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Neoseeker Forums » PS2 Games » RPG/Adventure » Magna Carta: Tears of Blood » Respawning?

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Topic: Respawning?
SerialZero
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May 21, 08 at 12:47PM
Respawning?

I know that for the most part, there are a finite amount of enemies to be found in any given section of the game as you progress, but is there any point in time where enemies will respawn themselves, so that you can get a one-up on your party levels before heading to the next part of the game?



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Matt Addison
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May 31, 08 at 07:50PM
re: Respawning?

Some areas will respawn enemies if you leave them and then return, say for example, leave a field and eneter a town and then return to the field. But because the game is so linear, there aren't many opportunities to do this...



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Daisy
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Jun 02, 08 at 06:47AM
re: Respawning?

I haven't touched this game in over a year, but my recollection is that there is NOT a great deal of time allowed for grinding of any kind, so when you DO get it take it. Zoning does seem to respawn enemies and I do recall when back at headquarters I could go into other areas and do a little leveling, but yeah - like Matt said, it's not really built for that.



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Thank you, Aether.

"We don't see things as they are, we see them as we are." ~Anais Nin
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SerialZero
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Jun 02, 08 at 07:37AM
re: Respawning?

I haven't really touched the game for awhile either, so I was interested in the information for when I decide to pick it back up again, though my memory of what's where, who's doing what, and how to kick butt is so foggy I may very well have to start over. ><
Well, I say POO to the lack of respawning... POO, I SAY!



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"The stars predict tomorrow you'll wake up, do a bunch of stuff, and then go back to sleep."
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Daisy
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Jun 02, 08 at 11:22AM
re: Respawning?

It's a damn shame this game wasn't better - the visuals blow my mind and made me a Hyung Tae Kim fan for life for realz, but the game was becoming more of a chore than a joy to play.



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Thank you, Aether.

"We don't see things as they are, we see them as we are." ~Anais Nin
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