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Topic: Active Reloads
Cdemon
CruisiN'



Cdemon's profileCdemon's neohomeNeoPM Cdemon
since: Jul 2001
Jul 09, 08 at 02:04PM
re: Active Reloads

quote DragonMaster_Dyne
quote
Now performing a perfect active reload with the sniper rifle will no longer instantly down your target if you land the next shot.

Yeah, I'm guessing the active's power decreases with consecutive shots.



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Tenken
Vengeance is Sweet
NeoXtreme



Tenken's profileTenken's neohomeNeoPM Tenken
total posts: 8953
since: Aug 2004
Jul 10, 08 at 09:30AM
re: Active Reloads

That gearheads podcast was awesome. It's going to be interesting with the Boomshots active reload, firing two shots at once..



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FusionWeapons
.KLoudd
Hooked on Neo



FusionWeapons's profileEmail FusionWeaponsNeoPM FusionWeapons
total posts: 4536
since: Jul 2007
Jul 10, 08 at 06:44PM
re: Active Reloads

I think everyone wants the active realoads to be when you active realod the sniper it doesn't down your in one hit. Except all the nubs that can't get a headshot.



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Cdemon
CruisiN'



Cdemon's profileCdemon's neohomeNeoPM Cdemon
since: Jul 2001
Jul 10, 08 at 07:24PM
re: Active Reloads

And all the nubs who walk around in the open when the enemy has a sniper.



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Roke

threadnought



Roke's profileNeoPM Roke
since: Jan 2007
Jul 11, 08 at 07:21AM
re: Active Reloads

I love the active reload system exactly how it is. It works well because they kept it simple and sweet. It also adds a whole new dimension to your gameplay and strategy. The only thing that I would change (which has been mentioned 743 thousand times) is the active sniper. I dislike it's ability to immediately down an enemy. I think in order to insta-down, the gun should have to be active reloaded twice in a row. As for the first active reload, maybe the long white smoke trail should not appear, hence not revealing your position.



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