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GameKnut
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re: Create your own C.O. |
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+1 and -1 what?
Also, Silver_Lightning asked for no one else to use White Nova, since he thought it up... | |
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Shiyuan
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re: Create your own C.O. |
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How about Silver Lightning, or something like that...
------------------- ![]() "The wise man puts himself last and finds himself first." -Lao Zi | |
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navashein
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re: Create your own C.O. |
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umm... I ment -1 to the ground units.
Why ju want no one else with the White Nova? Better than the others... | |
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GameKnut
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re: Create your own C.O. |
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And I meant, +1 and -1 what? +1 defense star, +1% offence, +1 movement
It wasn't me who asked that no one use White Nova, either... Read through the whole thread and you'll understand. | |
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Lightning Shadowunwashed heathen
(guest) IP: Logged |
re: Create your own C.O. |
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Name: Shade
Advantage: all units move twice as fast and artillery units are twice as powerful Disadvantage: all units have half defence Power: Soul Stealer The two enemy units with the least health come under his control Side: Black Hole Army | |
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Muka
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re: Create your own C.O. |
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I think now we should start giving our CO's super powers too.
Name: Robber Team: Purple Planet Good: Oppenent loses 200 funds each turn. Bad: Robber doesn't gain funds from his ports or airports. Normal Power: FUND DRAIN- Opponent loses all their funds. Super Power: FUND MANIPULATE- All enemy CO's lose all their funds and don't gain funds for this day. Robber gains $1000. ------------------- Speed is the lifeblood of battle and may coat hangers inspire you! | |
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navashein
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re: Create your own C.O. |
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OK.... when I said that they would have +1 to air and sea units and -1 to the ground units this means that their general power and ability to defend when attacked is +1 or -1.
I read back on the forums again and i wont use the white nova.My apologies for a rip-off. I'll make Red Mars or somethin.... | |
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GameKnut
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re: Create your own C.O. |
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Navashien, you really need to be more specific
To illustrate what I mean, I will use Max as an example. Max's direct units are 50% stronger then Andy's direct units. Therefore, his direct rating is 150%. Max's indirect units are 20% weaker then Andy's. His indirect rating is 80%. In addition, Max's indirect units have an defense rating of -1 (his indirect units take 10% more damage then normal) and 1 less maximum range (his Rockets have a range of 3-4). Max's soldiers are the same as Andy's, therefore his infantry rating is 100%. I hope you understand what I mean by being more specific. | |
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Johnny_thy_gamer
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re: Create your own C.O. |
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Spec:
STATS: Balance at everything but the infantry are almost as good as Sami's. POWER: ANTHRAX BOMB: Bomb a place that is 6x6 square and decrease the amount of troops in every unit(including yours) in the square by 1 every day. Family Sami's Long Lost Cousin TEAM:YELLOW COMET | |
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Johnny_thy_gamer
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re: Create your own C.O. |
quote Johnny_thy_gamerWhoops I forgot his weakness, His Tanks are weak,almost as weak as Grit's | |
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Johnny_thy_gamer
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re: Create your own C.O. |
quote Johnny_thy_gamerWhoops I forgot his weakness, His Tanks are weak,almost as weak as Sami's | |
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GameKnut
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re: Create your own C.O. |
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So, in other words, he's like Sami, but his CO Power is absolutely insanely powerful, much more then Campaign Sturm's, but can't capture cities as fast.
Most maps aren't even that big, so his CO power... it covers the entire world in anthrax, basically. [sarcasm] Hmm, maybe all the neutral cities should then switch to the enemy's side, and a Med Tank pops up on each one! Sami's direct units aren't even that weak! If you want to see weak units, go use Grit... Oh, how I wish there was a :rolleyes: smily on neoseeker... | |
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Gdudeunwashed heathen
(guest) IP: Logged |
re: Create your own C.O. |
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Name-Shifter
Side: All/None Bio- A deadly and unpredictable mercenary that can be your best friend today and your orst nighmare tomorrow Ability- can choose which weapon to use when attacking with units with more than one weapon(ex: can use cannon or machine guns when attacking with med tank) Weakness- Units cost 40% more CO Power- All tanks and Med tanks become artillery and rocket launchers until next turn, all artillery and rocket launchers become tank and med tanks untill end of turn (tank-artillery, med tank-rocket launcher) | |
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Silver_Lightning
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re: Create your own C.O. |
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Im Back! Yup! I like Shifter, and the reason i don't want anybody in WhiteNova because of the conspiracy thingee....
Hhehehehehe. ------------------- ![]() --Silver's Guitars, Amps and Misc. Musical Equipment-- | |
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Silver_Lightning
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re: Create your own C.O. |
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Name: Mutazko
Alliegence: WhiteNova Strong:Balanced like andy Weakness: " " Co Power: Feast, all his units regerate there energy Sp Co Power: Infest, the unit any of his units attack on the day its used, become under his control after recieving damage Bio: (Another fun CO like my Midevil dude) Something went totally wrong with the cloning process and he was what came out. The CO is will go and fight with his troops, he can regerate and damage done. Okay, this COs units are mutated forms, eg. His Infantry have no weapons cept long arms, Mechs have claws on those arms, tanks are creatures with sythes, artillery are acid launching dudes. T copters are 8 armed creatures that visibly hold the InF during battle. They attack by jumping on the other screen, then jumping back. (With the exception of the Battle ship and other long range things.) ------------------- ![]() --Silver's Guitars, Amps and Misc. Musical Equipment-- | |
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