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Topic: New Weapons?
Eminent Fate
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since: May 2007
Feb 23, 08 at 11:54AM
re: New Weapons?

It would be awesome to dual wield the Pistol and Boltok, of course that would make the accuracy far less accurate, but it seems pretty awesome to do so : D

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Trojanman
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Trojanman's profileTrojanman's neohomeNeoPM Trojanman
since: Jul 2005
Feb 23, 08 at 11:58AM
re: New Weapons?

quote ryancola
That makes sense, because on every map that it's on Snipers aren't anywhere near it.
There's always weapon swap. WHICH, you always seem to play with.

Dual wield? Two hammer burts would look nice.



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Shattered Silence
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Shattered Silence's profileNeoPM Shattered Silence
since: Aug 2005
Feb 23, 08 at 01:23PM
re: New Weapons?

Dual wield-able pistols would be nice, but at current strength, imagine how powerful that would be.



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Eminent Fate
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Eminent Fate's profile
total posts: 123
since: May 2007
Feb 23, 08 at 04:29PM
re: New Weapons?

They should also delay the timer on frags, like if someone threw one, I can be happy to pick it back up and throw it back, going TAKE THIS BACK BIOTCHES and stuff ;-;

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Garkaz
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Garkaz's profileGarkaz's neohomeNeoPM Garkaz
total posts: 3607
since: Apr 2005
Feb 23, 08 at 04:31PM
re: New Weapons?

They should make a homing boomshot that explodes and when it explodes it fires chainsaws and also its homing so they cant escape it and only I can spawn with one.



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Tengu
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since: Oct 2005
Feb 23, 08 at 04:33PM
re: New Weapons?

I see Dan's point about the Shotgun. Perhaps it just needs to be slightly re-designed ? I dunno, it's a hard weapon to decide what to do with. :/


Edit: ^win




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Shattered Silence
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Shattered Silence's profileNeoPM Shattered Silence
since: Aug 2005
Feb 23, 08 at 04:55PM
re: New Weapons?

I doubt you can please everyone. Perhaps addressing lag issues will solve a lot of the complaints with the shotgun though.



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Garkaz
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Garkaz's profileGarkaz's neohomeNeoPM Garkaz
total posts: 3607
since: Apr 2005
Feb 23, 08 at 05:00PM
re: New Weapons?

Or you just don't spawn with it.:/



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Trojanman
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Trojanman's profileTrojanman's neohomeNeoPM Trojanman
since: Jul 2005
Feb 23, 08 at 05:01PM
re: New Weapons?

Then you will have to go search for it.
Shotgun=Trojanman



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DragonMaster Dyne
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DragonMaster Dyne's profileDragonMaster Dyne's neohome
total posts: 12626
since: Oct 2004
Feb 23, 08 at 05:07PM
re: New Weapons?

I like Manna's idea of extending the timer on the grenades before they explode. Tossing them back at enemies would be pretty cool.

quote Garkaz48
They should make a homing boomshot that explodes and when it explodes it fires chainsaws and also its homing so they cant escape it and only I can spawn with one.
lol you're an idiot.



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Garkaz
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Garkaz's profileGarkaz's neohomeNeoPM Garkaz
total posts: 3607
since: Apr 2005
Feb 23, 08 at 05:08PM
re: New Weapons?

):



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Trojanman
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Trojanman's profileTrojanman's neohomeNeoPM Trojanman
since: Jul 2005
Feb 23, 08 at 05:08PM
re: New Weapons?

Thing is, they are sticky grenades. That will basically ruin the realism out of that.



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Tengu
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Tengu's profile
since: Oct 2005
Feb 23, 08 at 05:10PM
re: New Weapons?

Not sure what makes them sticky... sheer force seems to be used to 'tag' someone in the original. :/


Like the idea though. Smokes need more use, perhaps stuns ?




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DragonMaster Dyne
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DragonMaster Dyne's profileDragonMaster Dyne's neohome
total posts: 12626
since: Oct 2004
Feb 23, 08 at 05:13PM
re: New Weapons?

quote Trojanman
Thing is, they are sticky grenades. That will basically ruin the realism out of that.
That doesn't even makes sense.

Grenades would bounce around when you tossed them in GoW.



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Trojanman
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Trojanman's profileTrojanman's neohomeNeoPM Trojanman
since: Jul 2005
Feb 23, 08 at 05:14PM
re: New Weapons?

They have spikes, but I guess you do have a point there. ¬¬



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