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Topic: Chivalry Version 0.2
harbino
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harbino's profileharbino's neohomeEmail harbinoNeoPM harbino
total posts: 1784
since: Aug 2006
May 05, 08 at 8:42am
re: Chivalry Version 0.2

There is also some eventing and mapping that needs sorting out. The cities are too spaced out. The battles are too easy; One hit kills? And some events need 'cleaning'.

Apart from that not bad. Although I did have a fight against Arelia with Arelia. And you need to encrypt your game when uploading it because anyone can open the project file and edit.



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Mcilrath
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Mcilrath's profileMcilrath's neohomeNeoPM Mcilrath
total posts: 5414
since: Mar 2008
May 05, 08 at 9:07am
re: Chivalry Version 0.1

Ryuzaki, can you be a bit clearer with your second point, please?

quote Harb
The battles are too easy; One hit kills?
Not all stats have been adjusted yet. Besides, if you think they're too easy be glad I haven't updated the version I'm working on - yet. Three of the enemies can tear you apart if you're not careful

quote Harb
There is also some eventing and mapping that needs sorting out. The cities are too spaced out.
Which events? I'm not that great at mapping - as you may have guessed - yet. There are only two (three if you count the optional one from a sub-quest) cities ATM anyway.

quote Harb
Although I did have a fight against Arelia with Arelia.
Event error. Will be fixed upon next release.

quote Harb
And you need to encrypt your game when uploading it because anyone can open the project file and edit.
How? Also, if you can find anything wrong with the materials or whatever that'd be nice too.

And out of curiosity, how can I make a 'suicide' skill - like Explosion of Pokemon - i.e. kills the user and damages the enemy?

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Ryuzaki
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since: May 2008
May 05, 08 at 9:12am
re: Chivalry Version 0.2

What I meant, was that no matter what you name Azelia when you fight her, the enemy is still called Azelia. I assume the name can alter depending on the players choice with the same function you used to change the characters name in speech i.e. \n[002]. I may be wrong on this though.

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Mcilrath
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Mcilrath's profileMcilrath's neohomeNeoPM Mcilrath
total posts: 5414
since: Mar 2008
May 05, 08 at 9:17am
re: Chivalry Version 0.2

quote Ryuzaki
What I meant, was that no matter what you name Azelia when you fight her, the enemy is still called Azelia. I assume the name can alter depending on the players choice with the same function you used to change the characters name in speech i.e. \n[002]. I may be wrong on this though.
You are wrong. I tried that first, and it displayed her name as the code :/

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harbino
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harbino's profileharbino's neohomeEmail harbinoNeoPM harbino
total posts: 1784
since: Aug 2006
May 05, 08 at 10:00am
re: Chivalry Version 0.2

In answer to the last point, you can always try add it as a STATE.



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Mcilrath
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Mcilrath's profileMcilrath's neohomeNeoPM Mcilrath
total posts: 5414
since: Mar 2008
May 05, 08 at 10:02am
re: Chivalry Version 0.2

Add as a state? Tell me more. I have it open now actually (RMVX) so it won't take long to fix.

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harbino
Same old s***, different day
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harbino's profileharbino's neohomeEmail harbinoNeoPM harbino
total posts: 1784
since: Aug 2006
May 05, 08 at 10:18am
re: Chivalry Version 0.2

I know you can do it in RMXP but for RMVX I am not sure. I think you can but it may contain having to use events and stuff.



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Mcilrath
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Mcilrath's profileMcilrath's neohomeNeoPM Mcilrath
total posts: 5414
since: Mar 2008
May 05, 08 at 10:21am
re: Chivalry Version 0.2

Yay... I'll just change it to something colloquial (enough) then.

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Mcilrath
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Mcilrath's profileMcilrath's neohomeNeoPM Mcilrath
total posts: 5414
since: Mar 2008
May 07, 08 at 3:58pm
re: Chivalry Version 0.2

Since I have RMP and Quintessence to keep me busy for a while, I'll upload one final demo by 15th May at the latest.

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Spazerman
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Spazerman's profileSpazerman's neohomeEmail SpazermanNeoPM Spazerman
total posts: 967
since: Jan 2006
May 07, 08 at 4:59pm
re: Chivalry Version 0.2

monsters appear too often you do too much damage and i havent played for more then a minute its pretty good though so far



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quote The Sombrero
Seriously, who gives a *bleep* about the mainstream Gaynas brothers when we've got some real metal to listen to?
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Mcilrath
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Mcilrath's profileMcilrath's neohomeNeoPM Mcilrath
total posts: 5414
since: Mar 2008
May 07, 08 at 5:25pm
re: Chivalry Version 0.2

Until you do the first (forced) battle there shouldn't be any encounters :/

The encounter rate for the first area is like 45 steps or something... I just checked the step average - 42 steps.

Over powered? Level 1 Jim has 17 attack (without weapon) and Level 3 Azelia has 16 (well she hasn't had her stats adjusted yet).

If you've been playing for a minute, you'd still be in the intro - unless you're a very fast reader.

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Mcilrath
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Mcilrath's profileMcilrath's neohomeNeoPM Mcilrath
total posts: 5414
since: Mar 2008
May 09, 08 at 12:40pm
re: Chivalry Version 0.2

Bump for Version 0.2 - as well as Spazers criticism etc.

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Ryuzaki
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total posts: 2
since: May 2008
May 09, 08 at 3:54pm
re: Chivalry Version 0.2

Release new version. The current one is too short imo. And you promised sub-quests! Not that many and they were too easy.

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Mcilrath
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Mcilrath's profileMcilrath's neohomeNeoPM Mcilrath
total posts: 5414
since: Mar 2008
May 10, 08 at 4:04pm
re: Chivalry Version 0.2

Stop getting ahead of yourself. I've finished the currently made sub-quests, and have you been to the pub yet? Besides, without Spazes criticisms, I won't know how improved it is.

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Mcilrath
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Mcilrath's profileMcilrath's neohomeNeoPM Mcilrath
total posts: 5414
since: Mar 2008
May 11, 08 at 4:22pm
re: Chivalry Version 0.2

Version 0.2 is now released.

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