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Topic: Scorcher
Roke
the whale will kill u
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Roke's profileNeoPM Roke
since: Jan 2007
Jul 16, 08 at 4:43am
re: Scorcher

I think that they'll have balanced the weapons well, including the Scorcher. They've had so much time to tweak everything. Hopefully it doesn't become like Halo where everyone just rushes to the power weapons at the beginning of the match.



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Shattered Silence
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Shattered Silence's profileNeoPM Shattered Silence
since: Aug 2005
Jul 16, 08 at 4:54am
re: Scorcher

While you don't want everyone rushing to power weapons, you also don't want everyone rushing to press left on the d-pad because the shotgun is all you need.



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Roke
the whale will kill u
high on "N"



Roke's profileNeoPM Roke
since: Jan 2007
Jul 16, 08 at 5:06am
re: Scorcher

quote Shattered Silence
While you don't want everyone rushing to power weapons, you also don't want everyone rushing to press left on the d-pad because the shotgun is all you need.
Very true. By the looks of things, it seems as though they've powered up the other weapons, so hopefully the shotty wont be whored so much now. Though, I don't want to see it completely disappear, as it is still a pretty cool weapon to use. I only have a problem with a weapon if it's overused.



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Dee On Tour
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total posts: 1218
since: Feb 2006
Jul 16, 08 at 9:22am
re: Scorcher

The scorcher will be practically useless on large, open maps such as Gridlock. A more suited map would be Mausoleum where all the firefights are close together and suffocating. It'll play a bigger part in Annex when defending a base as it could be used as anti-rush...meaning go trigger happy when the whole opposition charges in.



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DragonMaster Dyne
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DragonMaster Dyne's profile
total posts: 14105
since: Oct 2004
Jul 16, 08 at 10:17am
re: Scorcher

The Scorcher is going to be SUCH a cheap weapon. And when I say that, I mean in regards to how you wont really need terrific aim to do damage. You can spray it around and still hurt the opposition.

Which is why I'm hoping that the ammo truly doesn't last very long, or atleast the reload time is significant.



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A Wind Powered Moose
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A Wind Powered Moose's profileNeoPM A Wind Powered Moose
total posts: 754
since: May 2008
Jul 16, 08 at 1:39pm
re: Scorcher

quote DragonMaster_Dyne
The Scorcher is going to be SUCH a cheap weapon. And when I say that, I mean in regards to how you wont really need terrific aim to do damage. You can spray it around and still hurt the opposition.
Kind of like the current host Lancer, eh?

It'll be a power weapon, so I'm not too concerned about it being "cheap" per se, it's supposed to be superior at close range. I just hope that they fix any hitbox problems with it, I don't want to be fifty yards away and still be lit up.

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Bunnyburn
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since: Jun 2007
Jul 16, 08 at 1:42pm
re: Scorcher

I wonder if you'll be able to light up other players if you come in contact with them while ignited?



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Diamond Master
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Diamond Master's profileDiamond Master's neohomeNeoPM Diamond Master
since: Jul 2007
Jul 16, 08 at 2:17pm
re: Scorcher

Chainsaw duels while on fire? =o



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Trojanman
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Trojanman's profileTrojanman's neohomeNeoPM Trojanman
since: Jul 2005
Jul 16, 08 at 2:24pm
re: Scorcher

There's probably going to be an achievement about disintegrating four players when using it.

I hope the reload bar is fast. Considering that each time you reload it perfectly, the range goes further.



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Shattered Silence
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Shattered Silence's profileNeoPM Shattered Silence
since: Aug 2005
Jul 16, 08 at 4:29pm
re: Scorcher

I'm hoping the reload is actually quite slow, it's going to be a powerful enough weapon as it is, you don't want the user to be able to fire near continuously with a quick reload.



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Trojanman
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Trojanman's profileTrojanman's neohomeNeoPM Trojanman
since: Jul 2005
Jul 16, 08 at 5:02pm
re: Scorcher

That's understandable, but wouldn't that be easier for people to get it in the right timing?



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Shattered Silence
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Shattered Silence's profileNeoPM Shattered Silence
since: Aug 2005
Jul 16, 08 at 5:09pm
re: Scorcher

They can make the active reload box smaller to compensate.



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Reservoir Dog
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Reservoir Dog's profileNeoPM Reservoir Dog
since: Jul 2007
Jul 17, 08 at 6:21am
re: Scorcher

They should also (in addition to slowing down reload speed), move the smaller active reload box to the end of the track, instead of the beginning, like where the lancer's active reload box is.



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Roke
the whale will kill u
high on "N"



Roke's profileNeoPM Roke
since: Jan 2007
Jul 17, 08 at 7:41am
re: Scorcher

Maybe the active reload bar could move slowly, but speed up as it passes over the reload box. Then the gun would reload slowly, and be difficult to active.



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Tenken
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Tenken's profileTenken's neohomeNeoPM Tenken
total posts: 9135
since: Aug 2004
Jul 17, 08 at 8:59am
re: Scorcher

You guys are forgetting that the point of Active Reloading is to have a FASTER reload. If it's only slightly faster, as in, not noticeable, it's a waste of *bleep*ing time.

As CDemon said previously, the Scorcher isn't going to be that big of a deal.



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