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Arcanium
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Jun 18, 09 at 6:31am
re: Nazi Zombies Strategies

Just a heads up, you can submit some of your for strategy tips for the zombie maps. Also fixed the thread header to look neater =).



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FlaredCrossbow
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Jun 18, 09 at 5:23pm
re: Nazi Zombies Strategies

Shi No Numa


With 2+ people. You should open up any way downstairs as soon as possible. I prefer to use the staircase because there is a better dog spot than the small room below the staircase. After you open up downstairs, do not buy the random box. Buy a Thompson, then a Trench Gun. You're set until about 10 with the Thompson and 12-14 with Trench Gun. Next, get one person to start buying the random box (you might as well have them waste points on this) to try and get the teddy bear. When dogs come, go to the small hallway with one window at the end and Trench Gun and Betty the Hell Hounds. When you get a teddy bear, go outside and look for a bright yellow/green spotlight. Open up whatever doors you need and go to the random box. Keep doing this with the random box until each of you has Juggernaught and Sleight of Hand. Try to get a Ray Gun and at least one person with a Wunderwaffe DG-2. Depending on how many people you have, have two people with Browning/MG42 guard the outside of the Doc Quarters/Comm Room/Fishing Hut/Storage and the other two or one should guard the windows. if its only one at the windows, they must check between windows every five or so seconds. You should get pretty far if you do this.


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CWCA
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Jun 19, 09 at 10:40pm
re: Nazi Zombies Strategies

quote FlaredCrossbow
Shi No Numa


With 2+ people. You should open up any way downstairs as soon as possible. I prefer to use the staircase because there is a better dog spot than the small room below the staircase. After you open up downstairs, do not buy the random box. Buy a Thompson, then a Trench Gun. You're set until about 10 with the Thompson and 12-14 with Trench Gun. Next, get one person to start buying the random box (you might as well have them waste points on this) to try and get the teddy bear. When dogs come, go to the small hallway with one window at the end and Trench Gun and Betty the Hell Hounds. When you get a teddy bear, go outside and look for a bright yellow/green spotlight. Open up whatever doors you need and go to the random box. Keep doing this with the random box until each of you has Juggernaught and Sleight of Hand. Try to get a Ray Gun and at least one person with a Wunderwaffe DG-2. Depending on how many people you have, have two people with Browning/MG42 guard the outside of the Doc Quarters/Comm Room/Fishing Hut/Storage and the other two or one should guard the windows. if its only one at the windows, they must check between windows every five or so seconds. You should get pretty far if you do this.

yh thats what me and 3 others did, we got to Round 19, although between rounds 11-19 we camped in the Comm Room, 2 guys had an StG at the back windows, and me and this other guy both had PPSh's at the front, one person handling the right side of the swamp and 1 aiming at the left side, so that we didn't steal others killed, we got dogs like 5-6 times, and at one round i had a m1 garand with only 3 clips left against loadsa hounds, it was hilarious.
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Ajax44
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Aug 10, 09 at 7:00am
re: Nazi Zombies Strategies

Me and three freinds made it to level 31 on Der Reise. Basically we got to the random box got some good weapons then we open all the teleporters. From that point on we hid on the top of the staircase near the wall with the bowie knife. Any time possible try to down the last zombie with a grenade and run for the pack-a-punch machine or go for the random box or perks. We could have made it longer but we were getting tired so we decided to see how long we could last running around randomly.
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Shiny Mew
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Aug 10, 09 at 11:30am
re: Nazi Zombies Strategies

quote Ajax44
Me and three freinds made it to level 31 on Der Reise. Basically we got to the random box got some good weapons then we open all the teleporters. From that point on we hid on the top of the staircase near the wall with the bowie knife. Any time possible try to down the last zombie with a grenade and run for the pack-a-punch machine or go for the random box or perks. We could have made it longer but we were getting tired so we decided to see how long we could last running around randomly.
This, except it is probably best to get the teleporters as soon as possible, probably get 3 people to open up the doors and debris on the gewher side of the mainframe, don't buy the gewher or Trench gun, you're better off getting the box.


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s24n
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Aug 10, 09 at 2:28pm
re: Nazi Zombies Strategies

Der Riese

Ok this tactic got me and 2 of my mates to level 37 so it should work .

You shoot each zombie 3/4 times and then knife it for the first 2 waves, then all open a door each to get to the box, then all have a few go's link the teleporter in that area and camp next to the box until dogs come. After that link all teleporters and then camp at the to of the high stairs in the building with the bowie knife on the wall. After each wave keep a zombie and all go and buy perks and guns. Once you all have good guns go back to the stairs and kill the final zombie do this every wave but at the end of the wave each time remember to keep a zombie as it will let you get a pack a punched weapon and get perks. The best guns for this is an upgraded ray gun for everyone, monkey bombs for everyone and 2 people with a Reaper (upgraded PPSH) and one person with the upgraded Wunderwaffe, DG-3 iirc.

Happy zombie slaying because that took so long to type


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party151207
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Aug 10, 09 at 3:46pm
re: Nazi Zombies Strategies

For der reise. Best stategy for 2-3-4 player. single players your on your own... they all start off the same get points get to the box go through the hallways past juggurnaut and drop down. I'd get a shotgun but it's best to do what you feel is the best thing for you. Sit at the box until you and your group have decent weapons jugurrnaut and quick reload. You can open up the two teleporters but leave the one behind you until atleast two people on yuor team have points to get upgrades. After you upgrade the 4 person team should go to the teleporter across the bridge there are two windows and a mian enterance. one person at each window and two people in the front boucing betty the entire area. # people should go to the double barrel shotgun (as long as the door is closed to the next room and too the main area by the teleporter. This will give you two windows to watch that can be handled by looking just one.... which one person can handle. Two people is best to go to the stair case across from the teleporter where the box sometimes spawns one window and one staircase.... Each place has escape routes... the only problem is with three people if you need to escape you need to open a door that screws up your camping spot... I have gotten to 25 will all methods but 4 people will get you the farthest.... But for my record it's 29 with 3 people using this method. I think I could easily get to 35 with 4 good people just haven't got there yet.... syth5256 signing off.
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unstoppable_luke
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Aug 10, 09 at 11:31pm
re: Nazi Zombies Strategies

On Der Riese single player is probably the easiest. I stay in the beginning room for 3 rounds. At the start of round 4 I open the doors to the animal lab (the one room with the trench gun (And I buy the trench gun as well)) and I camp in that room until the end of round 7. I run to turn on the power buy a weapon and get juggernaut. During that time between round 4 - 7 I open the Z-A teleporter room for later. I use the item box every once in awhile trying to get the monkey bomb (It's not needed, but it helps a lot) or any good gun. At round 10 I try to leave a crawler or two and link up all the tele pads. At that time I usually have about 5000 points or so and I upgrade my trench gun, or whatever good gun I have. The I stay at the Z-C teleporter (The one with the Bowie Knife) and camp around there for awhile inside the teleporter. I run around sometimes to get enought points to upgrade another gun and when it gets to flooded with zombies I take the teleporter and grab whatever power up I get and the slowly make my run back to the Z-C teleporter to do it all again. I've made it to round 28 this way. I could've gotten further if the Wunderwaffe didn't screw me over. Yeah, that's my strategy.


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Star of Spurs
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Aug 22, 09 at 2:16am
re: Nazi Zombies Strategies

Der Reise:

Three other people and I got to level 27, and probably would have got further if we had more ammo. But this is the general gist of it.

Round 1-3: Stay in the opening room. Aim to shoot the Zombies five or so times, then knife them. One person to every window, get at least 1500/2000 points before movin' on up (i.e. - enough to open a door/stairs, and at least one go on the Mystery Box). One person opens the first door, one person opens the second door and the person with the most points opens the stairs.

Round 4-7: Turn on the electricity, everyone has a go on the mystery box. When dogs appear, back up towards the big metal door, leading to the teleporter. Near the end of level 7, you could leave a crawler, and have the person who is yet to buy any doors open the metal door leading to the teleporter. Link up the teleporters and operate the Pack-A-Punch machine.

Round 8 Onwards: In the teleporter room (Z-C), the solution we used was thus. Go up the stairs, above the entrance. Two people guarded the stairs (I believe we were both armed with a PPSh and a Ray Gun, and then later on upgraded versions of those). One person shoots zombies coming in from the outside (He was armed with a Wunderwaffe, A Ray-Gun and some Monkey Bombs. All three are optional, but they were doing quite well as crowd control). One person guards the window near the back.

When dogs appear, everyone runs to the end (where the mystery box should/could be) and stays there until the end of the round. Then, continue the plan above.

Optionally, at the end of the round, you can either:
1: Attempt to leave a crawler and go around fixing windows for points, getting perks etc. Or:

2: Use the person at the window to keep the last zombie at the window in, and then order him to kill when neccesary. Slightly unfair, but still works. You should probably alternate between people so one person doesn't have all the points and no use for them and isn't bored out of their mind.



Suggested Weapons: - Probably should upgrade them.
PPSh
Ray Gun
Wunder-Waffe (Only for the guy shooting out of the window)
Bowie Knife
Monkey Bombs (Very important)

Perks to Run After:
Max Ammo
Insta-Kill
(Optionally) Double Points



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lilboy9525
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Aug 23, 09 at 2:08am
re: Nazi Zombies Strategies

With me and my friend we open the help door at around round six or so and just wait till we get good weapons, then wait till like round 10 then open the stairs in the help room. Then we go in the grenade corner and just camp there. Dont open the other stairs because then you will have to watch them coming from the help room stairs and those stairs.


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Millen94
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Aug 24, 09 at 3:07pm
re: Nazi Zombies Strategies

get a Kark(sp(the sniper worth 200 at the start))open the door (when you open it the doube barreled shotgun is on the wall) as fast as you can then open the next two doors.

Turn on the power, get to the mystery box then use this glitch (stand in the corner of the box and the fence so your against the side of the box, you then face away from the box and crouch, you then hold X or Square and keep in the same spot until the gun comes out, the worst gun you can get doing this glitch is the flamethrower) to get a good gun in the box ( keep trying untill you get a ray gun or whatever suites you best) and then wait untill you have about 9000 or 10000 points and then get a crawler at the end of the round that you are on.

Go and buy a juggernot and a speed cola, the link all the mainframes. at this time you should have enough points to pimp out one of your guns. i would pimp out a LMG or a SMG because if you have a ray gun then it will be powerful enough to kill with one bullet until round 14-15.

Then go to the back building (where the quick revive and the balcony is) and run up to the balcony and wait at the winndow that you can jump out of and shoot zombies that are running up the stairs. if you need to reload or there are to many zombies then jump out of the window and go to the little building where the quick revive perk is and stay in there until you need to reload or there are too many zombies then jump down through the wood and run back to the teleporter and again shoot the zombies until you need to reload or there are too many zombies. then you run up the stairs to the balcony again and then repeat what i said earlier.

Get a crawler when you get to 5000 points and then upgrade your ray gun. just keep repeatin what i said before and you should survive until level 15 at least

hope this helps
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s24n
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Aug 24, 09 at 5:05pm
re: Nazi Zombies Strategies

Millen you have posted the exact same thing 3 times now



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Shiny Mew
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Aug 24, 09 at 7:50pm
re: Nazi Zombies Strategies

quote Millen94
get a Kark(sp(the sniper worth 200 at the start))open the door (when you open it the doube barreled shotgun is on the wall) as fast as you can then open the next two doors.

Turn on the power, get to the mystery box then use this glitch (stand in the corner of the box and the fence so your against the side of the box, you then face away from the box and crouch, you then hold X or Square and keep in the same spot until the gun comes out, the worst gun you can get doing this glitch is the flamethrower) to get a good gun in the box ( keep trying untill you get a ray gun or whatever suites you best) and then wait untill you have about 9000 or 10000 points and then get a crawler at the end of the round that you are on.

Go and buy a juggernot and a speed cola, the link all the mainframes. at this time you should have enough points to pimp out one of your guns. i would pimp out a LMG or a SMG because if you have a ray gun then it will be powerful enough to kill with one bullet until round 14-15.

Then go to the back building (where the quick revive and the balcony is) and run up to the balcony and wait at the winndow that you can jump out of and shoot zombies that are running up the stairs. if you need to reload or there are to many zombies then jump out of the window and go to the little building where the quick revive perk is and stay in there until you need to reload or there are too many zombies then jump down through the wood and run back to the teleporter and again shoot the zombies until you need to reload or there are too many zombies. then you run up the stairs to the balcony again and then repeat what i said earlier.

Get a crawler when you get to 5000 points and then upgrade your ray gun. just keep repeatin what i said before and you should survive until level 15 at least

hope this helps

Going through those doors from the mainframe costs more in the long run. You open the first two doors (1500) then the debris (1000) then to get to the teleporter you need to open a second debris (1000) but if you go the other way you only have to open one debris, and Trench Gun > Thompson.
Also the "glitch" you say to get good weapons does not work, it's called the random box, it is random, and theories like this don't work.


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Dragon ZERO
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Aug 24, 09 at 8:55pm
re: Nazi Zombies Strategies

quote Shiny Mew
Also the "glitch" you say to get good weapons does not work, it's called the random box, it is random, and theories like this don't work.
Actually, in Nacht, if you open the box when the ? symbol is gold (must be opened when gold, not beginning to) you get a Ray Gun or something like a flamethrower.


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Shiny Mew
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Aug 24, 09 at 10:24pm
re: Nazi Zombies Strategies

quote Dragon ZERO
quote Shiny Mew
Also the "glitch" you say to get good weapons does not work, it's called the random box, it is random, and theories like this don't work.
Actually, in Nacht, if you open the box when the ? symbol is gold (must be opened when gold, not beginning to) you get a Ray Gun or something like a flamethrower.
No you don't, I've tried them all believe me. When the ? oes gold, Open the box then spin around and shoot the sky, jump 3 times and crouch blah blah, all fake.


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