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RabidChinaGirl
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Nov 11, 08 at 10:15pm
Mirror's Edge review

Hey, everyone, just finished the Mirror's Edge review for Neoseeker. Read up if you're interested.

Hope it helps.


Mirror's Edge Review


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Superfast Oz
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Nov 11, 08 at 11:33pm
re: Mirror's Edge review

It read sort of weird, you could tell your frustration with parts, and you didn't emphasise much positive. It was almost entirely negative until the conclusion, so I'm no clearer on whether to cancel my preorder or not.


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quote Daisy
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Halo_Asassin
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Nov 12, 08 at 12:46am
Mirror's Edge review

The fact that you got it a day early makes me rage.



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RabidChinaGirl
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Nov 12, 08 at 1:09am
re: Mirror's Edge review

I can see how people might think I did not enjoy the game. Maybe I'm critical because I really liked it, and I want to see DICE do even better next time.

Mirror's Edge really is well made, and I think people should definitely check it out. Buy it, rent it, whatever. The controls are really smooth, as we saw in the demo. Honestly, most of my disappointments stem from the story, which seems like a wasted opportunity here.


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chautemoc
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Nov 12, 08 at 3:10am
re: Mirror's Edge review

Yeah I agree with Superfast..I was expecting you to rave about it and the majority of it was negative. It felt like a big slam on it hehe. But yeah I understand critcism/love thing..still very much looking forward to it, and maybe even more to the sequel now..I need a freaking free roam mode!

Funny you talked about Assassin's Creed..I just saw it in action today for the first time (so behind I know), and I'm gonna play that at some point too.

Oh, and 1984 was largely inspired by We, and is supposedly "better".
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Nov 12, 08 at 3:33am
re: Mirror's Edge review

I don't really see how this could really be compared to portal. Assassin's creed i understand.



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chautemoc
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Nov 12, 08 at 7:35am
re: Mirror's Edge review

I havent played Portal but for the look of it, at least, I definitely do. In terms of the distinctive visuals, I can't think of much else to compare it to..

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Redemption
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Nov 12, 08 at 9:01am
re: Mirror's Edge review

The comments about how little time you have to enjoy the scenery really reminds me of Half Life 2, where I felt some areas I was forced to rush through in spite wanting to really enjoy the level design. I think the Halo series has a nice balance of urgency versus the ability to enjoy the hard work behind the design, and in several instances I literally paused to savour the combination of the music and surroundings.

I'm not so sure about the multiple comparisons to Assassin's Creed in the review however. I felt Assassin's Creed's chase mechanics are very bland and Altair's options quite limited compared to how I'd imagine a parkour game like Mirror's Edge would play out. I think I'll have to try this game to really compare.

Right now I'm wondering whether to go with the PC or X360 version, and the decision is mostly based on which one has the more natural controls.


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Superfast Oz
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Nov 12, 08 at 5:08pm
re: Mirror's Edge review

quote chautemoc
Yeah I agree with Superfast..I was expecting you to rave about it and the majority of it was negative. It felt like a big slam on it hehe. But yeah I understand critcism/love thing..still very much looking forward to it, and maybe even more to the sequel now..I need a freaking free roam mode!

Funny you talked about Assassin's Creed..I just saw it in action today for the first time (so behind I know), and I'm gonna play that at some point too.

Oh, and 1984 was largely inspired by We, and is supposedly "better".
Might check the book out, thanks. Orwell was influenced by Brave New World too, a slightly newer book that goes with dystopia theme.



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quote Daisy
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DragonMaster Dyne
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Nov 12, 08 at 5:29pm
re: Mirror's Edge review

The game currently is scoring an 83/100 on Metacritic. Not too bad, but not great either.


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RabidChinaGirl
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Nov 12, 08 at 6:59pm
re: Mirror's Edge review

1984 is really one of my favorite books, so I couldn't resist putting that in. I'm so glad to see people on the forums know that book and others like it!

I also looked up some other reviews/Metacritic. I think that's a good average for Mirror's Edge... It was good, but wasn't great. I think many reviewers were just taken off guard by how different the game turned out from our expectations, and that all this raving about innovation produced something so flat.


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ThrombosisJones
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Nov 12, 08 at 7:37pm
re: Mirror's Edge review

That was an interesting read.

I'm really sorry to hear that the story didn't have more kick to it. EA was really playing up the Rhianna Pratchett angle in their PR blitz so I had my fingers crossed on that count.

That the controls work smoothly and make the running & jumping easy to handle is a huge relief though.

It really sounds like something that has to be played.

Oh, and boo-yeah for the no-guns achievements. )

Cheers,
Adrian
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chautemoc
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Nov 12, 08 at 8:19pm
re: Mirror's Edge review

quote Redemption
Right now I'm wondering whether to go with the PC or X360 version, and the decision is mostly based on which one has the more natural controls.
Personally I'm vouching for the PC controls, having tried the demo on 360. Of course, I've barely played any Xbox in my day and I've been on a huge PC kick lately, so take it with a grain of salt..

I found turning while moving and doing everything else kind of awkward, though..and I imagine the keyboard will be at least a bit more natural than the 360 controller's shoulder buttons..course if you got the PC version and didn't like the setup, you could always get the 360 PC controller.

This message was edited by chautemoc on Nov 12 2008.
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RabidChinaGirl
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Nov 14, 08 at 1:54am
re: Mirror's Edge review

quote ThrombosisJones
Oh, and boo-yeah for the no-guns achievements
You bet. I really recommend trying for the Leap of Faith Achievement. It'll cause you a lot of grief sure, but when you see it pop up after you finish the game, it is unbelievably satisfying.


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VortexDragon
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Nov 29, 08 at 7:05am
re: Mirror's Edge review

Nice review. My biggest complaint about the game was the way it threw enemies at you. It almost seems like DICE didn't realize that Mirror's Edge is a game about moving and not placing 8 SWAT guys in clusters and forcing you to slowly and methodically seperate them. If the enemies were in more areas but in groups of only a few at a time the fighting would have been more satisfying and less frustrating. Seriously, near the end of the game you need to go down several flights of stairs, kill 2 helmet-type soldiers, 6 SWAT soldiers and then after you get to the bottom there are 2 SAW-toting SWAT guys and 2 regular SWAT guys that surround you, spray constant fire at you, and block the exit. 12 armed guys in groups of two and all around you?? This may be easy for people who don't mind using a gun or two, but kicking them all in the balls and dodging a couple hundred bullets was a little frustrating.

For those on the edge though, get this game. It has some design flaws and sometimes it really expects you to get shot but the experience is surprisingly similar to Portal and it will affect the way you view video games.


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