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Neoseeker Forums » PC Games » Strategy » Sins of a Solar Empire » Super Weapons » Posts by Play ISDF

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Mishtram
Play ISDF
true seeker



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total posts: 1243
GameGrep pts: 1320
since: Nov 2005
May 16, 08 at 12:23pm
re: Super Weapons

Does 10 Tec Super Weapons count? So much fun, pretty much 2 shots at once will kill any planet instantly. I've had a lot of fun with it, just kept killing the enemies planets while I had fleets move in and mop up any buildings around a planet, then wait for my weps to recharge and kill 4 more planets, move in and take em, etc etc till I won the game.
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Mishtram
ShadowJ
Play ISDF
true seeker



Play ISDF's profileNeoPM Play ISDF
total posts: 1243
GameGrep pts: 1320
since: Nov 2005
Jun 30, 08 at 4:30am
re: Super Weapons

quote ShadowJ
I got a couple of the TEC Novalith Cannons but the main problem is the planets you are aiming for have to be scouted first and well, we all know if there is more than one star system how long that could take.

More than 5 does seem over the top but if facing more than one threat then you will soon find them to be great since you can defend with a fleet of ships while attacking planets and no you can hit planets in other star systems, not just neighbouring ones.

I thought that when I first bought one but I realised afterwards when deciding to experiment that as long as the planet is scouted, you can hit it

edit: I just noticed I repeated myself but meh
Best bet is to get a few scouts on auto explore, as long as they don't run into anything too powerful, they should be fine to explore the entire universe. Usually I'll get two at the start of the game while I build up my forces a bit to go and start leveling my cap and take some planets. After I get a bigger ship limit, I'll toss out some more scouts if the game is big enough. By the time I'm ready to use Novalith's or whatever, I easily have everywhere explored.
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