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Insanity Prevails
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Oct 11, 09 at 10:50pm
re: Golden Sun flaws that need to be fixed

The whole point of the Djinn class system was so you couldn't put everyone into the most powerful class (and let's face it one class is definitely going to be better than any other).

I'm not going to boycott the game if it does do something like that but I'd rather they keep it so you have to carefully balance classes out.


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Wolverine527
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Oct 12, 09 at 4:16pm
re: Golden Sun flaws that need to be fixed

quote Insanity Prevails
The whole point of the Djinn class system was so you couldn't put everyone into the most powerful class (and let's face it one class is definitely going to be better than any other).

I'm not going to boycott the game if it does do something like that but I'd rather they keep it so you have to carefully balance classes out.


But with Djinn,you can't experiment with different classes a whole lot.

Maybe they could use Djinn to upgrade classes instead of changing them completely?


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Insanity Prevails
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Oct 12, 09 at 5:52pm
re: Golden Sun flaws that need to be fixed

quote Wolverine527
But with Djinn,you can't experiment with different classes a whole lot.
...change the Djinn around?

I really have no idea how you can't experiment with classes with the Djinn system. Whenever I got a new Djinn I tended to see what combinations worked best for me.

The problem (from others) seems to be that you can't use Djinn freely and maintain classes at the same time. You can use Djinn but unleash too many from a character and you'll affect their classes and abilities.


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Wolverine527
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Oct 12, 09 at 7:13pm
re: Golden Sun flaws that need to be fixed

quote Insanity Prevails
quote Wolverine527
But with Djinn,you can't experiment with different classes a whole lot.
...change the Djinn around?

I really have no idea how you can't experiment with classes with the Djinn system. Whenever I got a new Djinn I tended to see what combinations worked best for me.

The problem (from others) seems to be that you can't use Djinn freely and maintain classes at the same time. You can use Djinn but unleash too many from a character and you'll affect their classes and abilities.


I mean,some party combinations aren't possible because you only have a limited amount of each type of djinn. If multiple characters require the same kind of djinn for a certain class,you won't be able to have all those characters with those classes.


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shdwdrgn
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Oct 12, 09 at 8:03pm
re: Golden Sun flaws that need to be fixed

quote Wolverine527
quote Insanity Prevails
quote Wolverine527
But with Djinn,you can't experiment with different classes a whole lot.
...change the Djinn around?

I really have no idea how you can't experiment with classes with the Djinn system. Whenever I got a new Djinn I tended to see what combinations worked best for me.

The problem (from others) seems to be that you can't use Djinn freely and maintain classes at the same time. You can use Djinn but unleash too many from a character and you'll affect their classes and abilities.


I mean,some party combinations aren't possible because you only have a limited amount of each type of djinn. If multiple characters require the same kind of djinn for a certain class,you won't be able to have all those characters with those classes.
That's to limit what classes you can use. To use a good Full Metal Alchemist referance, equivalent exchange is at play. "To attain, something of equal value must be sacrificed." Simple prinicple balancing the powers you can use within the party.


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Hera
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Nov 04, 09 at 12:59am
re: Golden Sun flaws that need to be fixed

I'm actually laughing at how you are using a FMA quote. xD



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shdwdrgn
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Nov 04, 09 at 3:27am
re: Golden Sun flaws that need to be fixed

Well why not quote it when it makes perfect contextual sense?



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Hera
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Nov 04, 09 at 5:07pm
re: Golden Sun flaws that need to be fixed

quote shdwdrgn
Well why not quote it when it makes perfect contextual sense?
Because it's a quote from a anime/video game. It's something to laugh at.


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"The first blow is the most important. It often negates the need for a second." -Agrus Kos
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Nov 08, 09 at 10:25am
re: Golden Sun flaws that need to be fixed

quote Hera
quote shdwdrgn
Well why not quote it when it makes perfect contextual sense?
Because it's a quote from a anime/video game. It's something to laugh at.
Not really. Here at Neoseeker we like video games / anime.


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Hera
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Nov 09, 09 at 1:43am
re: Golden Sun flaws that need to be fixed

OH YOU ALL ARE SOOOO PICKY


You're taking something from a non-realistic world and using it in the opposite.



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"The first blow is the most important. It often negates the need for a second." -Agrus Kos
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Bass Ultra
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Nov 09, 09 at 2:38am
re: Golden Sun flaws that need to be fixed

But it makes sense.



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Hera
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Nov 09, 09 at 4:08pm
re: Golden Sun flaws that need to be fixed

quote BASS ULTRA
But it makes sense.
Die, slowly. :<<<


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"The first blow is the most important. It often negates the need for a second." -Agrus Kos
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shdwdrgn
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shdwdrgn's profileEmail shdwdrgnNeoPM shdwdrgn
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Nov 09, 09 at 5:54pm
re: Golden Sun flaws that need to be fixed

You do know that a lot of what goes into anime is philosophical pieces of work that apply to real life in a very real way right?

The whole equivalent exchange deal is a part of your daily life no matter what you do except for in rare cases. So why shouldn't I be able to apply it to a game when the same can easily be done to each and every person's life?

also it was just a joke so we can forget that little comment from BASS and move on.

Anyways we're off topic, a nice thing they could potentially add is a zoomed map for dungeons and such so that you know where you have and have not been.

This message was edited by shdwdrgn on Nov 09 2009.

This message was edited by shdwdrgn on Nov 09 2009.


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bbb7002004
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Nov 09, 09 at 7:05pm
re: Golden Sun flaws that need to be fixed

A map would be awesome, especially with the additional screen on the DS!



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Hera
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Nov 09, 09 at 10:50pm
re: Golden Sun flaws that need to be fixed

Yes, because having to constantly use the R button is annoying. /notsarcasm.



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"The first blow is the most important. It often negates the need for a second." -Agrus Kos
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