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JHAE HOVA
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re: Latest News! |
quote ReconfromShadowsI'm glad you like it, I wish I was at the Konami offices but like Kain said just go to that website. I just post it here for the people who are to lazy to go to the site. ------------------- | |
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Testament
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re: Latest News! |
quote JHAE HOVANo I'm not! Oh wait, you said people ... erm... never mind.
Shinkawa:This is another idea from my school day sketches. This is one major characteristic of Orbital Frames. The name explains it well. It is a COCKpit. When the Orbital Frame is in Flight Mode, it springs up and points in the direction the frame flies. ------------------- Easy come, easy go...
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ReconfromShadows
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re: Latest News! |
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lol...COCKpit
I always wondered why the Orbital Frame had an erection type look to it It seems that these Anime inpspired games have a sort of sex appeal to them Why ZOE! Why! ------------------- Shut up, no one cares. | |
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eaglefire6
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re: Latest News! |
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Lol
------------------- I have an American dream, but it involves black masks...and gasoline!
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ReconfromShadows
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re: Latest News! |
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Oh well.... Argh! Dammit! I can't see that new ZOE 2 Preview that they had from the offial site:# I needs to get a faster internet connection if I wish to download that huge 27MB file... Has anyone seen it? ------------------- Shut up, no one cares. | |
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JHAE HOVA
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Interview Segment 4 |
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Interview Segment 4
New Orbital Frame "Nephtis" Please talk about the concept of the new Orbital Frame "Nephtis". Shinkawa: It is the next model and improved version of Neith. Neith from the previous game had a silhouette with both male and female images. Nephtis does not have a female-like chest. Shinkawa: This comes off. It's a removable part? Shinkawa: I am thinking of a version when it is damaged. It comes off and you get to see its breasts. What do you think? (laughs) Won't you get in trouble for that? (laughs) Shinkawa: How about realistic breasts showing! If I get reprimanded for this, I'll say, "It's just a robot." (laughs) There is another female robot in the game. I'll give her a glamourous body and give Nephtis the physique of a bodybuilder. Instead of the chest being feminine, the shoulders, back, and thrusters have curvatures that give Nephtis a female look, atmosphere, and elegance. Shinkawa: The image for Neith was "flowers", and I tried to exaggerate this flower image this time. So the shoulder armor looks like petals, and the thrusters are green. The sketch contains the word "•S‰Ø" (HYAKKA: hundred flowers). Shinkawa: There's such a word, isn't there? There is a apparel brand that I like, and a designer of this company wanted to come up with a lineup with the image of flowers. This designer asked a Japanese staff working there for a Japanese word that conveys the image of many flowers. And that's how they came up with "•S‰Ø" (HYAKKA: hundred flowers). I heard this story and used this word. I saw Brad Pitt wearing this too. What flower did you have in mind? Shinkawa: Nothing in particular, really. It seems neither Japanese or western. Shinkawa: It is pretty much stateless. I wanted it to fly quickly, so the legs come with thrusters that open up when DASHing. You don't see this yet. Nephtis wears a ring. The model has the ring drawn in the texture. When I asked the modeller to create the ring as part of the ring, the modeller was like "No way!". (laughs) The ring isn't that visible anyways. The ornament on the head looks like a flower. The "earrings" and "hair ornament" are very feminine. Shinkawa: The "hair ornament" is a pistil of a flower. When designing female mechs, are there any actual models you have in mind? Shinkawa: How on earth could there be models for these! (laughs) Is it the same for you to draw female robots and female humans? Do you try to draw them cute? Shinkawa: I did not go for cuteness. This isn't Nephtis, but I had "flowers" and "geisha" in mind for this other character. What we are revealing next time is a new Orbital Frame never shown before. The keyword for this frame is "geisha". ------------------- | |
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LifeVirusForte
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re: Latest News! |
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nephis??????? but how...diddnt neith get destroyed and viloa get killed? well i guess its realy the second runner for more then one reason...
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JHAE HOVA
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Interview Segement 5 |
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Interview Segment 5
New Orbital Frame "Ardjet" This is the new Orbital Frame "Ardjet" whose motif is "Geisha". Why "Geisha"? Shinkawa: In the rough sketches for the previous gamewas a coffin-shape mech. Director Shuyo Murata wanted to include this in this game. And he wanted the heroine of the game to pilot it. The original sketch I did really looked like a coffin with a skinny fellow like a zombie or mummy inside. It just wasn't a mech for the heroine. I tried to modify it and turn it into a girly mech. But then I didn't want to turn it into something too girly. After some trial and error, I ended up with this design that looks somewhat like a Geisha. Its hairstyle and long cape -- I hope this looks like a Kimono. Please talk about Ardjet's characteristics -- "Kimono-esque cape", "hair ornament", "face (mask)". Director Murata: This cape splits into multiple parts and then reunites to form a coffin or bounce off Jehuty's attack. Shinkawa: Like a puzzle, they scatter. Each one morphs and form a coffin. The total number of pieces is always the same, but each one does morph individually. Director Murata: The modeller who worked on this is very proud of what he accomplished. "Don't the parts reunite perfectly!" he says. (laughs) The cape splits and reunites in the game, and you can watch from an angle how all parts actually reunite. I am really impressed by what the modeller was able to do. Shinkawa: Initially, the cape was cut up arbitrarily. But then the parts were designed to work properly to form a puzzle. I thought, "Do you really have to work that carefully? No one can see what's actually happening." But the modeller said, "I want to do this." (laughs) Ardjet's face is clearly a face unlike the other Orbital Frames. It looks like a Noh mask (Noh: traditional Japanese theater with actors wearing masks). Shinkawa: Well, she's a Geisha. Jehuty's motif is a "bird", but Ardjet's motif is a "Geisha". A Geisha must have a face. Ardjet has a mole on her face on one of her cheeks -- a "crying mole" (a mole under one's eye is called a "crying mole" in Japan because it looks like a teardrop). I thought a mech with a mole is not a bad idea. It's probably a screw. (laughs) It might be a button...the "crying button". (laughs) Shinkawa: If you press it, the eyes open and tears flood out. (laughs) What is that mole-like thing on the forehead? Shinkawa: Orbital Frames have two eye-like regions -- one lower and the other higher -- on the face. This mole-like thing is the camera. So, this thing is Ardjet's eye in the true sense. In the sketch of its rear is some hair-like structure with a connector at the tip. What is this? [/i] Shinkawa: This connects to the base of the cape on the back and serves as the wiring between the controller box and the body. When the cape splits and turns into a weapon called WISP, this controls the parts. [i]There is a "ball" in the center of Ardjet's chest. Is this some ornament? Shinkawa: All Orbital Frames have this. This is the AI CPU. All assisting mechs come with one. Even if the AI cannot speak, it will provide some kind of support. So, it would be "ADA" for Jehuty. Shinkawa: Yes, Jehuty comes with one. But if the CPU of the AI is so visible, won't it be damaged easily and destroyed? Shinkawa: ...It probably will. What happens if it is destroyed? Shinkawa: Something terrible that I cannot talk about here. (laughs) Director Murata: One element of the previous game is this AI called ADA that navigates this mech. The story was about this boy Leo who accidentally hopped into Jehuty and became friends with ADA. With ADA being the core of the story, I guess the presence of this AI was incorporated in the design this way. Shinkawa: I didn't want the design to say, "This is ADA!" I wanted the design to be subtle but obvious enough to be seen. When Ardjet removes its cape, it looks quite skinny. Is this because of the original mummy-in-the-coffin design? Shinkawa: In this sketch from the rear, it does look skinny. But with a booster pack attached to its back, it looks much more stylish. I wanted the waist piece to have a mini skirt silhouette. Since it is the butt, you'll enjoy what you see when it comes off. (laughs) The details on the side are supposed to be dimples on the butt. The hair on the head is there for design. I thought it would look nice from a gameplay standpoint if the hair moved when the robot moved. The face was originally painted in black instead of yellow, but it looked more Latin American than Geisha-ish. That's when I said to myself, "Better change this!" The body is black and then the energy lines flow you get to see the body silhouette with pink bits all over. I think this design is really interesting. Shinkawa: Since the cape is key, I didn't think the body had to stand out too much. It should blend into the dark. That's why you get to see the silhouette only when the energy lines flow. Is there anything else about Ardjet that you can say, "I've spend extra time and care!" Shinkawa: To make the hip stand out, I cut the butt off like a chopped tree instead of having a round butt. I was going for overall balance when the model was being created. This probably has nothing to do with practicality. This is purely for appearance sake. I also like the effects associated with Ardjet. Another thing -- unlike the coarse movement of Nephtis with a muscular physique, Ardjet moves very smoothly with a lot of flexibility. Director Murata: It doesn't have to be cute, exactly -- since it is a battle mech. It doesn't have to be coquettish. Its flexibility should be more practical like that of a cat. ...A cat!! (laughs) Shinkawa: An Ardjet that runs away when you chase it, and follows you when you run away. (laughs) Next time we will talk about the LEV "Phantoma" which appeared in the previous game as well.Supposedly there is another LEV other than "Phantoma".We will take a look at the never-released LEV!! ------------------- | |
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JHAE HOVA
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Interview Segement 6 |
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Interview Segment 6
About LEVs "Phantoma" which we talked about last time is a LEV. What are the differences between an Orbital Frame (OF) and a LEV? Shinkawa:A LEV is a weapon based on current technology in its advanced form. An OF is a weapon based on things from a completely different dimension, beyond our imagination. LEVs have details that we can see in conventional weapons. They walk on their two feet and use old-style verniers. Since I wanted to give LEVs an old look to contrast them with OFs, I gave them trumpet-shaped verniers that may look too old for the time setting. They can jump but cannot fly for a long time. Originally they were really weak. (laughs) But this time they do play a significant role. When they appeared in the movie sequences of the previous game, they seemed very slow. However, in the movie sequences of this game, they move very quickly. Have they been improved? Shinkawa:You can say that. Director Murata: They were supposed appear in the game portion of the previous game. They were supposed to walk slowly and get destroyed with one shot. They were supposed to fire their Vulcan cannons but give no damage to Raptors and Jehuty. They were to serve as moving but soon-to-be-destroyed objects. But they were cut. You could see them in the movie and demo sequences, though. Shinkawa:There was only 1 LEV guarding that factory (the 1st stage of the previous game). (laughs) Director Murata:Pretty weak defenses, really. Shinkawa:LEVs are quite expensive, but they are weak. Director Murata:They remind me of the Space Shuttle, and I like them. Shinkawa: I tried to give them a NASA look by making they white and adding black panels. Director Murata:The camera eye resembles that of the Raptor. Is this because they share common ancestors although they differ in the level of technological advancement? Shinkawa:Yes...The LEV was developed before the Raptor. Didn't the people on Mars develop OFs based on LEVs? Director Murata:I think they used LEVs to cultivate Mars in the beginning. Like cars, there are different types. There is the military LEV Phantoma, and I'm sure there are civilian models to construct space stations, etc. Since the people on Mars are not Martians but people who immigrated from Earth, they share the same technology. I would like to ask you about the weapons of Phantoma. In the previous game all it had was the Vulcan cannon. Does it come with anything else this time? Shinkawa:Even in the previous game it had missiles on its back, but it never had the chance to fire them... Director Murata:It also comes with a stun gun. Shinkawa:It jumps up to an enemy and stuns it from below. Wow! Can we expect great use of it? Director Murata:But it's only a stun gun. It only stuns. The back pack is gigantic. Looks very heavy. Shinkawa: (points at the illustrations) These are supporting stilts. Oh, so the LEV comes with crutches! Shinkawa:No, stilts. Director Murata:You see the stilts used when the Vulcan cannons are fired. Shinkawa:They serve multiple purposes -- banlancer, thrusters, etc. I see. What is it about Phantoma do you think is appealing? Shinkawa:I think it's the balance. When I first saw the model created for the previous game, it looked like a well-balanced human being. I said, "No, this isn't it." The shoulders aren't where they are with humans, and the head is way up. Where shoulders normally are are units sticking out. The shoulders look like they are there, but then sort of disappear at a low point and blend into the vernier unit. I think the overall balance is really good. So, you've redone the model from scratch, right? Will we be seeing him in the game portion? Director Murata:Yes, indeed. Look forward to seeing him. There are labor LEVs as well. The arms and joints give the LEVs a construction site look. Shinkawa:Our designer Noguchi designed it. I remember asking him to give it a weird shape head. Director Murata:This construction model is supposed to move slowly. Very clumsy... Shinkawa:No, no. It can do a major jump. Director Murata:Yes it does. Like "Voom!" I've heard that there are other LEVs as well. Shinkawa:Originally I designed a leader "Phantoma 2". Using that as a foundation, I designed one called Vic Viper. Next time we will talk about The Birth of "Vic Viper". We will try to find out what it's all about quicker than anywhere else!! ------------------- | |
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ReconfromShadows
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re: Latest News! |
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Here is a new attack combo:
![]() Use the blade on your right hand in close-range battle. 4-hit combo attacks, the stabbing Dash Blade, moving behind the enemy,and the spinning Burst Blade can wipe out surrounding enemies at once. The fourth hit of a combo attack can instead be switched to throwing the enemy against the ceiling or ground. Jump into the swarm of enemies and take them down in a blast. ![]() ------------------- Shut up, no one cares. | |
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Testament
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re: Latest News! |
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The last part of that interview...
quote Interview Segment 7: Vic ViperZOEII Official Site ------------------- Easy come, easy go...
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supadude
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re: Latest News! |
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Wow after reading that interview now i really cant wait for part two now i just beat the first one twice aND ULOCKED THE TWO PLAYER MODE I THOUGHT IT WAS COOL THE WAY YOU COULD PLAY AS NEPHTIS,S BUSTED UP FORM
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JHAE HOVA
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re: Latest News! |
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Oh great after all my hard work of copy and pasting the interviews here comes Testament and takes the last part of the interview
Damm you Testament, No wait damm you Dark Warrior! P.S J/K anyways good job so your not as lazy as you seem to be ------------------- | |
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ReconfromShadows
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re: Latest News! |
quote JHAE HOVA LoL I was gonna do that today, but it seems as if Testament beat me to it today....trying to out click JHAE HOVA is tricky business.... ------------------- Shut up, no one cares. | |
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Testament
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re: Latest News! |
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LoL Hey now, it was there a whole day before I actually decided to post it. Seems to me it's someone else who's been slacking off.
Anyway, it's almost 03 so the wait is less stressing. I also checked out the other download in the site. Pretty cool. Though it's pretty much some of the same you do get to see Vic Viper in action. ------------------- Easy come, easy go...
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