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Topic: Create-The-Unit
Silent_Nightmare
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Silent_Nightmare's profileEmail Silent_NightmareNeoPM Silent_Nightmare
total posts: 750
since: Jan 2008
Mar 27, 08 at 02:36PM
re: Create-The-Unit

hmmm, i made a tread like this before it and this has more posts, funny.

anyways, i always wanted railroad terrain so you could have troop trains and armor cars and railroad artillery.

Troop train
movement: 7, only on railroad
Cost: 24,000g
transports: 4 infantry/mechs 1 vehicle
Weapons: None
Armor: High
Disadvantage: helpless against air strikes.

Weapons Bed Car
Movement: 5, only on railroad
Cost: 18,000g
Transports: None
Weapons: Small Cannon(indirect)range: 1-2, 5 shells
Machineguns for direct along side railroad, shells N/A
Armor: medium
Disadvantage: No anti-air armaments

Rail artillery
movement: 4 spaces, only on railroad
Cost: 25,000
Transpots: none
Weapons: Large cannon(indirect) Range: 2-8, 3 Shells
Armor: Medium
Disadvantage: Vulnerable to attacks from ground units, and air units.



-------------------
The cowardly... Run- The Weak... Die- The Strong... Fight- Strong, Proud, Fight with the Canadian Forces. ---Finally its close---

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creppy
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creppy's profile
total posts: 77
since: Jul 2007
Mar 28, 08 at 10:25PM
re: Create-The-Unit

Train Treader
Weapon 1 Grenade Cannon
Weapon 2 M Gun
Move 5,only on tracks
Damage HIGH
Armor medium
Appearance A train with grenade launchers and guns on it

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Silent_Nightmare
Corporal
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Silent_Nightmare's profileEmail Silent_NightmareNeoPM Silent_Nightmare
total posts: 750
since: Jan 2008
Mar 29, 08 at 05:35PM
re: Create-The-Unit

kind of like the armored train car, no?



-------------------
The cowardly... Run- The Weak... Die- The Strong... Fight- Strong, Proud, Fight with the Canadian Forces. ---Finally its close---

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Jondog
The World Ends With NO U!
Still Seekin'



Jondog's profile
total posts: 3267
since: Oct 2006
Mar 30, 08 at 01:38AM
re: Create-The-Unit

Golem Tank
Weapon 1: Golem Gun
Weapon 2: M Gun
Movement: 4
Ammo: 5
Gas: 65
Vision: 2
Armor: High
Damage: High
Cost: 25000

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Silent_Nightmare
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Silent_Nightmare's profileEmail Silent_NightmareNeoPM Silent_Nightmare
total posts: 750
since: Jan 2008
Mar 31, 08 at 06:00PM
re: Create-The-Unit

so could it take on a MegaTank?

Unit: Napalm Bomber
Weapon 1: Napalm
Weapon 2: None
Movement: 7
Ammo: 1 Streams w/ each stream 10 spaces long
gas: 50
vision: 3
Armor: Medium
Damage: Depends
Info: When the you decide to drop a napalm stream, it makes a fire stream that goes 10 spaces infront of the bomber, damaging any unit inside that stream by 3HP.

For those of you that dont know, napalm is an extremely flamable substance used to burn vegetation, it sticks to something and is extremely hard to put out with water, the best thing to do is let it brun itself out, which can take days.



-------------------
The cowardly... Run- The Weak... Die- The Strong... Fight- Strong, Proud, Fight with the Canadian Forces. ---Finally its close---

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Jondog
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Still Seekin'



Jondog's profile
total posts: 3267
since: Oct 2006
Mar 31, 08 at 06:02PM
re: Create-The-Unit

I know what napalm is.

No it couldn't, it is similar to a Neotank, but slower, it's defense is MASSIVE SOLID, but it isn't all that strong.

How much would it cost?

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Silent_Nightmare
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Silent_Nightmare's profileEmail Silent_NightmareNeoPM Silent_Nightmare
total posts: 750
since: Jan 2008
Mar 31, 08 at 06:28PM
re: Create-The-Unit

o yeah, the cost now... ummm, maybe it would be 22,000g like a normal bomber would be but the load is different, but i think napalm is cheaper to make than bombs, so maybe 20,000.
for your tank, it would probably be maybe 25,000 because its like a neo tank but has better defence. so an extra 3,000g.
heres another:
Unit: Builders (original no?)
Weapon 1: Shotgun
Weapon 2: None
Cost: 10,000g
Movement: 2
Ammo: oo
Gas: 99
Vision: 2 and 5 ontop mountains
Armor: Low
Damage: Medium on infantry, Low on light armor, none on armor.
Info: Can build any terrain type in the middle of anywhere, as long as its on plain. heres the costs:
Road: 1,000g
Forest: 2,000g
Mountain: 4,000g
River: 3,000g
Pipe: 2,000g
Pipe Seam: 1,000g
Bridge: 1,000g
Base: 20,000g
City: 10,000g
Airport: 25,000g
Port: 20,000g
*when the unit builds, it takes 40 points to build, which means at 10HP it takes 4 days to build.

*When it builds a city, base, airport or port, you will only get 200 funds from a built building.



-------------------
The cowardly... Run- The Weak... Die- The Strong... Fight- Strong, Proud, Fight with the Canadian Forces. ---Finally its close---

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Jondog
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Jondog's profile
total posts: 3267
since: Oct 2006
Mar 31, 08 at 06:34PM
re: Create-The-Unit

THAT'S WAY TOO BROKEN DUDE WHOOOA WHOA WHOA WHOA!!!

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Silent_Nightmare
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Silent_Nightmare's profileEmail Silent_NightmareNeoPM Silent_Nightmare
total posts: 750
since: Jan 2008
Mar 31, 08 at 06:57PM
re: Create-The-Unit

broken how?



-------------------
The cowardly... Run- The Weak... Die- The Strong... Fight- Strong, Proud, Fight with the Canadian Forces. ---Finally its close---

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Jondog
The World Ends With NO U!
Still Seekin'



Jondog's profile
total posts: 3267
since: Oct 2006
Mar 31, 08 at 07:02PM
re: Create-The-Unit

Well they can build 4 pipes or whatever with no pipeseams surrounding and protecting their HQ.

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Silent_Nightmare
Corporal
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Silent_Nightmare's profileEmail Silent_NightmareNeoPM Silent_Nightmare
total posts: 750
since: Jan 2008
Mar 31, 08 at 07:18PM
re: Create-The-Unit

hmmm, good point, maybe the enemy can still destroy the pipe, but its still strong. Then in like AWDS or DoR you could build it for a piperunner to go on. But yeah, there would need to be exeptions, same with the river and mountains, cus then enemy vehicles are stopped completely, your right, shit idea, ha ha.



-------------------
The cowardly... Run- The Weak... Die- The Strong... Fight- Strong, Proud, Fight with the Canadian Forces. ---Finally its close---

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Jondog
The World Ends With NO U!
Still Seekin'



Jondog's profile
total posts: 3267
since: Oct 2006
Mar 31, 08 at 07:33PM
re: Create-The-Unit

And Pipeseams, coz like if there are lots of mountains ant you had one line to get all your infantry or something through the "builder" could build lots of pipeseams in the way in line, making those infantry taking like 500 days to get out of.

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Silent_Nightmare
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Silent_Nightmare's profileEmail Silent_NightmareNeoPM Silent_Nightmare
total posts: 750
since: Jan 2008
Mar 31, 08 at 07:39PM
re: Create-The-Unit

yeah your right. and i just read your post about the "rigs" in DoR, so i guess its all you need after all.

Unit: EMP missile
Cost: 14,000
Range: 2-6
Movement: 4
Ammo: 1
Armor: medium
Power: None
Weapon 1: EMP
Weapon 2: None
Info: It launches an EMP strike missile at a vehicle and it disables all enemy vehicles whithin a 3 space area of the hit unit for 2 days. (though they can still fire, so usuing it on a indirect unit is useless.)



-------------------
The cowardly... Run- The Weak... Die- The Strong... Fight- Strong, Proud, Fight with the Canadian Forces. ---Finally its close---

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Jondog
The World Ends With NO U!
Still Seekin'



Jondog's profile
total posts: 3267
since: Oct 2006
Mar 31, 08 at 07:48PM
re: Create-The-Unit

That seems a bit broken... at the cost of 14, 000G that's kind of broken.

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Silent_Nightmare
Corporal
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Silent_Nightmare's profileEmail Silent_NightmareNeoPM Silent_Nightmare
total posts: 750
since: Jan 2008
Mar 31, 08 at 07:50PM
re: Create-The-Unit

yeah. sorry, ha.
maybe 30,000 is more like it.
then you could move it onto a battleship and you would get its range and be able to choose between the EMP and battleship shells.



-------------------
The cowardly... Run- The Weak... Die- The Strong... Fight- Strong, Proud, Fight with the Canadian Forces. ---Finally its close---

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