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Topic: 20 Questions - Round 21: Let the Kingdoms begin!
Slangster
The Special Freitard!
s-e-e-k-e-r



Slangster's profileNeoPM Slangster
total posts: 1615
since: Jan 2007
Jun 06, 08 at 08:43AM
20 Questions - Round 21: Let the Kingdoms begin!

Welcome to 20 Questions



It's really simple! This is 20 Questions with a KOEI theme. One person picks an object and everyone else tries to guess the object asking 'Yes' or 'No' Questions.


What makres this game special is Growth Points. You earn GP for stumping and guessing objects. You can then use this GP to level up and earn skills that help you stump other players more easily or help you gues objects more easily. Here's how you earn GP:

Guessers
100GP for asking a 'Yes' Question
150GP for every question left on a list when you guess the object (So if you guess the object on Q18 - you'd get 450GP)

If you guess the object you also get control of the next round.

Stumper
3000GP for stumping everyone


Once you get your GP you can PM me or post in this thread and I'll update your information on the Scoreboard and Tier List.

Here are some general rules:

Anyone can join in whenever they want.

Just ask a question and you're in. I'll put your name on the Scoreboard as soon as you have at least 50GP.

-------------------

Picking an Object

Again, some people are starting to pick some pretty ridiculous objects and it's time to regulate. I really don't want to limit what you guys are able to pick, but there have to be SOME boundaries.

1. OBJECT MUST PERTAIN DIRECTLY TO ONE OF THE FOLLOWING SOURCES:
    ALLOWED SOURCE
    Dynasty Warriors - Dynasty Warrior 6
    All Dynasty Warriors Expansions
    Romance of the Three Kingdoms Games
    Romance of the Three Kingdoms ("The Novel")
    Samurai Warriors - Samurai Warriors 2
    All Samurai Warriors Expansions
    Warriors Orochi and Warriors Orochi 2


    OBECT CAN NOT BE FROM THE FOLLOWING SOURCES:
    Dynasty Tactics
    Dynasty Warriors Vol. 1-2 (PSP)
    Random Sengoku Facts


    Most of you have been very good about this. However, just for completeness sake, I'm adding it as rule #1 because it is the most important.
[b]2. NO COMPOUND OBJECTS
    You can't combine two different objects. For example "Fire Orb" is a very specifc object and "Cao Cao" is another veyr specific object. You cannot combine these into "Cao Cao's Fire Orb."

    The grey area here, is of course, costume peices. Things like "Guan Yu's Beard" and "Gan Ning's Bells" were pretty important in GAMES and NOVEL and should be considered fair game. Something like "Zhao Yun's headband" will result in point loss and is NOT acceptable.

    Things that are acceptable are items like "Guan Ping's Sword", "Guan Yu's Spear", etc.. because these have specific names and are interchangable with "Young Dragon" and "Blue Moon Dragon" respectively. If you pick one, either guess is correct.


3. USE COMMON SENSE
    If you think people are going to riot about your choice, then don't do it. To use jeffo as an example, he picked "Scrow Scro Srotumz", which wouldn't normally be considered a good item, but is clearly ok in the context of this forum. The reason I took off points is because he answered questions poorly - which is the next section.
3. PM ME YOUR OBJECT
    Once you have chosen an object you must PM me so that I can OK it. Because I will know everyone's objects I will be able to help answers questions.

Answering Questions


1. CONSULT THE DICTIONARY
    I've added a list of terms to the first page. If someone asks "Is it TERM" the only possible answers are YES or NO. Don't explain your answer or try to throw people off. Just Yes or No, I've defined each term completely so there should be no gray area.

2. DON'T STRETCH MEANING
    If someone asks are is it in all Dynasty Warriors, and you object is "Wu Zhang Plains" don't say NO because Wu Zhang Plains isn't in an XL or Empires. I will bitch slap you pointwise for doing this.

    Same goes for anything else. Use the definition of the term as it applies to Dynasty Warriors. I'll try to add things to the dictionary as we move along, but again, use common sense.

3. EXPLAINING ANSWERS
    If a question does not apply to your object answer NO and say that the question does not apply. If yo're object is "Lu Bu's Theme - Fire Mix" and someone asks "Is it bigger than a watermelon?" You answer "Bigger than watermelon? No. Does not apply".

    If you don't know the answer to a question, make this your reply Is it specific to a stage? YES/NO, but I'm not sure, I think its YES/NO and then add an extra question to the list.

4. DO NOT CHANGE ANSWER
    When answering question, be ABSOLUTELY sure that you are answering correctly. If you change your answer later, via an edit, you FORFEIT your turn and LOSE 1000GP. NO EXCEPTIONS!!!

5. UNDERSTAND QUESTIONS
    If you answer a question wrong, you will lose 1000GP. If you are unsure of what a question is asking, clarify this BEFORE answering the question. If you can't answer a question don't. Talk it out in the thread.

    Any confusion will be blamed on the person answering the questions. If shit gets confusing, clear it up, or you lose points.

6. PUT PERSON'S NAME NEXT TO YES or NO QUESTIONS
    This is for my sake and you've all been doing this, so, good.

7. DO NOT ASSUME A PARTICULAR GAME
    Unless someone specifies a Dyansty Warriors title, assume they are asking about all of them. For exmaple, if your object is the "Wind Scroll" and someone asks "Is it a Special Item" the answer is "Yes" because it was a special item in DW3. If they ask "Is it a special item in DW5," then answer "NO". This also goes for characters, if your object is "Fu Xi" the answer to "Is he playable" is "Yes" unless they specify DW5.
----------

Asking Questions
    No "List Questions"! You can't be like:

    quote idiot
    Is it any of the following: Guan Yu, Chi Bi, Red Hare, An officer of Wei, or physical thing?
    A bit exaggerated, but you get my point.

Slangster Interventions


Now that I know the objects I'm really going to be able to control the game and keep pointless arguements from happening. I will be CLOSELY monitoring questions asked and the way that they are answered. I'll overrule answers if they're misleading or ask guessers to be more specific if their question doesn't really apply to the objects.[/size]






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Credit to SXH
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Slangster
The Special Freitard!
s-e-e-k-e-r



Slangster's profileNeoPM Slangster
total posts: 1615
since: Jan 2007
Jun 06, 08 at 08:44AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Scoreboard and Alignment


The Kingdom of Wei
GP Grand Total:
47650GP
Territories:


Master

    MasterCaoCao (Cao Cao) "King of Wei" - 6858GP

Abilities: (Steal 2)


Retainers (2/5):

    Spawn of Evil (Orochi) "Eunuch" – 6830GP
    Abiilities: Limit 3, Counter Attack 3, Charm 3, Boost 3, Lie 3

    guang (Gongsun Zan) "Supply General" - 8505GP
    Abilities: (Counter Attack 2) (Poison 2)




The House of Oda
GP Grand Total:
22700GP
Territories:


Master

    HappyGoth () "Lord" - 4670GP


Retainers (3/3):

jfury_mdv (Nagamasa Azai) "Liuetenant" – 1690GP

GoddessMaria (Sun Shang Xiang) "Sorcerer" - 600GP

Sleva (Kasuga) "Advisor" - 1865GP
Mount: Buttsnax
Abilities: Annoy 1, Poison 3, Horse Spirit 1 (Limit 1)



Yuan Shao's Forces
GP Grand Total:
9100GP
Territories:


Master

    ZhouTaiRocks (Zhou Tai) "General of the Rear" – 6520GP


Retainers (1/3):

    Lu_Bu_the_Matchless (Lu Bu) "Grand General" - 6580GP
    Abilities: Limit 1, Poison 3



Ronin:

goldensteelix (Masamune Date) "Foot Soldier" – 40600GP
SadXuHuang (Mitsunari Ishida) "Grand Regent" - 3250GP
Abilities: Poison 3, Fence 2, Block 2, Limit 2, Counter Attack 3, (Slow 3)
Items: Permit
Cougarrulez () "Foot Soldier" – 3550GP
Zhou_Yu07 (Zhou Yu) "Mystic" – 2900GP
ZhouTai50 (Yu Jin) "Foot Soldier" – 1500GP
The_Renegade () "Foot Soldier" – 700GP
Silverlightningtusk () "Foot Soldier" – 700GP
longshao () "Foot Soldier" - 2075GP
Iamelmohearmeroar () "Foot Soldier" - 1175GP
startegist_jeffo () "Foot Soldier" - 1050GP
Tiger_of_Wu () "Foot Soldier" - 500GP
lankyman () "Foot Soldier" - 200GP
DC Sniper () "Foot Soldier" - 100GP
Akashi () "Foot Soldier" - 1000GP
WyvernKnightZero () "Foot Soldier" - 75GP
Eliwood the Slayer () "Foot Soldier" - 50GP
LaoMing () "Foot Soldier" - 25GP
mcortydun86 () "Foot Soldier" - 25GP
Txtboy () "Foot Soldier" - 25GP
de5perado () "Foot Soldier" - 25GP
Han Ning () "Foot Soldier" - 25GP
Singe The Master (Guo Jia) "Thinker" - 8025GP
The Wu God (Minamoto no Yoshitsune) "Advanced Infantry" - 400GP
BrokenKnights () "Foot Soldier" - 100GP


    Slangster (Hattori Hanzo) "Liutenant" - 1850GP




This message was edited by Slangster on Jul 22 2008.



-------------------
[Dynasty Warriors 6 PS3][Koei Warriors General Forum]

Credit to SXH
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Slangster
The Special Freitard!
s-e-e-k-e-r



Slangster's profileNeoPM Slangster
total posts: 1615
since: Jan 2007
Jun 06, 08 at 08:45AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Conquest Map


Territory is obtained through the Dynasty Wars. You collect tax every Friday from all your territories.

Tax - Each territory comes wih a Tax GP bonus which each member of your force will recieve every Friday. The more territories you have the more tax you recieve. Leaders alot this GP however they see fit. So if you have Chang Ban and 3 retainers - every Friday your force gets 1500GP which is spread whichever way the leader chooses.

Territory Stats

Huo Lao Gate – 500TP
Guan Du – 1600TP
Tong Gate – 600TP
Chi Bi – 1600TP
Chang Ban – 500TP
Han Zhong – 800TP
He Fei – 1800TP
Fan Castle – 1200TP
Yi Ling – 1800TP
Nanman Territory – 1000TP
Wu Zhang Plains – 1800TP

Ueda Castle – 500TP
Honoji Temple – 1200TP
Sekigahara – 1800TP
Odawara Castle - 600TP
Nagashino - 1800TP
Kyushu - 800TP


This message was edited by Slangster on Jun 06 2008.



-------------------
[Dynasty Warriors 6 PS3][Koei Warriors General Forum]

Credit to SXH
quote   quick quote   edit   quick edit   del  report
Slangster
The Special Freitard!
s-e-e-k-e-r



Slangster's profileNeoPM Slangster
total posts: 1615
since: Jan 2007
Jun 06, 08 at 08:44AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Classes and Abilities


PRIMARY JOBS

Base Titles
Foot Soldier – default
No abilities

Advanced Infantry – 300GP
No Abilities

Vanguard Soldier – Advanced Infantry + 500GP
No Abilities


Leaders

Cavalry Troop – Vanguard Soldier + 750GP
No Abilities

Dragoon General – Cavalry Troop + 1200GP (pick an "Other" force to lead)
No Abilities

Commander – Dragoon General + 2000GP
1. Charisma – able to have one Retainer

General of the Rear – Commander + 3500GP
1. Charisma – able to have one Retainer
2. Boost – Gain 200GP for getting a ‘yes’ instead of 100GP

Prince – General of the Rear + 5000GP
1. Leadership – able to have three Retainers
2. Boost – Gain 200GP for getting a ‘yes’ instead of 100GP

Lord – Prince + 7500 GP
1. Leadership – able to have three Retainers
2. Rally – Gain 300GP for getting a ‘yes’ instead of 100GP
3. Efficiency – Gain 250GP per question remaining instead of 150GP on guessing the object

King of Wei (only one) – Lord + 9000GP
1. Iron Fist – able to have five Retainers
2. Rally – Gain 300GP for getting a ‘yes’ instead of 100GP
3. Efficiency – Gain 250GP per question remaining instead of 150GP on guessing the object
4. Outpost - Gain 4000GP instead of 3000GP when stumping everyone.

King of Shu (only one) – Lord + 9000GP
1. Leadership – able to have three Retainers
2. Prosperity – Gain 350GP for getting a ‘yes’ instead of 100GP
3. Efficiency – Gain 250GP per question remaining instead of 150GP on guessing the object
4. Outpost - Gain 4000GP instead of 3000GP when stumping everyone.

King of Wu (only one) – Lord + 9000GP
1. Leadership – able to have three Retainers
2. Rally – Gain 300GP for getting a ‘yes’ instead of 100GP
3. Tactfulness – Gain 350GP per question remaining instead of 150GP on guessing the object
4. Outpost - Gain 4000GP instead of 3000GP when stumping everyone.

Diamyo - Lord + 15000GP (Diamyos can rule any Samurai Warriors force)
1. Iron Fist – able to have five Retainers
2. Prosperity – Gain 350GP for getting a ‘yes’ instead of 100GP
3. Tactfulness – Gain 350GP per question remaining instead of 150GP on guessing the object
4. Outpost - Gain 4000GP instead of 3000GP when stumping everyone.

Tyrant - Lord + 15000GP (Tyrants can rule any Dynasty Warriors force except Wu, Wei, or Shu)
1. Soul Sheppard – able to have eight Retainers
2. Rally – Gain 300GP for getting a ‘yes’ instead of 100GP
3. Tactfulness – Gain 350GP per question remaining instead of 150GP on guessing the object
4. Outpost - Gain 4000GP instead of 3000GP when stumping everyone.

Emperor of Wei (only one) – King of Wei + 10000GP
1. Soul Sheppard – able to have eight Retainers
2. Rally – Gain 300GP for getting a ‘yes’ instead of 100GP
3. Efficiency – Gain 250GP per question remaining instead of 150GP on guessing the object
4. Dynasty - Gain 5000GP instead of 3000GP when stumping everyone.

Emperor of Shu (only one) – King of Shu + 10000GP
1. Leadership – able to have three Retainers
2. Golden Age – Gain 400GP for getting a ‘yes’ instead of 100GP
3. Tactfulness – Gain 350GP per question remaining instead of 150GP on guessing the object
4. Outpost - Gain 4000GP instead of 3000GP when stumping everyone.

Emperor of Wu (only one) – King of Wu + 10000GP
1. Iron Fist – able to have five Retainers
2. Rally – Gain 300GP for getting a ‘yes’ instead of 100GP
3. Storehouse – Gain 450GP per question remaining instead of 150GP on guessing the object
4. Outpost - Gain 4000GP instead of 3000GP when stumping everyone.

Son of Heaven (only one) – At least Lord + 25000GP
1. Mandate of Heaven – no limit on number of Retainers
2. Prosperity – Gain 350GP for getting a ‘yes’ instead of 100GP
3. Tactfulness – Gain 350GP per question remaining instead of 150GP on guessing the object
4. Outpost - Gain 4000GP instead of 3000GP when stumping everyone.
5. Wrath of Heaven – Gain 1000GP if you have asked 5 question in a round and the object chooser still stumps


Warriors

Base Captain – Vanguard Soldier + 750GP
No abilities

Lieutenant – Base Captain + 1200GP
No abilities

General of the Right – Lieutenant + 2000GP
1. Square Chain – Add three extra question to the list if you guess the object (essentially an extra 450GP)

Supply General – General of the Right + 3500GP
1. Square Chain – Add three extra questions to the list if you guess the object (essentially an extra 450GP)
2. Combo – Points for every ‘yes’ in a row get multiplied by 1.25 (100GP, 125GP, etc…)(Can be stacked with Master’s boosts)

Vanguard General – Supply General + 5000GP
1. Evolution – Add five extra questions to the list if you guess the object (essentially an extra 750GP)
2. Combo – Points for every ‘yes’ in a row get multiplied by 1.25 (100GP, 125GP, etc…)( Can be stacked with Master’s boosts)

Tiger General – Vanguard General + 7500GP
1. Evolution – Add five extra questions to the list if you guess the object (essentially an extra 750GP)
2. Charge Attack – Points for every ‘yes’ in a row get multiplied by 1.5 (100GP, 150GP, 225GP etc…)( Can be stacked with Master’s boosts)
3. Bolt Orb – Add an extra question to the list if you get 3 ‘yes’ answers

Samurai – Tiger General + 10000GP
1. Shirahadori – Block one attack from Orb/Fence
2. Kusanagi – Points for every ‘yes’ in a row get multiplied by 1.5 (100GP, 150GP, 225GP, etc…)
3. Masamune – Add an extra question to the list if you get 3 ‘yes’ answers

Musket Slinger – Tiger General + 10000GP
1. Sharp Shoot – Shoot down a question before it is answered – this question cannot be asked again or got at in a different manner
2. Bayonet – Add an extra question to the list for every 3 ‘yes’ answers
3. Guerilla Warfare – Guessers only get 18 questions

Pirate – Tiger General + 10000GP
1. Loot – Person with object loses the GP you gain (Only master’s boost taken into account. Amount doubled when paired with Steal 3)
2. Ice Orb – Add two extra questions to the list if you get 3 ‘yes’ answers
3. Cheap Shot – Add one question to the list when you ask your first question

Phoenix of Wei (only one) – Tiger General + 12000GP
1. Evolution – Add five extra questions to the list if you guess the object (essentially an extra 750GP)
2. Musou Rage – Points for every ‘yes’ in a row get multiplied by 1.75 (100GP, 175GP, etc…)( Can be stacked with Master’s boosts)
3. Steel Orb – Add three extra questions to the list if you get 3 ‘yes’ answers

Dragon of Shu (only one) – Tiger General + 12000GP
1. Evolution – Add five extra questions to the list if you guess the object (essentially an extra 750GP)
2. Musou Renbu – Points for every ‘yes’ in a row get doubled (100GP, 200GP, 400GP etc…)( Can be stacked with Master’s boosts)
3. Ice Orb – Add two extra questions to the list if you get 3 ‘yes’ answers

Tiger of Wu (only one) – Tiger General + 12000GP
1. Infinity – Add twelve extra questions to the list if you guess the object (essentially an extra 1800GP)
2. Musou Rage – Points for every ‘yes’ in a row get multiplied by 1.75 (100GP, 175GP, etc…)( Can be stacked with Master’s boosts)
3. Bolt Orb – Add an extra question to the list if you get 3 ‘yes’ answers

Master of Chaos (only one) – At least Tiger General + 25000GP
1. Evolution Chain – Add nine extra questions to the list if you guess the object (essentially an extra 1350GP)
2. Musou Rage – Points for every ‘yes’ in a row get multiplied by 1.75 (100GP, 175GP, etc…)( Can be stacked with Master’s boosts))
3. Ice Orb – Add two extra questions to the list if you get 3 ‘yes’ answers
4. Chaos Fiend – Gain 100GP if you get a ‘no’ answer


Strategists

Thinker – Vanguard Soldier + 750GP
No abilities

Sorcerer – Thinker + 1200GP
No abilities

Mystic – Sorcerer + 2000GP
1. Limitation – Guessers only get 18 questions

Sage – Mystic + 3500GP
1. Limitation – Guessers only get 18 questions
2. Study – Get 50GP whenever a guesser asks a ‘no’ question

General of the Center – Sage + 5000GP
1. Suppress – Guessers only get 17 questions
2. Study – Get 50GP whenever a guesser asks a ‘no’ question

Grand General – General of the Center + 7500GP
1. Suppress – Guessers only get 17 questions
2. Analyze – Get 100GP whenever a guesser asks a ‘no’ question
3. Utilize – Get 1.5x more GP if you stump guessers (4500GP instead of 3000GP, can be stacked with Master’s boosts)

Ninja – Grand General + 10000GP
1. Assassinate – Take off one question for every 3 ‘yes’ questions asked
2. Clone Army – Guessers only get 19 questions
3. Smokescreen – Get 2x more GP if you stump guessers (6000GP instead of 3000GP, can be stacked with Master’s boosts)

Dancer – Grand General + 10000GP
1. Enthrall – Guessers only get 18 questions
2. Seduce – Get to lie once (Cannot be stacked with Lie Ability)
3. Bedazzle - At the beginning of a round, Charm a player and earn ½ the GP they do for that round (Can be stacked with Charm to earn 100% - You cannot charm the person asking questions)

Drummer – Grand General + 10000GP
1. Suppress – Guessers only get 17 questions
2. Drum Roll – Add one question to the list for every 3 ‘yes’ questions asked
3. Morale Boost – You or any one of your allies gets 1.25x more GP for stumping the guessers or guessing the object

Prime Minister of Wei (only one) – Grand General + 12000GP
1. Choke Supplies – Guessers only get 16 questions
2. Analyze – Get 100GP whenever a guesser asks a ‘no’ question
3. Slaughter – Get 2.5x more GP if you stump guessers (7500GP instead of 3000GP, can be stacked with Master’s boosts)

Prime Minister of Shu (only one) – Grand General + 12000GP
1. Choke Supplies – Guessers only get 16 questions
2. Prophesize – Get 200GP whenever a guesser asks a ‘no’ question
3. Utilize – Get 1.5x more GP is you stump guessers (4500GP instead of 300GP, can be stacked with Master’s boosts)

Prime Minister of Wu (only one) – Grand General + 12000GP
1. Fire Attack – Guessers only get 15 questions
2. Analyze – Get 100GP whenever a guesser asks a ‘no’ question
3. Press Advantage – Get 2x more GP is you stump guessers (6000GP instead of 3000GP, can be stacked with Master’s boosts)

God of War (only one) – At least Grand General + 25000GP
1. Choke Supplies – Guessers only get 16 questions
2. Predict – Get 150GP whenever a guesser asks a ‘no’ question
3. Press Advantage – Get 2x more GP is you stump guessers (6000GP instead of 3000GP, can be stacked with Master’s boosts)
4. Negotiate – As soon as a question with a ‘yes’ answer is asked, the God of War can negotiate with that person. If both agree the remaining questions are all valued at 250GP a piece and split between the God of War and the person he or she is negotiating with.



Politician

Messenger – Vanguard Soldier + 500GP
1. Practical – Able to have 3 Abilities total

Debater – Messenger + 1000GP
1. Practical – Able to have 3 Abilities total
2. Revenue – Abilities only cost 75% of listed price

Advisor – Debater + 1600GP
1. Linguist – Able to have 4 Abilities total
2. Revenue – Abilities only cost 75% of listed price

Court Scribe – Advisor + 2500GP
1. Linguist – Able to have 4 Abilities total
2. Record – Abilities only cost 50% of listed price

Emissary – Court Scribe + 4000GP
1. Educated – Able to have 5 Abilities total
2. Record – Abilities only cost 50% of listed price

Grand Regent – Emissary + 9000GP
1. Art of War – Able to have 6 Abilities total
2. Record – Abilities only cost 50% of listed price

Eunuch – Emissary + 12000GP
1. Educated – Able to 5 Abilities
2. Conspire – Abilities only cost 20% of listed price


ABILITIES

Warriors, Leaders, and Strategists get to pick 2 abilities and Politicians can get up to 6 depending on their class. Have Fun


BLOCK 1 (1000GP) – No effect
BLOCK 2 (4000GP) – Block one attack from Orb/Fence
BLOCK 3 (12000GP) – Block two attacks from Orb/Fence

COUNTER ATTACK 1 (1000GP) – No effect
COUNTER ATTACK 2 (3000GP) – No effect
COUNTER ATTACK 3 (10000GP) – take off one question for every 3 ‘yes’ questions asked

LIMIT 1 (3000GP) – Guessers get one less question
LIMIT 2 (6000GP) – Guessers get two less questions
LIMIT 3 (12000GP) – Guessers get three less questions


LIE 1 (3000GP) – No effect
LIE 2 (7000GP) – No effect
LIE 3 (15000GP) – Get to lie once

POISON 1 (500GP) – Get 50GP when guesser asks a ‘no’ question
POISON 2 (1500GP) – Get 100GP when guesser asks a ‘no’ question
POISON 3 (3000GP) – Get 150GP when guesser asks a ‘no’ question

RETREAT 1 (1000GP) – No effect
RETREAT 2 (5000GP) – Get 1/6 GP you would get for stumping even if you don’t stump
RETREAT 3 (12000GP) – Get 1/3 GP you would get for stumping even if you don’t stump

FENCE 1 (2000GP) – No effect
FENCE 2 (5000GP) – No effect
FENCE 3 (12000GP) – Add one question to the list when asking 3 ‘yes’ questions (Can be stacked with Warrior’s orbs)

SERUM 1 (3000GP) – No Effect
SERUM 2 (8000GP) – force a truthful answer on one question
SERUM 3 (15000GP) – force a truthful answer on two questions

STEAL 1 (1000GP) – No effect
STEAL 2 (2000GP) – No effect
STEAL 3 (8000GP) – Person with object loses the GP you gain on ‘yes’ answers (Master’s boosts taken into account, but Warrior’s combos are not. Amount doubled with Loot)

BLACK JACK 1 (2000GP) – Get 300GP if the list in a round is over 21 questions, get 1500GP if it ends on 21, lose 100 if it’s under 21
BLACK JACK 2 (6000GP) – Get 200GP if the list in a round is over 21 questions, get 3000GP if it ends on 21, lose 300 if it’s under 21
BLACK JACK 1 (10000GP) – Get 100GP if the list in a round is over 21 questions, get 6000GP if it ends on 21, lose 500 if it’s under 21

TOWER 1 (500GP) – No effect
TOWER 2 (3000GP) – Every time you ask a question, you can make the person with the list switch the order of two adjacent questions
TOWER 2 (6000GP) – Every time you ask a question, you can make the person with the list switch the order of three adjacent questions

CHARM 1 (2000GP) – No effect
CHARM 2 (6000GP) – No effect
CHARM 3 (12000GP) – At the beginning of a round, Charm a player and earn ½ the GP they do for that round (Can be stacked with Bedazzle to earn 100% - You cannot charm the person answering questions)

TAX 1 (1000GP) – No effect
TAX 2 (3000GP) – get an extra 500GP for stumping (Can be stacked with Strategist’s skills and able to be passed on to retainers)
TAX 2 (12000GP) – get an extra 1000GP for stumping (Can be stacked with Strategist’s skills and able to be passed on to retainers)

BOOST 1 (2000GP) – No effect
BOOST 2 (4000GP) – No effect
BOOST 3 (12000GP) – Get 1.25x more GP for stumping Guessers (Can be stacked with Master’s and Strategist’s boosts. Cannot be passed on to retainers.)

STARVE 1 (2500GP) – At the beginning of a round, starve an opponent so that he/she only earns ¾ GP
STARVE 2 (6000GP) – At the beginning of a round, starve an opponent so that he/she only earns ½ GP
STARVE 3 (13000GP) – At the beginning of a round, starve an opponent so that he/she only earns ¼ GP

HORSE SPIRIT (2000GP) – No effect
MATSUKAZE SPIRIT (5000GP) – When you ask your first question, add 1 more to the list
RED HARE SPIRIT (13000GP) – When you ask your first question, add 2 more to the list

ANNOY 1 (2500GP) – Pick a player at the beginning of each round whose posts must be 7 words or less. (You cannot annoy the person asking questions)
ANNOY 2 (6000GP) – Pick a player at the beginning of each round whose posts must be 5 words or less. (You cannot annoy the person asking questions)
ANNOY 3 (14000GP) – Pick a player at the beginning of each round whose posts must be 3 words or less. (You cannot annoy the person asking questions)


SLOW 1 (2000) - No effect
SLOW 2 (5000) - No effect
SLOW 3 (10000) - Get 100 for asking a "No" Question


This message was edited by Slangster on Jun 06 2008.



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[Dynasty Warriors 6 PS3][Koei Warriors General Forum]

Credit to SXH
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Slangster
The Special Freitard!
s-e-e-k-e-r



Slangster's profileNeoPM Slangster
total posts: 1615
since: Jan 2007
Jun 06, 08 at 08:45AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Customize Your Character


Since alot of the old ways to spend GP have been cut, I'm going to put back in the old "Trophy Shop" from the earlier rounds of the game. Things bought here DO NOT affect gameplay and are just for fun.

The Shop


1. Character Title - *FREE*
    Pick a character that you want to represent you on your scoreboard

2. Your Very Own Horse - 750GP
    You name it, you ride it, you feed it carrots. It's your very own horse!

3. Oath Arrow - 1200GP
    Want to get some oath brothers or sisters? Everyone buy an arrow, snap it half, and ridiculously swear to all die on the same day.
4. An Ice Cream - 625
    Adds extra enthusiasm! Bur don't eat too many, you might get brain freeze!
The Kingdoms Shop

Here is where you can buy all your Kingdom needs, unless you're not a Politician!

The Shop


1. The Permit - 7500
    This is what allows you to buy things in the store.
2. Your Kingdom - 12000
    This is where you can create your own kingdom, as long as it is not one of the 0Three Kingdoms. Give it a name, a colour, and even policies if you want! Requires a Permit
3. Bodyguards - 7500 each
    Hire a loyal bodyguard to act in your service. Rules regarding bodyguards are displayed below. A maximum of 3 Bodyguards are permmited! Requires a Permit.


This message was edited by Slangster on Jun 06 2008.



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[Dynasty Warriors 6 PS3][Koei Warriors General Forum]

Credit to SXH
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Slangster
The Special Freitard!
s-e-e-k-e-r



Slangster's profileNeoPM Slangster
total posts: 1615
since: Jan 2007
Jun 06, 08 at 08:45AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Advanced Rules



Master/Retainer Bonds

Once someone becomes a Commander they can sign up a retainer. The relationship between Master and Retainer is pretty simple. First, posts have to be made that show that both people want to join together. Once this bond is established I’ll list it in the allegiance section. Here’s exactly how each party benefits –

First, Retainers get all of their Master’s boosts. All boosts stack. Meaning that if a Master has an ability that raises how much GP you get for stumping everyone, it’ll be augmented by the Strategists own stumping abilities. However, this does not go both ways. A Master DOES NOT get his Retainer’s abilities. Instead, he gets 20% of any GP they earn. So, let’s say a foot soldier has allegiance with a Master who has the Boost ability (200GP on yes answer). Instead of getting 100GP for a yes answer, the Foot Soldier would get 160GP and the Master would get 40GP. Additionally, let’s say that the retainer is a Supply General w/ the Combo ability (1.5x GP for consecutive yes answers). Normally if he got two yes’s in a row, he’d get 250GP. However, with the Master’s boost ability, he’d get 400GP and his master would get 100GP. So as you can see, it’s beneficial to have a Master/Retainer relationship.

The one downside is that you may not guess when it is your master's or fellow retainer's turn to try and stump everyone. But that's a small set back to say the least.


Here's a breakdown of GP gaining under various situations:

Foot Soldier-
3000GP for stumping
Total; 3000GP

Prime Minister of Wu-
3000GP for stumping
2x multiplier with skills
Total: 6000GP

Prime Minister of Wu Serving under Emperor of Wu:
4000GP for stumping while serving Wu
2x multiplier with skills
20% of GP given to Master
Total: 6400GP


Abilities

Everyone gets to have 2 abilities along with their inherent skills. Like you've all probably seen, Politicians break this rule and get to pick more.

Really all I want to say here is that you can't "swap" abilities. Meaning if you have Fence 3 and Limit 1 and then want to buy Lie 1, you need to get rid of Fence or Limit. Let's say you get rid of Fence 3. You can't switch back to Fence 3 without buying it (and Fence 1 and Fence 2) again.


Politician/Bodyguard Bond
This works in a similiar way to Master/Retainer bonds. The Bodyguards get all of the powers of their commanding Politician. However, only 10% of the earned money goes towards the Politician's funds.
There is another catch. Any Bodyguard whom wishes to leave their Politician must give half of their current total to that Politician! This will truly test your loyalty!

This message was edited by Slangster on Jun 06 2008.



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[Dynasty Warriors 6 PS3][Koei Warriors General Forum]

Credit to SXH
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Slangster
The Special Freitard!
s-e-e-k-e-r



Slangster's profileNeoPM Slangster
total posts: 1615
since: Jan 2007
Jun 06, 08 at 08:45AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

20 Questions Dictionary
    These definition are written in stone and there is no room for interpretation. If someone asks about one of these terms answer YES or NO.
1. ITEM
    This is something that can be equipped in a menu or picked up in battle. This implies that it is in Dynasty Warriors (I'm not sure how to define it, or if it applies to RotK).

    Note: This definition holds for everything except weapons. Weapons are NOT items

    Examples of Items: Red Hare, Meat Bun, Arrows
    NOT items: Cao Ren's Helmet, Chang Ban Bridge, Sky Scorcher
2. STRUCTURE
    This is something that is built by men. A structure cannot move.

    Examples of structures: Chang Ban Bridge, Huo Lao Gate, Chen Cang Castle

    it is pretty obvious what is not a structure. If you do chose something liek "Huo Lao Gate", but you mean the level Huo Lao Gate, you must still answer "{color=blie}YES" to "Is it a structure?"
3. EQUIPPABLE
    Equippable implies that you can change these things in the status menu. It does NOT mean that the character coudld take it on or off.

    The ONLY things that are equippable are: Orbs, Items, Bodyguards, Weapons, and Horses

    EVERYTHING else is not equippable - ie Helmets, Bells, Beards, Any part of the Costume, nothing!
4. ROTK
    RotK implies the video game series. If you wish to ask about the RotK novel ask "Is it in the Novel?"
5. UNIQUE
    If something is unique, there is only one of it. Period. Unique does NOT mean different than normal.

    Things that are unique: Playable characters, Fourth and Fifth Weapons

    Things that are NOT unique: bodyguards, soldiers, generic officers, base captains, etc..
6. STAGE SPECIFIC
    If something is stage specific it is only seen in ONE stage. Period. There can be NO other interpretation of this.
7. TRIGGERED
    In this sense, triggered means triggered by an event. A fire attack is a "triggered" event. The opening of flood gates at Fan Castle is a "triggered" event. Xiahou Dun swinging his sword is NOT a triggered event.
8. PART OF THE BATTLEFIELD
    This means phsycailly present on the battlefield.

    Examples: A character, a soldier, a tree, a structure
    NOT on battlefield: Music, Game Modes
9. PHYSICAL
    Means it is able to be touched.

    Examples: Red Hare, Chang Ban Bridge, A Hole
    NOT physical: Wei, Music
10. RAISES A STAT
    This means the item DIRECTLY raises Attack, Defense, Life, Musou, Range, Speed, Horse Attack, Horse Defense, Bow Attack, Bow Defense, Musou Refill, or Charge Attack.

    If something deals damage via fire or collision with the ground or other troops this does NOT count as something that raises a stat.

    Also the "Naturally Raiseable Stats" are Attack, Defense, Life, and Musou
11. RARE ITEM
    Gained by completing special tasks. Don't be idiots people. A Rare Item is a Fourth/Fifth Weapon or an Item in a Red Item Bag.

    Examples; Sky Scrocher, Musou Armor, Green Scroll
    NOT Special Items: Meatbun, War Sword, Tortoise Amulet
12. DEAL DAMAGE
    Lowers your HP Bar. Period. No, it could deal damage if thrown bullshit.
13. GAMEPLAY
    Gameplay refers to something that directly affects your playing. When answering the question "Does it affect Gameplay?", ask yourself this - If this object was blanked from the game, would a stage/level/any gameplay, be different. A Tree does not affect gameplay. Neither does a fence. A river on the map doesn't affect gameplay, unless its involved in a triggered event. A weapon, person, skill, item, or horse all affect gameplay.

    Don't hand me the line that if this river wasn't here then I could go attack the commander of the enemy force faster. It must actually affect your playing experience in a reasonable way.
14. CLAN
    Typically used in the Sengoku fashion, this refers to the family. Clan being their family name. If your name is Bob Dole, Dole is your family name. Common family names are Oda, Date, Takeda, etc. So they would be the Oda Clan, Date Clan, and Takeda Clan. If the person shares the family name, they are in that clan.
15. RETAINER
    Ranmaru Mori doesn't belong to the Oda Clan, but he is a retainer of them. If you ask "Are they part of the Oda Clan?" And the Answer is "No", that is indeed correct. If you want to know if a person belongs to a certain Daimyo or force, ask if they are a Retainer of said Daimyo/Force.
16. NON PLAYABLE CHARACTER (NPC)
    A NPC is Cheng Pu. It is not a wolf. Not a tiger. Not a deranged Orangutan. Its a Character that isn't playable.

This message was edited by Slangster on Jun 06 2008.[/color]



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[Dynasty Warriors 6 PS3][Koei Warriors General Forum]

Credit to SXH
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Slangster
The Special Freitard!
s-e-e-k-e-r



Slangster's profileNeoPM Slangster
total posts: 1615
since: Jan 2007
Jun 06, 08 at 09:07AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Okay the new Kingdom system is up. For notes on it, please read the post under "Customize your character" and "Advanced Rules"

Now, Lu Bu the Matchless, come on down!



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[Dynasty Warriors 6 PS3][Koei Warriors General Forum]

Credit to SXH
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Lu Bu the Matchless
forum fanatic



Lu Bu the Matchless's profile
total posts: 441
since: Nov 2006
Jun 06, 08 at 09:45AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Alright...

1.Is it non-living? Yes (guang)
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.



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Credit to SadXuHuang
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guang
Away: 9th - 23rd
forum fever



guang's profileNeoPM guang
total posts: 386
since: Apr 2008
Jun 06, 08 at 10:40AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Is it bigger than a watermelon?



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--------------------------------
Credit to BG for banner and SXH for avatar
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SadXuHuang
nemesissssss
Hooked on Neo

wiki staff
dynastywarriors




SadXuHuang's profileSadXuHuang's neohomeNeoPM SadXuHuang
total posts: 4628
since: Apr 2002
Jun 06, 08 at 10:42AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Is it in DW?

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SadXuHuang (Mitsunari Ishida) "Grand Regent" - 9850GP
Abilities: Poison 3, Fence 2, Block 2, Limit 2, Counter Attack 3

According to the spoils of War:

The War!:
Wei's Round:
SXH - 2 Yes's - 200
HG - 1 Yes - 200
Sleva - 3 Yes's - 320, 80 to HG
LBtM - 2 Yes's - 320, 80 to ZTR
Spawn - 7 No's, Stump - 3840, 960 to MCC

Oda's Round:
Spawn - 3 Yes's - 720, 180 to MCC
MCC - 1 Yes - 300
SXH - Guess on 21/22 - 300

Spawn, Guang, and MCC - 2000GP Each, 3 Level 1-2 Skills (To be distributed by MCC)

SXH - 3000GP, a Level 3 Skill

Sleva, HG (Jfury and GM didn't take part) - A Level 1 Skill, 250GP each.


This Level 3 Skill... do I have to buy level 1 and 2 skills in order to procure it or can I just jump to level 3 from nothing?

With that question on the table, I'll start my own kingdom!

But first, are shop items 50% off like how abilities cost 50% to me?



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Slangster
The Special Freitard!
s-e-e-k-e-r



Slangster's profileNeoPM Slangster
total posts: 1615
since: Jan 2007
Jun 06, 08 at 11:36AM
re: 20 Questions - Round 21: Let the Kingdoms begin!

About the Ability, that was the point. It allows you to instantly gain the Level 3 of whichever skill you wanted. MCC suggested I chose the abilities as most are different, I just never did...

And no, Politician Powers do NOT affect shop costs. They make abilities cheaper, not items



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[Dynasty Warriors 6 PS3][Koei Warriors General Forum]

Credit to SXH
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Spawn of Evil
Accept your fate and perish to oblivion
Still Seekin'



Spawn of Evil's profileNeoPM Spawn of Evil
total posts: 3447
since: Sep 2007
Jun 06, 08 at 03:16PM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Damn, I have to work to get GP again...



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Let the darkness consume you...

Credit goes to Catboy for banner and Balambgirl for avatar
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Lu Bu the Matchless
forum fanatic



Lu Bu the Matchless's profile
total posts: 441
since: Nov 2006
Jun 06, 08 at 05:23PM
re: 20 Questions - Round 21: Let the Kingdoms begin!

1. Is it non-living? Yes (guang)
2. Is it bigger than a watermelon? No, does not apply (guang)
3. Is it in DW? Yes (SXH)
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.

Gp: 200



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Credit to SadXuHuang
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Zhou_Yu07
true seeker



Zhou_Yu07's profile
total posts: 1038
since: Jun 2007
Jun 06, 08 at 09:29PM
re: 20 Questions - Round 21: Let the Kingdoms begin!

Weapon?



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The wisest will sometimes fail, the boldest, sometimes fall. But the honorable, always go far.
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