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harbino
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re: Chivalry Version 0.2 |
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There is also some eventing and mapping that needs sorting out. The cities are too spaced out. The battles are too easy; One hit kills? And some events need 'cleaning'. -------------------
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Mcilrath
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re: Chivalry Version 0.1 |
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Ryuzaki, can you be a bit clearer with your second point, please? quote HarbNot all stats have been adjusted yet. Besides, if you think they're too easy be glad I haven't updated the version I'm working on - yet. Three of the enemies can tear you apart if you're not careful quote HarbWhich events? I'm not that great at mapping - as you may have guessed - yet. There are only two (three if you count the optional one from a sub-quest) cities ATM anyway. quote HarbEvent error. Will be fixed upon next release. quote HarbHow? Also, if you can find anything wrong with the materials or whatever that'd be nice too. And out of curiosity, how can I make a 'suicide' skill - like Explosion of Pokemon - i.e. kills the user and damages the enemy? | |
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Ryuzaki
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re: Chivalry Version 0.2 |
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What I meant, was that no matter what you name Azelia when you fight her, the enemy is still called Azelia. I assume the name can alter depending on the players choice with the same function you used to change the characters name in speech i.e. \n[002]. I may be wrong on this though. | |
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Mcilrath
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re: Chivalry Version 0.2 |
quote RyuzakiYou are wrong. I tried that first, and it displayed her name as the code :/ | |
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harbino
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re: Chivalry Version 0.2 |
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In answer to the last point, you can always try add it as a STATE. -------------------
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Mcilrath
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re: Chivalry Version 0.2 |
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Add as a state? Tell me more. I have it open now actually (RMVX) so it won't take long to fix. | |
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harbino
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re: Chivalry Version 0.2 |
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I know you can do it in RMXP but for RMVX I am not sure. I think you can but it may contain having to use events and stuff. -------------------
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Mcilrath
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re: Chivalry Version 0.2 |
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Yay... I'll just change it to something colloquial (enough) then. | |
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Mcilrath
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re: Chivalry Version 0.2 |
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Since I have RMP and Quintessence to keep me busy for a while, I'll upload one final demo by 15th May at the latest. | |
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Spazerman
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re: Chivalry Version 0.2 |
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monsters appear too often you do too much damage and i havent played for more then a minute its pretty good though so far ------------------- quote The Sombrero | |
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Mcilrath
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re: Chivalry Version 0.2 |
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Until you do the first (forced) battle there shouldn't be any encounters :/ | |
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Mcilrath
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re: Chivalry Version 0.2 |
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Bump for Version 0.2 - as well as Spazers criticism etc. | |
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Ryuzaki
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re: Chivalry Version 0.2 |
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Release new version. The current one is too short imo. And you promised sub-quests! Not that many and they were too easy. | |
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Mcilrath
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re: Chivalry Version 0.2 |
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Stop getting ahead of yourself. I've finished the currently made sub-quests, and have you been to the pub yet? | |
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Mcilrath
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re: Chivalry Version 0.2 |
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Version 0.2 is now released. | |
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