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Cdemon
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re: Active Reloads |
quote DragonMaster_DyneYeah, I'm guessing the active's power decreases with consecutive shots. ------------------- ![]() | |
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Tenken
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re: Active Reloads |
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That gearheads podcast was awesome. It's going to be interesting with the Boomshots active reload, firing two shots at once.. ------------------- Currently Playing and Dying at: Ninja Gaiden II(Xbox 360) The Game | |
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FusionWeapons
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re: Active Reloads |
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I think everyone wants the active realoads to be when you active realod the sniper it doesn't down your in one hit. Except all the nubs that can't get a headshot. ------------------- | |
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Cdemon
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re: Active Reloads |
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And all the nubs who walk around in the open when the enemy has a sniper. ------------------- ![]() | |
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Roke
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re: Active Reloads |
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I love the active reload system exactly how it is. It works well because they kept it simple and sweet. It also adds a whole new dimension to your gameplay and strategy. The only thing that I would change (which has been mentioned 743 thousand times) is the active sniper. I dislike it's ability to immediately down an enemy. I think in order to insta-down, the gun should have to be active reloaded twice in a row. As for the first active reload, maybe the long white smoke trail should not appear, hence not revealing your position. ![]() ------------------- | |
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