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Kudzuka
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Jul 19, 09 at 8:09pm
Kojima Q&A

Has this been posted yet? saw it on gametrailers.
quote Gametrailers
HIDEO KOJIMA - Q/A

1) I bet many users had expected the next MGS5 announcement. When did you start this project?

I actually had the plan for this project in mind while working on MPO. Back then, I intended to place the project in the hands of the next generation of creators at Kojima Productions. However, in the end, I felt that it was still a little too early to leave it completely in their hands, so I decided to take the reins.

This game is an MGS5-class game. I am supervising, designing, producing, directing, and editing this title together with the MGS4 team. Therefore in that sense, “METAL GEAR SOLID” has not ended, and the “METAL GEAR SAGA” continues.

2) You have been telling for many years that your ultimate theme is “Anti-war and Anti-nuclear weapon”. Does this theme continue in this title?

Absolutely. The METAL GEAR SOLID series has always featured “Anti-war” and “Anti-nuke” themes. This title is no exception.

In the event of an attack from a neighboring country, I believe that finding a solution through diplomacy is ideal. However, the fact is that even peaceful countries with no intention of retaliating still maintain armies just for the sake of deterrence. I am sure there are varied opinions regarding this subject, but I believe that it is our generation’s role to “create peace through discussion.” What makes things complicated is that the youth of today have been born into a world where the current situation is the norm, so it’s difficult to convey this message. That is why my hope is to have players ponder and learn about why there are people who advocate the “need for armies, military power, and nuclear weapons” so that they may realize “why things turned out the way that they did” while they play this game.

3) I understand that it is a tactical espionage action game but could you provide some explanation for bringing this title to the PSP platform? I saw 4 Snakes in the trailer presented at E3, is this COOP?

The game will be stealth-action based. I can’t reveal too many details yet, but we are implementing features that can only be realized on the PSP platform that I believe everyone can look forward to. The game will be a little different from the METAL GEAR that players have come to know. However, the story can be replayed numerous times and the game is full of challenges to complete, so I feel that this title will really satisfy players with its long-lasting play time. Just as an example, do you recall the cardboard box at the end of the Peace Walker trailer? In addition to that two-man box, we are preparing a variety of other different cardboard boxes this time around.

To give a little more insight into the game, you can, how shall I say… customize Snake according to your preferences and determine what kind of soldier you will use prior to embarking on your mission. For example there’s heavy gear configurations that make a lot of noise, but that allow you to equip numerous weapons. Or, there are other configurations that won’t allow you to carry many weapons, but will allow you to be light on your feet. We will be preparing a variety of other types as well. Being able to make decisions and plot a strategy will be one of the really enjoyable features of this title.

We are also working on a “growth feature” as well, where your character evolves. It will be a new type of system, so I hope everyone will look forward to it!

4) You’re known for boot camps and on site checks. This time which part would you like to stress about the reality in terms of game quality?

We conduct research in many ways and then begin game production. In regards to the quality of the game, the main staff of MGS4 are producing it. They are aiming for PS3 quality because they were creating MGS4 on the PS3 not too long ago. In reality it is hard to maintain the same quality as the PS3 but we strive for it and we are expressing this in ways only we can express it in.

5) Regarding the KJP countdown teaser site, there were several signs as a message, could you explain what this message is all about?

-
5=it is an MGS5 class game
S=Snake
巳=snake in Kanji
E=E3
R=Raiden
3=3 from 360 and E3
6=6 from 360
P and S=PSP and adding 3 makes it PS3
-

Aside from the Snake and Raiden visuals, we featured a total of 10 “symbols” and when all of these are rearranged, they form connections to the announcements that we made at E3.

The first symbols that appeared were the number “5″ and the letter “S” for Snake that represented PW which, to me, is a “5″ class title. “å·³” not only hints at the lowercase lettering of “E” for E3, but it is the kanji for the word “snake.” Also, the symbol that appeared at the very end is the kanji “®—¥” and represents a sunny background and the sunrise that links to RISING.

The “RISING” of “METAL GEAR SOLID RISING” implies “the sun rising,” “the sun shining,” and “the sun shining on Raiden” that was revealed in the visuals on the HP. In addition, “RISING” also represents how “METAL GEAR SOLID” will be taking the next step up.

Going back to the symbols found on the HP, they also link to “the day of 360″ and also to each of the titles that we announced at E3. When each of the symbols are rearranged, I think you’ll be able to recognize E3, PSP, PS3, 360 and others. So everyone, how did you like it? Were your predictions on the mark?

-

Metal Gear Solid: Peace Walker is being developed exclusively for the PSP and is scheduled to launch in 2010.


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ShadowGuard
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Jul 19, 09 at 8:53pm
re: Kojima Q&A

Interesting, nice find...

quote
To give a little more insight into the game, you can, how shall I say… customize Snake according to your preferences and determine what kind of soldier you will use prior to embarking on your mission. For example there’s heavy gear configurations that make a lot of noise, but that allow you to equip numerous weapons. Or, there are other configurations that won’t allow you to carry many weapons, but will allow you to be light on your feet. We will be preparing a variety of other types as well. Being able to make decisions and plot a strategy will be one of the really enjoyable features of this title.

We are also working on a “growth feature” as well, where your character evolves. It will be a new type of system, so I hope everyone will look forward to it!
This sounds really intriguing, which is something that can balance the less powerful and uni-analog stick of the PSP. This game is still sounding amazing...


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SGD
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Jul 21, 09 at 4:02pm
re: Kojima Q&A

Kudzuka, you are now my favourite human.

Kudos!

Now, as for this 'growth and customization' feature:

Soldiers grew in Portable Ops and Portable Ops Plus. I am not expecting a return of the old A/B/C/D/S ranks, but maybe things like Handgun proficiency and Health and Stamina increases.

These configurations, these light and heavy styles, are probably going to be linked to the skins we have seen in the trailer. Naked/Rambo Snake will be a light traveler, and Heavy Gear and Black Ops Snakes will be heavier options. I am interested to see if there will be many of these uniforms, it is almost reminiscent of MGS3.


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Machienzo
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monsterhunter



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Sep 07, 09 at 9:54am
re: Kojima Q&A

So Kojima hints that there is still much more to come? Hopefully there will be possibly more Snake styles aside from the already known 4, possibly secret unlockables?

Also, the part about the cryptic symbols on the KJP countdown site, I don't think anyone could have figured that out.


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SGD
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Sep 07, 09 at 12:54pm
re: Kojima Q&A

Well I had figured out the 'PS3' part, at least. I was getting slightly worried though, because it said PS3, and showed such a high-definition picture of Big Boss' face when the lighting flashed- I was starting to think that there would be two PS3 MGS games announced, and no PSP love.

I was dead wrong though.


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Machienzo
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Sep 24, 09 at 8:22am
re: Kojima Q&A

Lucky for you. Though how in the hell were people supposed to figure those letters out. No way. Seems kind of stupid. I'm betting Kojima just threw them in and made them up aftewards. There really wasn't any significant value of them anyway, cause they were impossibly difficult to figure out in the first place.



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SGD
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Sep 24, 09 at 2:02pm
re: Kojima Q&A

quote Machienzo
Lucky for you. Though how in the hell were people supposed to figure those letters out. No way. Seems kind of stupid. I'm betting Kojima just threw them in and made them up aftewards. There really wasn't any significant value of them anyway, cause they were impossibly difficult to figure out in the first place.


Well it got everyone distracted, didn't it? More time to work on stuff because they're pretending to reveal things with this teaser site.


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Machienzo
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Sep 24, 09 at 2:59pm
re: Kojima Q&A

I guess then this might mean that the 'e' that was discussed from the first trailer might have some significant meaning.


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SGD
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Sep 24, 09 at 11:34pm
re: Kojima Q&A

quote Machienzo
I guess then this might mean that the 'e' that was discussed from the first trailer might have some significant meaning.
No, this goes back way further than just this year- in an MGS1 trailer there's an arrangement of pixels that looks like an M, it's gotta be a hidden message

I guess the cryptic clues aren't really as important as information we can really sink our teeth into, at least at this point.


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Machienzo
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Sep 25, 09 at 12:32am
re: Kojima Q&A

If you want to decrypt those messages from past MGS trailers, be my guest. I haven't seen any other cryptic messages in the newer trailers though.


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SGD
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Sep 25, 09 at 5:26am
re: Kojima Q&A

quote Machienzo
If you want to decrypt those messages from past MGS trailers, be my guest. I haven't seen any other cryptic messages in the newer trailers though.
We're past cryptic clues now, we just wanna know who the *bleep* Paz is and what's Miller's story?


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Matt Addison
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Sep 25, 09 at 5:39am
re: Kojima Q&A

An evolution system is an interesting facet to the mainstream series that I have not seen. I haven't played any of the portable ops games, and probably should as I enjoy the Metal Gear games, and am really dissapointed that I have yet to experience the fourth installment due to a lack of a Playstation 3. Yet, I feel at this point there isn't any particular reason to buy one as yet. Maybe when Final Fantasy Versus XIII comes out?


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SGD
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Sep 25, 09 at 6:10am
re: Kojima Q&A

quote Matt Addison
An evolution system is an interesting facet to the mainstream series that I have not seen. I haven't played any of the portable ops games, and probably should as I enjoy the Metal Gear games, and am really dissapointed that I have yet to experience the fourth installment due to a lack of a Playstation 3. Yet, I feel at this point there isn't any particular reason to buy one as yet. Maybe when Final Fantasy Versus XIII comes out?
Well if you could get your hands on a PS3, say a friend's, and see what's on offer, you could make your own judgements in that regard. I picked up a PS3 because all of my favourite game series such as MGS, or Armored Core, continued on to the PS3. That, plus the online portion supplied by Sony is 100% free.


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Matt Addison
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Sep 25, 09 at 6:28am
re: Kojima Q&A

I've been contented with the Xbox 360 however. Even though a component of it is charged for the online service to be used, I still enjoy most of the games on the system.

I will eventually get a Playstation 3, but I don't have any room for one in my bedroom which is unfortunate. And the price tag at the moment turns me off getting one. Besides - I don't game as much now as what I used to so it doesn't seem to me like all that great an investment.

But as I said, I'll get one eventually - just not now.


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I want your love. And I want your revenge

I want your love. I don't want to be friends
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SGD
Dial Set To : Damn it shut the hell up
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Sep 25, 09 at 7:10am
re: Kojima Q&A

Well when you do, consider one of the new Slim ones. They're far cheaper than the fat ones. you know, because Sony does a slim model of every console and handheld they own. Which is weird.



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