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marhawkman
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What? No Faqs? Bah Humbug! |
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I will be accumulating data to make one. check back here for updates.
Starting off: primary gods Norse: Odin you start with two Ravens and your hero tech: 1: hero +10% HP 2: Ulfsarks can move farther 3: Ulfsarks and Huskarls get +1 sight and +5% attack 4: human units get +5% HP and +5% defense hidden power: ??? Thor starts with Ulfsark and Hero tech: 1: gold production +20% 2: Humans +5% attack 3: Humans regenerate 10% more HP when standing on a freindly building 4: buildings get +10% HP hidden power: ??? Loki starts with Ox cart and Hero tech: 1: myth units cost 10% less gold 2: your units can see one square further in forests 3: priests and heros get +10% attack and +5% defense 4: Myth units get +10% attack hidden power: ox carts cost 101 instead of 150 Norse unique gods: Freyr(Odin) tech: 1: human cavalry +15% attack 2: human cavalry + move 3: Valkyrie powerup 4: human cavalry +5% defense Unit: Valkyrie 140G 45F Cavalry attack 48 defense 40 HP 60 move 15 Hel(Loki) tech: 1: Fire Giant powerup 2: Myth Units +15% HP 3: Myth Units +15% attack 2: Heros +15% attack Units: Fire Giant 163 Gold 49 favor range 4 unit attack 53 defense 20 HP 105 Move 15 Nidhogg (unrecruitable, also unhealable by priests regenerates normally) Heavy infantry attack 95 defense 20 HP 135 Move ??? (it flies fast) Forseti(Thor) tech: 1: human light and heavy infantry +8% defense 2: human light and heavy infantry +15% attack 3: heroes and huskarls +move +10% HP 4: Battle Boar powerup Unit: Battle Boar 140 Gold 40 Favor cavalry attack 48 defense 65 HP 52 move 13 Egypt: Isis: start with Hero and priest tech: 1: enemy god powers cannot be used within 2 squares of your town centers and obelisks 2: +10% food production 3: human units get +10% HP 4: buildings increase the defense of a defending unit by an additional 5% hidden power: research costs 10% less food and gold Unique: Sobek: Tech: 1: +5% defense to light and heavy human infantry 2: +15% attack to slingers 3: -30% cost to build farms 4: Petsuchos get +10% HP, +10% attack, and +5% defense Unit: Petsuchos cost: 100G 35F range 4 unit attack 37 defense 25 HP 45 move 15 Relics: Achilles' Black Armor (helm shield) :G: H +5% defense, heavy infantry +10% attack Ankh of Ra (bronze Ankh) :E: Hero +20% HP, light infantry +20 % HP Anubis' Mask of Death (grey helm) :E: all buildings +10% defense Ares' Savage Spear (straight spear) :G: Hero +10% attack, light infantry +10% attack Athena's Aegis Shield (? shield) :G: Hero +10% defense Athena's Breastplate (silver helm shield) :G: Hero +5% defense, light infantry +55 defense Bast's Perfume (green vase) :E: Priests generate 5 favor per turn, Priests +10% defense Black Lotus (red oval) :g?: all your units regenerate 5% per turn (doesn't work on Nidhogg) Bow of Satis (brown bow) :g?: Hero +1 range (only works on a ranged hero), ranged units +10% attack Dionysis' mask of Madness (silver helm) :G: Hero +20% HP, priests + movement dwarven calipers (red oval) :N: Hero +5% HP, civic units +20% HP Eye of Horus (red oval) :E: Hero and cavalry +1 sight Famine, the Knife of Hel (grey dagger) :N: Hero +10% attack, ENEMY light infantry -5% defense Freya's Bronze Boar (red oval) :N: Hero +5% defense, light infantry +5% defense Freya's Cloak of changing (grey snake shield) :N: Hero + movement, Cavalry + 20% HP Golden Fleece (gold ram's head) :G: Hero +20% HP, Cavalry +20% HP Gunnar's Runeshield (? snake shield) :N: Hero +5% defense, Heavy Infantry +5% defense Hades' Helm of Invisibility (grey helm) :G: Hero +5% defense, hero's health can only be seen if an enemy unit is directly adjacent Hammer of Hephaestus (? hammer) :G: Hero +10% attack, civic units move faster Hathor's harp of the Stars (blue hexagon) :E: favor production +20% Head of Medusa (grey helm) :G: Hero +10% attack, ranged units +10% attack Hermes' Winged Sandals (brown boot) :G: Hero + movement, cavalry + movement Imhotep's chisel (? hammer) :E: Hero +10% attack, buildings +20% HP Knot of Isis (blue hexagon) :E: +10% income (food, gold, and favor) Megingjord Belt of Strength (grey snake shield) :N: Human units +10% attack, -10% food cost Nemean Hide (gold mesh) :G: Hero and heavy infantry +5% defense Osiris' left leg (brown boot) :E: Hero +5% defense, civic units +20% HP Osiris' sickle (grey sickle) :E: Hero +10% attack, mills, farms, and oxcarts produce +10% food Pandora's box (green and blue jug) :G: humans turn into myths, myths turn into humans Ra's Sundisk (bronze snake shield) :E: +10% attack to all units, removes fog (you still can't see unexplored territory) Sekhmet's Crown of Lions (grey helm) :E: Hero, buildings, and heavy infantry +5% defense Set's Khepesh of the Desert (red diamond) :E: heavy infantry +20% attack Sistrum of Bast (red oval) :E: Hero +1 sight, ranged units +20% hp Sobek's Redeeming Net (gold mesh) :E: Hero +5% defense, civic units move faster Twig of Yggdrasil (pronged spear) :N: myth units +10% attack, -10% favor cost Urd's Shears of Endings (grey sword) :N: Hero +20% HP, Priests +20% HP Verdandi's vase of Being (brown vase) :e?: Hero +20% HP, Priests move faster Wellstone of Mimir (blue hexagon) :N: recruiting myth units costs 20% less favor Zeus' Thunderbolts (pronged spear) :G: Hero +10% attack, +1 range (range boost only works on ranged attack heros) This message was edited by marhawkman on Dec 16 2008. Will be updated further later. This message was edited by marhawkman on Dec 22 2008. This message was edited by marhawkman on Dec 25 2008. This message was edited by marhawkman on Jan 17 2009. | |
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