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Twin_Master
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Dec 02, 08 at 2:01am
MGS: Portable Ops 2 Discussion Thread 2

Continue the discussion of Portable Ops 2.



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XShadowknight
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Dec 02, 08 at 2:22am
re: MGS: Portable Ops 2 Discussion Thread 2

I hope the new maps are a bit more complex. Like, multiple different ways to sneak around your enemy and catch them from behind. Not like the Silo Enterance where you have....a giant gaping hole in a wall...

Also being able to move while being crouched, to provide more cover and steadier aim without having to stop completely. If some random soldier in the army can do it, I think a team of trained elites can too.


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Twin_Master
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Dec 02, 08 at 4:46am
re: MGS: Portable Ops 2 Discussion Thread 2

Well, there would more than likely be some advances in the UMD since the release of MPO.



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hampster
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Dec 02, 08 at 2:50pm
re: MGS: Portable Ops 2 Discussion Thread 2

i don't think there will be a mpo2...especially after the events of mgs4.
maybe a mpo+2 but....








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Twin_Master
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Dec 04, 08 at 12:40am
re: MGS: Portable Ops 2 Discussion Thread 2

Wouldn't they need to have a new MGS game with some story to it?



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XShadowknight
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Dec 04, 08 at 7:25pm
re: MGS: Portable Ops 2 Discussion Thread 2

quote hampster
i don't think there will be a mpo2...especially after the events of mgs4.
maybe a mpo+2 but....
No.


quote Twin_Master
Wouldn't they need to have a new MGS game with some story to it?
Yes.


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Twin_Master
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Dec 05, 08 at 12:18am
re: MGS: Portable Ops 2 Discussion Thread 2

Well, considering the entire complex story of the Metal Gear Series, it's pretty obvious that they'd be able to make new games BEFORE MGS4, because that one was the finale of the series.


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SGD
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Dec 05, 08 at 6:07am
re: MGS: Portable Ops 2 Discussion Thread 2

I'd just be happy with a new MGS game, to be honest. The story and history of the series is rich and interesting, and I love it so.



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Mr Gray
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Dec 05, 08 at 10:01pm
re: MGS: Portable Ops 2 Discussion Thread 2

That's true. The whole comic-book cutscenes were okay, I don't like them too much, but they aren't horrid and can be tolerated. Facial animations are really tough on the PSP, and a lot of PS2>PSP downported games completely remove that feature, save for a simple jaw motion for speech.

In a sequel i'd like prefer to see some pre-rendered video with the animations, which is Metal Gear tradition. They never had to rely on fake cutscenes in the PSX, and only used it on a few occasions to splice Kojima's (crappy) anime footage into Otacon's rants.


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Twin_Master
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Dec 06, 08 at 12:07am
re: MGS: Portable Ops 2 Discussion Thread 2

I would compromise the facial features if it meant for a more in depth game.


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SGD
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Dec 06, 08 at 2:19am
re: MGS: Portable Ops 2 Discussion Thread 2

To be honest, fake cutscenes for MPO2 sound pretty cool from my point of view.
They'd be other-console quality, but take up little space...

I'd like to see more effort put into the combat, and make running out and getting blasted to pieces in multiplayer really really unappealing. The combat from MPO1 and MPO+ online kinda reminds me of that old Nintendo 64 game, Perfect Dark. Which is a stellar multiplayer game, don't get me wrong, but it's not what MPO combat should feel like.


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DRagonPurE
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Dec 09, 08 at 4:53pm
re: MGS: Portable Ops 2 Discussion Thread 2

This game could have been perfect if it had the story mode that MPO had.

Infinity mission mode's not all that bad.. but its such a horrendous bore that will make you think that this game isnt worthwhile.


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SGD
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Sep 07, 09 at 1:08pm
re: MGS: Portable Ops 2 Discussion Thread 2



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Jaysun
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Sep 07, 09 at 8:14pm
re: MGS: Portable Ops 2 Discussion Thread 2

yeahh the 2nd one needs to be like mpo and mpo+ in one but with a new storyline and new features

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