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NeoListic
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since: May 2003
Jun 11, 03 at 5:10pm
How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

Ok dont get me wrong Xbox is one mean machine but get real everyone, We all saw the pc version on Half-life2 how in this world will Xbox generate those graphics on its Limmited Graphic engine. Those bone chilling effects, Gut wrenching special affects, and mind boggling physics. Somone Please fill me in on how Xbox can generate those graphics. i Know it has a state of the art 250mhz custome designed chip which owns but will that match up to the PC with its all new radeon 9800pro 256mb bit interface cards?!!? SO tell me every one how will Xbox do it?....
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Jackyl
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Jun 11, 03 at 5:14pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

The Xbox will be able to generate that power/graphics. Half-Life 2 won't require much in the way of graphical power. Doom III for the PC is the big daddy. You need a top of the line machine to run that on your PC. Doom III will also go to the Xbox. But HL2 won't need much, maybe a PIII 750 mhz on your PC.


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NeoListic
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Jun 11, 03 at 5:23pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

how are you so certain Xbox Can generate what we saw on The pc version....remember man with better graphic cards comes better graphics and the radeon 9800pro can make a huge difference in everything on the pc.

This message was edited by Neolistic on Jun 11 2003.
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Jackyl
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Jun 11, 03 at 5:30pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

It's not going to be like the terrible port that the PS2 received of Half-Life. Trust me the Xbox is a powerful machine. More than double the power of the PS2 and GC. It's capable of probably between a GeForce 3 and GeForce 4. Id Software said that there will be no difference between the PC and XBox version of Doom III. Like I said before, Doom III will be a PCs biggest test to run. So if Doom III will be the same so with HL2. Valve doesn't make games that require a top of the line machines to run. Even though the graphics and physics are amazing it won't take much to run. Xbox has the power.


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NeoListic
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Jun 11, 03 at 5:38pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

So you are telling me the Xbox can generate graphics of which the radeon 9800pro can??!? hahahaha

RADEON 9800 Series of visual processors is the most visually advanced 3D performer on the planet, delivering an immersive, cinematic experience for the most demanding next-generation games with up to 256MB of DDR memory and a 256-bit memory interface. Merging advanced stability with revolutionary features, RADEON 9800 Series is the only Visual Processing family in its 2nd generation.
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halo master
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Jun 11, 03 at 5:49pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

quote halo master
Half-Life 2 will have minimum specs for a PIII with 700mhz PC. XBOX has a 733 processor with a relatively advanced Nvidia graphics chip, along with advanced lighting and relatively fast anti-aliasing. Another thing that the XBOX handles very well is bump-mapping, and apparently Half-Life 2 will feature loads of bump-mapped textures. The XBOX version definitely won't be able to look as good as the most recent Radeon or GeForce, but it will definitely be nicer looking than a minimum requirement PC would. If I have to guess, I'd think the graphics could possibly look as good or better than Halo's, one of the few games that actually test the XBOX's power thus far.

My guess is that the XBOX version will be dumbed down only slightly. It's a huge testament to the XBOX's power that Half-Life 2 will be released on it, instead of on the PS2 or Gamecube. It might turn out quite nicely.



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Jackyl
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Jun 11, 03 at 5:54pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

But the thing is you don't need a Radeon 9800 or whatever to run Half-Life 2.



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NeoListic
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Jun 11, 03 at 5:55pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

Well the answers im looking for are drawing very close and one of those answer still remains that the Xbox wont be able to handle those graphics seen on the 20min half life2 video which rocked the world and untill someone can prove me wrong im sticking with saying that the Xbox will only bring us with a 60% graphical game while the pc owns us with a near 99.9% of Half-lifes2 true potential well its all about performance and fps in the near future no minimum or near close for me all i care about is 100% potential

This message was edited by Neolistic on Jun 11 2003.

This message was merged with other messages by intergalacticvandal (moderator)
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halo master
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since: Mar 2002
Jun 11, 03 at 5:58pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

I dunno about 60% man. That's kinda low. I'd say 80%

If you want 60% maybe port Half-Life 2 to the PS2.

I swear, it won't that bad on the XBOX, but if you happen to have a PC with a Radeon 9800, (which I'm suspecting you do) then buy it on PC.


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NeoListic
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Jun 11, 03 at 6:07pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

80% is still not enough to burst my bubble to have the most amazing gaming experience in half life. to all the others out their that want the best performance out of this game wont be able to get it on the Xbox which bothers me. The designers of this game should take that into condiseration b4 releasing something which wont be so great on a system other than the PC
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halo master
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halo master's profileNeoPM halo master
since: Mar 2002
Jun 11, 03 at 6:30pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

But remember everyone doesn't have a great PC. It's the next best thing to have it come out on the XBOX. Are you proposing that since the XBOX version won't be as technical they should just cancel it? It may not look as good, but I'd rather be playing such a great game with lesser graphics than not being able to play it at all.


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iamwasted
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Jun 11, 03 at 10:37pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

The xbox will easily handle HL2. It has the speed and graphics. The PS2 and GCN are the consoles with trouble handling HL2.


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Tor Pants
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Jun 13, 03 at 8:50am
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

I don't think the graphics are so much of an issue. Your more limited by using a TV instead of a monitor on the Xbox.

What will be limiting is the availability of mods for this game on Xbox. This game is going to have so many 3rd party modifications made for it, mainly due to the inclusion of a development program in addition to the game disk.

This happened with Morrowind. Even with Xbox live you can't install extra mods (such as GIANTS) to enrich the game. I've started experimenting with modding on the PC Morrowind and hope to do so again on HL2.
It really adds to the enjoyment of the game when you can add new weapons, environments or creatures to it.

(copied from my post on the subject in the General Xbox Forum)
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Gravity
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since: Aug 2001
Jun 13, 03 at 9:14am
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

NeoListic, I don't see the point of you complaining when you have nothing to prove what you are complaining about. I suggest you wait and see what the game has to offer on the xbox before worrying about what percentage of graphics the game will be able to display on the xbox. I have no doubts that this will indeed be a true test for consoles that are released at this point. Please keep in mind, Doom 3 was certainly a show stopper, then when everyone saw Halo 2, their mouths dropped. Half-Life 2 was the only game at the show that looked better than Halo2. That said, Halo 2 isn't even going to use 100% of the xbox's potential. Are you going to make the same complaints when Quake IV pics are released later this year, cause that's getting an xbox port as well. I feel the developers are up to the task to make a very faithful version of Half-Life 2 on the xbox.
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HORSE LATITUDES
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since: Oct 2002
Jun 14, 03 at 4:48pm
re: How will Xbox Handle Half-Life2 With its Limmited Graphic Power?

To me, Halo looked great, I couldn't ask for more. It gave the impression of reality enough to not distract me into thinking, this is only a game.
Half-life on the PC, was voted best game ever about 5 years running, even when the graphical spec was positively ancient.

What alot of people tend to forget is that gameplay is the main factor in any game, not graphics.
As long as the graphics don't detract from that experience then they're good enough.

That's the attitude I'm walking into this purchase with....


(Look at all the Xbox to PS2 and PC ports, they don't get ignored as long as the game is enjoyable to play, even if the graphics aren't quite as good...)
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