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adelaidecrowsrdabest
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adelaidecrowsrdabest's profileNeoPM adelaidecrowsrdabest
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since: Jul 2008
Nov 03, 09 at 9:11am
How are games made?

How are games made? I have always wondered.

This message was edited by adelaidecrowsrdabest on Nov 03 2009.

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MrGrimm
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MrGrimm's profileNeoPM MrGrimm
total posts: 1744
since: Mar 2008
Nov 03, 09 at 9:41am
re: How are games made?

It's a pretty long process.

First, concept. They decide what the game is going to be first. Story plot ideas, concept art, that kind of stuff.

Next, they make a game engine. A game engine makes the graphics, and physics. Most games are limited by what the game engine can do.

After that, they begin work on making levels, and creating models.

It's tons more complicated than how I explain it though.


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first_creation
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total posts: 738
since: Oct 2006
Nov 03, 09 at 10:45am
re: How are games made?

Interesting choice of topic, and I look forward to more replies as I'm interested in becoming a games developer.

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imperialcereal
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since: Mar 2007
Nov 03, 09 at 12:08pm
re: How are games made?

MAGIC.



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ShakerAdz
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ShakerAdz's profile
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since: Jun 2009
Nov 03, 09 at 1:08pm
re: How are games made?

quote adelaidecrowsrdabest
How are games made? I have always wondered.
Fairy dust and happy thoughts...or is that how to fly?.. I always get the two mixed up


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Madmandude
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Madmandude's profileMadmandude's neohome
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since: Mar 2004
Nov 03, 09 at 4:11pm
re: How are games made?

I'm studying games development at Uni



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L8walker
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total posts: 2555
since: Aug 2008
Nov 04, 09 at 12:24am
re: How are games made?

^nerd




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Memento Mori
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Memento Mori's profileNeoPM Memento Mori
total posts: 3624
since: Oct 2006
Nov 04, 09 at 4:23am
re: How are games made?

I am too. Although in my final year, I've now pretty much concluded it's not for me. Although that may be due to the horrible tuition we've received from the actual gamey side of the course.



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J Baliski
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J Baliski's profile
total posts: 528
since: Apr 2009
Nov 04, 09 at 6:45am
re: How are games made?

I've told you before Andy. Since my mate is making one, he has a huge production document that is about 100 pages. I've read it several times! He has people working for him and people doing concept art for him. He has set a tentative release date of Christmas 2013, and he started it last year. It is a long, slow and difficult process that you would be mad to do if you had no clue what you were doing...



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adelaidecrowsrdabest
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adelaidecrowsrdabest's profileNeoPM adelaidecrowsrdabest
total posts: 646
since: Jul 2008
Nov 04, 09 at 7:53am
re: How are games made?

Yeah but what programs is he using etc.

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J Baliski
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J Baliski's profile
total posts: 528
since: Apr 2009
Nov 04, 09 at 7:56am
re: How are games made?

I wouldn't have a clue myself, but he has been planning for a while now and he still is not up to the stage of actually making the game... It's not simple, you don't just randomly get a program and make a game...



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adelaidecrowsrdabest
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adelaidecrowsrdabest's profileNeoPM adelaidecrowsrdabest
total posts: 646
since: Jul 2008
Nov 04, 09 at 8:00am
re: How are games made?

I'm not planning to tho

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J Baliski
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J Baliski's profile
total posts: 528
since: Apr 2009
Nov 04, 09 at 8:48am
re: How are games made?

I didn't say you were going too Andy...



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adelaidecrowsrdabest
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adelaidecrowsrdabest's profileNeoPM adelaidecrowsrdabest
total posts: 646
since: Jul 2008
Nov 04, 09 at 9:11am
re: How are games made?

Yeah so what do you do in a game uni cource?

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Phelix
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total posts: 919
since: Feb 2008
Nov 04, 09 at 9:22am
re: How are games made?

I am studying Information Systems at University, and software development projects, such as games, all start off pretty much the same. Initially there is a planning phase, where the concept is decided upon and goals are defined. Once these goals are defined, a team is assembled (small projects may be managed and created by a single individual) and roles are assigned. The development phase comes next, and I have a feeling this is what you were most curious about. To create a software application you have to have some way of telling the hardware in your computer to behave when certain conditions are met. The simplest and most popular way of taking control of hardware is through a programming language that your CPU is able to interpret and then send the commands on to various hardware units.

Modern programming languages include C++ and C# and can be accessed through an Integrated Development Environment (IDE) such as Microsoft's Visual Studio .NET

These programming languages are complex and require intensive study too learn, but are incredibly powerful allowing virtually endless application possibilities.

Along with telling the hardware how to behave, you have to come up with a data storage model, or database, and then tell your program how to access this data. Common database applications include MySQL and MS Access.

After the software has been compiled through the IDE and database management system, it is tested and implemented on a wide range of systems and if all goes well is release to the public.


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