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TomNec Aspera Terrent
(moderator) WWE SmackDown! vs. Raw 2008 [PS2] wiki staff gta hitman ![]() ![]() ![]() ![]() ![]() ![]() total posts: 6859 neopoints: 174 GameGrep pts: 267 since: Apr 2006 |
Animation Invincibility |
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As you know, when an animation is taking place, such as getting a weapon from under the ring, the person doing this becomes temporarily invincible. I think it would be awesome if we could still attack a person while they are doing these sorts of things, as invincibility is kind of unrealistic, plus that way you could stop them from getting a weapon etc. Thoughts? ------------------- | |
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Pedigree
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re: Animation Invincibility |
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I agree. This should also happen in doing finishers. Hopefully this will be implemented this year. Since the focus is on tag teams, surely the partner could stop a finisher from being done to his partner. | |
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Fade To Black
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re: Animation Invincibility |
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i think it would have to depend i mean sometimes it can be awesome. But similar to moves, in RAW 2 and the DOR's. It is like the ladders in sdvsraw, it could be too easily broken up which would make doing anything hard ------------------- ![]() quote Oogity_Boogity_Boo | |
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TomNec Aspera Terrent
(moderator) WWE SmackDown! vs. Raw 2008 [PS2] wiki staff gta hitman ![]() ![]() ![]() ![]() ![]() ![]() total posts: 6859 neopoints: 174 GameGrep pts: 267 since: Apr 2006 |
re: Animation Invincibility |
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It would only really become a little tedious in matches where there are more than 2 people, such as tag teams. ------------------- | |
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Sadistic
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re: Animation Invincibility |
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It's never bothered me before, but I'm all for realistic changes to the game. ------------------- | |
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undertaker_4ever
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re: Animation Invincibility |
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Yea im completely for this feature its like once you go for a weapon, no one can stop you BUWHAHAHAHA. ------------------- ![]() Here | |
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The Rock 13
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re: Animation Invincibility |
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Yeah I have always thoguht about this, so yeh I agree but owuldn't it become really hard to get a weapon? ------------------- | |
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undertaker_4ever
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re: Animation Invincibility |
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------------------- ![]() Here | |
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madmandude
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re: Animation Invincibility |
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I would like it if you could use a stored finisher to counter a finisher somebody else is doing, e.g. if Batista was setting up for a Batista Bomb on your partner, you could hit a sweet chin music to interrupt it. Hard to implement in the game, but i think it would be a fantastic addition. -------------------
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TomNec Aspera Terrent
(moderator) WWE SmackDown! vs. Raw 2008 [PS2] wiki staff gta hitman ![]() ![]() ![]() ![]() ![]() ![]() total posts: 6859 neopoints: 174 GameGrep pts: 267 since: Apr 2006 |
re: Animation Invincibility |
quote The Rock 13If your opponent is down, then it wouldn't be hard. ------------------- | |
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Decapitated
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re: Animation Invincibility |
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Please lets be able to attack during finishers and getting weapons. ------------------- ![]() The Undertaker Rest in Peace. | |
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Decapitated
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re: Animation Invincibility |
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Please lets be able to attack during finishers and getting weapons. ------------------- ![]() The Undertaker Rest in Peace. | |
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Andy
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re: Animation Invincibility |
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I guess this would be okay for triple threat and fatal four matches as long as they don't include it in matches like 6 man Hell in a Cell or MITB, I think that would be a train wreck. ------------------- ![]() RULE BRITANNIA! | |
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TomNec Aspera Terrent
(moderator) WWE SmackDown! vs. Raw 2008 [PS2] wiki staff gta hitman ![]() ![]() ![]() ![]() ![]() ![]() total posts: 6859 neopoints: 174 GameGrep pts: 267 since: Apr 2006 |
re: Animation Invincibility |
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Yeah, we've seen it done in the show, someone attacks someone whilst they are doing something, so I don't see why it shouldn't be in the game. ------------------- | |
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Decapitated
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re: Animation Invincibility |
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Oops i didn't realised i double posted the same thing ------------------- ![]() The Undertaker Rest in Peace. | |
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