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Fah Q
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Multiplayer |
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I, like many others enjoy the multiplayer in GoW. Of course there were certain aspects people didn't particulary like and would like to see changed in GoW2. One idea would be to have the default weapons changed, instead of having to pick up a weapon you would already have it in your arsenal. Or having the ability to unlock new weapons or weapon attachments the further you progress in multiplayer. ------------------- ![]() SOMETHING, SOMEWHERE WENT TERRIBLY WRONG | |
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Shattered Silence
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re: Multiplayer |
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I'd quite like to see an option for customisable default weaponry for player matches, and perhaps have the shotgun taken away as a starting weapon as the default setting for all other matches. ------------------- ![]() | |
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Trojanman
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re: Multiplayer |
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Definitely the option to choose the default weapons. Unlocking new weapons isn't necessary. ------------------- ![]() | |
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H_o_p_e
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re: Multiplayer |
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Split screen co-op ------------------- "Among thousands of comrades and ten thousand enemies, only you... only you made me forget my dream." | |
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Shattered Silence
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re: Multiplayer |
quote TrojanmanDepends. Larger maps would be good if there were new multiplayer gametypes to make use of it. If all the game types were in the style of the current ones, larger maps with more people wouldn't work too well. People who die early would just get bored waiting for everyone else to finish. ------------------- ![]() | |
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Auctoria
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re: Multiplayer |
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It did, On MP and Campaign. ------------------- i can ryd my bike wif no handlbars, no handlbars.
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Shattered Silence
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re: Multiplayer |
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You can already create private player matches ------------------- ![]() | |
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Fah Q
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re: Multiplayer |
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I'd like to see a better ranking system. Something like the ranking system in Halo 3 or COD4. The ability to see other peoples stats prior to the match beginning. Also I would like to see all the kill stats for each individual weapon. ------------------- ![]() SOMETHING, SOMEWHERE WENT TERRIBLY WRONG | |
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Trojanman
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re: Multiplayer |
quote Shattered SilenceThat also brings me to the point that they should feature re-spawnds between matches. Even a limited amount would be great. Annex was great, but got boring for the fact that everyone is just trying to kill each other for a long period of time. Maybe a new game type that you have to reach a certain amount of kills? ------------------- ![]() | |
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Shattered Silence
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re: Multiplayer |
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Yeah, a typical styled team deathmatch could work pretty well for Gears, if perhaps only as a player match mode (would make weapon achievements and kill target achievements a little easy). The best thing about Annex was the ability to just get loads of kills without the risk of dieing and waiting for ages for the next round. ------------------- ![]() | |
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Trojanman
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re: Multiplayer |
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The thing with Annex was the loads of time of people not even going to the check points, but just trying to get kills. It got so boring after a while. ------------------- ![]() | |
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Shattered Silence
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re: Multiplayer |
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Yeah, something in that vein. And yeah, Annex will need some definite tweaking if it will work for the next game. I would prefer to see it scrapped altogether for a CTF gametype or similar. ------------------- ![]() | |
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Auctoria
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re: Multiplayer |
quote Shattered SilenceI was on player with a guest and was against another player with a guest, We were pretty evenly matched so it was good fun but when loads of noobs come and and you need to kick them it's rather annoying. This noob: I think his name was ViralStream or something kept joining. It was rather annoying. ------------------- i can ryd my bike wif no handlbars, no handlbars.
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Shattered Silence
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re: Multiplayer |
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Ah shit man, I've played with that guy too, he's so *bleep*ing annoying to play with, and I think he might be a homo ------------------- ![]() | |
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Auctoria
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re: Multiplayer |
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He kept trying to chat me up and everything, If they were good lines it might of worked, I still shiver to this day. ------------------- i can ryd my bike wif no handlbars, no handlbars.
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