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Topic: Active Reloads
Woudo
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Mar 08, 08 at 7:24pm
re: Active Reloads

TOO MUCH PRESSURE MAN, I CAN'T TAKE IT! AHH MAN, AAHHH! THE GNOMES! GAH!!


That's my way of saying "*bleep* this, too much damn effort"


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Deadman Rules
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Mar 09, 08 at 12:53am
re: Active Reloads

Well I'll give my opinion on this, you were saying how the sniper would never get picked up if they took out actives. It would still get picked up all the time but it wouldn't be treated as a primary weapon that people desperate to get kills go for.



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Shattered Silence
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Shattered Silence's profileNeoPM Shattered Silence
since: Aug 2005
Mar 09, 08 at 12:55am
re: Active Reloads

quote Deadman Rules
Well I'll give my opinion on this, you were saying how the sniper would never get picked up if they took out actives. It would still get picked up all the time but it wouldn't be treated as a primary weapon that people desperate to get kills go for.
In other words, it'd be treated like a sniper rifle.



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Deadman Rules
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Mar 09, 08 at 1:05am
re: Active Reloads

quote Shattered Silence
In other words, it'd be treated like a sniper rifle.


Imagine that!



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Sereph
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since: Sep 2006
Mar 09, 08 at 6:26am
re: Active Reloads

I think that as tight as the Gears maps usually are, that active reloads shouldn't cause an active down. Ever. Headshots should be the only lethal kill that can be performed with it, though a chest shot should still give at least half damage, though that brings up the debate of exploiters using the COG pistol after every shot to down someone.

Still, it would give someone being shot at time to escape, which is always a good thing.

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Ncjpr1993
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since: Aug 2005
Mar 09, 08 at 11:55am
re: Active Reloads

What if instead of sniper actives causing more damage, they had a special effect, like it would go through someone and also damage another player near him, or it would ricochet or something. These aren't really the greatest ideas I know, but I'm just coming up with examples to clarify what I said.



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Shattered Silence
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Shattered Silence's profileNeoPM Shattered Silence
since: Aug 2005
Mar 09, 08 at 11:58am
re: Active Reloads

While having something like penetration on active sniper bullets would be pretty cool, I can't really imagine that many situations where that'd be useful. It's not very often you get your opponents line up when you're fighting them. As for ricochet, I don't really see how reloading your gun better (essentially what actives are) would change the properties of your bullets in the way that they could bounce.



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Ncjpr1993
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since: Aug 2005
Mar 09, 08 at 11:59am
re: Active Reloads

Yeah, that's true, and having sniper bullets penetrate cover might be too cheap, but really anything is better than having 1 hit active downs.

EDIT:

quote Shattered Silence
As for ricochet, I don't really see how reloading your gun better (essentially what actives are) would change the properties of your bullets in the way that they could bounce.
Well think about it, sure that wouldn't make sense, but would it really be out of place with Humans living on earth for thousands of years without knowing that there were Brumaks and corpsers living underground, and for that matter, chainsaw bayonets? Epic doesn't seem to aim for realism.

This message was edited by Ncjpr1993 on Mar 09 2008.

This message was edited by Ncjpr1993 on Mar 10 2008.



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Shattered Silence
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since: Aug 2005
Mar 09, 08 at 12:08pm
re: Active Reloads

Haha, I suppose you have a point there.

And I also like the idea of snipers being able to penetrate cover, as I'm sure a high powered .50 would have no trouble in getting through thin walls or cover. Would stop people hiding behind cover for a whole match too.



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Ncjpr1993
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since: Aug 2005
Mar 09, 08 at 12:16pm
re: Active Reloads

Well, that could work with the destructible environments and all, but what I'm worried about is those times when you can just barely see someones head poking up, but not enough to shoot it, and they can just get through cover and kill you. Then again that still would require skill to get them in the head, maybe more so after people know that it can happen.



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I have come here to chew bubblegum and kick ass, but I'm all out of bubblegum!
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Sereph
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since: Sep 2006
Mar 09, 08 at 5:41pm
re: Active Reloads

Cover penetration on an active would be simply amazing. I can't tell you the number of times I wished I could shoot through cover at some camper across the map instead of having a sniper battle with him.

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Woudo
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since: Jan 2007
Mar 09, 08 at 7:12pm
re: Active Reloads

You'd still need to hit him in the head Sereph, and most snipers have that exposed.

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Sereph
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since: Sep 2006
Mar 09, 08 at 7:24pm
re: Active Reloads

I know that, and since the head is below cover (and always in a certain spot, depending on which way they're facing), it could mean either instant death to campers or force them to keep moving back and forth on their cover.

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Woudo
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total posts: 4018
since: Jan 2007
Mar 09, 08 at 7:29pm
re: Active Reloads

Ahhh ok, you're talking about situations like the two Canal snipers. I was thinking about when they're standing behind a wall.

My bad.

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Charuzu
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total posts: 753
since: Mar 2007
Mar 09, 08 at 9:26pm
re: Active Reloads

It would be nice if they added a feature to the multiplayer where you can turn on and off active reloads, so instead of getting the white area all you see is the grey.

I would love that for sniper battles.

I mean why not go all out and have a mod where you can choose which guns have the white active reload and which dont i would love that.



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