Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

All RPG Maker Forums
Neoseeker Forums » PC Games » RPG » RPG Tsukuru VX » Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

RPG Tsukuru VX Discussion Board

profile  screens  discussion board  

REPLY TO THIS THREAD   START NEW THREAD
Options: Print   subscribe   remove   send to friend   PM this thread to a friendNeoPM
Topic: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]
arion_orion
What's more humble than hot apple pie?
ultra seeker



arion_orion's profileEmail arion_orionNeoPM arion_orion
since: Dec 2006
Mar 06, 08 at 11:24AM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]


Jerk.

The game was actually very entertaining, despite its simplicity.
Some gramatical errors here and there. The battle were more annoying than anything really. Unbalanced. It seems that those skeletons paralyzed my guys EVERY *bleep*ing time i cured it. I go 10 turns staying paralyzed and then have manic cure the problem, only to have the damn skeletons paralyze BOTH characters. Annoying. Lag after each attack sucks too.



-------------------


Yahoo~! I like it!
quote   quick quote   edit   quick edit   del  report
Members, log in or register to remove these ads.
Dragoon Vince
Cellular Concert
forum raider



Dragoon Vince's profileDragoon Vince's neohome
total posts: 2612
since: Nov 2005
Mar 06, 08 at 02:34PM
re: Memoir of Despair: Version 0.2/Update In Second Post

I'm playing now... I will redo my review when I'm done. ^^
EDIT
I really hate you, so much right now.
Why the heck did you take away saves inside that tower??? I died because a zombie paralyzed both party members and I couldn't get out of it (error???). Just a side note, you might wanna look at this stuff.

1/2) The doors shouldn't be black behind them. Just make a wall and slap a door on there.
3) A lot of the NPCs are like this little kid. Its okay, I do it too. Its just an RMXP habit. But the first frame on a charset is right-foot-first, instead of just standing. So check some of your NPC's cause some of them are just standing there in walking motion.
4) You forgot to change your face graphic here XD
5) The guy is walking in place, like the kid.

Now for the goodies. I really liked the revamped version. I love your charset and faceset, I wish there were a face maker for VX... (would face maker XP work...? ) Your title music rocks my socks, and I really liked the title graphic, along with the window skin.
Your maps are pretty decent for a first go at VX making. Good job. Keep it up!

This message was edited by Dragoon Vince on Mar 06 2008.



-------------------
GameSkank Best community ever.
AC:WW Info
Falen
Ohio
1633-4995-9187

PKM:5370 1407 4605
quote   quick quote   edit   quick edit   del  report
Fragment of Chaos
Red Fusion
s-e-e-k-e-r



Fragment of Chaos's profileFragment of Chaos's neohomeNeoPM Fragment of Chaos
since: Nov 2005
Mar 06, 08 at 04:00PM
re: Memoir of Despair: Version 0.2/Update In Second Post

Dint say anything with my highly interactable Pub, you guys totally missed a Memory Sequence there.

But I played through the game 2 times before I released it, I dint release something that wasn't impossible. The traps at the tower were meant to be annoying like that summoning almost impossible necromancer guards, but the key to defeating them is in the second room the treasury vault open those chests manic will get some new equipment, use that weapon there even though using two swords may be stronger but using the Silent Nigh is what I think I called the dagger is better because it reduces the attack of enemys kind of overpowering for a weapon I say, but when the skeletons attack use Manic to lower both skeletons attacks down then have Manic and Zhade double team the skeletons and when they do paralysis attack you have the able to fight member use dispel herb, I made it where the skeletons only have enough MP to use 2 paralysis attacks or so many fire attacks.

Also for the no save in the tower dungeon is because I was either going to have save crystals but I decided not to but to just disable saves in dungeons. Mainly to add difficulty.

The charsets are a bit akward since they have the foot first in the charachips, but I'll be able to fix that.

Battles, I'm fixing that the lag should be done with the next update.

The doors are another thing, I open the door just to find a wall that my characters magically walks through, so I'll probably fix the doors and make them square or look through the tilesets for a house entrance.


And for the Randalf lines, I was just hoping the music would affect you and ignore the lines, but thats the only thing I dint rewrite so I will.


I also added some envoirmental interface, so you're able to get some potions and gold from your surrounds if you look in some certain spots.



-------------------

New Gamertag


quote   quick quote   edit   quick edit   del  report
arion_orion
What's more humble than hot apple pie?
ultra seeker



arion_orion's profileEmail arion_orionNeoPM arion_orion
since: Dec 2006
Mar 06, 08 at 04:23PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

Don't tell them, let people figure out that there are hidden items =P

As for the doors, somewhere in the VX tilesets there is a rounded door black-ground.



-------------------


Yahoo~! I like it!
quote   quick quote   edit   quick edit   del  report
Fragment of Chaos
Red Fusion
s-e-e-k-e-r



Fragment of Chaos's profileFragment of Chaos's neohomeNeoPM Fragment of Chaos
since: Nov 2005
Mar 07, 08 at 03:56AM
re: Memoir of Despair: Version 0.3/Update In Second Post

This update contains updated script interface with much smoother battle runtimes and some updated enemy AI.
Also a character fix, so its recommended to restart.

The update can be found in the second post or direct from this post.


Download: Here


This message was edited by Fragment of Chaos on Mar 07 2008.



-------------------

New Gamertag


quote   quick quote   edit   quick edit   del  report
jaydenfox
Still attempting to script in 1337 T_T
forum raider



jaydenfox's profilejaydenfox's neohomeEmail jaydenfoxNeoPM jaydenfox
total posts: 2651
since: Jul 2007
Mar 07, 08 at 01:27PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

I'm downloading now. I'm kinda bored, so I'm gonna play it...



-------------------

RMXP-Make games today!
quote   quick quote   edit   quick edit   del  report
Dragoon Vince
Cellular Concert
forum raider



Dragoon Vince's profileDragoon Vince's neohome
total posts: 2612
since: Nov 2005
Mar 07, 08 at 01:30PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

I'll download it, but I'm busy with my own game right now so I'll have to play it later ... do you still want a review? XD Its sorta getting old T_T lol.
Its not really that good to release "versions" of your demo, tbh. I think you should get something nice and settle before you release it as a demo, because "versions" are what always get games "never finished". Your choice, though.



-------------------
GameSkank Best community ever.
AC:WW Info
Falen
Ohio
1633-4995-9187

PKM:5370 1407 4605
quote   quick quote   edit   quick edit   del  report
jaydenfox
Still attempting to script in 1337 T_T
forum raider



jaydenfox's profilejaydenfox's neohomeEmail jaydenfoxNeoPM jaydenfox
total posts: 2651
since: Jul 2007
Mar 07, 08 at 03:29PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

Fred, I have found something of intrest. In the 2nd fight, the 2nd form of that cloaked guy... I killed him. I know it sounds impossible, but I did. Now I can't move or anything...



-------------------

RMXP-Make games today!
quote   quick quote   edit   quick edit   del  report
arion_orion
What's more humble than hot apple pie?
ultra seeker



arion_orion's profileEmail arion_orionNeoPM arion_orion
since: Dec 2006
Mar 07, 08 at 03:31PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

Just for the record, its an easy fix.
On the 'troops' menu AKA 'enemy groups', right click on the battler that is supposed to kill you, and hit 'invisable' The poor translations on this are a hassle, i know.
It is actually "Invincible" and will make the monster completely immune to death.



-------------------


Yahoo~! I like it!
quote   quick quote   edit   quick edit   del  report
jaydenfox
Still attempting to script in 1337 T_T
forum raider



jaydenfox's profilejaydenfox's neohomeEmail jaydenfoxNeoPM jaydenfox
total posts: 2651
since: Jul 2007
Mar 07, 08 at 03:33PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

Well, it's good that it'll be fixed... I still need to play the battle over again



-------------------

RMXP-Make games today!
quote   quick quote   edit   quick edit   del  report
Fragment of Chaos
Red Fusion
s-e-e-k-e-r



Fragment of Chaos's profileFragment of Chaos's neohomeNeoPM Fragment of Chaos
since: Nov 2005
Mar 07, 08 at 04:25PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

Dint actually think someone would beat him, and I thought battle troops only had Invisible lol.

@Divvy: Really doesn't matter, all thats really in 0.3 is more fluent battles.



-------------------

New Gamertag


quote   quick quote   edit   quick edit   del  report
jaydenfox
Still attempting to script in 1337 T_T
forum raider



jaydenfox's profilejaydenfox's neohomeEmail jaydenfoxNeoPM jaydenfox
total posts: 2651
since: Jul 2007
Mar 07, 08 at 04:33PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

Poison is the answer. Seriously. On the 2nd form, it does 2000+ damage every turn.



-------------------

RMXP-Make games today!
quote   quick quote   edit   quick edit   del  report
Fragment of Chaos
Red Fusion
s-e-e-k-e-r



Fragment of Chaos's profileFragment of Chaos's neohomeNeoPM Fragment of Chaos
since: Nov 2005
Mar 07, 08 at 04:58PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

Yeah, poison takes a 1/10th away every turn I think.



-------------------

New Gamertag


quote   quick quote   edit   quick edit   del  report
jaydenfox
Still attempting to script in 1337 T_T
forum raider



jaydenfox's profilejaydenfox's neohomeEmail jaydenfoxNeoPM jaydenfox
total posts: 2651
since: Jul 2007
Mar 07, 08 at 05:28PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

Then under 10 turns... You should make poison worse than that



-------------------

RMXP-Make games today!
quote   quick quote   edit   quick edit   del  report
Fragment of Chaos
Red Fusion
s-e-e-k-e-r



Fragment of Chaos's profileFragment of Chaos's neohomeNeoPM Fragment of Chaos
since: Nov 2005
Mar 07, 08 at 05:50PM
re: Memoir of Despair: Version 1.0 (6/18/08) [Fixed Mistake in Demo]

Why would I want to make a poison that kills in like 2 turns or something?



-------------------

New Gamertag


quote   quick quote   edit   quick edit   del  report
[All dates in (PST) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START A NEW THREAD



Jump to another forum:

Powered by neoforums v0.9.3d (equilibrium)
Copyright Neo Era Media, Inc. 1999-2008

neoseeker forum community
Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: ascension ··· elapsed: 0.2192668915]
Affiliated sites:   GameGrep - Football Manager Wiki - Halo Wiki - MGS Wiki - GTA Wiki - Smackdown Wiki - Zelda Wiki - PS2seeker - Xbox seeker - GC seeker - DEVPEN - GFXcess