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playboydojo
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Blackheart Discussion |
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Sharing Blackheart knowledge and overall discussion of why he doesn't wear pants. Everybody share what they know.
First, you need to discover the Tail of Jesus. All of BH's lk's are godly. They are some of the quickest long range pokes in the game. The standing lk reaches between a third and halfway across screen. The jumping lk is a little shorter than the jumping lp, but it reaches further under him. The lp's are great too, but the lk's are quicker and-- especially in standing/crouching situations--setup for combo's better. lk+Anti Air Assist(AAA), lk *assist hits* InfernoxxHeart of Darkness is still a great combo when it hits. If you can DHC it into something else, like Sent's HSF, or Iron Man's Proton Cannon, you're got something killer on your hands. If the very next character in your deck is Storm, use Armageddon instead of HoD so you can DHC into Hailstorm, and relaunch. The lk's should usually be your main opener if you want to catch somebody screwing up. The second thing you want to learn is his jumping hp(usually done with a space-controlling assist like Sentinel's drones). People who think BH gets rushed down for free haven't been playing the right BH's. The main thing about this set up is that with all the demons (and drones, or whatever) on screen, Magneto can't just dash right in. He can't dash right over, because BH is so high up, you'll be able to react in time(not to mention, he'll have to get past the demons wandering about and folloing BH). Don't overuse this, because essentially you're not getting anything done. This was the biggest downfall to playing BH as a trap character--not getting any real damage in for his effort. Use this only to stop rush characters. With the exception of Captain Commando, BH and Ken, this is fairly safe in spite of AAA's. If it hits, don't forget to squeeze in an lk (or launcer, I guess) to go for a combo opportunity. I'll post more tomorrow. Does anyone know why BH doesn't wear any pants? | |
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vvynaut | |
darkrex25 | |
playboydojo
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re: Blackheart Discussion |
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I've seen him in Silver Surfer a couple times, but mostly he was around during the infinity gauntlet seriest(the main reason he's in the game--if you'll remember he first appearence was in Mavel Super Heroes: a game that revolved around the gauntlet). He's Mephisto's son, and he doesn't wear pants.
Next you learn the infinite. While it's never good to reley only on the infinite, it's good to know. Just understand the drawbacks to it. 1. It involves using the demons, and the way people bounce off the demons can sometimes be unexpected. This adds an uncertainty factor to your infinite. 2. It adds a lot of meter to your oponnent's bar. If they were full anyway, this doesn't matter. Mostly likely, you had better kill them. 3. Hits add up quick, and it doesn't do much damage(because the hits add up so quick). Anyways, the infinite is based upon a quirk of the mid-air hk. when the opponent is in midair and gets hit my hk demons, they bounce on the ground. In this way, the hk can combo into itself. The main setup is: c.lk, c.lk+AAA(usually Cyke), [sj. hk, air dash back(or forward) sj.hk, land], repeat brackets. There's another method that BHKing referred to, but I've no clue where he went. Anyways, after about 5 reps of this you've a few options: launch, sj.lp, sj.lk, sj.lp, air dash, hp throw(yeah right, save this for when you DON'T have meter) launch, sj.fp, Judgement DayxxDHC InfernoxxHod(or Armageddon)xxDHC Tag in, combo(Best option here would be Cable--AHVBx3 and all) Snapback(good to switch a potential meter burner with his AAA.) All in all, this infinite is nice to know considering it's the EASIEST infinite in the whole game. And it builds nice meter for BH's team. Which is why I mention DHC's. BH can set up some nice ones with the right team. | |
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playboydojo
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re: Blackheart Discussion |
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This damn computer is screwing with me!
Anyways...hanz, you know you're the combo guy around here. Post'em if you got'em. The main ones I know is: launch, sj.lp, pause, sj.lp, sj.lk, sj.lp, airdash, sj.lp, sj.lk, sj.lp, sj.b+hk(doesn't hit), hold forward(reset), sj.lk/lp, land, c.lk, c.lk+AAA.... (corner)launch, sj.lp, sj.lp, airdash, sj.lp, sj.lk, sj.lp, sj.lk, sj.hp--demons don't combo, but if you catch the player sleeping, it'll hit them as they get up. Of course, these are my faves, and the only reason I posted them is because I'm hoping these are 2 of the 3 hanz knows, so I can cut into his lead a little( | |
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playboydojo
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re: Blackheart Discussion |
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Those two combos involving Storm are damn sweet, hanzo. I especially like the the BH airdash/crossup you have there. Not many people I played against used BH to crossup/rush. Most just superjump and throw demons all day(notice, I didn't and won't suggest that here). That reset is nice too--I haven't seen many uses for BH's assist.
Storm/BH is a great pair. Although BH/Sent/CapCom is UNSTOPPABLE, Storm/BH/CapCom is great too. By the way....that was 4 combos you gave us. I think you've motivated me to find some new combos | |
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kin jazama | |
playboydojo
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re: Blackheart Discussion |
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so...you walk around without any pants too?
Anyways, when BH is in the reserve, learn to use his assist at opportune moments. He's a tall guy and he stands there for a long time so unless your opponent simply can't reach him DON'T CALL HIM! This usually means you're calling the big guy when the enemy superjumps. This works out well because his assist is perfect for the job. Nobody should really be superjumping when you have a BH AAA. Of course, when you're keeping the opponent locked down, it's also safe to use, but there should be a better option on your team for that. Keep in mind that when you call an assist and superjump, as long as your assist is offscreen, they're not getting hit. This works great for BH because his assist comes out slowly--sometimes the opponent won't realize you've thrown him out and they'll chase you down. It's very funny to see a Cable sj.hp hoping to catch you screwing up, then get hit by BH. As far as with BH on point an AAA is crucial. A lot of teams keep 1 AAA and usually it's the last character. Don't do that to BH--he really can't stand alone to the likes of his enemies these days. You'll need an assist for the ground: Sent (ground), Storm (proj), Cable (proj), Doom (AAA), Spiral (proj), Anakaris (ground)...something to cover his but and fortify his j.hp. Against the air, just about any AAA works, but the most common is CapCom and Cyke. CapCom's damage, speed and range for his assist is phenomenal, and Cyke's comes out instantly and has great priority and invincibility(I've stopped a lot of supers with it). Cyke's can also help his ground game thanks to the forward motion of his assist and all. Just whatever you pick, keep in mind that you're gonna want a great DHC with BH, because he's got meter to burn. This message was edited by playboydojo on Jan 28 2004. | |
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kin jazama | |
playboydojo
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re: Blackheart Discussion |
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Yeah, well, Ghost Rider's lame too. At least BH has the "not wearing pants" thing going for him.
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kin jazama | |
Dirty_Mouth | |
playboydojo
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re: Blackheart Discussion |
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Well, you can 1234, ad. u/f, 1234, LAxxLS
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BeigeBrova | |
kin jazama | |
| Guest | |
playboydojo
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re: Blackheart Discussion |
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How is Blackheart wack? He's better than 2/3's of the cast and he's damn sure better than Dan. His j.hp and sj.hk can still trap anyone second tier and below because if he calls Doom, Sent, Spiral, or Storm, their ability to wavedash under him means nothing. Hell if he airdashes and hp's on the way down, then those guys going under him still means nothing. He has one of the longest and fastest pokes with c/s. lk, which also happens to open into his meter-building infinitie or 15-20% damage combo. j.lp, j.lk, and j.hp with Doom, Sent or even Tron assist can still anti Mag's rush, and with the meter he builds he can punish a lot of folk's assists with Dark ThunderxxHoDxxDHC. While his air combos are usesless unless you're talking about guardbreaking the guy coming in, and his InfernoxxHoD can be guard canceled out of easily, there are still good characters like Psy, and Cammy that can't do much if BH decides to dedicate to the anit rush/poke game.
Mean while, Dan has an invincible AAA every fourth time, meaning to use it, you have to be vulnerable three times, and a comboable Shinkuu Gadouken in the corner....but how many times is Dan gonna pressure somebody in the corner? | |
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kin jazama | |
Ikary | |
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Shadow Rue | |
Kudzuka | |
playboydojo
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re: Blackheart Discussion |
quote GallantmonX<_< Blackheart takes 2 days to play reasonably well. Not to mention that in even low-to-mid level tourneys Blackheart > MSP and the multiple demons and range means that Blackheart can give Sent a good match. His chief assists (Sent/CapCom) are one of the strongest duos in the game. And NOBODY snaps out BH with Cable. Cable is the only one of the top four that strips BH of nearly everything, as well as a sorta even match with Sent/CapCom (at best). Plus, we're talking about casual play. Don't jump in topic only to complain about it. | |
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Shadow Rue | |
playboydojo
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re: Blackheart Discussion |
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Uh...we were talking about Cable v. BH--Cable does not snap BH out..that's just crazy--first of all.
Edit: Ah, I see. You were talking about the vid. That wasn't team Watts, btw. ...you obviously don't know how BH can nearly OHK anything off a assist/clean lk. BH/Cable/Cyke s.lk+Cyke, s.lk, superjump *assist hits*, sj.hk, a/d back, sj.hk, land, [jump, j.hk *wiffs*, jump j.hk]x4, tag in Cable, go nuts. or BH/Storm/Cyke pretty much the same thing except after the infinite you use InfernoxxArmaggedonxxHailstorm. It's a little harder to nail the inf with BH/Storm/CapCom but the team gets too nasty. Then there's Watts which can DHC in nearly any order and the meter is worth it once Mag, Cable, or Sent are down to 20% health and start to panick. This message was edited by playboydojo on Aug 17 2006. | |
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Shadow Rue | |
playboydojo
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re: Blackheart Discussion |
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Well, it would help if you specified what/why you didn't understand...
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Shadow Rue | |
playboydojo
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re: Blackheart Discussion |
quoteBlackheart builds easy meter, snaps in Cable...that seems pretty damn simple to me. quotes.lk+Cyke, s.lk, superjump *assist hits*, sj.hk, a/d back, sj.hk, land, [jump, j.hk *wiffs*, jump j.hk]x4xxInfernoxxArmaggedonxxHailstorm takes 60% life easy and puts a Storm with 3 meters on point. The game is pretty simple from there. | |
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Shadow Rue | |
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Order66 | |
demonkingdabura | |
firerikku546555 | |
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