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Topic: Information Thread
superflo
not-such-a-newbie

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total posts: 22
since: Sep 2007
Jul 02, 08 at 3:59am
re: Information Thread

quote superflo
quote Duker Nuker
Actually its the Pacific front AND the Eastern Front like Russia [Back then the Soviet Union] and Germany. So there will be Russian weapons
Seriously? Give me a source.
OK, Wikipedia says the same.

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tbucket
Infinite Undiscovery will kick FF's ass
mad messenger



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total posts: 326
since: Dec 2006
Aug 17, 08 at 2:19pm
re: Information Thread

Not to be a dick, but Wikipedia is bull. If you don't believe me, search "Chris Benoit Wikipedia" on google search and see what you get.

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tbucket
Infinite Undiscovery will kick FF's ass
mad messenger



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since: Dec 2006
Aug 17, 08 at 2:23pm
re: Information Thread

quote BlackGun
http://the-minusworld.com/2008/04/04/call-of-duty-5-future-warfare-announced/

Have you seen this...lol. All fairly well done but with no evidence and clearly COD4 graphics its all fairly sad and pathetic.
It's funny, in the first picture it proves that in a crappy desolate future...










Starbucks still soldiers on.

I wonder if Starbucks will be in Fallout 3. (probably caused the fallout)

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Heralmina
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since: Jul 2008
Sep 04, 08 at 2:43pm
re: Information Thread

Left it a bit late, but shouldn't you know (Tbucket) by now, not to double post?

Still no release date to WAW.
But I have heard it will be released between sometime this year and March next year.

Pleanty time to start saving up.

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DuKer NukeR
Imagination rules the world
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Sep 04, 08 at 7:54pm
re: Information Thread


So says Amazon.com



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Heralmina
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Sep 06, 08 at 8:15am
re: Information Thread

I like the look of that case actully. Very nice.





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madmike0148
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total posts: 171
since: Feb 2008
Sep 13, 08 at 10:23am
re: Information Thread

Ive played COD 4 so much that if its the exact same game but set in WW2 thats fine with me. I mean everything about COD4 was perfect IMO. Just give me multiplayer campain please!!!!!!!!!!!!



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Heralmina
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Oct 11, 08 at 4:10pm
re: Information Thread

quote madmike0148
Ive played COD 4 so much that if its the exact same game but set in WW2 thats fine with me. I mean everything about COD4 was perfect IMO. Just give me multiplayer campain please!!!!!!!!!!!!
I feel like that comment should be in the 'General Discution' thread?




quote Count Maverick
Question 1: The Molotov ****tails are weak, will this be fixed?

Vahn's Response: I increased the damage radius of the Molotov.


Question 2: When will the Roundhouse glitch be fixed?

Vahn's Response: We have fixed that glitch for the first title update to the retail game.


Question 3: Will there be any maps larger than Makin, Roundhouse, and Castle?

Vahn's Response: We have some bigger maps in the retail game. Downfall and Seelow in particular.


Question 4: Bolt-action rifles suck, Tommy gun rocks. Any plans on fixing that?

Vahn's Response: Yes. I tweaked the bolt actions already. I have not tweaked the SMGs.

I am not convinced the SMGs are over powered. Yes, it is true they are high-damage, but only if the fire rate is slow (like the MP40).

After the update, if you want a one-shot kill with bolt-action rifles then it's going to have to be a precision shot (neck and above). A shot in the foot will NOT be a one-hit kill.


Question 5: Will there be a higher level cap/new playlists in the Beta?

Vahn's Response: We will most certainly increase the level cap again. Probably as early as next Friday. I won't know if we will put HQ in the beta, but it's not out of the realm of possibility


Question 6: Will there be anything like Old-School from CoD4?

Vahn's Response: I won't promise you that we will do that; but it is feasible and very likely that will do lots of playlist experimentation (double XP, no XP, Longer game timers, No Perks, etc., all) based on community input.


Question 7: The bipod is useless, will we be able to deploy it while prone?

Vahn's Response: We are trying very hard to put the feature where you go prone it deploys a gun with a bipod back in the game. It's very difficult to make work right and it was not ready for the beta or the retail game. I have seen it working and if we can make it fun, we will bring that feature back.


Question 8: Are the "Monkey" and "Play Dead" perks just 'hidden' in the Beta?

Vahn's Response: When you guys read about rumors like climbing trees and playing dead, many (but not all) of those things we talked about doing (some we even prototyped) and (some) turned out not to be fun. For example: Playing dead was not much fun. The game is too fast paces and deadly. What ended up happening was people just walking around shooting bodies. That is not the game we wanted to make.


Question 9: Will there be rewards for head-shots other than XP?

Vahn's Response: No. XP only, it took a lot of memory to add weapon camos and in most cases didn't look good on WWII guns. The memory was used to add/upgrade other gameplay features.


Question 10: Will Beta stats/XP carry over to the retail game?

Vahn's Response: No.


Question 11: Will the PC version be as 'moddable' as CoD4?

Vahn's Response: Yes. Indeed. The PC team would probably just flat out murder me if I told you what sorts of mods have already been made. (The did some simple moding to make sure it was working ok, it is).

Consider that we have some AI path finding in the MP executable because of the dogs, I am pretty sure we are going to see some real insanity from the mod community!


Question 12: The tanks are overpowered!

Vahn's Response: We didn't want a tank to be able to be taken out with just 1 player by himself.

That didn't feel right at all. We tried it.

However, if 2 players work together and concentrate on the armor weak spot, destroying a tank is not difficult at all.


Question 13: Juggernaut-Overpowered, Stopping Power-Underpowered, Flak Jacket-Worthless.

Vahn's Response: I wanted to reply to this specific point because it's a common misconception. Whenever we see something like the above post, we are baffled by it.

Stopping Power is ignored when it's runs into someone with Juggernaught. In that situation, it's like neither of you have the perk.

To be super clear about this, I am not saying that Juggernaught does +10 and Stopping Power does -10. It's not balanced that way. At all.

But, I am saying that in-game logic the "benefit" of having the Perk is completely and totally ignored.

As to your complaint about the grenades and flak jacket?

We will have to agree to disagree here. Many community members complained that COD4's grenades were too powerful and spammy.

In a game mode like War and HQ, you will be thinking about that Flak Jacket.

If you are very used to the grenade splash damage (really the range because the damage is very similar) in COD4, this will feel a bit different.


Question 14: Will there be a swear filter?

Vahn's Response: We don't currently have any plans to implement a swear filter. The game is rated 'M' for Mature and is very violent. Swearing and gibs are a part of the game.


Question 15: Will there be in-game host migration?

Vahn's Response: No. COD3 had host migration because COD3 was a peer to peer game, where COD:WaW is a client-server game. We have always said that this game was built on the COD4 engine. This is one of the trade-offs you make.


Question 16: I'm worried everyone will use the flamethrower and it will be VERY overpowered.

Vahn's Response: The Flamethrower unlocks at a very high level. So, people will have to decide if they want the Flamethrower or they want to Prestige and unlock more Create a Class slots.

I don't think you will see large numbers of games with large numbers of people camping out at level 64 with the Flamethrower.

It's a short range weapon that also says, "Shoot me, I have a Flamethrower."

It's DEADLY. Don't get me wrong. It's BRUTAL. But, it's not worse than any other weapon in the game.

Until we have enough data that says we botched up the Flamethrower and it's over powered and the entire community has leveled up to 64 and does not want to Prestige so they can keep their flamethrower – I’ll take a wait and see attitude.

We almost made it a kill streak item, which would allow us to limit the number in the world. However, in the end we didn’t need to. It’s just like any other Perk weapon. It has advantages and disadvantages. It will work for some play styles and not work for others. I’ve wracked up huge kill streaks with it and I’ve been knifed in the face by the guy I was trying to kill.


Question 17: Why can't my gun turn any farther when mounted on a bipod? Is this supposed to happen?

Vahn's Response: It depends on what you are mounting against.

All COD games normally take a lot of creative liberty with what happens in first person vs third person.

Some examples:

-notice how you always have to look up at everyone even though you are the same height (camera placement for the guns).

-notice how you can walk up right to the wall and you don't have to lower your gun?

With the bipod mounting feature, it was a lot tougher.

While it feels to you that you should be able to move around in 1st person, if you looked at yourself in 3rd person, something is in your way. It could be something small, it could be something large.

We had it the way you suggested for about a week, but then guys would "float" in air or their legs would be inside a wall, etc., all. We had to change it.

Unfortuantly, it meant restricting the player movements which is never an easy decision for us.

Am I 100% happy with the bipod attachment right now? No. It would be a lie to tell you that I think this feature is perfect, because I don't. We are working on feature enhancements.

Please don't ask me for a timeline, because I'd be making it up.


Question 18: Will prestige icons be the same as CoD4?

Vahn's Response: No.


Question 19: Will the fire on the ground from ****tails/flamethrowers cause any damage?

Vahn's Response: Not in MP.

The fires on the ground will burn out very quickly. This was by design. Their were tuning and performance issues any other way.


Question 20: B..b..b.but JD said...

Vahn's Response: JD is the community manager, not a developer.


Question 21: Bouncing Betties are hard to avoid, any tips?

Vahn's Response: Their are two defenses against them. Bomb Squad and Flak Jacket, one for the careful or sneaky player and one for the run and gun player.


Question 22: Will there be a Team Tactical?

Vahn's Response: Can, and probably will, be done. In general, I think we want to do a lot of playlist variations.


Question 23: Will we be able to turn off the auto-aim?

Vahn's Response: Yes.


Question 25: What will I get for prestige-ing?

Vahn's Response: Create-a-Class slots, Achievements, and Gamerpics.


Question 26: The spawn system sucks.

Vahn's Response: We made A LOT of changes to the spawning system.

The system itself is actually really powerful, however what we have noticed happens a lot is that spawns will get marked as "bad" (artillery strike, dog nearby, enemy player close by) so the spawn system ran out of spawn points to pick that would be better.

It's uber cool and very powerful. Now it just needs to be dialed in.


Question 27: I've noticed some hit-detection problems, what's going on?

Vahn's Response: I am personally not aware of any known, substantiated, issue with the hit detection.


Question 28: Would it be possible to make it so satchel charges can't be thrown and have to be placed on surfaces?

Vahn's Response: Yes. It is possible to do this. However, I imagine that this would upset a lot of Satchel Charge users who think that it might make them ... "worthless if we can't toss them?"


Question 29: If I have two of the same gun, when I shoot, it drains ammo from the CLIP of the other gun. Will this be fixed?

Vahn's Response: We fixed the "same gun, same ammo" problem. It was a bug.


Question 30: Why are the dogs so hard to kill?

Vahn's Response: We had the health higher, and we had the health lower. It felt best with the numbers you see in the demo in play testing.
(also posted here.


This message was edited by Heralmina on Oct 22 2008.



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Expectency Is what scares you

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Chaos
Cowboys: 8-4
Seeketh Maximus



Chaos's profileChaos's neohomeNeoPM Chaos
since: Apr 2003
Oct 23, 08 at 9:58am
re: Information Thread

I didn't see this posted yet, unless I just misread or whatever. But... CoD5 pretty much prevents team killing. If you team kill three times in a single match, you get kicked out. Awesome feature, in my opinion.



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Heralmina
Yhushi
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Heralmina's profileHeralmina's neohomeNeoPM Heralmina
total posts: 448
since: Jul 2008
Oct 23, 08 at 11:23am
re: Information Thread

quote Chaos
I didn't see this posted yet, unless I just misread or whatever. But... CoD5 pretty much prevents team killing. If you team kill three times in a single match, you get kicked out. Awesome feature, in my opinion.
Like Halo3, then?



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Expectency Is what scares you

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Chaos
Cowboys: 8-4
Seeketh Maximus



Chaos's profileChaos's neohomeNeoPM Chaos
since: Apr 2003
Oct 24, 08 at 7:00am
re: Information Thread

Halo 3 had that feature? I didn't know. When I did play Halo 3, I never saw any team killers, or did any team killing, or anything.



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Heralmina
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Heralmina's profileHeralmina's neohomeNeoPM Heralmina
total posts: 448
since: Jul 2008
Oct 25, 08 at 1:25pm
re: Information Thread

quote Chaos
Halo 3 had that feature? I didn't know. When I did play Halo 3, I never saw any team killers, or did any team killing, or anything.
I liked the feel of realism that you could kill your team mates, no matter what the game type. Even if it takes an extra hit or round.

WaW, should be fun with this feature. Depends if you get the total. You know whats.
Line of fire never works as an excuse, though.



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Expectency Is what scares you

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III YoUnG III
postee



III YoUnG III's profile
total posts: 40
since: Sep 2008
Nov 06, 08 at 5:13pm
re: Information Thread

quote CODrocksMA SOXX
I don't want another WW2 game. After awhile kiling germans gets a bit boring. The guns are the same in every game too, which is also pointless.
Im fine either way, I never really played COD until the online COD4 came out, so I have never played WWII, and from playing the BETA, It looks Great

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Bin Sponge
true seeker



Bin Sponge's profile
total posts: 1098
since: Jun 2007
Nov 09, 08 at 3:20pm
re: Information Thread

Information on all MP maps (with screenshots) can be found here: http://callofduty5.tv/?p=525

Interesting to note for the demo we got the 3 medium sized maps. This makes me happy as there seem to be larger maps in store; the layout of which look promising.

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Heralmina
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Heralmina's profileHeralmina's neohomeNeoPM Heralmina
total posts: 448
since: Jul 2008
Nov 12, 08 at 1:55pm
re: Information Thread

The GT review, is here!


A mixed, on the whole feeling of the game.
A great game, but nothing new.
I quote:
"It was a cut and paste job..."



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Expectency Is what scares you

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