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Millet
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re: Starting off... |
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Oh, now. I can explain a dungeonsnowball without the use of Spam!
Yes, Millet here (like the whole grain staple?). Allow me to become artistical..: In a previous message given to us by chromeKeyblade: quoteAlso somewhere stated in that same of his message: quotechromeKeyblade, it takes courage to call one on including Spamming/Hacking: Thus hate-speech. I can or must sometimes do the same: this being For Your Information, F.Y.I. ;. Kudos to you for your chutzpah, or if there is no English equivalent, for your go-get-em'ness which strikest surely at yonder Biblical Evil. Do I wrong, so thinkest? Surely. Yuppers!.>> Let me explain: So importantly for the moment, a dungeonsnowball: If you are a snowball, your life is snow. As in when the heat or else the hot summer comes, you melt. Even so, if you can run along soft snow of a certain moistness, you get to become a bigger rolled snowball. Thus, provided with lots of fresh "in-the-heat or in-the-hot-summer-time`` snow resources, even a cute little fluffy brilliantly whitish coloured snowball will exist long into that season or beyond. You will survive only if you are encouraged enough to realize what snow you could roll in, and that of to roll in it. So it is adroitly metaphorical: When a dungeonsnowball, live the dungeon snow: Is snow not that by which snow survives? So if a dungeonsnowball, does it not befit one to gather with the dungeonsnow? One must "roll`` in the Final Fantasy XII dungeonsnow: including potions, and yes the benefit of using Magic and Technics. Ta da!! Dungeonsnowball explained. Also, if those do not choose the metaphor, then the pun: is it not truly stated that "Spice is the Spice of LIFE?`` But also here is this nice snowball/dungeonsnow visual that 828 Sphere I hope will think of himself as a "Cute little ball of probably dusty and dank Final Fantasy XII dungeonsnow!" Very visual, you see, and fun to play the game of Final Fantasy XII is more fun indeed!! Sincerely Best wishes, 828 Sphere Always Yours Truly, Millet P.S. I will try to use clearer metaphors, chromeKeyblade, and by the by everyone in general, you all need good technique, and part of good technique? Visualization? No, not quite Metaphorical! ------------------- Manifest Artistry. | |
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chromeKeyblade
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re: Starting off... |
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Duly noted.
However, everyone isn't aware of that view of snow. My personal view "Snow is a type of precipitation in the form of crystalline water ice, consisting of a multitude of snowflakes that fall from clouds." My personal view of Snowballs: "what I use to beat the shit out of my cousins." So, it would be good if you could use less metaphorical terms, so that members less privileged in kind of knowledge you have, may understand you. | |
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uktrayf
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re: Starting off... |
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This is slightly ridiculous. There is absolutely no need to powerlevel as it can ruin your first playthrough of a reasonably challenging final fantasy. The first dungeon is easy at any level, by which i mean don't level up at all. If by the time you get back to Rabanastre you're around level 5 I'd say you're perfectly on track.
I honestly can't believe the majority are condoning levelling up past level 10. Even as a newbie that's far too easy. Don't overlevel. | |
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Angel of Death
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re: Starting off... |
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Actually, the higher level you are in the beginning, the better I think. For every level you allow Vaan to gain, that is one level you don't have to train the others in order to gain. You don't have to go insane with it, but if you get to at least twenty, you'll be set with your characters for at least a while, plus, the more levels other party members have coming into the party, the more license points they have as well.
------------------- And yeah, I have a life, sleep is for wussies, I never sleep, I pass out. Got a problem with tha punk! | |
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chromeKeyblade
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re: Starting off... |
quote uktrayfI support this completely. A "perfect game" ruined my 1st playthrough, I was level 81 way before Jahara and 99 by the time I had Larsa. I was killing Everything but somehow the game became boring and way to easy...even Yizzie was a bit of a sissy... | |
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Millet
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re: Starting off... |
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Leveling up makes FFXII easier to play. One has to be careful to manage too the plot advancement.
Naturally total playtime is longer in the end by how much you level up versus advancement. Especially as of '*>>unecessary preparation` in leveling as eases advancement. Tournaments with your friends will involve leveling minimally toward the FFXII 100% complete game. However, a frustration about the failure to level up carefully is that the enemies pose a challenge/opportunity to the player character or party involved from level to level. Therefore it is worthy of mention that: 1, A.) Poach does not earn points which you need in leveling. 1. B.) Whereas Poach seems the best way to advance Gils. 2. A.) Steal meanwhile does not interrupt the earning of points needed for leveling, while use of itself does earn sellable items and therefore subsequently may advance the earning of Gils as one sells any items to earn Gils. 2. B.) Steal requires nonetheless one turn per Player Character. Turns could be as spent defeating enemies without any thieving Technics. Also to use Steal is not as lucrative as to use Poach, on a given enemy. Also that Steal must be set in a Gambit position higher than unchecked offensive options, or you will never see Steal deploy until the maximum checking condition validates against the previously higher condition but now in favor of whatever, in this case of deploys Steal. 3. A.) Therefore that Steal is better than Poach for leveler's points per-enemy-engaged. Steal is good even if one wants to see levels increase as the most important single factor. The use of Steal saves on those footsteps that the use of Poach always necessitates between finished encounters. 3. B.) Poach is better than Steal for earning mere Gils since the use of it earns bigger sellable items which once earned and if sold yields comensurately bigger amounts of Gils. Yet since poached enemies disappear from the field once poached, Poach is not useful for earning points toward leveling. Instead all enemies poached disappear prior to points earned. This is out of presumed waived defeat of enemy in favor of poached enemy; poached; instead of defeated enemy. Anyway anything poached in Final Fantasy XII disappears even if with no points earned, so that once one has poached a mob, one is required to take time in further footsteps taken to each ensuing target/targets in any overall poaching campaign. Then the real trap of leveling badly is that you can get 'stuck` as being **better than your enemies,** but not of poor enough to use the trick of downgrading your equipment and accessory/accessories at the time which it is to begin to use Poach. Then all is there is to use Steal to get your Gils up there. Which tends to be an inferior option especially if your area enemies suddenly level without you everywhere else. Leaving you splashing for points in the figurative kiddy pool instead of stroking along swimmingly in an Olympic Size lap pool like you are supposed to be working out in, end of figurative. You will be working over enemies that are too easy to the use of Poach, and which don't give many points per defeat, and which offer not much for the use of Steal. Whereas you would use Steal in harder areas. Since while Poach is only available at the last critical hit on an enemy, Steal can be used by raiders who are not up to battering very tough enemies to get their Poach into action. Well, even by Steal you could get clobbered at those enemies in the harder areas so thoroughly that the only reliable method will be that of skimly dipping for just enemies near those light colored lines between area borders, and otherwise running from border area to border area to reset already worked over enemies so that further use of Steal can be attempted! That, I think, is a time-consuming option. Alternatively, you might use only one member out of a party to become weak enough to balance Steal, and moreso Poach while touring along subsequential battles, and to advance your Gils. Note that it is comparatively swift to go mob for mob with limited Poach and Steal. This is also due to the fact that enemies are very frequently engaged near to other enemies that join to form a mob of enemies. Thus a mob is general to a mob; so you will somehow proceed from encounter to encounter the most quickly even if it against a mob, if you also employ your own mob; overall. Gambits being my standard, which you will tend to turn off for specially frugal attempts; making this discussion still relevant; that I think you will find. Really, all that is restricting your rapid accomplishment of goals in Final Fantasy XII is surviving to defeat enemies, whatever is the natural fastest way to do this. Either way, it is fun to play long and for much levels. It is also fun to play short by letting your level remain as low as possible for whatever your goal is in the game. Have fun!! ------------------- Manifest Artistry. | |
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Penelo
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re: Starting off... |
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I remember when the first time I play this game at the begining I trained my character to steal and run fast just like a real thief. LoL
--------------------------------- by Kut-Ku Killer | |
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Rockrman
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re: Starting off... |
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I tried to kill the T-Rex on level 1
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KiRa2307
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re: Starting off... |
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Going after the Rex in the beginning at Lvl 1 is suicide dude. But you probably already know that.
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Angel of Death
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re: Starting off... |
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Everyone has probably made an error like that before, the earliest I took him out was when I was level 5 and amazingly unleashed a series of hit and run quickenings. It worked and I got a rare item from him too, gave me a huge advantage in the beginning.
------------------- And yeah, I have a life, sleep is for wussies, I never sleep, I pass out. Got a problem with tha punk! | |
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chromeKeyblade
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re: Starting off... |
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Anyone ever tried levelling to 99 before Palace? I never got to 99, but 70 is the maximum I can do Dustia until I get fed up...
Anyway granted levelling makes life easier but In my opinion Easy=Boring In FFX12 this isn't that much a problem because dungeons with fairly strong monsters are still available once you come to a certain point...And that your weapon greatly changes your damage...Anyway, a fast way to make money is set up your gambits so 1 person, preferably equipped with Thief's Cuffs once available will steal from any monster. the most useful one is: Enemy HP=100%-->Steal Steal is extremely useful, it doesn't matter the turn wasted to steal, even if you miss, you can manually try again or forget about it. Poaching is useless....the probability of getting a rare item is very small in most cases (example: Claymore from Spee)And you won't earn any EXP, it is quite expensive in the beginning (7000 gil)You will sometimes poach pebbles which are utterly worthless and that means you have wasted a kill, and to make sure things worse, it has a huge charge time, which makes it necessary for all characters to do it, unless someone accidentally kills it. Therefore Stealing > Poaching Edit: @Angel of Death The item you got was a bone helm, right? I got it on my 9th kill | |
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Rockrman
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re: Starting off... |
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I got to level 50 before even defeating the Rogue Tomato.
Going around killing wolves, then finally killing the T-Rex helped. ------------------- | |
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Millet
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re: Starting off... |
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Sphere828: I can only offer my apologies for an un spoiler alert message.
Here though it is edited in spoiler alert form. I think that Poach helps if you are in a crunch for cash, if you use Steal, Cura, and Charge; and set up any Gambits too. [spoiler=] For instance, once you let Tchigri help you across the river, at I don't know, maybe level 40, you can score a consistent raise by 5000 Gils, heading between Rabanastre and the Mosphoran Highwaste I think it is three to five times, back and forth. This will take up several minutes per trip, occupying maybe ten or more minutes per round trip. If you go in a level too low for your given party of active Player Characters, you'll stall out for health/pulling, and it will be slow going. Sorta quickest pace achievable is mob-style party, as I see it. But others will play a solo party member the whole game. **shrugs** Poach might translate in that case. I will have to look into that. Anyway, the party as a mob of three+guest works swiftly and smoothly. Particularly if you set your parties to Cura at a fairly low priority, but you have to baby sit your party more closely if you set Cura too low. Then again, the party will move faster, the lower you set Cura. Of course you have to have a Cura Magic, and the appropriate license for every party member. I think Cura comes available near to, probably after the Tomb of Raithwall, not much sooner. [spoiler/] This message was edited by Millet on Aug 05 2009. ------------------- Manifest Artistry. | |
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chromeKeyblade
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re: Starting off... |
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You guys should really put things like location and stuff in spoilers, 828 sphere's first playthrough of the game might be ruined... anyway
quote MilletIf you read the method in the spoiler tag above, you'll see its possible to make 150,000+ Gil in under 10 minutes at level 35, or possibly lower.Also Tchigri sidequest can be completed just after the events at the Tomb. And with good armour i.e Dragon mail (which is also available after you help him) you can solo in the broken sands quite easily at level 15-20. After all, they do cause 0 damage with the mail equipped, which is quite a small amount. quote MilletCura is available after fighting Ghis. Much sooner than the Tomb of Raithwall This message was edited by chromeKeyblade on Jul 22 2009. | |
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