -------------------
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Aulis Vaara
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re: THE NEW PATCH |
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It's a game, cypher, not a real world simulation. The point is having fun and an unbalanced game detracts from the fun, an overly realistic game does too, it's not fun when you don't stand a chance, or only stand a chance through sheer luck. The fun comes from being more tactical or efficient than your opponent and thus besting them.
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Cypher8492
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re: THE NEW PATCH |
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lol, i know Aulis...i was just stating the differences..
to be honest, i dont think i'ld be able to stand it if they made it too realistic.. but, no matter.. -------------------
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Gypsy 00
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re: THE NEW PATCH |
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Good news every Nod player!
The patch has been updated and the redeemer will not be 3 seconds, but 8 seconds. Plus, the cooldown will be halved. That means we can use it twice as much. | |
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ps2fan4life
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re: THE NEW PATCH |
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It's still not a buff from the 20sec version.
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Cypher8492
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re: THE NEW PATCH |
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in my mind the redeemer needs real work done to it...
in a side by side by side comparison i did of the epic units, (b4 the patch oviously), MARV had the most health, redeemer had the least, and the hexapod was in between, however, movment speeds were reversed, redeemer was the fastest, and while MARV seemed to keep pace with the hexapod, i think the hexapod coulda outran him given time, but in a combat situation, the MARV woulda taken the hexapod out b4 it got away i think, the redeemer however, may have made it to safty, depends on speed VS the attack of the MARV, what troops r in MARV, and the microing attention the redeemer & MARV get... -------------------
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Sunderdown
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re: THE NEW PATCH |
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A Hexapod doesn't need to move that fast if it has a mastermind/prodigy in it though, teleportation is a massive blessing to rather slow, cumbersome units.
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ps2fan4life
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re: THE NEW PATCH |
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Late reply but: The MARV is the weakest of all the epics. In a 1v1 battle it loses from both the redeemer as well as the hexapod. It compensates for this by being a mobile ref and it's 4 garrison slots though.
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Cypher8492
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re: THE NEW PATCH |
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i beg to differ, MARV has the longest health bar (cant say he it has more armour, but it does have the longest health bar), and the 4 slots make for true customization..then theirs the refining it can do, since i use it as a giant "you wanna peice of this" harvester most of the time anyway, it serves my purposes perfectly..
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ps2fan4life
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re: THE NEW PATCH |
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Late reply once again (email notification system sucks),
but the MARV also has the shortest life bar. No question about it. -------------------
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