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Topic: Dragon Ball Z: Burst Limit - Information Thread
Dragonfist
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Jan 02, 08 at 08:49PM
Dragon Ball Z: Burst Limit - Information Thread

PLEASE DO NOT POST IN THIS THREAD IF YOU'RE NOT ADDING INFORMATION!


Dragon Ball Z: Burst Limit
Japanese Official Site
U.S. Official Site


Playstation 3|Xbox 360

Release Date: June 10th, 2008

Scans and Screenshots
First Scan
Vegeta screenshot


Videos

First Official Trailer


8 second gameplay footage from Jump Festa 2008


Gameplay Video


Tien Vs Tien Gameplay footage


Confirmed Character List
1. Goku (Base, SS)
2. Krillin
3. Vegeta (Scouter)
4. Vegeta (Base, SS)
5. Raditz
6. Nappa
7. Kid Gohan
8. Piccolo
9. Tien
10. Yamcha
11. Saibaman
12. Recoome
13. Captain Ginyu
14. Nail
15. Frieza (1st Form, 2nd Form, 3rd Form, Full Power)
16. Teen Gohan (Base, SS)
17. Android 16
18. Android 17
19. Cell (Imperfect Form, 17 Absorbed, Perfect Form, Super Perfect Form)


A demo is available in the US Playstation Store and Xbox Live Marketplace as of May 15th 2008. It has fight 1 and 4 from the story mode; the Goku vs Raditz and Yamcha vs Saibamen fight. Thanks to Tenken for the videos!

Goku vs Raditz


Yamcha vs Saibamen




This message was edited by Dragonfist on May 17 2008.

This message was edited by Dragonfist on May 17 2008.

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Shadow2k5
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Jan 03, 08 at 12:42PM
re: Dragon Ball Z: Burst Limit - Information Thread

It's fine, this threads set out better anyhow, I'll add any new screen shots or trailers I find.



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Krunal
Jan 23, 08 at 03:58PM
re: Dragon Ball Z: Burst Limit - Information Thread

Screens:



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Great SaiyanDude
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Jan 31, 08 at 07:58PM
re: Dragon Ball Z: Burst Limit - Information Thread

This image looks intresting. Vegeta's pupil is gone. Looks like a nic pic though.

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kuje
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Feb 04, 08 at 08:32AM
re: Dragon Ball Z: Burst Limit - Information Thread

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NegativeEnergy
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Feb 06, 08 at 06:53AM
re: Dragon Ball Z: Burst Limit - Information Thread



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Dragonfist
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Feb 07, 08 at 02:59PM
re: Dragon Ball Z: Burst Limit - Information Thread

I'll embed them all into the first post. Thanks to everyone who contributed information.

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NegativeEnergy
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Feb 08, 08 at 01:00PM
re: Dragon Ball Z: Burst Limit - Information Thread

DBZ Burst Limit Interview

quote
Mike Bowden:For our readers who might not be entirely familiar with the series, could you give us a brief outline of what it is all about?

Naoki Eguchi: With DBZ: Burst Limit, get ready for the ultimate DBZ fighting experience in HD! The game has higher quality cell-shaded rendering, and a seamless combination of ‘Game/Battle’ & ‘Anime/Drama’ features for the most authentic DBZ experience on a console.

Mike Bowden: The Dragon Ball Z series now has a huge cult following in the West. What is it about this series in particular that draws so many Western admirers do you think?

Naoki Eguchi:The DBZ cartoon programme has been broadcast repeatedly all over the world and it is very popular. This is because and the DBZ characters and stories are attractive to everybody without any borders.

Mike Bowden: Will the gameplay be similar to that of its Sony and Nintendo predecessors or are we seeing a complete overhaul here?

Naoki Eguchi: Basically, it is similar to Budokai 3, but we have integrated some major new improvements in DBZ: Burst Limit such as the high definition graphics and more which will be revealed soon.


Mike Bowden: What made Dragon Ball Z: Budokai so interesting was the way you could assign certain skills to different characters thus ensuring varied gameplay almost every time you played. Will Burst Limit be a continuation of this or are there new ways to explore the characters?

Naoki Eguchi: DBZ: Burst Limit has the same system.

Mike Bowden: How has it been developing on the so-called ‘next-gen’ hardware? Is it more challenging than it is liberating? By that I mean as it’s brand new tech, is it difficult for the team to get to grips with or does the more space and power afforded to the team mean they can experiment much more?

Naoki Eguchi: We could create speedy, deadly battles, various unique special skills, all in high definition graphics without any limits thanks to the next generation hardware.

Mike Bowden: Do you care to tell us what the lead platform will be for game, are you developing on the Xbox 360 and porting to the Playstation 3 or vice-versa?

Naoki Eguchi: They are developed simultaneously.

Mike Bowden: Also, the PS3 and Xbox 360 controllers are very different, especially the D-pads. Will each title be optimised for each controller’s strengths and weaknesses or will it just be a straight port?

Naoki Eguchi: We think the player can play smoothly on both controllers.

Mike Bowden: Staying with joysticks, will we see a special Dragon Ball Z: Burst Limit arcade controller like we have with Street Fighter et al? (If so, email me and I’ll give you my address!)

Naoki Eguchi: It is not in our current schedule.

Mike Bowden: What are the team least satisfied with at the moment and why? Conversely, what are they most happy with?

Naoki Eguchi: We are happy with new shaders which allow “High-end quality Anime-expressions” and let us create dramatic animations. The game also contains dynamic light source effects which exceed those of the original animation with full use of cell-shaders, color animation, camera lens filter and other techniques. We do not aim to be “realistic”, but to maintain a high quality “anime” style.

Mike Bowden: Lastly, can you be more specific in terms of date? The games is pencilled in for a 2008 release only, are we looking at Q4 or are the team hopeful of a summer release, perhaps?

Naoki Eguchi: We would like to release before summer.




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tidus04
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Feb 09, 08 at 09:33AM
re: Dragon Ball Z: Burst Limit - Information Thread



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NegativeEnergy
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Feb 15, 08 at 04:28AM
re: Dragon Ball Z: Burst Limit - Information Thread



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NegativeEnergy
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Feb 17, 08 at 07:45AM
re: Dragon Ball Z: Burst Limit - Information Thread



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Brogeta
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Feb 17, 08 at 08:09AM
re: Dragon Ball Z: Burst Limit - Information Thread

This is Possibly not legit but have a read.

quote
Special Features



* The ultimate DBZ fighting experience in HD
* High quality cell-shaded rendering
* Seamless combination of Game/Battle and Anime/Drama features
* 5 game modes - Z Chronicles, Versus (offline and online), Trial, Tutorial, and Training
* 21 unique characters
* 26 unique stages
* Modifications including air, destruction and weather
* Approx. 300 anime scenes - including scenes from the original anime



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NegativeEnergy
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Feb 19, 08 at 12:37PM
re: Dragon Ball Z: Burst Limit - Information Thread



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NegativeEnergy
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Feb 21, 08 at 08:11AM
re: Dragon Ball Z: Burst Limit - Information Thread



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CFKakarot
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Feb 21, 08 at 02:03PM
re: Dragon Ball Z: Burst Limit - Information Thread

RELEASE DATE CONFIRMED Japan: 2008 - 6 - 5

thats june 5th 2008 so we will prob have it in late june or sometime in july

http://www.ataricommunity.com/forums/showthread.php?t=634388&page=7



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