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Topic: Dizzy and Tai + new screens
P P H JayBo 13
Minnesota 2-3
true seeker (2K Remix)



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total posts: 2062
since: Apr 2007
Jun 04, 08 at 9:25pm
re: Dizzy and Tai + new screens

Iol, so on mansion I cant just shoot the support beams and make the house kill us? damn!

and Joe, what you said has some truth to it, my point still stands. LAN > WLAN
speed
interfierence
length
reliability
price

LAN wins on all acounts.



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Gamertag- Master Zabimaru

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Milkenobi
Qualified Ninja
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Milkenobi's profile
total posts: 1474
since: Nov 2005
Jun 04, 08 at 11:28pm
re: Dizzy and Tai + new screens

quote Cdemon
You guys do know that cover in multiplayer isn't fully destructible, right?
Yes, but at least people's heads will be fully destructible.



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Sdk Phenom
forum regular



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total posts: 74
since: May 2008
Jun 05, 08 at 4:34pm
re: Dizzy and Tai + new screens

quote Milkenobi
quote Cdemon
You guys do know that cover in multiplayer isn't fully destructible, right?
Yes, but at least people's heads will be fully destructible.
OHHHHHHHHH!



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I am the darkness
mad messenger



I am the darkness's profile
total posts: 324
since: Apr 2008
Jun 17, 08 at 7:02pm
re: Dizzy and Tai + new screens

quote Star Wars Fanatic
quote Tenken
Probably press A to roll, Hold A to meatshield.
I thought Hold A was the roady-run(sp?)
well maybe when u r near a dead body, u hold A, either that or u just press A

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Nate190
I have a custom title
forum fever



Nate190's profileNeoPM Nate190
total posts: 395
since: Mar 2007
Jun 21, 08 at 10:20am
re: Dizzy and Tai + new screens

If someone was in thin cover I would imagine chunks would be able to be blown from it hence the following would be pretty cool:
You have the torque bow and your teammate has the longshot.
Some brat is sitting behind a bit of cover hiding.
You would torque the the bit of cover thats protecting his head thus his head is exposed and before he can react your teammate, who has had his reticule in place for the exposure, pops it off.



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ironmike
submission happy



ironmike's profile
total posts: 117
since: Jul 2007
Jun 25, 08 at 10:44am
re: Dizzy and Tai + new screens

not sure if these are new or old but

http://screenshots.teamxbox.com/gallery/1942/Gears-of-War-2/p1

http://www.gamersyde.com/news_6693_27115_1_707735_en.html#707735


woot! post 100




This message was edited by ironmike on Jun 25 2008.

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Drogo Baggins
Sleepwalking Past Hope...
s-e-e-k-e-r



Drogo Baggins's profile
total posts: 1816
since: Jul 2006
Jun 25, 08 at 2:02pm
re: Dizzy and Tai + new screens

I'm happy to see Cole looking a bit better. I thought that his arms looked like plastic hams in GoW1. They looked absolutely ridiculous to me in GoW1, not in a good way, either.

But he looks a bit better, now. I'm sure all the characters will look awesome in the final game, in HD, too.

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Bunnyburn
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total posts: 3141
GameGrep pts: 113
since: Jun 2007
Jun 25, 08 at 2:05pm
re: Dizzy and Tai + new screens

The new Gridlock is quite simply, the coolest damn thing I've ever seen in my life. *bleep*ing amazingly *bleep*tastic.



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Garkaz
hi sup
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Garkaz's profileGarkaz's neohomeNeoPM Garkaz
total posts: 3568
since: Apr 2005
Jun 25, 08 at 6:39pm
re: Dizzy and Tai + new screens

quote Bunnyburn
The new Gridlock is quite simply, the coolest damn thing I've ever seen in my life. *bleep*ing amazingly *bleep*tastic.
wtf its exactly the same but green and with more plants >_>



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Bunnyburn
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total posts: 3141
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since: Jun 2007
Jun 25, 08 at 6:39pm
re: Dizzy and Tai + new screens

Exactly. It's those tiny atmospheric changes that make it the most epic thing in existence.



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Garkaz
hi sup
Still Seekin'



Garkaz's profileGarkaz's neohomeNeoPM Garkaz
total posts: 3568
since: Apr 2005
Jun 25, 08 at 6:40pm
re: Dizzy and Tai + new screens

But Gridlock sucks in the first place. ;___;



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Bunnyburn
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since: Jun 2007
Jun 25, 08 at 6:43pm
re: Dizzy and Tai + new screens

!


Hopefully the new signature map doesn't suck AND it's green.



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