Topic: Trouble Spots
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DroidYour hands. My perspective.Seeketh Maximus     total posts: 5979 since: Jun 2003
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 Oct 20, 03 at 4:20pm
re: Trouble Spots
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quote dion
Ugh I hate Fire Leo.
When exactly is he vulnerable? He always seems to be running around and spitting fireballs. 
Oh by the way, I got to Fire Leo this morning, but I died, and it asked me if I wanted to continue and I said no, then I saved, and turned it off. So will I start out at Leo or Charles again?
Sorry to say dion, you'll have to start from Charles the 3rd again. I was a little pissed when I had to start rom Charles again..it was pretty hard for me to reach Leo.
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'In the end'? Nothing ends, Adrian. Nothing ever ends.
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ShArKiE290forum raider    since: Aug 2003
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 Oct 20, 03 at 4:25pm
re: Trouble Spots
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Yeah,it is very frustrating fighting against Fire Leo.Maybe next time you might beat him.Or if you lose next time you can also ask help from the people here in this forum
Otherwise try checking some of the boss faqs/walkthroughs they have throughout different websites!You might get some tips or some hints there,but anyways to make it easier for you check this little section on Fire Leo.
quoteBoss: Inferno Lord, Fire Leo
Say hello to the cheapest, evilest boss in the game. If you know how to kill Leo, you can easily beat him without taking damage. If you don't know how to kill him... Let's just say Leo will be having fun. When the battle starts, use Mach Speed and run in the direction Leo is running in. When a rock falls near you and within running distance of Leo, Mach attack it until you're on fire. Then run over to Leo and hit him once to put out his fire. Then Slow attack him until his shield breaks. The instant the shield breaks, SlowZ-RHOH him 2 times. Then stop and recharge. He should have started spinning by now and hitting really fast. Use Slow to dodge 5 of Leo's attacks and Leo will get dazed. Use the time to hit him with SlowZ-RHOH 5 times. Then Leo will jump into the lava and the process will start anew. When Leo jumps out, run in the direction he's running and make sure he doesn't land on you. When he's approaching you, Slow jump over him (Use Slow so that a rock doesn't hit you). Then do your thing. This isn't a long or hard fight, you just need to know how to kill Leo.
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dionseek-o-holic   total posts: 982 since: Apr 2003
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 Oct 20, 03 at 4:28pm
re: Trouble Spots
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Thanks alot Sharkie.
quoteSlowZ-RHOH What does that mean? 
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DroidYour hands. My perspective.Seeketh Maximus     total posts: 5979 since: Jun 2003
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 Oct 20, 03 at 4:37pm
re: Trouble Spots
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The person means to slow, zoom in and hit Fire Leo! Also, once leo starts spinning, use slow mo, and dodge all 5 hits. After doing that, Leo will be dizzy, zoom-in, slow mo, and punch him all you can.
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'In the end'? Nothing ends, Adrian. Nothing ever ends.
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scuttle111New User: chaosinvadermember: postin' posse     total posts: 516 since: Aug 2003
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 Oct 20, 03 at 6:42pm
re: Trouble Spots
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I finished "Another Joe" and I have to run out of the ship or something.I got to the jumping ship part and I am stuck. Where do you go?
------------------- New User: chaosinvader
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DroidYour hands. My perspective.Seeketh Maximus     total posts: 5979 since: Jun 2003
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 Oct 20, 03 at 7:01pm
re: Trouble Spots
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Well, when you star, keep on going forward, and keep on going upward. You'll be in a area with these torpedoes. Run past those, and on the third torpedo go and jump on it, hold L(slow mo), and keep on holding it, and then when your VFX power is almost finished, let go. Then, quickly again do slow mo, and it'll go higher in the air, then jump when your VFX power is almost finished. Then keep on jumping on the ledges, till you reach the top, jump up in the air, and your done.
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'In the end'? Nothing ends, Adrian. Nothing ever ends.
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scuttle111New User: chaosinvadermember: postin' posse     total posts: 516 since: Aug 2003
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 Oct 20, 03 at 7:13pm
re: Trouble Spots
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But I dont see any ledges.
PS:Nice AV.
------------------- New User: chaosinvader
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DroidYour hands. My perspective.Seeketh Maximus     total posts: 5979 since: Jun 2003
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 Oct 20, 03 at 7:24pm
re: Trouble Spots
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You don't see ledges near what? The torpedo? There must be one near it, so you can jump on it..
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'In the end'? Nothing ends, Adrian. Nothing ever ends.
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scuttle111New User: chaosinvadermember: postin' posse     total posts: 516 since: Aug 2003
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 Oct 20, 03 at 7:46pm
re: Trouble Spots
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------------------- New User: chaosinvader
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rampageX8I'm very coolpostee    total posts: 49 since: Oct 2003
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 Oct 20, 03 at 7:50pm
re: Trouble Spots
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ShArKiE290forum raider    since: Aug 2003
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 Oct 20, 03 at 7:51pm
re: Trouble Spots
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I forgot how you beat him but here's a little faq to beat him.
quote4 - Another Joe ---------------
He is annoying because you can fight him for a long time without really getting anywhere. However, he is a real "pressure" boss, just like when Alastor reveals himself later - keeping on top of him will shut down most of his attacks, and make him pretty easy.
So, ultimately, the secret is to stay as close to him as possible. He has two main attacks. When he says "Henshin a go go, Baby" spinning images will emerge from him, and either rotate around him or around you. You can destroy the ones around him with a zoom spinning kick (which is your friend at any point where clones are attacking you.) If they are around you, he will also send images flying from the background. Don't slow down, but zoom and use the spinning kick repeatedly. The secret here is that you can zoom out to check what is happening and then zoom back in *without* stopping spinning, if you are quick enough. To deal with the images he is throwing and the ones around you, you will have to push your VFX to the max, and you won't dodge the images attacks in slow so there is no Viewtiful Forever get out clause. However, once you have tried this method a few times, as with everything, you will get used to it. Also, even on level 6, you should have plenty of VFX by now.
If he says "Henshin a bye bye" then he will lay images across the platforms. If you can find and hit the real him whilst he is doing this, you can stop the attack, but this is quite hard. Voomerangs can take out a lot of the images. Otherwise, wait until he says it again - which means the images will start to attack - and start spinning. Jumping and then descending spinning can help, because at some point before all the clones are dead he will come in for an attack, and if you are in the air then he won't be able to hit you. However, this method is not 100% perfect - unfortunately, although very rarely, (and you should be invincible during the spinning kick), sometimes the images will hit you.
When he calls Six Machine, deal with the craft as quickly as possible. Two slow hits will knock it from the air, and then finish it off on the ground. I have tried using it's bombs / shot against Another Joe, but to no real effect. Anyway, Six will always drop a hamburger, which can be very useful. Also, to get the boxes in the background on level 6, knocking Six to the ground in the right area and then mach speeding him can do the job. There are maybe 2 burgers, the rest are Vs, and you will need these to get your V for Vs
If he is doing the shot attack, be careful. If you use slow, the shots will get bigger, just like they did when you used the craft on stage 3. These will then a lot more damage. If you hit him from above or below you will have an easier time preventing this.
Now you just need to stay as close to him as you can. When he starts an attack he is vulnerable, so SlowZ-RHOH him. You will hit about 5 times and then he will spin kick, you will dodge. Viewtiful Forever if you like - it will kill any images nearby.
Sometimes he will do a skull mark attack - be sure that you have actually dodged it before counterattacking and a SlowZ-RHOH will do a full 5. Sticking close to him and putting the pressure on is the way to do it. When jump between platforms to get to him, however, be careful not to zoom too early to start the SlowZ-RHOH - you will do the downwards dive and almost no damage, making him run away. He tends on hang around on the sets of platforms on either side of the generator, rather than at the ends.
There is also an extended combo you can use for a little bit more damage. Do the first three blows of a RHOH as normal, but then zoom out and punch him normally for the 4th blow (still slow). Cancel the punch with a jump once it has hit and then do a Dragon Kick (Red Hot Kick and zoom in.) This will set him on fire and also dizzy him. Close in again whilst he is dizzy and then SlowZ-RHOH for 1 more hit. Get close again and repeat. The problem with this is that it "moves" him around the screen a lot, and requires you to chase around after him a little more as well, so whilst it can buy you some time I do not recommend doing it every single hit. But it is worth learning, just to add a little variety to the battle if nothing else.
Gamefaqs=source
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dionseek-o-holic   total posts: 982 since: Apr 2003
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 Oct 21, 03 at 1:34pm
re: Trouble Spots
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It says Leo will become dazed after 5 swings when he's spinning. But he doesn't, he just keeps on going. And then he jumps back in and I never get a chance to hit him.

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MarioMaster02Neoholic     total posts: 10712 since: Feb 2002
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 Oct 21, 03 at 2:17pm
re: Trouble Spots
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You have to get in close o him, plus you have to hold down slow as little as possible, so let him swing use slow, dodge, stop slow, repeat
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dionseek-o-holic   total posts: 982 since: Apr 2003
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 Oct 21, 03 at 3:01pm
re: Trouble Spots
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I beat Fire Leo. w00t!
I didn't bother with that spinning/dodging shizz. I just got the initial slow-zoom punch that takes away like a third of his health, then ran for it, and then he jumped in and I repeated. Easy as pie.
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MarioMaster02Neoholic     total posts: 10712 since: Feb 2002
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 Oct 21, 03 at 9:23pm
re: Trouble Spots
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Umm, Fire Leo's defense is pretty high, Slow-Zoom punching him doesn't do 1/3 of one of his health bars, you can do 1 color bar per turn
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