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PSCHODRAGON
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re: Create your own C.O. |
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dude,
1. don't revive old threads! 2. Don't double post! 3. continue to revive old threads and a ban might occur -------------------
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Muka
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re: Create your own C.O. |
quote PSCHODRAGONThere is nothing wrong with reviving this thread. The only bad situation to revive an old thread is a question that has been answered. With that said let's get back on topic. Derik Country: Purple Planet Bio: The intel gatherer of the PP army. His favorite item is his golden shield. Pro: Units have +20 Defence Con: Units have -10 Offence Normal Power: Defence Up (2 stars) Raises defense by 30. Super Power: Protection (6 stars) Raises defense by 40. Doubles terrain effects for even more defensive power. This message was edited by Muka on Jul 30 2003. ------------------- Speed is the lifeblood of battle and may coat hangers inspire you! | |
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chicken master eatsunwashed heathen
(guest) IP: Logged |
re: Create your own C.O. |
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CO Name: Shadow
Country: Purple Eclipse Advantages: Air units have +2 movement. Air unit firepower is increased by 25%. Air unit fuel is increased by 10%. And all units but naval units and transports get +2 ammo. Disadvantages: Naval units can only move 4 spaces at a time (2 in rain, 0 in snow). Ships firepower is also reduced by 20%. Naval units fuel is reduced by 10%. CO Power: Stealth- 3 Stars- All units are hidden from enemy vision, unless they are on base, port, etc. If they attack that turn, they get a 15% attack bonus. Naval units are excluded from this power. Super CO Power: Shadow Leech- 5 Stars- Leeches 4 health of all enemy units withing 2 spaces of allied units, then those units recieve 2 health, unless they are ship/subs. I'd name him Maximus, but that dumb bulky guy already has the name Max CO Name: Phantom Country: Purple Eclipse Hit: His white mask. Miss: Merchants scamming him. Advantages: All units firepower is multiplied by 1.3 (except infantry, and naval units). Battle helicopters and bombers move 1 extra space and an increased defense of 15% defense Disadvantages: Cost of all units (except infantry, and naval units) is multiplied by 1.5. Naval units have a reduced attack of 25%. CO Power: Merchant Negotiation- 3 Stars- For 1 turn Phantoms negotiates with a merchant, meaning he pulls a gun on him. The next turn, all troops are at normal price and you receive a fund bonus of 7,000. Super CO Power: Cease Fire- Enemy attack will be reduced by 25%, and all units are full of ammo/fuel. CO Name: Katt Country: Yellow Comet Hit: Cat naps Miss: Water Weakness: All naval units are considerably weaker in firepower and defense. Strength: Can do great damage to the birds in the skies (planes/helicopters)all ground units can move 2 extra spaces per turn and have enhanced vision in FoW. CO Power: Pounce- All of Katt's units can "hop" over enemy units, move 2 extra spaces and ground units gain 15% extra firepower. SCO Power: Cat Nap- All of Katt's units can move 2 extra spaces, ground units gain 15% extra firepower, and get healed 4 HP. Unique Unit: Leapard Tank: Vision 5. Movement 7. Fuel 80. Range 1. Weapon 1, Leapard Cannon, 8 ammo. Weapon 2, Machine Gun. Cost, 17,000. This message was merged with other messages by Jacobpower34 (moderator) | |
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Silver_Lightning
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re: Create your own C.O. |
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Extremely unbalanced. The hop thing is original, but wouldn't work. How bad is her weakness anyway
Name: Grundit Alleigance: U knoe what Strength: Damage given by anything no matter what starts at 75% and up. Weakness: Oppisite to the strength. Co. Power-Cease Fire-1 stars: Cant attack for one turn Sp. Power-Last strength-7 stars: All units are invinceble. (All damage this turn is no matter what, 0%) Bio: A hero whos units are trained to attack 1st. When he was journing alone, this strategy served him, so natturly, this is how he fights. He is protective of his friends and troops. This is why his Sp. and CO. Power are the way it is. ------------------- ![]() --Silver's Guitars, Amps and Misc. Musical Equipment-- | |
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Lord Maximus
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re: Create your own C.O. |
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Name: Grundit
Alleigance: U knoe what Strength: Damage given by anything no matter what starts at 75% and up. Weakness: Oppisite to the strength. Co. Power-Cease Fire-1 stars: Cant attack for one turn Sp. Power-Last strength-7 stars: All units are invinceble. (All damage this turn is no matter what, 0%) Bio: A hero whos units are trained to attack 1st. When he was journing alone, this strategy served him, so natturly, this is how he fights. He is protective of his friends and troops. This is why his Sp. and CO. Power are the way it is. [/quote] I don't understand your strength. Is it like if an infantry attacks something, it automaticly does 75% damage? and if so, i dont get your weakness | |
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cjsw
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re: Create your own C.O. |
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True, and his CO power is too good and too quick to charge up... sorry....
Name: Caz Army: Silver Lightning Bio: An inventor and mathmatician who loves large numbers and whose varied skills made him become noticed and eventually he became a respected CO. Strength: Transport units can be used as teleportation devices to swap or give units with other transports (if it can hold the unit) Copters, Fighters, Subs & Cruisers recieve firepower bonuses. Weakness: Bombers & Battleships are very weak with reduced attack, attack range & defence and infantrys and mechs under 5 HP cannot capture atall. Power: (2 stars) Teleportation: Weakest and strongest units for every army is swapped in position. Super Power: (5 stars) Time Machine: All enemy units under 5 HP are returned to the square they were on last turn. So he's a pretty professional CO... Please do not laugh at my rubbishy ideas........ | |
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Pooyan
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re: Create your own C.O. |
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suicide
army:Aquamarine Satellite desc-Mental case,purposely has his units attack blindly,usually gets in trouble with higher ups. Specialty.When his units reach below 3 health they recieve a 50% boost. Co power: Crash His units all gain superior firepower plus you can destroy one enemy city. Super- Exactly same just doubled Special unit- Bonsai Tank Weakness- His air units cant fire on even days due to bombing.(dont ask) stragey he uses-since his units become extremely powerful when they get below 3 health. so he'll slug it out and when he wealens he'll hit you back.Plus hell save up stars and detroy your chances of income. strategy you should use-Pick a character that wipes out characters fast. and also capture cities fast. This message was edited by Pooyan on Sep 23 2003. ------------------- if a tree falls in the woods and it hits a mime does any body care? | |
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Silver_Lightning
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re: Create your own C.O. |
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That was Interesting! Now that was original!
Fyoraz Alliegance: WhiteNova Strength: Kanbei Strength Units, average deployment cost, Slightly higher defense than normal Kanbei units and all her units are an angelic version of themselves (faries as infantry, winged clouds as T Copters, Fighters, made of clouds but shoots halos instead of missiles, ) Weakness: No retaliation fire whatsoever. Power: Visionary Power-10 stars: Her units become 50% weaker in all aspects, however, she destroys all units that attacked her units last turn Super: Reign of Justice-5 stars: All oppoenets units are 50% weaker in defence and 50% stronger in attack, and they all lose 4 hp. Her units gain an 20% attack boost and defence boost. Bio: A mysterious person who appeared and started WhiteNova in medival times. She is the one behind WhiteNova, with what seems extremely long life of 9 centuries. ------------------- ![]() --Silver's Guitars, Amps and Misc. Musical Equipment-- | |
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DPrinceSky
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re: Create your own C.O. |
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Cucaraccha
Country: Brown Meteor (A Spansih Mexican Like country) Likes:Music Dislikes Maximum HP of units is 9. All units have an increased movement range of 1 and are 9 % cheaper. His infantry mech and Recons gain a 50% attack bonus. His Anti Airs gain a 15% attack bonus and his tanks and naval units have -25% atk bonus. CO Power: Speed Dash : Every unit of his gains 1 hp and his army gains a +2 movement range. SCO Power: Multiplicative : Every unit of his loses 1 hp. Every city is equiiped with a 9 hp unit. The unit is the same as the one clossest to the city. Alll units have a +2 movement binus. ------------------- Are you crazy? Or Am I? | |
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Pooyan
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re: Create your own C.O. |
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Well if you thought suicide was the only aquamarine satellite character, then get ready because im planning for 11 cos in aquamarine satellite.
Heres abnother one: compass bio an expert orienteer. he has nevr gotten lost. hes one above suicide. special-all his units getincreased movent north south east and west weekness-his units can only go stright up down left right Power-haul tail- his units can go all the way straight uop down eats or west.abiding terrain rules. super-stampede-same as above except nits can go over anything stargeies him-e'll line up his troops up with your hq.so put a neotank on their.he'll also line tanks up with your weak units so hide them behind mountains.Pray he doesn't Super ------------------- if a tree falls in the woods and it hits a mime does any body care? | |
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Dawgbone1987
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re: Create your own C.O. |
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Hmmm I think I will make another one
Name: Flash Hit: Race Cars Miss: Horse Drawn Carriages Alligence: Green Earth Advantages: His troops have superior speed and movement range (+1 for every unit), he also has a powered up return fire in shoddy weather. Disadvantages: When the weather turns sour, so does he. His troops suffer extreme losses in firepower and movement, but like mentioned above, his units have superior return fire when in shoddy weather. CO Power: Speedy Strike: His troops gain a one space bonus movement. Super CO Power: Hit or Miss: He gains one space movement, and his troops are powered up 20%, however, if the weather changes during this turn, it cuts their firepower in half. Bio: This CO is a very tricky one to use. He graduated with Sami from the Special Ops school, but he still needs more refinement of his skills. His temper is legendary, and sometimes this hurts him more than it helps him. ------------------- Warning: Not for the faint of heart.
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Strategy_Kid
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re: Create your own C.O. |
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CO name: Riki Strength: Machine gun 3x POWER!!Scouts plus 50% more vision Weakness: 20%good naval units and 10%good non machine gun weapons.All defense of naval and non macine guns are lowered by 3quartors Special:Spy time! with 15 squares you choose where to spy and if it hits it'll take out 25% of their unit on the square Super special: Visional Death Radar all enemy units that are seen will have have of their troops left! ------------------- Life is like a dream and it's time to wake up! - Wanfu from samurai Showdown | |
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DPrinceSky
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re: Create your own C.O. |
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NAME : MIRROR
COUNTRY: ORANGE STAR Advantges: Superior Counter Strike and Defensive abilities. Disadvanteges: Lower Attack and stats are weaker in weather conditions that are not clear. CO POWER: GAIN Gain your oppenet's offnesive abilities and movement speed for that turn. SCO POWER: REFLECT When an opponent attacks their attack is reflected back meaning they will take the damage instead. Also gives an attack bonus plus +1 movement range. Likes: Mirrors Dislikes: Night time ------------------- Are you crazy? Or Am I? | |
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Silver_Lightning
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re: Create your own C.O. |
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Xoras
Alleigence: WhiteNova Strength: fast power build up, every day he gains 5% attack and defence Weakness: 25% of average attack and defence Power: Rasp-1 star- The Co after him gains Xoras stats for a day, while Xoras has there stats SCP: Super Regeneration-30 stars- Max's out attack and defence for the rest of the battle. Bio: A strong man in the army, was captured and experimented on. He's now extremely weak, however, when in battle, addreneline boosts his powers high. Also, he can trade strength with people for a limited amount of time, and sometimes, blast himself to unheard of powers with his Super Co Power. ------------------- ![]() --Silver's Guitars, Amps and Misc. Musical Equipment-- | |
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Bardock007
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re: Create your own C.O. |
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Name: Davon (D-a as in apple v-on sounds like in instead of on The whole name sounds like it should be spelled Davin, but it's DavonWhy did I have to make it so confusing?
alliance: Yellow Comet strength: all units have increased attack power by 25% weakness: all units when deployed start with 9hp instead of 10hp. Also all defense is lowered by one (unless is already 0 like on the road) This means that if your defense is 3stars it's actually 2stars. CO power: devastation (all of your units deployed lose one hp. Your attack is increased by another 25% making it 150% in total. super CO power: massacre (all units deployed including your opponents lose 2hp. While this power is in affect there is no defense. Your attack power is now 175% Character Bio: Davon has always been stronger than everyone else he knew. Although he wasn't good at taking hits he didn't worry because he wiped everyone else out before they could touch him. Davon wanted to join the army to test his power. | |
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