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Lost in AzureWho needs Hiroki?
Relentless wiki staff animalcrossing ![]() total posts: 9695 neopoints: 133 GameGrep pts: 223 since: Oct 2007 |
Runney's and Caves |
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I'd like to know for myself and so I can add it to the Wiki.
Do Runney's effect the growth rate of crops in caves? Also is every cave like every season in one or are certain caves always a certain season? ------------------- | |
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Daydreaming
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re: Runney's and Caves |
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No, they don't. Your crops grow normally even tho- Hey! I should be editing the neo-wiki!! >.< Gets me more bytes. ------------------- ![]() I may have to bid you adieu. Because there's no such thing as forever. | |
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AutumnThreeunwashed heathen
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re: Runney's and Caves |
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I will openly admit I'm not the Harvest Moon master yet but I have to disagree. Once I lost my runeye balance the crops in the caves started to die. I read on another site that the runeyes cause both the outside and caves inside to die off if not balanced correctly.
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Daydreaming
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re: Runney's and Caves |
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I've never heard of that before... maybe it's because I always keep every area above 20 of each type of runey? ------------------- ![]() I may have to bid you adieu. Because there's no such thing as forever. | |
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AutumnThreeunwashed heathen
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re: Runney's and Caves |
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I bet it is! I think you have to fail with the runeeys in order to know this, sadly.
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Curtman142002
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re: Runney's and Caves |
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it is true if any area has no runies it will effect all crops, those inside or outside of caves. Lol i should know.
------------------- Curtman | |
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Curien
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re: Runney's and Caves |
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Runeys affect crops everywhere, , as long as a small amount, say five of each runey, is in each zone you'll be "fine", but to really speed things up, to have crops everywhere growing fast, have 35 of each runey in each zone, or if you just care about your homestead just have 35 of each in that while keeping the others just...not dead
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Delention
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re: Runney's and Caves |
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Really have to disagree with you there Daydreaming. At one point, my Runey population dropped down to red at Mist's House. I didnt really care since every other field was fine, but when I started to grow crops down in the ruins for RP, I found that my radishes took at least 7 days to grow rather than 4. It appears that if the area in which the Runeys are dieing holds an entrance to a ruin, the ruins will be directly affected by the lack of runeys, making it alot harder to grow crops in there.
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AvaAva
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re: Runney's and Caves |
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I find that not true 'cause mist's house had 40 of each runey and my green ruins crops were slow and dieing:angry:
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Delention
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re: Runney's and Caves |
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And I find that not possible, because after I raised the Runey population back to normal, my crops made a surprising comeback. If your serious about what your saying, check if any areas near the ruins are dieing or dead. It's possible, though I've never experienced it, that it could be affecting the ruins as well. I'm pretty sure that if ANY area is completely dead, you automatically get penalty with your crops.
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