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Lord of Vivica
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Fire Emblem: Land of Vivica [Always Accepting!] |
![]() ![]() ![]() ![]() In ages passed, when the lands were still young, there existed two adventuring elves, hailing from the northern lands. The two men, whose skill with a blade and desire for justice was unmatched, eventually formed a blood pact with one another to travel throughout the unexplored world. What they found, would change the course of history forever. For the two adventurers discovered a mysterious place – a plane of peace and intrigue, legends to be and tales yet untold. The two elves discovered a new land. The Land of Vivica. What happened to these elves is another story for another day. What is known, however, is that eventually the humans from the southern lands migrated up north to Vivica, claiming it from the elves as their own. From there, cities and rivalries were formed, as well as towns and high spirits. But calm lands in Vivica were not to be. For underneath this promising land was another. There was a hidden world of darkness, deceit, and demons of strength unmatched. But worst of all, there was a Lord Below who ruled over the underlands. And for centuries this Lord sent his agents into Vivica to terrorize and kill its inhabitants. Someone had to take a stand. A group known as the Lyn was established – those who opposed the Lord Below’s tyranny. They traveled the lands, killing his lessers and looking to find and seal the paths that led into the Reaches (the name that was eventually established for the lands below.) But the strength of mere humans and elves wielding nothing but carved metals and silvers weren’t enough. The Lyn need blades that could pierce the Lord’s massive defenses. And so the Lyn came to a decision – their three leaders journeyed up into the highest of mountains, in an effort to find the weapons that lay dormant there. Such was told by one of the oldest of elven legends – when the time comes that you’re in need of a weapon, look up to the highest point in the lands. Once there, they came across merely a stone. Initially disappointed, the Lyn took the stone back down to Vivica, where an orbcrafter had the idea to merge it with his finest of blades. And so he did. The three Lyn took up their new weapons, known as the Illuminati, and journeyed deep into the depths of the Reaches, where they fought through the Lessers and into the chamber of the Lord Below. Naught is known after this event – but the attacks from the underlands stopped and the Lord was never heard from again. But neither were the Lyn that went to confront him. And so, Vivica essentially had peace for the rest of its days, if not the ongoing skirmishes between two of its cities. The golden sun of the lands ascends and descends over the grassy hills and tall mountains, and the citizens of each and every town and city pay thanks to their lords for another peaceful and fulfilling day. Though, it is a fact that remnants of the climatic battle against the Lord Below exist – but the mystery is what, and where. And now, as a distraught rain plummets down onto the cool earth and sea, a vast freighter sails into the docks of the famous Vivican town of Settlers. As various men and women leave the ship, they are unaware of the excitement and adventure to come in this conflicted corner of the world, the Land of Vivica. ~ Join now! PM me a message entailing your chosen class, and after I approve it you may begin the game! For the first time, I think I'm going to try out an iteration of Vivica without veteran's bonuses. I have a feeling this one will last. Also, try to read the Q & A portion of the posts. Veteran or not, it'll help! Hosted by: Scarecrow3000 The Hero Hartmut ![]() ![]() EMPTY SLOT ![]() Thief Inventory: ----- Orbcraft: ----- EXP: 0/100 Lv: 1 HP:12/12 Str:1 Skill:3 Spd:3 Def:1 Res:1 Gold:1000 Quests: ----- Fame level:0 ![]() EMPTY SLOT ![]() Nomad Inventory: ----- Orbcraft: ----- EXP: 0/100 Lv: 3 HP:15/15 Str:2 Skill:3 Spd:3 Def:2 Res:1 Gold:1000 Quests: ----- Fame level:0 ![]() THE HERO HARTMUT ![]() Shaman Inventory: Flux (MT 3), Silver Timepiece Equipment: Enchanted Bracers (+2 Res) Orbcraft: ----- EXP: 60/100 Lv: 2 HP:16/16 Mag:3 Skill:2 Spd:1 Def:4 Res:1+2 Gold:600 Quests: Following Orders Fame level:3 ![]() GLANCINGREVERSE ![]() Mounted Mage Inventory: Fire (MT 3), Vulnerary (3/3) Orbcraft: ----- EXP: 70/100 Lv: 4 HP:14/15 Mag:4 Skill:4 Spd:4 Def:2+1 Res:4 Gold:940 Quests: ----- Fame level:13 ![]() EMPTY SLOT ![]() Pegasus Knight Inventory: ----- Orbcraft: ----- Quests: EXP: 0/100 Lv: 1 HP:14/14 Str:3 Skill:3 Spd:4 Def:3 Res:3 Gold:1000 Quests: ----- Fame level:0 ![]() EMPTY SLOT ![]() Mercenary Inventory: ----- Orbcraft: ----- EXP:0/100 Lv: 1 HP:14/14 Str:3 Skill:2 Spd:2 Def:2 Res:1 Gold:1000 Quests: ----- Fame level:0 ![]() ALKAID ![]() Ronin Inventory: Steel Sword (MT 4), Ataris Pass Orbcraft: ----- EXP: 85/100 Lv: 3 HP:1/14 Str:3 Skill:3 Spd:4 Def:3 Res:4 Gold:600 Quests: A General Cause Fame level:4 ![]() SVENTHECRUSADER ![]() Soldier Inventory: Iron Lance of Initiative (MT 3) Orbcraft: Initiative (permanent first strike) EXP: 50/100 Lv: 5 HP: 18/18 Str:5 Skill:5 Spd:4 Def:4 Res:2 Gold:35 Quests: Crestfallen Fame level:4 ![]() EMPTY SLOT Novice Inventory: ----- Orbcraft: ----- EXP: 0/100 Lv: 1 HP:14/14 Str:3 Skill:2 Spd:1 Def:2 Res:1 Gold:1000 Quests: ----- Fame level:0 ![]() KILIK 64 ![]() Cavalier Inventory: Iron Lance (MT 3) Orbcraft: ----- EXP: 10/100 Lv: 3 HP:19/19 Str:5 Skill:3 Spd:5 Def:5 Res:2 Gold:0 Bank:400 Quests: The Beast That Can't Be Bested Fame level:2 ![]() EMPTY SLOT ![]() Myrmidon Inventory: ----- Orbcraft: ----- EXP:0/100 Lv: 1 HP:12/12 Str:2 Skill:3 Spd:2 Def:2 Res:1 Gold:1000 Quests: ----- Fame level:0 ![]() EMPTY SLOT ![]() Acolyte Inventory: ----- Orbcraft: ----- EXP: 0/100 Lv: 1 HP:12/12 Mag:2 Skill:2 Spd:4 Def:1 Res:2 Gold:1000 Quests: ----- Fame level:0 ![]() BYZANTINE Pugilist Inventory: ----- Orbcraft: ----- EXP:0/100 Lv: 1 HP:13/13 Str:3 Skill:2 Spd:2 Def:2 Res:0 Gold:1000 Quests: ----- Fame level:0 ![]() EMPTY SLOT ![]() Brigand Inventory: ----- Orbcraft: ----- EXP: 0/100 Lv: 1 HP:15/15 Str:3 Skill:1 Spd:2 Def:2 Res:0 Gold:1000 Quests: ----- Fame level:0 ![]() EMPTY SLOT ![]() Raider Inventory: ----- Orbcraft: ----- EXP:0/100 Lv: 1 HP:17/17 Str:2 Skill:3 Spd:2 Def:3 Res:1 Gold:1000 Quests: ----- Fame Level:0 ![]() TOMATO13187 ![]() Archer Inventory: Iron Bow /w Wind Orb (MT 7) Orbcraft: ----- EXP: 75/100 Lv: 3 HP:15/15 Str:3 Skill:3 Spd:4 Def:3 Res:2 Gold:550 Bank:500 Quests: Lost Love Carried On Fame level:2 ![]() BSMITH3 ![]() Wyvern Rider Inventory: Wooden Lance (MT 2), Vulnerary (3/3) Orbcraft: ----- Lv: 1 EXP: 0/100 HP:16/16 Str:5 Skill:3 Spd:3 Def:4 Res:2 Gold:150 Quests: Life as a Lyn Fame level:0 ![]() EMPTY SLOT ![]() Monk Inventory: ----- Orbcraft: ----- EXP: 0/1000 Lv: 1 HP:13/13 Mag:2 Skill:1 Spd:2 Def:3 Res:1 Gold:1000 Quests: ----- Fame level:0 ![]() SIR_FARCEUR ![]() Freelancer Inventory: ----- Orbcraft: ----- EXP:0/100 Lv: 1 HP:14/14 Str:4 Skill:2 Spd:2 Def:2 Res:2 Gold:1000 Quests: ----- Fame level:0 ![]() EMPTY SLOT ![]() Pirate Inventory: ----- Orbcraft: ----- EXP:0/100 Lv: 1 HP:16/16 Str:3 Skill:3 Spd:2 Def:2 Res:1 Gold:1000 Quests: ----- Fame Level:0 ![]() EMPTY SLOT ![]() Fighter Inventory: ----- Orbcraft: ----- EXP:0/100 Lv: 1 HP:16/16 Str:4 Skill:1 Spd:1 Def:2 Res:0 Gold:1000 Quests: ----- Fame level:0 ![]() EMPTY SLOT ![]() Bladier Inventory: ----- Orbcraft: ----- EXP:0/100 Lv: 1 HP:14/14 Str:2 Skill:3 Spd:3 Def:1 Res:2 Gold:1000 Quests: ----- Fame level:0 ![]() YAKADEE ![]() Ranger Inventory: Iron Sword (MT 3), Dagger Beak x3, Jagged Beak Orbcraft: ----- EXP:80/100 Lv:3 HP:2/16 Str:3 Skill:3 Spd:4 Def:5 Res:3 Gold:800 Quests: ----- Fame level:2 ![]() DRAGON ![]() Brawler Inventory: Hatchet /w Fire Orb (MT 5) Orbcraft: ----- EXP:30/100 Lv: 1 HP:15/15 Str:4 Skill:2 Spd:2 Def:3 Res:1 Gold:200 Quests: In the Hand of the Righteous Fame level:0 ![]() THE DEATHWIND ![]() Fencer Inventory: Steel Sword /w Wind Orb (MT 8), Vulnerary (3/3) Orbcraft: ----- EXP:0/100 Lv: 2 HP:15/15 Str:3 Skill:3 Spd:3 Def:2 Res:3 Gold:50 Quests: Urustotzi Fame level:8 ![]() LIGHT WARRIOR ![]() Lancer Inventory: Iron Glaive (MT 4) Orbcraft: ----- EXP: 0/100 Lv: 1 HP:16/16 Str:4 Skill:2 Spd:2 Def:2 Res:1 Gold:0 Quests: ----- Fame level:0 ![]() EMPTY SLOT ![]() Knight Inventory: ----- Orbcraft: ----- EXP: 0/100 Lv: 1 HP:15/15 Str:2 Skill:2 Spd:1 Def:5 Res:1 Gold:1000 Quests: ----- Fame level:0 Class Trees ![]() Stat Growth Stats growths are decided by both your class and the Random Number Generator, or "RNG." If a character seems weak at the start; don't worry, the odds are they'll end up quite well rounded. Organization This is purely the host's problem. (S)he will handle all battles when battles are called for. Damage The damage system is very simple. First of all, look at your strength/magic and add it to the MT of your current weapon. After the sum is found, subtract the enemies’ defense/resistance from the amount you’ve come up with. Then subtract that number from your enemies hit points. If you have weapon advantage over your opponent, one damage is added to your attack. The weapon triangle is Sword > Axe > Lance > Sword for melee weapon users and Anima > Light > Dark > Anima for magic users. It’s done in the same way as the Fire Emblem video games. Dodging Dodging is the referee's problem. He decides weather or not you can by using a dice. The dice is split in half, 1-4 and 4-8. Each person gets half. Each person starts off with a 1/8 chance of dodging during the fight, no matter what stats are. If you have 2 more speed then your opponent, you have a 2/8 chance of dodging. If you have 5 more speed then your opponent, you have 3/8 chance of dodging. Your chance of dodging can not go any higher the 4/8, or half. Critical Attacks During the fight, if you have 3 more skill then your opponent (unpromoted), or 6 more skill then your opponent (promoted), you have the critical chance. Every time you attack the opponent, the host flips a coin. If it’s heads, you qualify for a Critical. If it’s not, you don't. If you get the qualification toss, you qualify for a critical. After you get the qualification toss, you must get toss an extra head. For example, the second time you’d have to get three in a row. During the next toss, you’d have to get four in a row. And so on and so forth. ![]() ![]() The Land of Vivica, as seen above, consists of many various cities, towns, and villages. The green and blue areas are part of a region known as “Estrana”, the red area is known as “Neval”, whilst the black region is called “Rengard”, (though many people refer to it as “The Outland”) named after its ruler. The capital of Estrana is the Silver City of Favorin, and the notable towns in the area consist of Redwood, Albrooke, and of course, the famous Settlers. The magi-tech city of Ranandell can be found in the southwest. In Neval, you can find the port city of Sessadan and the ambitious metropolis known as Ataris. See here for more information. (Yes, I am using one of the older threads.) SETTLERS SETTLERS TO REDWOOD: 1 1/2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN ON FERRY. SETTLERS TO ALBROOKE: 1 HOUR ON FOOT, 30 MIN. ON MOUNT, 45 MIN ON FERRY. SETTLERS TO FAVORIN: 1 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY. SETTLERS TO RANANDELL: 2 1/2 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. SETTLERS TO SESSADAN: 2 HOUR ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. SETTLERS TO ATARIS: 45 MIN. ON FERRY. REDWOOD REDWOOD TO SETTLERS: 1 1/2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN ON FERRY. REDWOOD TO ALBROOKE: 2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN ON FERRY. REDWOOD TO FAVORIN: 1 1/2 HOUR ON FOOT, 1 HOUR ON MOUNT, 45 MIN. ON FERRY. REDWOOD TO RANANDELL: 3 1/2 ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. REDWOOD TO SESSADAN: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. REDWOOD TO ATARIS: 45 MIN. ON FERRY. ALBROOKE ALBROOKE TO SETTLERS: 1 HOUR ON FOOT, 30 MIN. ON MOUNT, 45 MIN. ON FERRY. ALBROOKE TO REDWOOD: 2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY. ALBROOKE TO FAVORIN: 2 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. ALBROOKE TO RANANDELL: 1 1/2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY. ALBROOKE TO SESSADAN: 1 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. ALBROOKE TO ATARIS: 45 MIN. ON FERRY. FAVORIN FAVORIN TO SETTLERS: 1 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY. FAVORIN TO REDWOOD: 1 1/2 HOUR ON FOOT, 1 HOUR ON MOUNT, 45 MIN. ON FERRY. FAVORIN TO ALBROOKE: 2 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. FAVORIN TO RANANDELL: 3 1/2 HOUR ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. FAVORIN TO SESSADAN: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. FAVORIN TO ATARIS: 45 MIN. ON FERRY. RANANDELL RANANDELL TO SETTLERS: 2 1/2 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. RANANDELL TO REDWOOD: 3 1/2 ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. RANANDELL TO ALBROOKE: 1 1/2 HOUR ON FOOT, 45 MIN. ON MOUNT, 45 MIN. ON FERRY. RANANDELL TO FAVORIN: 3 1/2 HOUR ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. RANANDELL TO SESSADAN: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. RANANDELL TO ATARIS: 45 MIN. ON FERRY. SESSADAN SESSADAN TO SETTLERS: 2 HOUR ON FOOT, 2 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. SESSADAN TO REDWOOD: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. SESSADAN TO ALBROOKE: 1 HOUR ON FOOT, 1 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. SESSADAN TO FAVORIN: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. SESSADAN TO RANANDELL: 4 HOUR ON FOOT, 4 1/2 HOUR ON MOUNT, 45 MIN. ON FERRY. SESSADAN TO ATARIS: 45 MIN. ON FERRY. ATARIS ATARIS TO SETTLERS: 45 MIN. ON FERRY. ATARIS TO REDWOOD. 45 MIN. ON FERRY. ATARIS TO ALBROOKE. 45 MIN. ON FERRY. ATARIS TO FAVORIN. 45 MIN. ON FERRY. ATARIS TO RANANDELL. 45 MIN. ON FERRY. GYARPHUS ANYWHERE TO GYARPHUS: 24 HOUR ON FERRY, 12 HOUR ON NOBLE FREIGHTOR. *You may not enter Ataris or Gyarphus under normal circumstances without a pass.* Promoted magic users can go anywhere instantaneously. ![]() SWORDS Kendo Stick. Costs 200 gold. Can’t be sharpened and has fifty uses. MT 0, but allows you to attack. Wooden Sword. Costs 500 gold. Can’t be sharpened and has 45 uses. MT 1. Dagger. Costs 450. Can be sharpened and has 30 uses. When used, the amount of skill needed to do a critical changes from three over your opponent to two. MT 2. (+2 for Thieves) Emblem Blade. Costs 800. Can be sharpened and has 40 uses. MT 2. Slim Sword. Costs 860. Can't be sharpened and has 15 uses. MT 3. Iron Sword. Costs 850. Can be sharpened and has 40 uses. MT 3. Poison Sword. Costs 2000. Cannot be sharpened and has 25 uses. If this hits the enemy, whenever they attack they loose 3 HP for three turns straight. Effect activates again if hits again after this period. MT 2. Steel Sword. Costs 950. Can be sharpened and has 35 uses. MT 4. Wind Sword. Costs 2500. Can't be sharpened and has 40 uses. MT 4. Longsword. Costs 1800. Can be sharpened and has 25 uses. MT 4. (+2 if against Horse rider.) Runesword. 1750. Cannot be sharpened and has 20 uses. MT 4 (+3 is against Dark Magic user.) Light Brand. Costs 1750. Can't be sharpened and has 20 uses. MT 4 (+3 if against Light Magic users.) Brave Sword. Costs 15,350. Can be sharpened and has 20 uses. You can attack twice if you have this sword, and if you dodge an attack you can attack four times. MT 4. Armorslayer. Costs 2150. Can be sharpened and has 20 uses. MT 5 (+2 if against a knight/solider/general.) Lancereaver. Costs 3250. Can be sharpened and has 20 uses. MT 5 (+3 if against a Lance User.) Silver Sword. Costs 3500. Can be sharpened and has 20 uses. MT 8. Iron Blade. Costs 1000. Can be sharpened and has 30 uses. MT 4. (Speed -1) Steel Blade. Costs 1200. Can be sharpened and has 38 uses. MT 5. Zanbato. Costs 1400. Can be sharpened and has 18 uses. MT 6. Silver Blade. Costs 3800. Can be sharpened and has 28 uses. MT 9. Regal Blade. Costs 13,500. Can be sharpened and has 30 uses. MT 12. Wyrmslayer. Costs 2000. Can be sharpened and has 30 uses. MT 6 (+2 if against Wyvern.) Killing Edge. Costs 8500. Can be sharpened and has 20 uses. When used, the amount of Skill needed to do a critical changes from three over your opponent to merely one. MT 5. Broadsword. Costs 15,000. Can be sharpened and has 50 uses. MT 15. Broadblade. Costs 17,500. Can be sharpened and has 60 uses. MT 17. Audhulma. Costs 20,000. Can be sharpened and has 30 uses. MT 18. (+5 Resistance) Sieglinde. Costs 20,000. Can't be sharpened and has unlimited uses. MT 20. (+5 Speed if you are a Fencer or Fierhomme.) Ragnell. Costs 22,000. Can't be sharpened and has 30 uses. MT 28. (+5 Strength if you are a Ranger or Champion.) Aldonite. Costs 26,500. Can't be sharpened and has unlimited uses. MT 25. (+5 if against a Magic User.) Durandel. Costs 30,000. Can't be sharpened and has unlimited uses. MT 28. AXES Mallet. Costs 200 gold, Can't be sharpened and has 50 uses. MT 0, But allows you to attack. Hatchet. Costs 300 gold. Can be sharpened and has 50 uses. MT 1. Wooden Axe. Costs 500 gold, cant be sharpened and has 45 uses. MT 1. Emblem Axe. Costs 800. Can be sharpened and has 40 uses. MT 2. Iron Axe. Costs 850. Can be sharpened and has 40 uses. MT 3. Iron Cynthe. Costs 900. Can be sharpened and has 45 uses. MT 3. Hand-Axe. Costs 500. Can’t be sharpened and has 28 uses. MT 3. Poison Axe. Costs 2000. Can't be sharpened and has 25 uses. If this hits the enemy, whenever they attack they loose 3 HP for three turns straight. Effect activates again if hits again after this period. MT 2. Steel Axe. Costs 950. Can be sharpened and has 35 uses. MT 4. Steel Cynthe. Costs 1200. Can be sharpened and has 30 uses. MT 4. Dragon Axe. Costs 2000. Can be sharpened and has 30 uses. MT 4 (+2 if against Wyvern.) Halberd. Costs 1800. Can be sharpened and has 25 uses. MT 4. (+2 if against Horse rider.) Hammer. Costs 2150. Can be sharpened and has 20 uses. MT 5. (+2 if against a knight/solider/general.) Swordreaver. Costs 3250. Can be sharpened and has 20 uses. MT 5. (+3 if against a Sword User.) Wolf Beil. Costs 3000. Can be sharpened and has 30 uses. MT 6. (+2 if against Calvary or Knights, +2 to Skill.) Poleaxe. Costs 3200. Can be sharpened and has 35 uses. MT 6. Tomahawk. Costs 3000. Can be sharpened and has 15 uses. MT 7. Silver Axe. Costs 3500. Can be sharpened and has 20 uses. MT 8. Battle Axe. Costs 3200. Can be sharpened and has 15 uses. MT 9. Devil Axe. Costs 1500. Can be sharpened and has 30 uses. Flip a coin, if tails you attack then enemy. If heads, you do as much damage to yourself as you would to the enemy. MT 8. Scythe. Costs 3100. Can't be sharpened and has 20 uses. MT 9. Silver Hammer. Costs 4000. Can be sharpened and has 15 uses. MT 9. (+1 if against a knight/soldier/general.) Warhammer. Costs 7500. Can be sharpened and has 32 uses. MT 10. (+3 if against Thunder magic.) Brave Axe. Costs 15,350. Can be sharpened and has 20 uses. You can attack twice if you have this sword, and if you dodge an attack you can attack four times. MT 4. Killer Axe. Costs 8000. Can be sharpened and has 20 uses. When used, the amount of Skill needed to do a critical changes from three over your opponent to merely one. MT 5. Basilikos. Costs 13,500. Can be sharpened and has 30 uses. MT 12. Garm. Costs 20,000. Can be sharpened and has 30 uses. MT 18. (+15 HP) Archevian. Costs 22,000. Can't be sharpened and has 30 uses. MT 28. (+5 Defence.) Redaan. Costs 26,500. Can't be sharpened and has unlimited uses. MT 25. (Renders all Axereavers, Lancereavers, and Swordreavers useless.) Armads Replica. Costs 30,000. Can't be sharpened and has unlimited uses. MT 28. LANCES Sturdy Branch. Costs 200 gold. Can’t be sharpened and has fifty uses. MT 0, but allows you to attack. Brood Lance. Costs 300. Can't be sharpened and has 10 uses. MT 2. Wooden Lance. Costs 500 gold. Can’t be sharpened and has 45 uses. MT 1. Emblem Lance. Costs 800. Can be sharpened and has 40 uses. MT 2. Slim Lance. Costs 860. Cannot be sharpened and has 15 uses. MT 3. Iron Lance. Costs 850. Can be sharpened and has 40 uses. MT 3. Iron Glaive. Costs 1000. Can be sharpened and has 60 uses. MT 4. (+1 against an axe user) Poison Lance. Costs 2000. Cannot be sharpened and has 25 uses. If this hits the enemy, whenever they attack they loose 3 HP for three turns straight. Effect activates again if hits again after this period. MT 2. Javelin. Costs 900. Cannot be sharpened and has 35 uses. MT 4. Steel Lance. Costs 950. Can be sharpened and has 35 uses. MT 4. Chivaledge. Costs 1200. Can be sharpened and has 30 uses. MT 4. (+3 Against Calvary) Brave Lance. Costs 15,350 gold. Can be sharpened and has 20 uses. You can attack twice if you have this sword, and if you dodge an attack you can attack four times. MT 4. Horseslayer. Costs 1800. Can be sharpened and has 25 uses. MT 4. (+2 if against Horse rider.) Short Spear. Costs 1350 gold. Can be sharpened and has 30 uses. MT 4. (+1 skill) Steel Glaive. Costs 1500. Can be sharpened and has 30 uses. MT 5. (+3 against an axe user) Spear. Costs 1500. Can be sharpened and has 35 uses. MT 5. Heavy Spear. Costs 2150. Can be sharpened and has 20 uses. MT 5. (+2 if against a knight/solider/general.) Axereaver. Costs 3250. Can be sharpened and has 20 uses. MT 5. (+3 if against an Axe User.) Trident. Costs 1800. Can be sharpened and has 35 uses. MT 6. Reginleif. Costs 3000. Can be sharpened and has 30 uses. MT 6. (+2 if against Calvary or Knights, +2 to Skill.) Edgelance. Costs 3250. Can be sharpened and has 25 uses. MT 7. (+2 if against any unpromoted class.) Silver Lance. Costs 3500. Can be sharpened and has 20 uses. MT 8. Silver Glaive. Costs 4200. Can be sharpened and has 25 uses. MT 9. (+5 against an axe user) Killer Lance. Costs 8000. Can be sharpened and has 20 uses. When used, the amount of Skill needed to do a critical changes from three over your opponent to merely one. MT 5. Rex Hasta. Costs 13,500. Can be sharpened and has 30 uses. MT 12. Vidofnir. Costs 20,000. Can be sharpened and has 30 uses. MT 18. (+5 Defence) Siegmund. Costs 21,000. Can't be sharpened and has unlimited uses. MT 20. (+5 Speed if you are a Lancer, Dragoon, or Fierhomme.) Chakrum. Costs 22,000. Can't be sharpened and has 30 uses. MT 28. (+5 Speed if you are mounted.) Birazion. Costs 26,500. Can't be sharpened and has unlimited uses. MT 25. (Negates enemy skills.) Malte. Costs 30,000. Cannot be sharpened and has unlimited uses. MT 28. (+5 if you are anything a Solider or Knight or anything those two classes promote into.) GLOVES Leather Glove. Costs 150 gold and has 30 uses. MT 1. Iron Knuckle. Costs 300 gold and has 35 uses. MT 2. Iron Glove. Costs 350 gold and has 25 uses. MT 2. (+2 Strength) Emblem Knuckle. Costs 400 gold and has 40 uses. MT 3. Steel Glove. Costs 500 gold and has 20 uses. MT 4. (+3 Speed.) Steel Knucle. 600 gold and has 18 uses. MT 5. (+2 Defense.) Wooden Knuckle. Costs 550 gold and has 20 uses. MT 2. (+6 Speed.) Iron Claw. Costs 850 gold and has 30 uses. MT 6. Fury Ring. Costs 1200 and has 20 uses. MT 5. (If speed is 3 more then your opponent, your Strength increases by 3.) Grand Glove. Costs 1500 and has 21 uses. MT 7. (+2 Resistance, Defense) Steel Claw. Costs 3000 and has 30 uses. MT 11. (-4 Speed) Brave Claw. Costs 7000 gold and has 20 uses. You can attack twice if you have this weapon, and if you dodge an attack you can attack four times. MT 4. Powersoul. Costs 10,000 and has 30 uses. Powersoul’s strength increases the longer you have participated in Vivica. +2 MT for each month. The effect stops after monthly participation reaches 6. MT 5. Silver Claw. Costs 6000 and has 25 uses. MT 14. Platinum Fist. Costs 7200 and has 50 uses. MT 16. (Dodges when death is near) Dragonfang. Costs 7650 and has 31 uses. MT 14. (+6 Against Wyverns or Dragons) Kaiser Knuckle. Costs 8500 and has 30 uses. MT 18. (If Defence > Attack, +2 Defense. If Speed > Attack, +2 Speed. If Skill > Attack, +2 Skill. If Resistance > Attack, +2 Resistance.) Motor Drive. Costs 12,000 and has 75 uses. MT 13. (Double attack if speed is greater then opponents.) God Hand. Costs 16,000 and has 100 uses. MT 25. Premium Heart. Costs 18,000 and has unlimited uses. MT 27. BOWS Sling-Shot. Costs 200 gold. Can’t be sharpened and has fifty uses. MT 0, but allows you to attack. Wooden Bow. Costs 500 gold. Can’t be sharpened and has 45 uses. MT 1. Emblem Bow. Costs 800. Can be sharpened and has 40 uses. MT 2. Poison Bow. Costs 950. Cannot be sharpened and has 25 uses. If this hits the enemy, whenever they attack they loose 3 HP for three turns straight. Effect activates again if hits again after this period. MT 2. Iron Bow. Costs 850. Can be sharpened and has 40 uses. MT 3. Steel Bow. Costs 950. Can be sharpened and has 35 uses. MT 4. Short Bow. Costs 1000. Can be sharpened and has 30 uses. MT 4. (+1 Skill) Long Bow. Costs 1800. Can be sharpened and has 25 uses. MT 4. (+2 Skill, -1 Speed) Cryliki. Costs 2100. Can be sharpened and has 30 uses. MT 5. Sky Bow. Costs 3000. Can be sharpened and has 20 uses. MT 5. (+3 If against a flier.) Recurve Bow. Costs 3200. Can be sharpened and has 20 uses. MT 6. Cross Bow. Costs 2500. Can be sharpened and has 32 uses. MT 6. Silver Bow. Costs 3500. Can be sharpened and has 20 uses. MT 8. Fury Bow. Costs 5000. Can be sharpened and has 30 uses. MT 9. (+2 Speed) Dire Bow. Costs 5500. Can't be sharpened and has one use. MT 30. Zweihander. Costs 8000. Can be sharpened and has 35 uses. MT 10. (-1 Speed) Brave Bow. Costs 15,350 gold. Can be sharpened and has 20 uses. You can attack twice if you have this sword, and if you dodge an attack you can attack four times. MT 4. Rienfleche. Costs 13,500. Can be sharpened and has 30 uses. MT 12. Nidhogg. Costs 20,000. Can be sharpened and has 30 uses. MT 18. (+3 Skill, +2 Speed) Miruge Spirit. Costs 30,000. Cannot be sharpened and has unlimited uses. You must insert this Spirit into Short Bow for it to work. MT 28. ANIMA Splash. Costs 200 gold. Cant be resurrected and has fifty uses. MT 0, but allows you to attack. Aero. Costs 500 gold. Cant be resurrected and has 45 uses. MT 1. Fire. Costs 850. Can be resurrected and has 40 uses. MT 3. Thunder. Costs 950. Can be resurrected and has 35 uses. MT 4. Ice Storm. Costs 1500 gold. Can be resurrected and has 30 uses. MT 4. (+1 Skill) Elfire. Costs 1800 gold. Can be resurrected and has 25 uses. MT 5. (+3 Against Sword users) Hydro Shot. Costs 1650 gold. Can be resurrected and has 20 uses. MT 5. (+1 Speed) Elaero. Costs 2250 gold. Can be resurrected and has 25 uses. MT 6. (+2 Against Lance users) Elthunder. Costs 2600 gold. Can be resurrected and has 25 uses. MT 7. (+1 Against Axe users.) Lemures. Costs 2500. Can be resurrected and has 20 uses. MT 7. Fimbulvetr. Costs 4000. Can be resurrected and has 20 uses. MT 8. Earthquake. Costs 5000. Can be resurrected and has 26 uses. MT 9. Mabendeggo. Costs 6500. Can be resurrected and has 20 uses. MT 9. (+5 if against a Mounted Unit) Liquidate. Costs 8000. Can be resurrected and has 30 uses. MT 10. Sugiir. Costs 10,000. Can be resurrected and has 20 uses. MT 11. (+10 Magic if you have Sugora in your inventory.) Bolganone. Costs 8500. Can be resurrected and has 25 uses. MT 11. (+6 Against Axe users.) Tornado. Costs 9000. Can be resurrected and has 25 uses. MT 12. (+4 Against Lance users.) Thoron. Costs 9500. Can be resurrected and has 25 uses. MT 13. (+2 Against Sword users.) Aircaliber. Costs 12,500. Can be resurrected and has 30 uses. MT 12. Excaliber. Costs 16,200. Can be resurrected and has 30 uses. MT 14. Deluge. Costs 20,000. Can be resurrected and has 30 uses. MT 18. (+5 Speed) Sugora. Costs 22,000. Can't be resurrected and has 30 uses. MT 28. (+10 Magic if you have Sugiir in your inventory.) Mjollnir. Costs 26,500. Can't be resurrected and has unlimited uses. MT 25. (+5 if against a Magic User.) Rexbolt. Costs 26,500. Can’t be resurrected and has unlimited uses. MT 25. (+5 if against a Weapon User.) Forblaze. Costs 27,000. Can't be resurrected and has unlimited uses. MT 28. (+3 if against a Wyvern.) LIGHT Lantern. Costs 200 gold. Can’t be resurrected and has 50 uses. MT 0, but allows you to attack. Resire. Costs 1000. Can be resurrected and has 15 uses. MT 2. (+8 HP) Lightning. Costs 850. Can be resurrected and has 40 uses. MT 3. Shine. Costs 950. Can be resurrected and has 35 uses. MT 4. Divine. Costs 1350 gold. Can be resurrected and has 30 uses. It adds 1 point to skill. MT 4. Inquisition. Costs 1500. Can be resurrected and has 35 uses. MT 5. Lustro. Costs 1800. Can’t be resurrected and has 40 uses. MT 5. (+1 Defense) Purge. Costs 1550 gold. Can be resurrected and has 25 uses. MT 6. Fullight. Costs 2000. Can be resurrected and has 35 uses. MT 6. (Heals 1 HP after every attack) Solar. Costs 2500 gold. Can be resurrected and has 25 uses. MT 7. (-2 Speed) Purify. Costs 4000 gold. Can be resurrected and has 30 uses. MT 7. Luce. Costs 4500. Can be resurrected and has 20 uses. MT 8. (+2 Speed) Aura. Costs 5950. Can be resurrected and has 26 uses. MT 9. Ampoule. Costs 3500. Cant be resurrected and has 24 uses. MT 9. Censure. Costs 6500. Can't be resurrected and 30 uses. MT 10. Battery. Costs 8000. Can be resurrected and has 28 uses. MT 10. Seini. Costs 10,000. Can be resurrected and has 25 uses. MT 11. (+5 If against more then 1 enemy.) Cauterize. Costs 13,500. Can be resurrected and has 30 uses. MT 12. Noscurità. Costs14,000. Can be resurrected and has 27 uses. MT 13. (+5 Against enemies using Dark Magic) Valaura. Costs 14,500. Can be resurrected and has 30 uses. MT 14. (+15 HP, +5 Atk against Melee units, cannot be used without sacrificing Aura.) Allight. Costs 16,000. Can’t be resurrected and has 45 uses. MT 16. (+5 Magic, +2 Res) Ivaldi. Costs 20,000. Can be resurrected and has 30 uses. MT 18. (+5 Defence) Raelia. Costs 26,500. Can't be resurrected and has unlimited uses. MT 25. (+5 if against a Sword/Lance/Axe user.) Light of Aureola. Costs 25,000. Cannot be resurrected and has unlimited uses. MT 28. (Can only be used if you have Lightning and Aura to sacrifice.) DARK Novo. Costs 250 gold. Can’t be resurrected and has fifty uses. If you attack with this, on the next turn your enemy can’t attack. You can not use this effect twice in a battle, however. MT 0, but allows you to attack. Atrum. Costs 1150. Can be resurrected and has 35 uses. MT 2. (+1 Speed) Flux. Costs 850. Can be resurrected and has 40 uses. MT 3. Preto. Costs 10,000. Can’t be resurrected and has 35 uses. MT 3. (+10 Speed against Magic Users) Etrene. Costs 1250. Can be resurrected and has 40 uses. MT 4. Nosferatu. Costs 1100. Can be resurrected and has 35 uses. Half of the damage you inflict upon your opponent goes back to your own health. MT 4. Worm. Costs 1800. Can be resurrected and has 20 uses. MT 5. 1/6 chance of doubling damage. Vendados. Costs 2000. Can be resurrected and has 35 uses. MT 5. (+2 Resistance) Fenrir. Costs 1400. Can be resurrected and has 25 uses. MT 5. Gespenst. Costs 2000. Can be resurrected and has 25 uses. MT 6. Galinha. Costs 3250. Can’t be resurrected and has 35 uses. MT 6. (+4 against a fellow user) Uerine. Costs 2500. Can be resurrected and has 30 uses. MT 7. (+1 Skill, +1 Speed) Eclipse. Costs 4000. Can be resurrected and has 20 uses. MT 8. Ueralan. Costs 5000. Can be resurrected and has 35 uses. MT 9. (+3 if against a Sword/Axe/Lance user) Kareau. Costs 5500. Can be resurrected and has 40 uses. MT 9. Occult. Costs 6650. Can’t be resurrected and has 45 uses. MT 10. (+3 Magic, +3 Res, +1 Speed, +2 Skill) Luna. Costs 8500. Can be resurrected and has 30 uses. MT 10 (+1 Skill) Eskuriedo. Costs 14,000. Can be resurrected and has 100 uses. MT 11. Ereshkigal. Costs 13,500. Can be resurrected and has 30 uses. MT 12. Oscuro. Costs 14,750. Can be resurrected and has 20 uses. MT 14. Balberith. Costs 16,000. Can be resurrected and has 35 uses. MT 15. Gleiphnir. Costs 20,000. Can be resurrected and has 30 uses. MT 18. (+5 Skill) Lartdunamel. Costs 22,000. Can't be resurrected and has 30 uses. MT 28. (+5 Mag if you are a Druid.) Draenor. Costs 26,500. Can't be resurrected and has unlimited uses. (MT is equal to users Magic.) Apocolypse. Costs 30,000. Can't be resurrected and has unlimited uses. MT 28. THE EXXACUS. COSTS 50,000. CANNOT BE SHARPENED AND HAS UNLIMITED USES. ANY SWORD, LANCE, OR AXE USER CAN USE THIS WEAPON. MT 50. (-1 SPEED). STAVES *staves can be used by any magic user* Heal.Heals 15 HP. Costs 800. Mend.Heals 30 HP. Costs 1200. Recover.Heals full. Costs 1800. Tranquil.When activated you nor the enemy can attack for three turns. Non-offensive weapons don’t apply. Costs 500. Fortify. When this is used, your defense is increased by 8. Lasts 2 turns. Costs 5250. Berserk. When this is used, for 3 turns you must flip a coin. If heads, the enemy attacks himself. Costs 6500. Barrier. When this is activated, no one can use healing items, and the enemy cannot do damage to you. Lasts 2 turns. Costs 8000. Penetrate. When used the enemies defense is halved for your next attack. Costs 4000. PROMOTION ITEMS Hero's Crest. Used to upgrade Myrmidon, Mercenaries, Ronin, and Rangers. Costs 10,000. Knight’s Crest. Used to upgrade Cavaliers, Soldiers, Knights and Novices. Costs 10,000. Fire Emblem. Used to upgrade Fencers, Brawlers, Bladiers, and Lancers. Costs 10,000. Guiding Ring. Used to upgrade Mages, Monks, Shamans and Acolytes. Costs 10,000. Warrior’s Seal. Used to upgrade Fighters, Freelancers and Pugilists. Costs 10,000. Bandit's Insignia. Used to upgrade Pirates, Brigands and Raiders. Costs 10,000. Orion's Bolt. Used to upgrade Nomads and Archers. Costs 10,000. Elysian Whip. Used to upgrade Pegasus Knights and Wyvern Knights. Costs 10,000. Fell Contract. Used to upgrade Thieves. Costs 10,000. POTIONS Vulnerary. Heals by 5 points. Costs 350. Hi-Vulnerary. Heals by 10 points. Costs 600. Blue Zephyr. Heals by 15 points. Costs 800. Vita Wave. Heals by 20 points. Costs 1050. Elixer. Heals all points. Costs 1500. Sacred Ash. When allies fall in battle, Sacred Ash brings them all back with full HP. Costs 2550. Medicine. Heals any and all status aliments. Costs 800. GRIMAND'S ORBS Fire Orb. Adds an extra 4 MT. Unstackable, Costs 500. Elfire Orb. Adds an extra 6 MT. Unstackable, Not For Sale. Inferno Orb. Adds an extra 8 MT. Unstackable, Not For Sale. Thunder Orb. Adds an extra 4 MT. Unstackable, Costs 600. Elthunder Orb. Adds an extra 7 MT. Unstackable, Not For Sale. Storming Orb. Adds an extra 9 MT. Unstackable, Not For Sale. Wind Orb. Adds an extra 4 MT. Unstackable, Costs 400. Elwind Orb. Adds an extra 5 MT. Unstackable, Not For Sale. Gale Orb. Adds an extra 6 MT. Unstackable, Not For Sale. Frost Orb. Adds an extra 4 MT. Unstackable, Costs 450. Elfrost Orb. Adds an extra 5 MT. Unstackable, Not For Sale. Blizzard Orb. Adds an extra 7 MT. Unstackable, Not For Sale. Quake Orb. Adds an Extra 4 MT. Unstackable, Costs 550. Elquake Orb. Adds an extra 7 MT. Unstackable, Not For Sale. Earthquake Orb. Adds an extra 8 MT. Unstackable, Not For Sale. Cure Orb. Heals yourself 4 HP when death is imminent. Used once per battle. Unstackable, Costs 600. Elcure Orb. Heals yourself 8 HP when death is imminent. Used once per battle. Unstackable, Not For Sale. Restoration Orb. Heals yourself 12 HP when death in imminent. Used once per battle. Unstackable, Not For Sale. Theft Orb. Has a 3/6 chance of stealing a non-weapon item your enemy is holding. Unstackable, Costs 1000. Thievery Orb. Has a 3/6 chance of stealing a non-weapon item your enemy is holding, and a 1/6 chance of stealing their second weapon. Unstackable, Not For Sale. Orb of Summoning. Creates an illegible essence that appears and damages the enemy 8 HP. Unstackable, Costs 2000. Mamkute Orb. Creates a Mamkute (myrrh, fae, etc) that appears and damages the enemy 16 HP. Unstackable, Not For Sale. Drake Orb. Creates a Drake (final fe7 boss) that appears and damages the enemy 24 HP. Unstackable, Not For Sale. Malistril Orb. Creates a Malistril (final fe6 boss) that appears and damages the enemy 30 HP. Unstackable, Not For Sale. Progression Orb. 1/4 Extra Experience. Unstackable, Costs 1150. Succession Orb. Adds 1/3 Extra Experience. Unstackable, Not For Sale. Advancement Orb. Adds 1/2 Extra Experience. Unstackable, Not For Sale. Controlling Orb. Flip two coins. If both are heads, you control what your enemy does for 1 turn. Unstackable, Costs 1500. Domination Orb. Flip a coin. If it is heads, you control what your enemy does for 1 turn. Unstackable, Not For Sale. Strengthening Orb. Adds 5 extra points to attack. Unstackable, Costs 3250. Orb of Pulverization. Adds 10 extra points to attack. Unstackable, Costs 7000. Shielding Orb. Adds 5 extra points to defense. Unstackable, Costs 3250. Orb of Protection. Adds 10 extra points to defense. Unstackable, Costs 7000. Enchanting Orb. Adds 5 extra points to magic. Unstackable, Costs 3250. Orb of the Unexplained. Adds 10 extra points to magic. Unstackable, Costs 7000. Safeguarding Orb. Adds 5 extra points to resistance. Unstackable, Costs 3250. Orb of Fortification. Adds 10 extra points to resistance. Unstackable, Costs 7000. Swiftness Orb. Adds 5 extra points to speed. Unstackable, Costs 3250. Orb of Alcarity. Adds 10 extra points to speed. Unstackable, Costs 7000. Dexterity Orb. Adds 5 extra points to skill. Unstackable, Costs 3250. Orb of Proficiency. Adds 10 extra points to skill. Unstackable, Costs 7000. Orb of Endeavor. Brings the percentage of your enemies HP down (or up) to the same amount as your own. Unstackable, Costs 1900. Orb of Assist. If you are fighting with a partner, his/her stats all raise by 2. STACKABLE. Costs 950. Equilibrium Orb. Gets rid of any stat or MT additions on you and your opponent. Unstackable, Costs 5000. Orb of Initiative. User always attacks first. Unstackable, Costs 1000. Cascade Orb. Takes 1 attack away from your opponent. STACKABLE. Costs 500. Orb of Eclipse. Casts the Dark Magic spell Eclipse on your enemy. Unstackable, Costs 4900. Orb of Thrift. Increases the amount of Gold you find under any circumstance. Unstackable, costs 2000 gold. Delta Wave. Does Nothing. Unstackable, Costs 1200. Beta Flame. Adds 3 attack to your weapon. Unstackable, Not For Sale. Gamma Spore. Takes 2 HP away from your opponent and gives it to you. Unstackable, Not For Sale. Alpha Shock. 25% of your HP is used to attack the enemy. Your HP does not go down. This orb has a ½ chance of causing Paralysis, meaning that the enemy cannot move from anywhere to 1-4 turns. STACKABLE. Not For Sale. This message was edited by Lord of Vivica on Jun 06 2009. | |
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Lord of Vivica
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
![]() You must wait one hour between each quest - to get a quest, send me a PM with the quest name in it. Crestfallen Exmus of the arena has become crestfallen – he was defeated. The masked man who bested him in the arena took him down in under ten passes and then left without saying another word. Exmus demands a rematch, but the masked man is nowhere to be seen, and all Exmus has to say concerning his appearance is that "his mask was silver." He needs somebody’s help in finding him – head to Favorin and into the arena to begin the search. In The Hand of The Rightous Grimand Elmore, Orbcraftsmen and former Paladin of Favorin, has recently been kidnapped by a group called the Hellsing Bandits, who demand his noble righteousness be used for their own means. Rescue Elmore by any means necessary. Urustotzi Urustotzi is a gang of men and women from Albrooke that spend their time doing anything that they want, so long as its in their favor. They are frequently looking for someone to join their ranks – but only those who prove themselves in the arena are able to enlist. Go to the Favorin arena, seek out the Urustotzi scout and fight. Rumors of Redemption ![]() *Must be above level 5* Life as a Lyn The Lyn have been following Lance Kimber’s movements for the longest of time, and posters are all throughout Vivica with wanted ads to those who will either enlist in their faction or help find the man that they feel is a deity. The description of these posters states to contact the church of the Purpose in Favorin. Following Orders Perris Fang is renowned around the land of Vivica as the second most professional torturer that the plains have ever seen. Recently, he is said to have kidnapped one of Ranandell's delegates for reasons unknown. Track him down and bring him to an end. Speak to Lord Burx in Ranandell and follow his orders from there. A General Cause Jason Frederick, the noble general of Favorin, has disappeared during his latest mission. The concerned King Albion has sent for help from his elvish colleagues in the Northern Lands, and now heading the search is the Mage Knight Keith Talaar, who's look for men and woman to help him. You'll need to head to the capital in Favorin in order to enlist. The Beast That Can’t Be Bested The legendary beast, the Barrucha, is said to be the strongest thing to ever walk the face of Vivica since the Lord Below’s reign. Only two people are said to have ever seen it, and one of which went on to paint a portrait of it. They say it lives on the highest mountain overlooking Ranandell, and you are to join a team to go look there. Lost Love Carried On A man, or, a widow who lives in Redwood is said to have a broken heart, or so says his son Kurt. He says there is only one thing that can cheer up his father, and in order to find out you must travel to Redwood and question Kurt further. ![]() ![]() ![]() ![]() ![]() ![]() Credits: The Merc, Uther, Asvel Scarecrow3000 ![]() ![]() Side quests are missions that are presented to you as you travel or progress - in short, they are chanced upon. If you're lucky enough to find and/or unlock a side quest, it rewards fifty experience upon completion in lieu of a standard quest's one hundred, and is generally considered much shorter and easier to accomplish. Unlocked Side Quests In Search of a General - Alkaid Unlocked after storming the city of Ataris during a breakout of the Ataris prison tower. When Frederick failed to return to the rendezvous point, Alkaid went looking for him. The Onassi Job - Yakadee Unlocked after the death of Dreadwing Leonard Capulet. When Maine became anxious as to who would handle the Onassi job with Leonard gone, Yakadee volunteered to take over for his fallen comrade. ![]() The Casino is a place to go and gamble. It is a risk, but you could very well earn fair amounts of money out of it. Below are the activites that you may participate in. 1. Settler's Cards. In the game of Settler's Cards, you must first bet the amount of many you wish to gamble. It must be below 1000. Then, the host rolls a standard die. The number it lands on is your number. You are dealt a hand of three cards, and you further bet depending on what you have. If you have double the number in your hand, your amount doubles. If you have the number in your hand, you get your money back at the end. If you have two of your number in your hand, your amount doubles. If you have three of the number in your hand, your amount triples. If you have three sevens in your hand, your amount is multiplied by 4. 2. The Slots. Standard Slots are played. You bet 100 gold. Three Mathiel's take your gold, plus another hundred. Three Exmus’ give you your money back. Three Albion’s give you double your money. Three Frederick’s give you a special item. Three Maine’s give you 10x your money. Three Kimber’s give you 100x your money. 3. Dice Challenge. 500 gold to play. I roll two dice. You bet the number. If you are right, a great item. If you are 1 off, a decent item. If you are any more off, you recieve "Old Laundry." ![]() If you and another character share in battle or participate in an endeavor together, depending on the significance of it, the characters will receive a support level with the other. Continue joint action leads to higher support levels, and higher support levels lead to bonuses for both characters. ![]() Question: Do the characters have names? Answer: No. Character's use the user's name. For example, my character would be called Scarecrow3000, or simply Scarecrow. Question: What are the limits of what I can do in Vivica? Answer: Absolutely nothing. If there is anything you want to do, you can (attempt) to do it. Question: Why is there such a difference in some class stats? Answer: Units that have lower stats have better growth rates. Question: How do I make money, anyways? Answer: Quests, gambling, dungeons, finding and selling items. Fighting in the arena is an especially good way. Question: What if I would like to drop out? Answer: Then your character will fall in a hole and the class you were playing would be available once more. Question: What if I don't do anything for 20 days? Answer: Then you're out. Question: What happens if I fight a Bow or Fist user? Answer: Bow users are in hitting range of your weapon. All enemies are in hitting range. Question: Do I get full HP after a battle? Answer: No, you are left with as much HP as you ended the battle with. You can buy a meal at the restaurant to replenish your health when not in battle, however. In the arena, you leave with full HP. Question: Can I use my potions out of battle? Answer: Yes. Question: Is there any faster way to get from place to place? Answer: Yes, you can buy a ticket from any vendor for 200 gold to access Ferry travel time to reach your destination. Question: What do I get for beating an enemy in an organized fight? Answer: Half of their gold, a fame increase, and maybe a weapon or item. Question: What if I lose an arena fight? What happens to my HP? Answer: It goes back up to full. You do, however, lose half the gold in your possession. Question: What if a host is not online? Answer: Then this thing is pretty much on hold. Question: How often are there races? Answer: Whenever I feel like it. Question: Is drinking free? Answer: No, it is 10 gold per alcoholic drink. Question: Why can't I win at the casino!? Answer: It is hard to win at the casino. It's a casino! Based on luck! Question: Can I sharpen a weapon as much as I want? Answer: Yeah, you can. But, in my opinion, I'd rather have a better weapon then constantly sharpening one. Question: Is there going to be any way of getting news? Answer: Me – I’ll be your informant. Question: Where do we start? Answer: In the Town of Settlers. Check the map for specifics. Question: I'm a bit confused. How do you buy Ferry tickets? Answer: Ferry tickets aren't on the list of what the Vendor sells, but if you ask for one she'll give it to you. They cost 200 gold. Question: Can you buy Granet Keys? Answer: No, not at the moment. For those of you who don't know, a Granet Key is a one use weapon the can be thrown at the opponent during a battle. They deal 8 damage. Question: Why doesn't it say how much you can sell stuff for? Answer: Because you can haggle prices while selling. Question: I'd hate to get mugged - is there any sort of bank in Vivica? Answer: Yeah - you can head to any Innkeeper and start up an account whenever. Question: Can I hire the Dreadwings? Answer: The Dreadwings are mercenaries for hire, led by the famed Maine Lucruse. They are situated in Redwood, and if you have need of the to fulfill a task for you, fill out the form below and send it to LoV - have it include a basic synopsis, the Dreadwing's involvement, and how much you're willing to pay. Question: I have a question… Answer: PM me and if it’s acceptable, it’ll go right into here. Question: Previous threads directory? Answer: Right here: -Previous Threads- Fire Emblem: Advance RPG (v.4.1) Fire Emblem: Advance RPG (v.4.0) Fire Emblem: Open RPG (v.3.8) Fire Emblem: Open RPG (v.3.7) Fire Emblem: Land of Vivica (v.3.6) Fire Emblem: Land of Vivica / Gyarphus Campaigns (v.3.5) *epic fail* Fire Emblem: Land of Vivica (v.3.4) Fire Emblem: Land of Vivica (v.3.3) Fire Emblem: Land of Vivica (v.3.2) Fire Emblem: Land of Vivica (v.3.0) Fire Emblem: City of Sessadan (v.2.2) Fire Emblem: City of Sessadan (v.2.1) Fire Emblem: City of Sessadan (v.2.0) Fire Emblem: Town of Settlers (v.1.1) Fire Emblem: Town of Settlers (v.1.0) Begin Playing! This message was edited by Lord of Vivica on Jun 06 2009. | |
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Light Druid
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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I don't recall granting you permission to hold a new game in this forum.
If there is one thing that could give this forum one more run for its money, this is it. Full speed ahead! ------------------- | |
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Lord of Vivica
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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My apologies - the thought kind of slipped my mind.
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SventheCrusader
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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Sven strolled through the gates of Settlers, all the while wondering why he kept having a pointed sense of deja vu the entire day. He brushed that thought off, however. He had mercenary-ing to do. So, to prepare himself for the dangers of his career path, he promptly purchased a Brood Lance(-300 gold) Hi-Vulnerary(-600 gold). Afterward, he checked around for quests. One caught his attention almost immediately - it seemed the armorer was having problems with thieving pacifists.
Something about those two words together seems seriously wrong, Sven mused mentally. Oh well. Let's go see what I can do to help the situation out... So, Sven headed to the armory. This message was edited by SventheCrusader on May 19 2009. | |
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Alkaid
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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Alkaid walked slowly into Settlers with a confused look on his face. He could have sworn he'd been here before but couldn't quite recall.
Looking through his pack, all he could find was some gold. That's all well and good, but at the end of the day, that's not helping anybody except maybe a few thugs with the need for heavier purses. With protection in mind, Alkaid walked straight for the Blacksmith. With the amount Alkaid was looking to spend, he just laughed and tossed a Wooden Sword at him. "Maybe you'll be able to knock something better out of a soldiers hand, boy. That'll be 500 gold." Alkaid silently handed over the gold and left thinking to himself how he wished he had more money for a good weapon. Knowing a Wooden Sword wasn't going to beat anybody down before getting himself injured, Alkaid decided to head straight for the Apothecary. Upon entering he cut straight to the chase, after being irritated by the blacksmiths reply. "I'd like a Vulnerary please." The Apothecary looked Blankly at Alkaid and pulled out a set of 3 vials. "That'll be 350 please." Handing over the gold, Alkaid set out. "Well...my purse is lighter and I've got my weapon and healing items...I suppose I'll look for a quest now." After walking around for a small amount of time, Alkaid stumbled upon a board with a large amount of "Help Wanted" posters. Staring long and hard, Alkaid picked one out. Some general Jason Frederick is looking for fighters to help him in a war campaign. Alkaid started whistling to himself as he left Settlers on his way to Favorin. "This should be one hell of a time." 1 hour walk to Favorin. -850 Gold + Wooden Sword (Equipped) + 3/3 Vulnerary ------------------- ![]() | |
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Lord of Vivica
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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SVENTHECRUSADER:
As Sven pulled the door open to the armory, he saw the owner sitting behind his desk, desolately looking over his empty shelves. Upon hearing Sven's entrance, the man turned to face the door. Owner: If you wanna buy something, you're out of luck. Thieving nutcases of have completely emptied my stash. | |
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SventheCrusader
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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"Funny you should mention that," Sven responded. "That's exactly why I came here. I heard you got raided by a pack of hypocrites."
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Lord of Vivica
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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SVENTHECRUSADER:
The man gave Sven an irritated smirk. "Raided indeed," he told him. Owner: Those filthy Paradans ambushed my store after closing last night, leaving nothing behind. I don't care what the laws of their ridiculous cult decree, I have a living to make. And without my stash, I don't have any means of making ends meet. If you're here to help me, that's where you come in - I need you to head to their camp, find my stash and bring it back. You might need to make more than one trip. | |
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SventheCrusader
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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"I'd expect no less from hypocrites," Sven commented. "But worry yourself no more. You'll have your supply back before sunset."
With that, Sven left to find the Paradan camp. | |
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Lord of Vivica
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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SVENTHECRUSADER:
It wasn't long before he found it - the Paradans were living in makeshift tents along a rather large clearing in the eastern woods of Settlers. Sven noted that there were at least three Paradan beast masters roaming around, but the rest of them were unarmed. Do you want to try your luck at a full frontal assault, or attempt to gather information a more peaceful way, by means of sneaking? | |
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Alkaid
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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OOC: If Sven tries to be sneaky, I'm gonna kill his FETO characters. >_>
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SventheCrusader
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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Sven thought a moment. The full frontal assault would be quicker...but he realized then that, with how weak his current weapon was, he'd probably get completely screwed. Making his choice, he decided to gather information the sneaky way.
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The Hero Hartmut
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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The large wooden ship shook slightly as it weighed anchor by the Settler's town docks, slowly decelerating by its destination. A young Shaman wearing dark purple robes looked up as he felt this decline in speed (his nose having been buried in a book this whole time), and nodded to himself before he checked his remaining belongings.
'Let me see... 1000 gold's worth in my coin pouch, a map of the continent, and a few textbooks for light reading. In retrospect, perhaps I travelled a tad light... No matter. A new tome is in order, as, perhaps, temporary employment... After all, money talks, as they say.' He was snapped back to reality by the loud yells from the gangplank; apparently, the crew were shepherding the passengers off, so they could embark on their next journey of the day. "Well, time to go..." Hartmut muttered to himself, hoisting his satchel further up his shoulder as he stood up and offboarded. Now irrefutably on Vivican soil, he glanced about, hoping for some indication of gaining his bearings. He noted that some of the passengers from the ship had started to gather in front of what appeared to be a notice board, and so, once the crowd started to thin a little, he stepped forward, pushing his half-moon spectacles further up the bridge of his nose to focus his vision. 'Ah, a town map! Wonderful... Oh, how I wish I had a spare quill and some ink, so I could take this down... Well, at least this map shows the way to the nearest vendor... Strange, it almost feels as though I recognise these street patterns... It is probably nothing...' In spite of this thought, however, he found his way to the store without so much as getting lost. Dismissing this concern from his mind, he entered the store, and noted a fairly large figure wearing black hood over her head standing hunched over a cauldron, sprinkling various substances in and stirring, chuckling softly to herself (as Hartmut deduced by the vocal tone). "Um, excuse me, madam..." Hartmut clearly caught her attention, as she (as though by reflex) quickly spun around to face her customer. An elderly-looking woman, with no warts or other such imperfections as one may expect on her wrinkled face. "Ah! Welcome, dearie! How can I serve?" she greeted amiably. "Uh, yes, I would like to purchase a Flux tome, if you don't mind," the young Shaman responded. "Oh, ho, ho... Another practitioner of Elder magic..." the store owner smiled as she took one such tome down from a shelf beind her, "It is deplorable how there are so few youngsters as yourself taking up the art nowadays..." "..." Hartmut stayed silent; after all, he had no argument. "850 gold, my dear," the witch-like woman stated, scooping up the gold that Hartmut had poured onto the counter, before taking a moment to think. "Tell me, my child, what do you know of the legal system?" "M-Me? Well, I did serve as an apprentice defence attourney for employment last year..." Hartmut recounted. "...I must say, this is fantastic news... Can I ask a favour of you, young one?" the vendor asked, leaning closer over the counter, "I have a valued client in the island city of Ataris who seems to have run into legal difficulties... His name is Yusaph Quoii, and he's being accused of drug dealing! I know in my heart that he is innocent, but nobody there will defend him!" "'Island' city? But I've only just-" Hartmut began. "I normally charge 200 gold for ferry tickets, but if you will go to help him, I'll give you a discount of 50 gold," she interjected. "50 gold? If I were to accept this meagre-" "You accept! Wonderful!" Evidently, she was only listening to the things that implied some form of agreement, "I'll take the rest of that gold, and here's your ferry ticket. Run along, now; the boat will be leaving soon! Best of luck! And give Yusaph my regards!" She had scuttled from around the other side of the counter and shoo'ed him out of the store, waving as she shoved him out the door. "B-But...!" Hartmut simply stood there with a blank look on his face before slumping his shoulders and sighing resignedly. 'Why do I get the feeling that this whole trip will turn out to be more than I bargained for...?' With no other course of action in mind, he headed back to the docks and managed to catch the ferry to Ataris. As it left Settler's harbour, he watched the docks as they started to fade into the horizon. 'Yusaph Quoii, hmm...? I hope this will be worth my time...' ------------- -1000 gold + Flux tome + Ferry ticket 45 minutes to Ataris -------------------
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Lord of Vivica
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re: Fire Emblem: Land of Vivica [Always Accepting!] |
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SVENTHECRUSADER:
As Sven approached the first tent, he quietly opened the flap and peeked inside. A lone Paradan lay inside, sleeping in a cot. There was a chest at the foot of his bed. You can either silence the Paradan with your weapon while he's asleep, or check the chest while attempting not to wake him. Pulling off a sneak will yield you some experience, but put you at greater risk of being caught. | |
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