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Topic: Early (1hr in) game advice
Garfieldthecat
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May 11, 08 at 05:00PM
Early (1hr in) game advice

Hi,

Just started playing Disgaea, I finally got a PS3 (never had a PS2), so am making my way through all these great PS2 games.

I'm only about ~1hr into the game, and I have 7 main characters, mainly warriors, and Laharl and Etna of course. They are all about level 7-9, just starting episode 2. Gear is pretty minimal, bulletproof vests and swordbreaker (rank 3) swords. Etna has a spear, of course.

I have read all the guides, but they are a bit vague on how to handle the early game. So I have a few questions, I tried searching, but maybe I'm not using the correct words to search.

1. What is a good level to go into item world? I don't want to get killed off right away. Is there a listing of what level demons I will generally find in the various levels? Should I get a lot of HP healing gum to help make it through all the levels? (I can get out every 10 to resupply, right?)

2. Do I need to create some mages and clerics for magic? And a thief as well, I guess. When do demons get good enough equipment that I will want to start stealing?

3. Any good places to get some better weapons/armor? Am I pretty much on track with my equipment for such a low level?

Any other early game advice?

Thanks.

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tallteen86
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May 11, 08 at 07:49PM
re: Early (1hr in) game advice

1 - Hmmm, I'd guess around level 10+ for your major players, and I suggest only entering a really low level item world, like, starting at level 1 or 2, or something....If you beat the level 10 boss, you get the option to leave. You also get a bonus item (gency's exit) that allows you to leave the Item World at any time. You need a level 10+ item anyhow, to continue through the story, early on....

2 - You really should have at least one main mage....They can attack from far away (esp. at higher levels), and can do some good damage. You might want to create a offensive magic mage (like ice or fire mage. Some prefer skulls, other prefer female mages), and once you've gotten some Mana from killing using that character, have him/her create a cleric. As the cleric levels up, he or she will learn healing spells. Have the mage/skull learn the healing spells as you go (have the mage/skull stand next to the cleric on the field, and the spells the cleric has will be accessible, and once the skill has reached level 1+, you can cast it without the cleric)....Clerics are slow to level....Give the cleric a bow, I suggest...

3 - The item store....Or steal them (esp. in the item world)....I suggest you get a thief as a major character, and level the thief up, and have some good stealing/plunder/etc hands on hand....What you should do, is power-level a lot in some areas you think are good for leveling up, and splurge on a really good weapon with some good included specialists. You might be amazed how much of a difference some good weapons and armor make in the story.



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Frozen Atari
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May 12, 08 at 06:29AM
re: Early (1hr in) game advice

If you read my guide, you won't have these questions, heh.

Well, Tallteen hit 1 on the noggin, but I have a different opinion on 2 and 3.

2. You should kick out a warrior and load up on two or three magic users and one Cleric. The Magic users should form a chain of student-teacher relation ships. Say you go with two Magic users and a Cleric, You have one Magic user make another and the Magic user you just made to make a Cleric. As your Cleric learns healing spells you teach them to the cleric's Master, the Cleric's master teaches the healing spells to his master. After you get the Second or Third rank in healing, you can chuck the Cleric away and either take in a story character, monster, or make a new class. (you will rarely need anything higher for story line battles)

3.I would only make a thief if you finished the story line and want to go further in the game. Thieves become FAR more important once you finished the game; as they are the best (and some times only) way to nab high-end items that you'll never use. (and make post-game boss fights easier) Theives can drag down part because they can be tough to level when going through the story and can die very easy.



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Garfieldthecat
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May 12, 08 at 04:28PM
re: Early (1hr in) game advice

Thanks for the help, I'll get a few mages and a healer to help out. Time to go level some demons again.

@Frozen Atari - I did d/l and read your guide, itis helpful. Thanks!

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tallteen86
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May 12, 08 at 04:37PM
re: Early (1hr in) game advice

Oi, why don't you register? It is free, and all that >_>

Unless you don't plan on sticking around?

We could use more people on the Disgaea forums >_>



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Garfieldthecat
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May 12, 08 at 07:01PM
re: Early (1hr in) game advice

quote tallteen86
Oi, why don't you register? It is free, and all that >_>
Done

Created a skull and a mage, got them up to lvl 5, they pack some nice firepower. I've always been a warrior/paladin/fighter person in RPG's, so I tend to forget those pesky magic user types

Also started a healer, only have her up to lvl 2 though. Trying to use her on team attacks so she can at least get a little exp.

Is it worth it to teach the healing spell to Laharl or other demons, at least in the early game? Or is that more of a mid-game or power-gaming thing?

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tallteen86
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May 12, 08 at 07:06PM
re: Early (1hr in) game advice

Awesome ^_^ Hope you stick around and such ^_^

You should teach them to offensive (re: skull/mage) characters, it rounds them out nicely...

You might want to wait until after you beat the main story....

Like I said, give the cleric a bow....They won't do a lot of damage, but at least they'll do SOMETHING (aside from healing)....

I would teach your major players at least one healing spell though, just in case....Whenever convenient...



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Garfieldthecat
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May 13, 08 at 07:07PM
re: Early (1hr in) game advice

Wow.....just spent the last hour in the item world, leveling up a sword to lvl 10, and almost getting my butt handed to me along the way.

I'm paying attention to the geo effects, to make sure I don't stay on any bad panels, but just getting to lvl 10 and barely killing the item general was hard.

With 7 lvl 7-9 fighters (including laharl and etna), two magic users and one healer, it was barely enough, and lost 2-3 people along the way.

I guess I need more characters, so I can alternate them and not have to use them on every level. Is this a good idea?

And I really need to stock up on HP and SP recovery items, my healer ran out of SP along the way, that was a problem.

And should I have another 1-2 healers and magic users, to help out?

I guess if I can level every sword to lvl 10, that will help since I will be doing more damage per hit (I think it went from ~15 to ~30). 6 swords at lvl 10 would give me 90 more damage per turn, so I will work on leveling up all my weapons, one at a time.

I don't think I can make it from lvl 10 to 20 at this time, with even higher level enemies on those next 10 levels.

One question, what happens when you can't get to a specialist in time? I had two that appeared, way away from me, so by the time I culd get over there, they were dead.

Do they just stay un-subdued, and randomly reappear on another level? Or are they lost forever?

Thanks!

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Prometheusx303
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May 13, 08 at 08:45PM
re: Early (1hr in) game advice

quote Garfieldthecat
I guess I need more characters, so I can alternate them and not have to use them on every level. Is this a good idea?

And should I have another 1-2 healers and magic users, to help out?

I don't think I can make it from lvl 10 to 20 at this time, with even higher level enemies on those next 10 levels.

Do they just stay un-subdued, and randomly reappear on another level? Or are they lost forever?
I don't personally like the idea of alternating, but you can do it if you want. The fastest way to work your way up through Item World is to have a small number of characters because they will receive more EXP and level faster.

At this point, some healers sound good, yes, but make sure they stay out of harm's way. Mage's won't have much SP at low levels, so I recommend waiting some more for that.

If you can't do it, then either don't go into Item World or go into more items between levels 1-10 until you're strong enough to handle the big enemies.

They stay unsubdued and will randomly reappear on other levels.

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Amano Murokumo
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May 13, 08 at 08:50PM
re: Early (1hr in) game advice

Tallteen and Thawed Atari. You guys are always to the disgaea rescue. XD

Welcome to the forums, Garfield. ... *pets*

Here's what I did on my 'master' Disgaea 1 save.

I made 6 'hero' characters. Basically, characters who alone, could kill something if they wanted to. These heroes were...

Laharl-sword
Male Warrior-sword
Scout-Gun
Mage-Staff
Ninja-Axe
Female Brawler-Fist

Anyway, the idea is I only had to focus on six people. It's cheaper, and a bit quicker.

And, at least for me, it's not uncommon to struggle with the item world for the first few times. After a while, you'll be slaying like...well you'll be slaying.



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Frozen Atari
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May 13, 08 at 09:29PM
re: Early (1hr in) game advice

I'm always a fan of ten demons running around...Yet I don't see much point in having any more. Cut the melee down to 4 or 5 character, keep the two mages and cleric, and invest in one or two Scouts or Archers. Both units make great support units and help keep the spaces where your melee guys clean. Later on, you may find your self in gauntlets where only a few Melee troops can attack and you'll be thankful you have guns and arrows to help murder out of reach enemies.

The way how I see it is that you either have to work up a low number via power leveling/leveling up items or ring up 10 and spend time leveling up laggers. Either way is equally time consuming and I think it comes down between the personal choice of cost (Lower number = less Hell to spend) against flexibility.(Higher numbers means more battle field coverage)

Oh, and be sure to be prepared before running into Item world; Pack a few HP recovery items and loads of SP recovery items. The SP recovery items will help magic users to keep in shape longer. Also, try and use the single or two panel spells; this way you'll cut down on SP usage that way.



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tallteen86
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May 13, 08 at 09:30PM
re: Early (1hr in) game advice

Thawed atari???

Aye, like prometheus and Amano said, don't stretch yourself too thin with characters....

And don't worry too much about the item world until you've got one or two level 100+ characters....

Wait until weapons/armor start getting pretty good, before devoting yourself too much, to the item world (just my opinion though, some people are fine with jumping right in, over and over again)...

Once you beat the main story, and maybe a bonus dungeon or two, you should be familiar enough with geo effects and enemies, to know what works....After which, the item world is a good idea for improving your characters....

~|Vitae Mortem Sequens|~



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Frozen Atari
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May 13, 08 at 09:32PM
re: Early (1hr in) game advice

quote tallteen86
Thawed atari???
Heh, yeah I quoted Amano under the name "Santa Clause" for kicks, so he quoted me back as "Thawed Atari" for some revenge, heh.



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tallteen86
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May 13, 08 at 10:42PM
Early (1hr in) game advice

Ah, I see. Figured there was a reason behind it >_>

Would I be 'medium height teen' or 'shortteen' or something, if I were part of this name modification thing?

Personally, I'd go for a whole name makeover >_> Costs money though....

Well, if GarfieldTheCat needs more help, he'll post (he is a he, right?)...

~|Vitae Mortem Sequens|~



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Garfieldthecat
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May 14, 08 at 07:58AM
re: Early (1hr in) game advice

Thanks for the help....I'll stick with adding a couple of archers and another healer (just for backup, in case I lose my primary).

I'll definitely load up on HP And SP restore items as well.

I realize that from reading everything, once you get going with leveling, it becomes a bit easier, and the beginning is always the hardest. So I know I'll get better stuff later, and be a bit stronger.

And I am a guy, but not young.

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