Computer HardwareXbox GamesGameCubePlaystation 2PSOnePC/Windows GamesGameboy AdvanceDreamcastNintendo 64Gameboy ColorNintendo DSSony PSPXbox 360Nintendo Wii GamesPS3 Games

All Half-Life Forums
Neoseeker Forums » PC Games » Action and Shooters » Half-Life 2 » Half Life 2: Aftermath (Expansion Pack)

REPLY TO THIS THREAD   START NEW THREAD
| Sharemore
Options: Print   subscribe   remove   PM this thread to a friendNeoPM  
subscribe to thread Topic: Half Life 2: Aftermath (Expansion Pack)
Paynie
Neo or Bust



Paynie's profileNeoPM Paynie
total posts: 7090
neopoints: 428
since: Jun 2002
Apr 08, 05 at 6:55pm
Half Life 2: Aftermath (Expansion Pack)

quote Eurogamer
The news most of us have been waiting for has finally been confirmed: Valve is readying the first expansion pack for the unanimously acclaimed Half-Life 2. Provisionally titled 'Aftermath', the new adventures of Gordon Freeman and his able sidekick Alyx is tentatively scheduled for a 'summer' release, according to PC Gamer UK, which has - incredibly - scooped the world with its cover feature on the hotly anticipated game in its May issue, out today.

Grabbing a quick chat with Valve designer Robin Harper and writer Marc Laidlaw, the ten page PC Gamer feature doesn't reveal much in the way of concrete information, but instead, the ever-slippery chaps at Valve talk around the subject of the game, choosing to focus more on their motivations for choosing to make new Half-Life 2 content all by themselves rather than, say, farm out the job to Gearbox as it did during the Half-Life era.

Valve in "good at making Half Life games" - shock!
Advertisement
Harper admits in the PC Gamer interview: "Right now, we're really, really good at making Half Life 2. We think our customers want more of Half Life 2. That's what we're going to give them. But we'd just got comfortable with all our tools and what we could do. That's normally the point in which we'd go off and make new tools...we didn't want to do that."

The focus for Aftermath appears to break with the Half-Life tradition of presenting the storyline from the viewpoint of other key characters in the game, with the mooted Alyx-based episode apparently not happening as many of us imagined it might. Instead, it would appear that as a compromise, Alyx figures as a much more active partner of Gordon Freeman's adventures.

As Harper asserts in the PCG interview, the rationale is for the player to get a much greater sense of attachment to Alyx, after doing so much to introduce her in Half-Life 2: "It's kind of ironic that despite so much of the theme of Half Life 2 being about other characters and other people, you spent most of the game alone."

Get up close and personal with Alyx



"We really want Alyx to grow as a character," he insists in the Gamer piece. "There was the promise of that in the first game, but we spent so much of our time introducing her as a character, we didn't really get a chance to spend time with her for an entire section. She would flit in and out. Since she's with you quite a lot, we're working on ways to make her a lot more interesting to be around, a lot more interesting to interact with." Ahem. A burgeoning romance perhaps?


As for where Aftermath is set, and the timeline, it's very much a logical continuation from where Half-Life 2 left off, as Laidlaw goes on to explain in the PC Gamer feature: "[Aftermath] deals with the events and issues set in motion during Half-Life 2. You've done critical damage to the Citadel. The whole place is going to go up, taking out City 17 and what's in its immediate radius. You and Alyx are leading the flight from the city getting up close and personal with some of the creatures and sights from the end of the game." Interestingly, the assumption that you continue to play as Gordon isn't justified anywhere in the text; it's possible - and perhaps more likely given the game's ending - that you play as someone else instead.

And unlike in the original, creatures that were barred from the confines of City 17 have now found a new home unfettered by the barriers that kept them at bay previously. "We have a philosophy that we try to re-use and provide interesting twists to our core concepts," says Harper in the same PC Gamer feature. "Like the Antlions started the game as your enemy, and then became your friends later on. In Aftermath, City 17 was 'one thing' and now it's this 'other thing'," he continues, refusing doggedly to elaborat despite probing from writer Tim Edwards.

Letting off Steam



One very big question mark over the fate of Aftermath is whether the game will be released in boxed form through long-term publisher Sierra/Vivendi-Universal Games. Harper merely generates more questions in our mind than answers. "The reason we're able to do this, and why it's so exciting is because of Steam. If we were doing this without Steam we'd have to put it in a box, we'd have to start figuring out shelf space over a year beforehand. You'd see it six years from now," he states, somewhat inaccurately in the PC Gamer piece. For example, we don't recall Blue Shift or Opposing Force taking "six years" to emerge. We're not quite sure what point he's making here, or why having Steam makes it any easier to produce expansion packs, but hey, they're evidently 'pumped' with doing episodic content, and probably thrilled with the huge amount of cash it will almost certainly generate.

"We're enthusiastic, we want to make games. We're people who love to create, but we don't have the thrill of smaller projects," admits Harper in the PC Gamer exclusive. "We can't just throw something out there and see how the customers enjoy it. As soon as Half-Life 2 came out, the mod community created all these combinations of monster battles that we hadn't gotten around to. We never did the Xen Controller versus the Tentacle. This time we want to be the ones to have that fun." Harper also admits l;ater Gamer's feature that he's "desperate" to work on a mod based on Lemarr, the little headcrab.

Even less specifically, Harper goes on to talk in general terms about Valve's concept of "design economy". "Simply: how economically do we use each game element?" he asks in the PC Gamer piece. "How well is an object in the game connected to all the others? The heart of the game design is making those connections, and making them more interesting. By the end of Half-Life 2 we could see them very well and understood how they work. The better you understand those connections, the better you are at processing new gameplay. Can I sit today with five other people, and create a new level using the elements we already have?" Erm, presumably.

More questions than answers
And with that, ladies and gentlemen, we leave you with many questions rattling around your fevered minds about the next episode in the Half-Life series. What new weapons and monster will there be? How long will it be? When will it really be coming out? Will players still have to go through the same authentication nightmare just to play it? Doubtlessly, as ever, Valve will leave as many questions as possible unanswered in the lead up to its 'summer' release, but with all this in mind we look forward to congregating in an ATI booth at E3 to catch a glimpse of the first footage from the game...

-Pics-





Images Courtesy of GameSpot

Half-Life 2: Aftermath Forum

This message was edited by Alias353(moderator) on Jun 09 2005.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Entropy
*fapfapfap*
Neolithic



Entropy's profileEntropy's neohomeNeoPM Entropy
total posts: 6504
since: May 2004
Apr 08, 05 at 7:27pm
re: Half Life 2: Aftermath (Expansion Pack)

Sounds great, I'd love to see some more, new maps and weapons



-------------------

Props to my Americano Pimpa~ Tweaker, for being Neo's very own sexy d00d
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Paynie
Neo or Bust



Paynie's profileNeoPM Paynie
total posts: 7090
neopoints: 428
since: Jun 2002
Apr 08, 05 at 7:31pm
re: Half Life 2: Aftermath (Expansion Pack)

The forum here at Neoseeker should be up in a day or two. I submitted it a couple of hours ago^^



-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Entropy
*fapfapfap*
Neolithic



Entropy's profileEntropy's neohomeNeoPM Entropy
total posts: 6504
since: May 2004
Apr 08, 05 at 7:54pm
re: Half Life 2: Aftermath (Expansion Pack)

Can't wait to post there XD+
Do we have any screens?



-------------------

Props to my Americano Pimpa~ Tweaker, for being Neo's very own sexy d00d
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Paynie
Neo or Bust



Paynie's profileNeoPM Paynie
total posts: 7090
neopoints: 428
since: Jun 2002
Apr 08, 05 at 8:00pm
re: Half Life 2: Aftermath (Expansion Pack)



Dunno if it's from HL2:A but it was the only picture in the article.

Can't wait for E3


-------------------
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Entropy
*fapfapfap*
Neolithic



Entropy's profileEntropy's neohomeNeoPM Entropy
total posts: 6504
since: May 2004
Apr 08, 05 at 8:07pm
re: Half Life 2: Aftermath (Expansion Pack)

Isn't that from the original?

O well, the E3 will tell


-------------------

Props to my Americano Pimpa~ Tweaker, for being Neo's very own sexy d00d
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Zee_pso
strategist
s-e-e-k-e-r



Zee_pso's profileZee_pso's neohomeNeoPM Zee_pso
total posts: 1618
neopoints: 140
since: Oct 2002
Apr 08, 05 at 9:43pm
re: Half Life 2: Aftermath (Expansion Pack)

hhmm i think it is from hl2. and ya i heard of aftermath before they gave it a name..



-------------------

quote   quick quote   edit   quick edit   del  searchposts in thread  report
Dan_bug
moderator

Football (Soccer)



Dan_bug's profileDan_bug's neohomeNeoPM Dan_bug
total posts: 9596
since: Aug 2002
Apr 08, 05 at 9:50pm
re: Half Life 2: Aftermath (Expansion Pack)

Kinda lame name to call it considering what they've called their previous expansion packs (Opposing Force and Blue Shift) since they were named after scientific theories.

Doesn't really matter but should be good considering you're still Gordon Freeman, Should be interesting.


-------------------
Suck it, Reindeer Games!.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Zee_pso
strategist
s-e-e-k-e-r



Zee_pso's profileZee_pso's neohomeNeoPM Zee_pso
total posts: 1618
neopoints: 140
since: Oct 2002
Apr 08, 05 at 10:45pm
re: Half Life 2: Aftermath (Expansion Pack)

quote Dan_bug
Kinda lame name to call it considering what they've called their previous expansion packs (Opposing Force and Blue Shift) since they were named after scientific theories.

Doesn't really matter but should be good considering you're still Gordon Freeman, Should be interesting.
ya i no too bad half life means half alive/dead and aftermath means what happends after so
that means after what happens everyones half dead..


-------------------

quote   quick quote   edit   quick edit   del  searchposts in thread  report
Entropy
*fapfapfap*
Neolithic



Entropy's profileEntropy's neohomeNeoPM Entropy
total posts: 6504
since: May 2004
Apr 09, 05 at 7:35am
re: Half Life 2: Aftermath (Expansion Pack)

O, keep a look at Steam
I got this message this morning:
quote
Also next week, we'll have a small sneak peak for you of the upcoming Half-Life 2 episode "Aftermath".
Wooot!


-------------------

Props to my Americano Pimpa~ Tweaker, for being Neo's very own sexy d00d
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Liquidus Snake
All I need is Cigs and Alcohol
Two much Neo



Liquidus Snake's profileLiquidus Snake's neohomeNeoPM Liquidus Snake
since: Mar 2002
Apr 09, 05 at 10:48am
re: Half Life 2: Aftermath (Expansion Pack)

Really looking forward to this, I was expecting the first expansion to be a Combine add-on, where you play as a Combine Soldier.

But nonetheless, any expansion news is great.



-------------------
"In this country, first you have to make the money,
Then when you get the money, you get the power,
Then when you get the power, you get the women" - Scarface
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Jeevan
Neo-newbie

Jeevan's profileNeoPM Jeevan
total posts: -10
since: Jan 2006
Apr 09, 05 at 11:49am
re: Half Life 2: Aftermath (Expansion Pack)

quote Zee_pso
ya i no too bad half life means half alive/dead and aftermath means what happends after so
that means after what happens everyones half dead..
Actually, half life refers to how long it it takes for half of the total nuclei of a radioactive substance to decay.
quote   quick quote   edit   quick edit   del  searchposts in thread  report
Mae-Eye
unwashed heathen
(guest)

IP: Logged
Apr 09, 05 at 6:39pm
re: Half Life 2: Aftermath (Expansion Pack)

So...they say were going to focus on Alyx alot. That mean, were playing as her? I hope not...I really hope they keep it as Freemans views. Plus...I hope it's RIGHT after the accident...I wanna know WTF happened when that tower was falling...OH valve...please don't do this to me.

BTW...I'm glad it will be on Steam...we'll get it faster than boxes instore.
quote   quick quote   edit   quick edit   del  report
Alias353
Neo or Bust

Alias353's profileAlias353's neohomeNeoPM Alias353
since: Aug 2002
Apr 09, 05 at 7:21pm
re: Half Life 2: Aftermath (Expansion Pack)

quote Jeevan
quote Zee_pso
ya i no too bad half life means half alive/dead and aftermath means what happends after so
that means after what happens everyones half dead..
Actually, half life refers to how long it it takes for half of the total nuclei of a radioactive substance to decay.
I did a whole report on beta decay, gamma decay, and alpha decay. It was really difficult to understand but once I did I knew I had that 100 in the bag.

Basically something that's radioactive never becomes safe again. It will always be partially radioactive. Once an object reaches it's half life, then it's half of that half life... and so on.

Anyways I think I know what will happen in the expansion pack. Aftermath obviously referring to the destruction of the combine citadel and their downfall. Aftermath will probably just be located in City 17 again but in different places so they don't overuse their locations. Valve has always been good about having each area look completely different for the most part. You don't see repeating level design TOO often in any of the Half-Life games. It will probably focus on the survivors of City 17 like Barney and Alyx (if she's still alive) or the resistance group. You definitely won't be playing as Freeman in the expansion, or at least judging from the ending you wont. Freeman's in G-man's control, or whoever IS higher than him, and he's already completed his mission, they don't want him back down there just mopping everything up. It'd be cool to play as Barney and infiltrate some combine fortress under his disguise and then release all hell on their asses!

quote   quick quote   edit   quick edit   del  searchposts in thread  report
Entropy
*fapfapfap*
Neolithic



Entropy's profileEntropy's neohomeNeoPM Entropy
total posts: 6504
since: May 2004
Apr 09, 05 at 10:20pm
re: Half Life 2: Aftermath (Expansion Pack)

Time will tell
I sure can't wait for that newsupdate next week that will contain a sneakpeak
I'm not sure it'll be as good HL², but I am sure it's gonna be one of the best shooters of this year


EDIT:
WOOT, MY 1000TH POST AT THE HL²BOARD!!!

SCREW THE 56KBERS, ENJOY THE PIC!!!
TOMORROW YOU ALL WILL WAKE UP WITH A GIGANTIC PIE NEXT TO YOUR BEDS!!!
EMINEM'S GONNA GIVE A PRIVATE PERFORMANCE AND I'M GOONA GET SOME STRIPPERS!







WOOOT!

This message was edited by hitman3 on Apr 09 2005.


-------------------

Props to my Americano Pimpa~ Tweaker, for being Neo's very own sexy d00d
quote   quick quote   edit   quick edit   del  searchposts in thread  report
[All dates in (PT) time]Threads List   « Next Newest   Next Oldest »
REPLY TO THIS THREAD   START NEW THREAD


search:
search posts by username:
All Half-Life Forums
Neoseeker Forums » PC Games » Action and Shooters » Half-Life 2 » Half Life 2: Aftermath (Expansion Pack)



Jump to another forum:

Powered by neoforums v0.9.8b (equilibrium)
Copyright Neo Era Media, Inc. 1999-2009

neoseeker forum community
Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: ascension ··· elapsed: 0.1366720200]
Affiliated sites:   GameGrep - Football Manager Wiki - Halo Wiki - MGS Wiki - GTA Wiki - Smackdown Wiki - Zelda Wiki - PS2seeker - Xbox seeker - DEVPEN - GFXcess