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RPG_Master44
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Feb 11, 03 at 1:11am
NN: Shadow of Undrentide Info

Atari, BioWare and FloodGate Entertainment are joining forces to expand the universe of Neverwinter Nights, the award-winning fantasy role-playing game based in the Dungeons & Dragons Forgotten Realms world. Neverwinter Nights: Shadows of Undrentide is the first official expansion pack and is scheduled for release in North America Spring 2003.

"Neverwinter Nights is the definitive role playing experience on the personal computer," said Jean-Philippe Agati, senior vice president and head of Infogrames, Inc.'s Los Angeles studio. "With Neverwinter Nights: Shadows of Undrentide, we are giving the fans all new content for their single player campaigning as well as the tools to push their own creations to the next level in the Neverwinter Nights Aurora Toolset."

Neverwinter Nights: Shadows of Undrentide will include a new 40-hour single player campaign as well as game features new to Neverwinter Nights, such as additional D&D skills, feats, classes, monsters, weapons and spells. In addition, the pack will include two new tile sets and other assets for use in the Aurora toolset that will enable amateur module designers to create completely different worlds.

The game is being co-developed by BioWare, the creators of the original game, and FloodGate Entertainment, a company made up of developers largely from Looking Glass Studios. A second expansion pack with a new Neverwinter Nights campaign and even more features is also in the works for Summer 2003 and is under development exclusively at BioWare.

"It's a great collaborative arrangement we've got with FloodGate," said Dr. Greg Zeschuk, joint CEO and Co-Executive Producer of Neverwinter Nights: Shadows of Undrentide. "We're providing technical and design assistance. They're using the Neverwinter Nights Aurora Toolset with some new additions and creating custom art to develop the new Dungeons & Dragons storyline and content."

Neverwinter Nights: Shadows of Undrentide offers role playing fans even more D&D features than the groundbreaking original. Additions include, new skills, including Tumble and Appraise; new feats, such as Divine Might, Extra Music and Bullheaded; new weapons, such as Holy Water Flasks and Choking Powder; new prestige classes, like Harper Scout; new monsters from the D&D universe, including Medusa, Cockatrice, Sphinx, and Female Fire Giant; and dozens of new spells.

In addition, the expansion pack equips amateur module makers with additional content for the Neverwinter Nights Aurora Toolset, the groundbreaking software included with the full game that allows players to create their own universes, quests and storylines. The toolset will be augmented with all new tile sets for creation of new environments as well as new "Wizards," or automated guides, to help gamers build and play adventures of their own creation.

"Over the past few months, fans of Neverwinter Nights have been engrossed in the Official Campaign, or building their own incredible adventures with the Toolset, or guiding their friends through the thousands of user created modules as a Dungeon Master, or even tweaking the game in ways we'd not anticipated - all very exciting for us to see. They've also been asking for more 'official content' - and we're happy to be able to accommodate them with expansion packs," said Dr. Ray Muzyka, joint CEO and Co-Executive Producer of Neverwinter Nights: Shadows of Undrentide. "I think Dungeons & Dragons fans will be surprised and pleased with the new content and stories we're creating."

  • Screenshots
    (Source: RPGamer)

    The RPG Info Man stikes again


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    Orrah
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    Orrah's profileOrrah's neohomeNeoPM Orrah
    since: Aug 2001
    Feb 17, 03 at 5:51pm
    re: NN: Shadow of Undrentide Info

    I'll just copy my post from the NWN forum over to here

    quote Devilchild
    It seems that there's an NWN expansion pack to be released. It's called Shadows of Undrentide and is a completely seperate adventure to the original campaign.

    There's more information here. Unfortunately it doesn't increase the level cap - the maximum character level is still 20. However, there are new skills, feats, classes, monsters, weapons and spells. In addition, the pack will include three new tile sets and other assets for use in the Aurora toolset that will enable amateur module designers to create completely different worlds. Neverwinter Nights: Shadows of Undrentide is the first official expansion pack and is scheduled for release in Spring 2003.

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    Shadows of Undrentide Links

  • News
  • FAQ
  • Fact Sheet
  • New Spells
  • New Feats


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    HORSE LATITUDES
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    HORSE LATITUDES's profileNeoPM HORSE LATITUDES
    since: Oct 2002
    Apr 01, 03 at 6:37pm
    re: NN: Shadow of Undrentide Info

    Just incase nobody has seen this yet....

    IGN interview.
    March 14, 2003 - The world of Neverwinter Nights stands out for two really compelling reasons. First, it displayed the same superb production values of the BioWare team, easily among the best developers of single-player roleplaying games in business.

    But Neverwinter Nights was made even better by the addition of a flexible module creation tool that could be tweaked on the fly as players made their way through adventures you created. And while a lot of the user-created content is top-notch, there's a new module in the works that actually expands the tools available in the Aurora Toolset.

    We managed to secure an interview with the folks behind this latest module to ask them about their experiences with the tool and to find out what kinds of new features would be added.

    IGNPC: Tell us a bit about the single-player side of Undrentide. When and where does the adventure take place?

    Undrentide Development Team: The story starts in a small village in the Silver Marches, called Hilltop, where the player is a student of a powerful wizard. Some raiders from the Nether Mountains attack the school, steal some very important artifacts, and poison your master. Your job then is to help protect Hilltop and recover the stolen artifacts. This exciting trail will lead the player to the hot and deadly Anauroch desert and beyond.

    IGNPC: What's the basic setup of the story? What connections will it have to the original Neverwinter Nights?

    Undrentide Development Team: Shadows of Undrentide takes place at about the same time as the original story, and that is about all they have in common. We wanted the players to explore the fascinating world of Faerün, and see the diverse and rich regions it has to offer.

    IGNPC: You've added lots of new abilities. What sort of new feats or spells can we expect? Was it difficult designing them so that they could be used in the original game?

    Undrentide Development Team: We were sure to add something for each class. For example, the Druid now can now enhance their animal companion with the "magic fang" spell, Clerics can now choose the powerful "Sunburst," and Rangers gain "One with the land." Fighters can choose the feat "Dirty Fighting" that allows the player to deal extra damage in combat. Roguish types can take the feat "Sneaky" that makes them harder for enemies to find.

    The biggest difficulty when adding these was to make sure they worked in the original game, and all the modules designed by the community. We asked the test team to pound on those areas again and again through the original game to make sure nothing went wrong.

    IGNPC: Tell us about the new prestige classes. What do they add to the game and how are they integrated?

    Undrentide Development Team: We are actually adding five new prestige classes. Assassins, deadly silent killers; Arcane Archers, who cast magic attacks through their arrows; Blackguards, the anti-paladin; Harpers, members of a secret society dedicated to holding back evil; and Shadowdancers, a class that, not surprisingly, works with and manipulates shadows.

    Each class has special prerequisites the player needs to achieve before being able to use that class. For example, the Assassin and Blackguard class are only available for players with an evil alignment, and players can only become Arcane Archers if they can cast spells.

    IGNPC: We also hear you've thrown in a new type of weapon -- like a medieval Molotov cocktail. Can you explain a bit about how these work?

    Undrentide Development Team: Our grenade-like weapons are a lot of fun. Lower level parties can use them so they can do damage to creatures in the same way higher level magic spells can. We have a firebomb, a vile of holy water you can use on the undead, for thieves and archers we have caltrops to slow down pursuers, and tanglefoot bags that stop bad guys in their tracks, allowing archers to shoot them from a safe distance.

    IGNPC: You've added a whole batch of new monsters too. Any favorites?

    Undrentide Development Team: The FloodGate artists have done a very good job creating the new monsters for Shadows of Undrentide, and we are having lots of fun playing against them. My favorites have to be the ones that can turn the player into stone (a new effect for Shadows of Undrentide), such the cockatrice and basilisks; they become much more frightening when you know they can turn you into Greek art.

    IGNPC: The point of Undrentide is partly to expand the toolset, right? What does it add for the module-designing crowd? What do we get in the way of new tiles and scripts?

    Undrentide Development Team: All the new items our designers have used to build the world of Shadows of Undrentide will be available in the toolset. Included are the desert tileset, a winter version of the rural tileset used in the original game, and a unique ruins tileset that allows a module builder to create an indoor and outdoor environment without any screen transitions. We are including the plot wizard released by the BioWare Live Team to help people create quests easier, and we are adding a trap wizard that allows the module builder to make projectile traps; you could just be walking along and then an arrow could fly out of the wall at you. It really adds a lot of variety to the types of traps you can come across.

    IGNPC: The original Neverwinter Nights seemed to evolve alongside the Aurora toolset. How has it been different designing this game with most of the tools already in place? How is Aurora as a start-to-finish development tool?

    Undrentide Development Team: It is a very powerful toolset and very easy to use, and our designers have been pushing it to the limit with this expansion. They are making it do amazing things. There is a part in one dungeon where the designer has kobolds jumping into a basket. I saw that and thought, "That's impossible, how did he do that?" The designers are using the toolset in a lot of really innovative ways, and anyone who played Neverwinter Nights should be really impressed...and surprised by how different the game can play at times.

    IGNPC: Has the module benefited from the efforts of the large community of module builders? Are there any lessons the community has taught you?

    Undrentide Development Team: Absolutely. We have played as many of the user created modules as we could find, and most of them are amazing in some way. They inspire us to push ourselves to go further. We are constantly comparing what we are doing with the best of the modules; if we do not measure up, we re-do it. We have hired a couple of the community module builders who created extremely good mods, and brought them to Edmonton to work with us. We have such an amazing fan community; without their support, Neverwinter Nights wouldn't be nearly as successful as it is today.

    -- Steve Butts
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    FF_GURU
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    FF_GURU's profileEmail FF_GURU
    total posts: 197
    since: Jan 2003
    Apr 02, 03 at 8:29pm
    re: NN: Shadow of Undrentide Info

    Ya i know all of that but i heard it was coming out from July-September. Hope my information helps you!



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    RPGMasta
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    RPGMasta's profileNeoPM RPGMasta
    total posts: 129
    since: Apr 2003
    Apr 09, 03 at 3:51am
    re: NN: Shadow of Undrentide Info

    O kool anyways i think i might start a new character bard. I will try it when the expansion comes out.



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    Xagon
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    Xagon's profileEmail XagonNeoPM Xagon
    since: Apr 2003
    Apr 13, 03 at 11:56pm
    re: NN: Shadow of Undrentide Info

    Yup you all are exactly correct the Official Neverwinter Nights Expansion is Due out Spring of 2003.


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    Xagon
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    Xagon's profileEmail XagonNeoPM Xagon
    since: Apr 2003
    Apr 14, 03 at 12:04am
    re: NN: Shadow of Undrentide Info

    Check out Bioware's site, it tells you quite alot about the upcoming, expansion new feats, spells and all, and the link can be found here



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    RPGMasta
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    RPGMasta's profileNeoPM RPGMasta
    total posts: 129
    since: Apr 2003
    Apr 15, 03 at 1:21am
    re: NN: Shadow of Undrentide Info

    I found out that they are going to upgrade the AURORA toolset to the Desert tileset (i believe)




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    lax000
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    lax000's profileEmail lax000
    total posts: 7
    since: May 2006
    May 27, 06 at 11:09am
    PLEESE HELP!!!!!!!!!!!

    plese help me installing the SoU...I installed the SHADOWS OF UNDERTIDE competely,then when I start playing the game it asked me the CD key,I typed the CD key like a good boy and it asked me again,i typed over and over again but nothing happens. . .PLEESE HELP!!!!!!!!!!!
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