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JHAE HOVA
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since: Sep 2001
Oct 06, 02 at 6:19am
re: Latest News!

quote ReconfromShadows

What the?! Dammit! They blocked out the name! I would enjoy kicking this new orbital frames metallic ass come game time:D

Oh well...I enjoyed reading this JHAE HOVA^_^ Where do you get this info? You ease drop on Konami's offices or something:P
I'm glad you like it, I wish I was at the Konami offices but like Kain said just go to that website. I just post it here for the people who are to lazy to go to the site.


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Testament
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since: Jul 2001
Oct 06, 02 at 2:48pm
re: Latest News!

quote JHAE HOVA
... I just post it here for the people who are to lazy to go to the site.
No I'm not! Oh wait, you said people ... erm... never mind.
    Another thing that "stands out" is the cockpit at the groin. Where did this come from?

    Shinkawa:This is another idea from my school day sketches.
    This is one major characteristic of Orbital Frames.
    The name explains it well. It is a COCKpit.
    When the Orbital Frame is in Flight Mode, it springs up and points in the direction the frame flies.
I was wondering about that too. When I first saw it I was like " ... o.0 ... LoL! "


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ReconfromShadows
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Oct 07, 02 at 9:30pm
re: Latest News!

lol...COCKpit

I always wondered why the Orbital Frame had an erection type look to it
It seems that these Anime inpspired games have a sort of sex appeal to them
Why ZOE! Why!


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eaglefire6
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Oct 08, 02 at 5:32am
re: Latest News!

Lol Thats funny, but kinda wrong. Now thats news!


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ReconfromShadows
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ReconfromShadows' profileReconfromShadows' neohomeNeoPM ReconfromShadows
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Oct 09, 02 at 3:13am
re: Latest News!



Oh well....
Argh! Dammit! I can't see that new ZOE 2 Preview that they had from the offial site:# I needs to get a faster internet connection if I wish to download that huge 27MB file...

Has anyone seen it?


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JHAE HOVA
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Oct 18, 02 at 8:07am
Interview Segment 4

Interview Segment 4
New Orbital Frame "Nephtis"

Please talk about the concept of the new Orbital Frame "Nephtis".

Shinkawa: It is the next model and improved version of Neith.

Neith from the previous game had a silhouette with both male and female images. Nephtis does not have a female-like chest.

Shinkawa: This comes off.

It's a removable part?

Shinkawa: I am thinking of a version when it is damaged.
It comes off and you get to see its breasts.
What do you think? (laughs)

Won't you get in trouble for that? (laughs)

Shinkawa: How about realistic breasts showing! If I get reprimanded for this, I'll say, "It's just a robot." (laughs)
There is another female robot in the game. I'll give her a glamourous body and give Nephtis the physique of a bodybuilder.

Instead of the chest being feminine, the shoulders, back, and thrusters have curvatures that give Nephtis a female look, atmosphere, and elegance.

Shinkawa: The image for Neith was "flowers", and I tried to exaggerate this flower image this time. So the shoulder armor looks like petals, and the thrusters are green.

The sketch contains the word "•S‰Ø" (HYAKKA: hundred flowers).

Shinkawa: There's such a word, isn't there? There is a apparel brand that I like, and a designer of this company wanted to come up with a lineup with the image of flowers. This designer asked a Japanese staff working there for a Japanese word that conveys the image of many flowers. And that's how they came up with "•S‰Ø" (HYAKKA: hundred flowers). I heard this story and used this word. I saw Brad Pitt wearing this too.

What flower did you have in mind?

Shinkawa: Nothing in particular, really.

It seems neither Japanese or western.

Shinkawa: It is pretty much stateless.
I wanted it to fly quickly, so the legs come with thrusters that open up when DASHing. You don't see this yet.
Nephtis wears a ring. The model has the ring drawn in the texture. When I asked the modeller to create the ring as part of the ring, the modeller was like "No way!". (laughs) The ring isn't that visible anyways.

The ornament on the head looks like a flower.
The "earrings" and "hair ornament" are very feminine
.

Shinkawa: The "hair ornament" is a pistil of a flower.


When designing female mechs, are there any actual models you have in mind?

Shinkawa: How on earth could there be models for these! (laughs)

Is it the same for you to draw female robots and female humans? Do you try to draw them cute?

Shinkawa: I did not go for cuteness. This isn't Nephtis, but I had "flowers" and "geisha" in mind for this other character.

What we are revealing next time is a new Orbital Frame never shown before.
The keyword for this frame is "geisha".


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LifeVirusForte
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Oct 19, 02 at 6:42am
re: Latest News!

nephis??????? but how...diddnt neith get destroyed and viloa get killed? well i guess its realy the second runner for more then one reason...



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JHAE HOVA
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Oct 26, 02 at 1:35pm
Interview Segement 5

Interview Segment 5
New Orbital Frame "Ardjet"

This is the new Orbital Frame "Ardjet" whose motif is "Geisha". Why "Geisha"?

Shinkawa: In the rough sketches for the previous gamewas a coffin-shape mech. Director Shuyo Murata wanted to include this in this game. And he wanted the heroine of the game to pilot it. The original sketch I did really looked like a coffin with a skinny fellow like a zombie or mummy inside. It just wasn't a mech for the heroine. I tried to modify it and turn it into a girly mech. But then I didn't want to turn it into something too girly. After some trial and error, I ended up with this design that looks somewhat like a Geisha. Its hairstyle and long cape -- I hope this looks like a Kimono.

Please talk about Ardjet's characteristics -- "Kimono-esque cape", "hair ornament", "face (mask)".

Director Murata: This cape splits into multiple parts and then reunites to form a coffin or bounce off Jehuty's attack.

Shinkawa: Like a puzzle, they scatter. Each one morphs and form a coffin. The total number of pieces is always the same, but each one does morph individually.

Director Murata: The modeller who worked on this is very proud of what he accomplished. "Don't the parts reunite perfectly!" he says. (laughs) The cape splits and reunites in the game, and you can watch from an angle how all parts actually reunite. I am really impressed by what the modeller was able to do.

Shinkawa: Initially, the cape was cut up arbitrarily. But then the parts were designed to work properly to form a puzzle. I thought, "Do you really have to work that carefully? No one can see what's actually happening." But the modeller said, "I want to do this." (laughs)

Ardjet's face is clearly a face unlike the other Orbital Frames. It looks like a Noh mask (Noh: traditional Japanese theater with actors wearing masks).

Shinkawa: Well, she's a Geisha. Jehuty's motif is a "bird", but Ardjet's motif is a "Geisha". A Geisha must have a face. Ardjet has a mole on her face on one of her cheeks -- a "crying mole" (a mole under one's eye is called a "crying mole" in Japan because it looks like a teardrop). I thought a mech with a mole is not a bad idea. It's probably a screw. (laughs)

It might be a button...the "crying button". (laughs)

Shinkawa: If you press it, the eyes open and tears flood out. (laughs)

What is that mole-like thing on the forehead?

Shinkawa: Orbital Frames have two eye-like regions -- one lower and the other higher -- on the face. This mole-like thing is the camera. So, this thing is Ardjet's eye in the true sense.

In the sketch of its rear is some hair-like structure with a connector at the tip. What is this? [/i]

Shinkawa: This connects to the base of the cape on the back and serves as the wiring between the controller box and the body. When the cape splits and turns into a weapon called WISP, this controls the parts.

[i]There is a "ball" in the center of Ardjet's chest. Is this some ornament?


Shinkawa: All Orbital Frames have this. This is the AI CPU. All assisting mechs come with one. Even if the AI cannot speak, it will provide some kind of support.

So, it would be "ADA" for Jehuty.

Shinkawa: Yes, Jehuty comes with one.

But if the CPU of the AI is so visible, won't it be damaged easily and destroyed?

Shinkawa: ...It probably will.

What happens if it is destroyed?

Shinkawa: Something terrible that I cannot talk about here. (laughs)

Director Murata: One element of the previous game is this AI called ADA that navigates this mech. The story was about this boy Leo who accidentally hopped into Jehuty and became friends with ADA. With ADA being the core of the story, I guess the presence of this AI was incorporated in the design this way.

Shinkawa: I didn't want the design to say, "This is ADA!" I wanted the design to be subtle but obvious enough to be seen.

When Ardjet removes its cape, it looks quite skinny. Is this because of the original mummy-in-the-coffin design?

Shinkawa: In this sketch from the rear, it does look skinny. But with a booster pack attached to its back, it looks much more stylish. I wanted the waist piece to have a mini skirt silhouette. Since it is the butt, you'll enjoy what you see when it comes off. (laughs) The details on the side are supposed to be dimples on the butt. The hair on the head is there for design. I thought it would look nice from a gameplay standpoint if the hair moved when the robot moved. The face was originally painted in black instead of yellow, but it looked more Latin American than Geisha-ish. That's when I said to myself, "Better change this!"

The body is black and then the energy lines flow you get to see the body silhouette with pink bits all over. I think this design is really interesting.

Shinkawa: Since the cape is key, I didn't think the body had to stand out too much. It should blend into the dark. That's why you get to see the silhouette only when the energy lines flow.

Is there anything else about Ardjet that you can say, "I've spend extra time and care!"

Shinkawa: To make the hip stand out, I cut the butt off like a chopped tree instead of having a round butt. I was going for overall balance when the model was being created. This probably has nothing to do with practicality. This is purely for appearance sake. I also like the effects associated with Ardjet.
Another thing -- unlike the coarse movement of Nephtis with a muscular physique, Ardjet moves very smoothly with a lot of flexibility.

Director Murata: It doesn't have to be cute, exactly -- since it is a battle mech. It doesn't have to be coquettish. Its flexibility should be more practical like that of a cat.

...A cat!! (laughs)

Shinkawa: An Ardjet that runs away when you chase it, and follows you when you run away. (laughs)


Next time we will talk about the LEV "Phantoma" which appeared in the previous game as well.Supposedly there is another LEV other than "Phantoma".We will take a look at the never-released LEV!!


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JHAE HOVA
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Oct 26, 02 at 1:42pm
Interview Segement 6

Interview Segment 6
About LEVs

"Phantoma" which we talked about last time is a LEV. What are the differences between an Orbital Frame (OF) and a LEV?

Shinkawa:A LEV is a weapon based on current technology in its advanced form. An OF is a weapon based on things from a completely different dimension, beyond our imagination. LEVs have details that we can see in conventional weapons. They walk on their two feet and use old-style verniers. Since I wanted to give LEVs an old look to contrast them with OFs, I gave them trumpet-shaped verniers that may look too old for the time setting. They can jump but cannot fly for a long time. Originally they were really weak. (laughs) But this time they do play a significant role.

When they appeared in the movie sequences of the previous game, they seemed very slow. However, in the movie sequences of this game, they move very quickly. Have they been improved?

Shinkawa:You can say that.

Director Murata: They were supposed appear in the game portion of the previous game. They were supposed to walk slowly and get destroyed with one shot. They were supposed to fire their Vulcan cannons but give no damage to Raptors and Jehuty. They were to serve as moving but soon-to-be-destroyed objects. But they were cut. You could see them in the movie and demo sequences, though.

Shinkawa:There was only 1 LEV guarding that factory (the 1st stage of the previous game). (laughs)

Director Murata:Pretty weak defenses, really.

Shinkawa:LEVs are quite expensive, but they are weak.

Director Murata:They remind me of the Space Shuttle, and I like them.

Shinkawa: I tried to give them a NASA look by making they white and adding black panels.

Director Murata:The camera eye resembles that of the Raptor. Is this because they share common ancestors although they differ in the level of technological advancement?

Shinkawa:Yes...The LEV was developed before the Raptor.

Didn't the people on Mars develop OFs based on LEVs?

Director Murata:I think they used LEVs to cultivate Mars in the beginning. Like cars, there are different types. There is the military LEV Phantoma, and I'm sure there are civilian models to construct space stations, etc. Since the people on Mars are not Martians but people who immigrated from Earth, they share the same technology.

I would like to ask you about the weapons of Phantoma. In the previous game all it had was the Vulcan cannon. Does it come with anything else this time?

Shinkawa:Even in the previous game it had missiles on its back, but it never had the chance to fire them...

Director Murata:It also comes with a stun gun.

Shinkawa:It jumps up to an enemy and stuns it from below.

Wow! Can we expect great use of it?

Director Murata:But it's only a stun gun. It only stuns.

The back pack is gigantic. Looks very heavy.

Shinkawa: (points at the illustrations) These are supporting stilts.

Oh, so the LEV comes with crutches!

Shinkawa:No, stilts.

Director Murata:You see the stilts used when the Vulcan cannons are fired.

Shinkawa:They serve multiple purposes -- banlancer, thrusters, etc.

I see. What is it about Phantoma do you think is appealing?

Shinkawa:I think it's the balance. When I first saw the model created for the previous game, it looked like a well-balanced human being. I said, "No, this isn't it." The shoulders aren't where they are with humans, and the head is way up. Where shoulders normally are are units sticking out. The shoulders look like they are there, but then sort of disappear at a low point and blend into the vernier unit. I think the overall balance is really good.

So, you've redone the model from scratch, right?
Will we be seeing him in the game portion?


Director Murata:Yes, indeed. Look forward to seeing him.

There are labor LEVs as well. The arms and joints give the LEVs a construction site look.

Shinkawa:Our designer Noguchi designed it. I remember asking him to give it a weird shape head.

Director Murata:This construction model is supposed to move slowly.

Very clumsy...

Shinkawa:No, no. It can do a major jump.

Director Murata:Yes it does. Like "Voom!"

I've heard that there are other LEVs as well.

Shinkawa:Originally I designed a leader "Phantoma 2". Using that as a foundation, I designed one called Vic Viper.

Next time we will talk about The Birth of "Vic Viper". We will try to find out what it's all about quicker than anywhere else!!


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ReconfromShadows
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ReconfromShadows' profileReconfromShadows' neohomeNeoPM ReconfromShadows
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Oct 31, 02 at 12:14am
re: Latest News!

Here is a new attack combo:



Use the blade on your right hand in close-range battle.

4-hit combo attacks, the stabbing Dash Blade, moving behind the enemy,and the spinning Burst Blade can wipe out surrounding enemies at once. The fourth hit of a combo attack can instead be switched to throwing the enemy against the ceiling or ground.

Jump into the swarm of enemies and take them down in a blast.





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Testament
Horseman of Death
Seeketh Maximus



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since: Jul 2001
Nov 09, 02 at 6:02am
re: Latest News!

The last part of that interview...

quote Interview Segment 7: Vic Viper
(continued from last time)
Let me ask you about Vic Viper. It was seen in the E3 trailer. It's name is Vic Viper...you mean, "that" Vic Viper, right?


Shinkawa: Yes.

Director Murata: Strictly speaking, it's "another" Vic Viper based on the original Vic Viper.

And the runner is Leo Stenbuck -- the main character of the previous game.

Director Murata: Leo pilots this mech in this game and puts on his show. I communicated to Mr. Shinkawa the background details of the previous game and the role of Leo's mech in this game. The Mr. Shinkawa said, "I want to make it morph into a fighter plane." When I said, "That sounds cool!", he said, "Let's make him pilot Vic Viper." I was like, "Leo's gonna fly Vic Viper!?"

(laughs) Wait a minute. Did you want to introduce a fighter plane just because you wanted Vic Viper to make an appearance?"

Director Murata: We always discussed including Vic Viper regardless of Leo piloting it.

Shinkawa: We were discussing since the previous game that if the Space Force owned the LEV "Phantoma", we thought they would own more conventional weapons such as fighter planes. I was thinking of Vic Viper but without the morphing. With Phantoma having no role in the previous game, there really was no room for Vic Viper's appearance. That's why I had to drop the idea. But with this game when I was asked to come up with a mech for Leo, I said to myself, "Now is the time to bring Vic Viper into the game!" (laughs)

Director Murata: I always believed that Vic Viper would morph into a robot. This transformation was a "dream come true".

Shinkawa: You believed so?

Director Murata: Certainly. I was saying, "These things must be legs."

Shinkawa: I...never thought so. I thought it was purely a plane.

So was it turned into a robot because Leo was going to pilot it?

Director Murata: Given the game plan, it had to be a humanoid, so we made it morph. It works well in the game and has become a valuable character.

Shinkawa: I never expected it to fire the ripple laser.

It fires the ripple laser?

Director Murata: As the whole thing evolved around the idea of Vic Viper, everyone was like, " OK, it's the Vic Viper!", "It's going to fire the ripple laser, right?" I was like, "Will it?"

Shinkawa: So, you as the director didn't expect this?

Director Murata: The programmer really got into the whole concept. "It's going to shoot lasers, right?", "There's no way the OPTION balls won't appear, right?" This is when we decided we should go all the way with the Vic Viper thing.

Let me ask about the design. Does it have a sharp silhouette because it morphs between the plane and robot modes?

Shinkawa: As I mentioned last time, there was a design for Phantoma 2. I took the proportions of it and tried to change it to a plane. But the legs did not look right when turned into the nose of the plane. When I changed the legs so that they looked like the nose of Vic Viper, they became sharp like the legs of an OF. I had in mind the designs of both the plane and the robot. I made changes and worked on the details so that one common design worked well for both modes, and ended up with this.

A unique point is that both arms are blades.

Shinkawa: The fingers are stored and will pop out when necessary.

The fingers look special.

Shinkawa: There is a moment in the scenario where it gives Jehuty a special weapon. Since it is a punching weapon, we needed fingers. The fingers could probably grab things, but they exist mainly to use this weapon. Originally, I did not intend to assign fingers, but I ended up doing so to coincide with the scenario.

The sketch includes the number 74.
Is there any meaning to this?


Shinkawa: 7 (NANA) and 4 (SHI) together make up "NASHI" which means "None".
Therefore, 74 represents "There is 'no meaning' to this number."

Really?
Are you sure you're telling the truth?


Shinkawa: I thought a LEV or figher plane should come with some kind of numbering. I just wanted to make sure it had the LEV / Phantoma taste. As for the morphing, I first drew the humanoid design and thought it would somehow work out. I had no concrete plan as for how it would morph. I had a model created for the humanoid design, fiddled around with it and made it work to enter flight mode. I did keep in mind the morphing when designing the parts, and then compared the sketch design and the actual model. It ended up working as expected. Some parts are barely linked to each other, though.

I guess this is due to its relation to the flight mode. The rear portion where you can see the inside is unique.

Shinkawa: In flight mode, all verniers on the back point in the direction it's flying in. In humanoid mode, I designed them so that they face different ways.

Director Murata: When you see it do a perfect morph in the game, it surely is a breathtaking sight. Make sure to keep an eye on it when playing the game. It's one of those moments we don't want the player to miss.

Shinkawa: The flight mode model has more joints than the humanoid mode because these extra joints play a role in the gimmicks. These joints are unnecessary during humanoid mode and are removed. In other words, models are swapped instantaneously when going between modes. They look the same and you won't be able to tell the difference.

It really IS Vic Viper.

Director Murata: Well, if it is called Vic Viper, we made sure that it looks like it. We don't want people saying, "No way this is Vic Viper!"

Will Jehuty let out a blue capsule when attacked?

Shinkawa: That means Jehuty must die.

Both wings have weapon-firing hole-like structures.

Shinkawa: Yes, this detail has been added so that it can be turned into a weapon structure if necessary. If all weapon details are fixed from the very beginning, I would include them in the design. But with games, you never know when or how a weapon would be added. That's why I included this hole detail so that weapons could be fired from it if necessary. It can be a thruster, it can fire homing lasers, and it can even be used to fire missiles.

This mech has no energy lines.

Shinkawa: That's because this is not an OF.

So metatron is not used to build this? And this LEV can still fight an OF? ...Wow! Any last comments on where to keep an eye on for Vic Viper?

Shinkawa: Definitely the morphing.
Look forward to the morphing scene.

-------------

This is the end of the Yoji Shinkawa interview.
We believe you now have a better picture of "Zone of the Enders The 2nd Runner".
Keep your expectations high until early 2003 for this title!!
ZOEII Official Site


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supadude
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Nov 09, 02 at 4:40pm
re: Latest News!

Wow after reading that interview now i really cant wait for part two now i just beat the first one twice aND ULOCKED THE TWO PLAYER MODE I THOUGHT IT WAS COOL THE WAY YOU COULD PLAY AS NEPHTIS,S BUSTED UP FORM
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JHAE HOVA
AM Team: Bright/8
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JHAE HOVA's profileNeoPM JHAE HOVA
since: Sep 2001
Nov 10, 02 at 7:36am
re: Latest News!

Oh great after all my hard work of copy and pasting the interviews here comes Testament and takes the last part of the interview

Damm you Testament, No wait damm you Dark Warrior!

P.S J/K anyways good job so your not as lazy as you seem to be


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ReconfromShadows
Dattebayo
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total posts: 1172
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Nov 11, 02 at 12:20am
re: Latest News!

quote JHAE HOVA
Oh great after all my hard work of copy and pasting the interviews here comes Testament and takes the last part of the interview

Damm you Testament, No wait damm you Dark Warrior!

P.S J/K anyways good job so your not as lazy as you seem to be

LoL I was gonna do that today, but it seems as if Testament beat me to it today....trying to out click JHAE HOVA is tricky business....


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Testament
Horseman of Death
Seeketh Maximus



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total posts: 5359
since: Jul 2001
Nov 11, 02 at 5:00am
re: Latest News!

LoL Hey now, it was there a whole day before I actually decided to post it. Seems to me it's someone else who's been slacking off.

Anyway, it's almost 03 so the wait is less stressing. I also checked out the other download in the site. Pretty cool. Though it's pretty much some of the same you do get to see Vic Viper in action.


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