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Curt Connors
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May 01, 09 at 11:25am
re: .:Information Thread:.

Combat Trailer, woohoo, with a glimpse of Bane at the end



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Kudzuka
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May 12, 09 at 7:33pm
re: .:Information Thread:.

confirmed villains updated:

The Joker
Two-Face
Poison Ivy
The Penguin
The Riddler
Catwoman
Mr. Freeze
Ra's al Ghul
Bane
Harley Quinn
Hugo Strange
Mr. Zsasz
Killer Croc
Tweedledum and Tweedledee
Firefly
Amygdala
Killer Moth
Hush
Ratcatcher
And Maxie Zeus!

Scan 1, Scan 2

Where's Scarecrow & Mad Hatter?


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Curt Connors
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May 13, 09 at 1:07am
re: .:Information Thread:.

How in the name of Jebus are they going to work Ra's Al Ghul into the plot, as explained so far. I guess he could be the Joker's sponsor and supporter to screw up Bats once and for all. Intriguing, I wonder if that means Talia will be guest starring too?


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Kudzuka
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May 13, 09 at 3:37am
re: .:Information Thread:.

After reading this part of the article, I get the idea that not all the those characters will actually be in the story, so I'm guessing it'll be fear-gas illusions, flashbacks or simply guest appearances in the challenge mode.


And heres the cover art of the free comic you get when you pre-order at Amazon or Gamestation:





This message was edited by Kudzuka on May 21 2009.


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oliveroliver m
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May 19, 09 at 9:11pm
re: .:Information Thread:.

i heard there were exclusive to ps3 joker maps

and oxm says on page 105 (the game calander for the month) that it is released on the 29th of may



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DragonMaster Dyne
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Batman: Arkham Asylum

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May 29, 09 at 10:01pm
re: .:Information Thread:.

quote IGN Demo Watch
May 29, 2009 - If you were crestfallen when you heard that Batman: Arkham Asylum wasn't getting released until the end of summer when it was originally set to come out in June, imagine my disappointment when I showed up for a pre-E3 Warner Brothers event and discovered I wouldn't be allowed to play the game.

Pouting ensued.

Still, I did get to see some new Batman stuff and I'm happy to pass along impressions. In case you missed IGN's coverage of the title, Rocksteady's focusing on three things with this game -- being an Invisible Predator, FreeFlow Combat and detective work. The short but sweet demo I got to see drove all three of those themes home.

We began with the Dark Knight busting out of the Intensive Treatment wing -- the place where all the previews before this one have taken place. After tapping a button to kick out a grate that was blocking his path, Batman was on the outside of the building again. He grappled up to a higher vantage point and we were treated to a breathtaking view of the Gotham City skyline -- with the main wing of Arkham in front of us, Wayne Tower was reaching into the moonlit sky in the background -- while the orchestral score swelled to enhance the iconic scene. From there, Batman used his cape to glide on down to the area in front of the building, check in with some police officers and then talk to Oracle about Commissioner Gordon getting kidnapped.

Seems the commish got taken while hanging around the Batmobile at the main entrance of the insane asylum and it just so happens that a bunch of the Joker's men are over there dinging up the car. Batman heads over there, enters with a glide kick and generally beats the hell out of everyone through a series of fluid punches, kicks and grapples that make up the oft-written about FreeFlow combat. As usual, the moves looked brutal, fluid, and easy to pull off seeing as how you're using the simple controls to pull off and chain together different moves in 360 degrees.

With the baddies down, Batman switched over to his Detective Mode -- a view that drops a set of lenses in the cowl, turns the screen blue and highlights points of interest -- and discovered that the old sea dog Gordon had left a trail of pipe tobacco on the ground so that Batman could find where the Joker had carried him off to. The cancer-causing breadcrumbs led Bats to a sealed door for Arkham West, so the hero sprayed some explosive gel on the side wall, blew it up and made his way in to end this section of the demo.

From there, we jumped to an Invisible Predator segment. Again, I've written about this a lot and you've actually seen it in action before, so I won't bore you with the blow by blow mechanics. Basically, Joker's men have Arkham Guard Aaron Cash tied to a chair and are beating his head in while looking for information -- "Tell us where the bitch went," one thug screams between punches. Batman stumbles upon the scene and quickly ascends to the gargoyles high above the action below. Batman begins throwing sonic batarangs, zipping from one gargoyle to another and grabbing guys from the ground floor and hanging them by their feet from above. As he's picking off these foes one by one, Batman can slip into Detective Mode and see how many guys are left as well as what weapons they are packing and how scared they currently are.

Finally, the demo ended with an in-game FreeFlow challenge. Again, you should know the nuts and bolts of this from the write-ups about it and the videos about it here on IGN, but the idea is that Batman gets trapped in a confined area, a bunch of bad guys come at him and you can't move on until everyone's unconscious. Here, Batman was caught in a circular room with a bunch of doors lining the curved walls. Every so often, a door would open and Batman would have a number of thugs to take out. He could grab the weapons from their hands and use the 2x4s and what have you against their previous owners, take people out with spinning flips and basically just pwn anyone that got in his way. However, things got interesting when a Doomsday-like beast entered the field of play.

Imagine some music with this image, and it's like you were at my demo.IGN fans will remember when Hil and I discussed the first appearance of this spiked, green, shorts-wearing guy in the teaser trailer for Arkham Asylum. Although this character didn't have the full-grown spikes of the character that killed Superman, the thing in the trailer really looked like Doomsday and made me guess that there's some kind of cloning experiment going on in Arkham and that the creature was a baby that hadn't had enough time in the oven. Anyway, this giant showed up and dwarfed both Batman and his normal enemies. The beast would rush Bats, the Dark Knight would leap onto its back and strike with a sleeper hold and the mini-Doomsday would freak out and start running around and thrashing its arms wildly, which took out the remaining thugs.

I won't spoil the whole fight for you, but the less-than-full-powered Doomsday eventually fell and looked like he was wearing clown makeup. I presented all of this to the Rocksteady developer on hand, but he would only give me a solid "no comment" look and grin. Bastard.

Although I wish I could've actually picked up the controller and played Batman: Arkham Asylum, these specific examples did little to quell my excitement for the game. I was a bit disappointed to see Batman's cape clipping through his back while he rode mini-Doomsday or whatever the hell that thing is, but hopefully the delay we're all suffering through can fix that problem. For more on Batman: Arkham Asylum, keep it here on IGN, and for more on E3 as it happens, check out the IGN E3 hub, bub.
Source: IGN.com

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After reading the article, I'm starting to assume that Joker is basically dosing everyone up on Venom. Even the likes of Poison Ivy. It'll be interesting to see how things actually turn out.


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Curt Connors
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since: Jul 2004
May 29, 09 at 10:26pm
re: .:Information Thread:.

Ivy on Venom? Now that would be scary, insane plant growth running riot everywhere. Although a baby Doomsday (if that's what he turns out to be) is bloody scary enough on his own.
Personally I'm guessing some kind of mutant venom addict though.


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DragonMaster Dyne
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Batman: Arkham Asylum

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May 29, 09 at 11:50pm
re: .:Information Thread:.

Well, if you remember in the Ivy trailer; She first appears coming out of a room and says "Oh that feels so much better". And, if you look, the room she is leaving is filled with a purple substance that resembles a possible airborne venom. The coloring is very similar to the one which feeds Bane through his tubes.


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Curt Connors
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Fantasy [Book]



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since: Jul 2004
May 30, 09 at 12:43am
re: .:Information Thread:.

Yeah, I can totally see Joker amping all the asshole second string villains with lashings of Venom. I just don't see even a baby Doomsday, he'd make Batman pate in no time.



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DragonMaster Dyne
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Batman: Arkham Asylum

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May 30, 09 at 1:33am
re: .:Information Thread:.

I agree with your earlier comment about the creature just being one of Joker's goons hooked on a whole lot of venom. It would make more sense. The article suggests it being a clone, but what the *bleep*? What kind of sense would that make in a Batman game to have Joker cloning Doomsday? Ha.


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Kudzuka
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May 31, 09 at 12:15am
re: .:Information Thread:.



There's some new Mark Hamill voice-overs in this vid.


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MadPsyduck
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Jun 03, 09 at 9:13am
re: .:Information Thread:.

quote Spidey Man
does any1 know if this game is free roam at all.

personally i think that is something that could work pretty radically. like imagine jumping off those buildings and then sailing on down.
in one of ma comics it said YES!!! it is free roam


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MadPsyduck
B-Day: 24th January
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total posts: 116
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Jun 03, 09 at 9:13am
re: .:Information Thread:.

quote MadPsyduck
quote Spidey Man
does any1 know if this game is free roam at all.

personally i think that is something that could work pretty radically. like imagine jumping off those buildings and then sailing on down.
in one of ma comics it said YES!!! it is free roam

YAY NEARLY 50 POSTS
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MadPsyduck
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Jun 03, 09 at 9:15am
re: .:Information Thread:.

quote DragonMaster Dyne
I agree with your earlier comment about the creature just being one of Joker's goons hooked on a whole lot of venom. It would make more sense. The article suggests it being a clone, but what the *bleep*? What kind of sense would that make in a Batman game to have Joker cloning Doomsday? Ha.
ur pics well cool im suprised uve not been banned
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Kudzuka
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Jun 03, 09 at 3:36pm
re: .:Information Thread:.



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