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pokemon
The Dark Creator
"Is life worth dying for?"
just getting started!



The Dark Creator's profile
total posts: 112
since: Apr 2008
Jun 12, 08 at 1:44pm
re: First Fight

It's not quite the correct summary though, it's more of

(Vanilla) Nod: Stealth, no Cyborgs, Relatively strong inf, no remarkable theme

- Black Hand: Strength in infantry, no stealth, no Air units, but seriously strong inf, more of a Flame-Infantry theme, with a pure aggressive/spamming play style

- Marked of Kane: Cyborgs (2), Stealth, Tiberium Core Missiles, Air units and more, the hidden secret of Kane, very hit-and-run oriented with good use of combo's (i.e The Awakened have chain-guns and an EMP cannon)



(Vanilla) GDI: Just regular GDI with more units tacked on, same strats, same theme

- Steel Talons: Vehicle-heavy style of play, powerful railguns and vehicles in exchange for no high-rank inf (all they have are Rifle Squads, Missile Squads and Grenadiers), TS theme, signified in APC being replaced by Repair APC, Titan & Wolverine coming back + Combat Engineer!!

- ZOCOM: Zone Operations COMmand: Very high-tech weaponry, focused on the eradication of Tiberium initially, sonic weaponry proficiency (i.e Sonic Grenades, Zone Shatterers, ...), so expensive, powerful, but fragile units, forcing a economic style of play.



(Vanilla) Scrin: Same as GDI, normal Scrin with new units tacked on.

- Reaper-17: Tiberium based division of the Scrin, Tiberium absorption heavy units, such as the Reaper Tripod, very aggressively blunt style of play in exchange for loss of all that's aerial prowess and mind-controlling inf.

- Traveler-59: Mind-control based division of Scrin, Mind-control oriënted units, such as the Cultist + Warp Engines for the Aircraft, make for a speedy hit-and-run/confusion style of play.

Based on this and the limitations of the 360 and my personal favourites, i'll be playing as the Black Hand mostly, followed by the Steel Talons, followed by Reaper-17.

(Guess what kind of tactics i like. )
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