Topic: Full Information
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bosoxpete8JAYZSWAGNeo or Bust    since: Dec 2002
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 Jan 01, 04 at 11:22pm
Full Information
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Metal Gear Solid: The Twin Snakes
Publisher: Konami Developer: Silicon Knights Genre: Action Release Date: March 9, 2004 quote Neoseeker Profile
Konami and Silicon Knights will be bringing an enhanced remake of Metal Gear Solid to the Nintendo GameCube. Welcome to the forum's official "Full Information" thread. Within you will find all kinds of information on MGS: The Twin Snakes. Contained in this thread are previews, reviews, screens, weapon and item locations, dog tag listings, animal rankings, boss FAQ's and other relevant information. Please post any new information that you can find, along with quotes or links to the sources in this thread when available. Thanks. [/color]
[color=#666666]This message was edited by bosoxpete8 on Mar 29 2004.
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bosoxpete8JAYZSWAGNeo or Bust    since: Dec 2002
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 Jan 01, 04 at 11:25pm
Full Information - Screens
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Images courtesy of [ Gamespot ]
Update! - Added screens on January 1, 2004.[/color]
[color=#666666]This message was edited by bosoxpete8 on Mar 16 2004.
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bosoxpete8JAYZSWAGNeo or Bust    since: Dec 2002
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 Jan 01, 04 at 11:26pm
Full Information - Previews
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quote Gamespot
At Konami's press event today, we saw a brief presentation on Metal Gear Solid: The Twin Snakes, the upcoming GameCube remake of the original Metal Gear Solid. The game seems to be coming along fairly well on Nintendo's hardware, although we didn't see much that really surprised us. The Twin Snakes does look more or less like the original Metal Gear Solid with upgraded graphics, which is of course exactly what it is.
We got some new info on the game to go along with the brief video clip. For one, the game's "polygon demos," or cinematic scenes, are being directed by established Japanese film director Ryuhei Kitamura. Kitamura is working with motion-capture actors to make the scenes even more dramatic and movielike than they were in the original game. Also, the game will be integrating some of the gameplay concepts seen in Metal Gear Solid 2, like first-person shooting and hiding bodies in lockers.
We'll be playing The Twin Snakes tomorrow morning on the show floor, and we'll bring you impressions of that experience as soon as possible.
Posted: 5/13/03 quote Gamespot
Nintendo second-party developer Silicon Knights is working on developing a remake of Konami's classic PlayStation game, Metal Gear Solid. The game, titled Metal Gear Solid: The Twin Snakes, appears to remain pretty faithful to the original, though the short demo on display at E3 shows off some improved graphics and some gameplay tweaks that make it play a little more like the second Metal Gear Solid game.
The demo being shown at E3 starts at the beginning of the game, with Snake climbing out of the water in his scuba gear. From there, he needs to make his way around a few guards to a waiting elevator. Taking the elevator to the surface triggers the long codec conversation from the first game, which describes the ins and outs of Solid Snake's equipment, radar, and mission. The first order of business is to make your way to the opposite side of a helipad, dodging watchful guards all the while, and into a ventilation duct. When you enter the duct, the demo ends.
The game controls quite well, and the GameCube controller is definitely up to the task of a Metal Gear Solid Game. You'll toggle your weapon and inventory on and off with light presses of the triggers. Pulling them all the way in lets you select new items for use. The Z trigger brings you into first-person mode. The game has a few added gameplay features taken from Metal Gear Solid 2. For instance, you can pick up and drag bodies once you've knocked a soldier out, and picking up and dropping them causes them to occasionally drop items, like rations and ammo. The codec sequences are full of fantastic voice work, and the sequences have even been lightly updated to account for the GameCube version's slightly different control. For example, the colonel tells you that you have to hit Start and A simultaneously to bring up the codec screen.
Graphically, the game looks quite a bit cleaner than the original PlayStation version, putting it closer to the level of Metal Gear Solid 2. Some of the cut sequences in the demo--specifically when Liquid Snake takes off in his Hind D helicopter to take care of some F-16s--look a little rough at the moment, but they'll hopefully be cleaned up in time for the game's release.
Not much of the game is playable, so it's difficult to currently tell how many more features will be added to the game, but in its current state, The Twin Snakes appears to be able to play a mean game of Metal Gear Solid. Look for it on store shelves this winter.
Posted: 5/14/03 quote Gamespot
At a press event today, Konami showed off a new trailer for Metal Gear Solid: The Twin Snakes, the upcoming GameCube game based on the original Metal Gear Solid for the PlayStation. The lengthy clip differed dramatically from the first trailer shown at E3 which featured quick cuts and rather dark environments interspersed with a great deal of text.
The new trailer focused exclusively on gameplay and showed off the enhancements and tweaks that Konami, Silicon Knights, and Nintendo have been working on. The montage of footage was made up of a wealth of clips from different parts of the game that highlighted the new camera angles and improved graphical effects that the team will implement in Twin Snakes.
The framerate inconsistency that we saw at E3 was still apparent in a few sequences, but Silicon Knight's Denis Dyack, who was on hand to speak about the game, noted that optimization was being done to ensure a smooth framerate. He also stated that the game will ship on two discs and that it will feature Dolby Pro Logic II support. The enhanced audio should highlight the voice acting in the game which was completely re-recorded for the game. While extra game content such as the VR missions or Metal Gear Solid 2 won't be included in the game, despite rumors to the contrary, Dyack did mention the game would feature a comparable number of hidden features as the original game to reward diligent players.
Metal Gear Solid: The Twin Snakes is currently scheduled to ship this winter for the GameCube. We'll have more on the game shortly.
Posted: 9/5/03 quote Gamespot
Konami's Tokyo Game Show booth is featuring a new trailer for Metal Gear Solid: The Twin Snakes, the upcoming GameCube remake of Hideo Kojima's seminal 1998 stealth action game. The Twin Snakes is being crafted by Nintendo second party Silicon Knights as a sort of reimagining of the original game. Though it will follow the plot of Metal Gear Solid, the game will feature newly recorded dialogue by the original cast and entirely new cinematic scenes, which the original game was well known for. Konami has enlisted Japanese film director Ryuhei Kitamura to direct the cinematic scenes (or "polygon demos" as Kojima calls them), and Kitamura is using motion capture and all of his cinematic talents in making the new scenes as film-like as possible. The trailer on the TGS show floor gave us a good look at several familiar scenes from MGS that have been redone by Kitamura and his crew. Newcomers to MGS who don't want anything in The Twin Snakes spoiled, be warned: The following paragraphs will do just that.
The most enigmatic character in Metal Gear Solid was the cybernetic ninja who haunted Solid Snake's steps throughout the game, and we got to see a lot more of the ninja's Twin Snakes incarnation in the new trailer. Both his first meeting with Snake, during Snake's battle with Revolver Ocelot, and his first mano a mano battle with Snake were revealed more fully, and it seems as though flashy, impressively acted hand-to-hand combat will feature prominently in Kitamura's rendition of the two characters' rivalry. The scenes we saw in the trailer had a lot of fancy martial arts and quick, nimble moves (such as a backflip-dodge move by the ninja) that are far in advance of the animation seen in the original MGS. The glimpses we got of these fight scenes were superbly motion-captured and will undoubtedly lend The Twin Snakes a more action movie-like feel.
We also got to see more of the sequence involving Meryl and Sniper Wolf, which had a slowly paced, almost poetic sort of pacing; in a surprisingly artsy shot, Meryl pensively considered the laser sight that was painting her chest before Sniper Wolf shot her in the leg and arm. Then a few quick shots of Snake's fight with Wolf were shown, which featured some pretty cool gunplay, with Snake spinning his sniper rifle around as he turned to face Wolf.
Finally, we got to see a bit of the fight between the rocket launcher-armed Solid Snake and the Hind D-piloting Liquid Snake. The clearest image from this scene that's remained in our minds was of Liquid Snake firing a missile from the helicopter at Solid Snake and Solid Snake leaping upward and literally jumping onto and springboarding off of the incoming missile. Again, this kind of stylish, over-the-top action is quite a bit different from what we saw in the cinematic scenes of the original MGS.
From what we saw today, Konami's enlistment of Ryuhei Kitamura has certainly accomplished the goal of giving MGS's polygon demos a new and more stylized feel. Alas, diehard MGS fans will have to wait a bit longer to enjoy them--The Twin Snakes was said today to be delayed until early 2004. In the meantime, watch this space for further information on the game.
Posted: 9/26/03 Previews courtesy of [ Gamespot ][/color]
[color=#666666]This message was edited by bosoxpete8 on Mar 16 2004.
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bosoxpete8JAYZSWAGNeo or Bust    since: Dec 2002
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 Mar 14, 04 at 8:49pm
Full Information - Gamespot's Review
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 quote Gamespot
Overall Rating: 8.2
If you're a video game publisher in need of a big hit, what's one surefire way to create a game with plenty of appeal and a ready-made audience? Well, you could always remake one of the most revered action games of the last decade. That's exactly what Konami (in collaboration with Nintendo and Silicon Knights) has done with Metal Gear Solid: The Twin Snakes, which is a modern-day update of Hideo Kojima's seminal 1998 stealth action classic. You might think it hasty for these companies to remake a game that's scarcely five years old when there are other older games that are just as deserving of a makeover. Regardless, The Twin Snakes retains nearly all of the qualities that made its original incarnation so memorable. It's too bad the new version doesn't add more to the experience for fans who still retain a clear memory of the original, but those who never played the original Metal Gear Solid will be in for a great ride.
Solid Snake returns to Shadow Moses, once more, in Metal Gear Solid: The Twin Snakes. Metal Gear Solid: The Twin Snakes takes place in the near-future, where the baddest superspy of all time, Solid Snake, is called out of retirement to infiltrate an Alaskan nuclear base. His mission is to save a couple of important old men and stop a group of genetically enhanced terrorists (who are being led by members of Snake's old squad) from launching a nuclear weapon. Actually, it's a lot more complicated than this. Along the way, Snake will uncover the existence of a new version of Metal Gear--the nuclear-equipped bipedal battle tank that's plagued his military career throughout the series--and will face off against some long-lost family he never knew he had.
The storyline takes too many twists and turns to mention, so fans of the original game will know exactly how complicated and interesting things get by the end of the game. Then again, this is part of the problem. If you've played the first game, you already know everything that's going to happen. No liberties were taken with the story, nor were any significant dialogue changes introduced in this remake. So unless you've never played Metal Gear Solid and don't know the details, none of the story sequences in The Twin Snakes will surprise you. If you're new to the series, you'll be struck by just how much story is in the game. You'll spend long stretches of time watching cutscenes and listening to dialogue instead of actually playing. The story can be long-winded, but it takes itself seriously and packs in a lot of action and drama. As a result, you'll probably really get into it if you give it half a chance to draw you in.
In fact, if you're familiar with Metal Gear Solid, you may be amazed at just how adherent this remake is to its source material. Pretty much all of the level layouts, enemy placements, dramatic interactions, and boss fights in the game are exactly as you remember them, which is both good and bad. This is good because it all worked the first time around, and it works just as well here. However, this is bad because if you were hoping for a significantly altered experience from the original game (such as what Capcom did with its Resident Evil remake), you'll be a little disappointed--even though this is still a great game.
As you'd expect by now, The Twin Snakes plays almost exactly like its PlayStation predecessor. Snake still has all of his old moves. He can back up against and can sidle along walls to avoid security cameras; he can peer around corners to detect searching guards (and can then sneak up behind them and break their necks); and he can use a vast arsenal of weapons, which includes a silenced SOCOM pistol, a FAMAS rifle, and guided Nikita missiles. All the old items you remember return as well, such as rations that restore your health and the unassuming cardboard box that lets Snake hide from guards. Alas, Snake's assortment of weapons hasn't really been beefed up much for this remake, so the only real additions are the M9 tranquilizer pistol and the PSG1-T sniper rifle, both of which first appeared in Metal Gear Solid 2: Sons of Liberty. These added weapons aren't really new or flashy, but they provide you with a bloodless way of taking out enemy guards.
The gameplay improvements made by The Twin Snakes generally make MGS more entertaining to play. All this is not to say everything in The Twin Snakes is old hat--or rather, at least it doesn't all come directly from the first game. For one thing, the developers have added the first-person shooting ability that made MGS2 a lot more fun to play than its predecessor. This gives the gameplay more depth, since the precision aiming lets you pull off feats that were impossible in the original game. You can score headshots when trying to eliminate guards (which obviously provide instant kills), or you can shoot security cameras to make your passage easier. Certain boss opponents also take more damage from shots to the head. Some lesser mechanics from MGS2 have made the transition here as well. The guards' bodies don't disappear like they did in MGS, so you'll have to hide them once you've killed or knocked them out. Interestingly, you can stuff them into empty lockers, or you can even hide in a locker yourself to escape roving enemies.
When MGS2 was released on the PS2 in late 2001, a lot of the prerelease hype was directed at the supposedly enhanced artificial intelligence of the enemy soldiers, and indeed, they were a lot harder to deal with thanks to their wider-ranging search patterns, increased ability to detect your passing, and better inter-area communications. This upgrade, too, has been rolled into The Twin Snakes, so you'll likely find the game a lot more challenging than the original MGS. When you take out a guard, some unseen commander will often radio in for a status report. If he fails to get a response, he'll dispatch a whole team of new guards to search the area to find out what's going on. This definitely keeps you on your toes, and it feels a lot more like you're fighting real soldiers than the mindless drones you choked by the dozens in the original game. Then again, the guards are still curiously unable to spot you when you're directly across the room from them. Apparently some things never change.
MGS brought cinematic production values to the Metal Gear series (and to gaming at large) that were downright amazing back in 1998, so it's fitting that special attention has been paid to this part of The Twin Snakes' production. Veteran Japanese action film director Ryuhei Kitamura was recruited to direct the real-time cutscenes, and his influence definitely shows in the flashy, sometimes over-the-top way the game's cinematics play out. There's liberal use of motion capture here, and some of the fight and action scenes are a whole lot more complex and cool than they used to be. Honestly, sometimes the cutscenes come off as a little too extreme, so you might wonder occasionally as to whether you're watching Metal Gear or The Matrix. Then again, there are some real standouts among the cinematics that are quite improved over the original game (though we don't want to spoil the story for anyone who hasn't played it). On the whole, the new cutscenes are fun to watch, and alongside the new gameplay mechanics, they definitely make up the most significant addition to the original game.
The new cinematic sequences add a lot to the game, even when they're a little too over-the-top. One look at the PlayStation version of Metal Gear Solid lends a lot of validity to The Twin Snakes' existence. To be blunt, the original game hasn't aged well at all, so it's nice to have a much more attractive and equally playable rendition that fans can hold onto for posterity. If you've only seen pictures or video of The Twin Snakes, don't be fooled. This game looks better in person. Visually, it's roughly on par with MGS2, with backgrounds and in-game character models that sport a similar high level of detail. The character models perhaps don't emote as well in the cutscenes, since their facial animations are often a little understated. But overall, The Twin Snakes ranks up there with some of the better-looking games for the GameCube. Granted, the aesthetics are a little bland. This is a military base, after all. But this is a stylistic choice and not a technical shortcoming. As for the game's frame rate, it's completely smooth almost all the time, though occasionally you'll see it drop noticeably. This only occurs in larger areas, though, and it's only for brief periods of time, so it's definitely not going to ruin the experience for anybody.
Metal Gear Solid was one of the first games to feature a stellar cast of voice actors. Prior to its release, video game voice-over was largely relegated to the level of B movies, but MGS upped the bar with a solid lineup of capable actors. Surprisingly, Konami has opted to rerecord the entire script for The Twin Snakes using (mostly) the same actors. This would make sense if there were radical changes to the script or even to the tone of the performances, but unfortunately, the quality of the voice work in The Twin Snakes is, at best, on par with what we heard five years ago. Snake's snarl is as potent as before, and the Colonel's gruff but helpful tone is also intact. Other characters have suffered in the remake, though. Dr. Naomi Hunter, in particular, sounds much flatter and much more bored than she did before. Mei Ling and Nastasha have bafflingly lost the ethnic accents that gave them their personalities in the previous game. Overall, the voice acting isn't bad by any means--so it's still better than what you'll hear in most games--but one has to wonder why the voice work was redone at all when the original performances were so great.
The rest of the sound design is of the high quality you've come to expect from the Metal Gear series. All of the classic sound effects, such as the little codec beep, are back, and all the military hardware, explosions, and gunfire sound great. The music is very similar to that of the original game, so it fits the tone of the espionage and political intrigue perfectly. As with the voice acting, the developers didn't take any big chances with the sounds, and the payoff is that this game sounds as much like Metal Gear Solid as any game that's borne the name.
You can shoot from a first-person perspective, and you can even stick up guards for their dog tags, just like in MGS2. The Twin Snakes, unfortunately, doesn't have a ton of replay value. Once you've beaten the game, you'll have access to a harder difficulty mode, but there's not really much else to see in the main game. The stickup minigame that first showed up in MGS2, in which you had to sneak up behind enemy soldiers and hold them up to retrieve their dog tags, is in here, and it's a fun diversion for those who like to collect every last thing. The briefing mode from the original game is back, and this time it takes place in full 3D and lets you switch around camera angles. Specifically, you can zoom in and out while Colonel Campbell and Dr. Hunter prep Snake for his mission. The demo theater lets you watch cutscenes from the game without having to actually play, but it would be nicer if the game let you skip around to specific scenes. Finally, there's a boss survival mode that, as you might guess, lets you fight all of the game's bosses in order--with only a single life bar--to see how far you can make it. This may seem like a lot of extras, but they don't really amount to a whole lot of extra game.
There's no doubt that The Twin Snakes is a great game on its own merits. It marries the better graphics and more entertaining gameplay from Sons of Liberty with the tighter, more intriguing storyline of the original MGS. If you've never played Metal Gear Solid before, here's your chance to experience a truly great game for the first time. If you have played it, here's your chance to experience it again--and better than ever. As long as you're not expecting any huge additions to the Metal Gear milieu, The Twin Snakes serves as a great revival of a true classic. [ Source ] [/color]
[color=#666666]This message was edited by bosoxpete8 on Mar 29 2004.
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cobra2
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 Mar 16, 04 at 11:22pm
Full Information - Item Locations
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AP Sensor - Found right at the beginning of the game, in the water, on the far right side of the screen.
SOCOM Supressor - Found on the lower section of the Tank Hanger, in a level 1 security door to the right of the elevator.
Thermal Goggles - Found in the upper section of the Tank Hanger in a level 4 security door near the ladder to the ventilation shaft.
Night Vision Goggles - Found in a Level 4 Security door on Nuke Building Level B2
Gas Mask - Found in a level 3 security door on level B2 of the Nuke Building.
Cardboard Box A - Found on the upper section of the Tank Hanger 1st Floor in a level 1 security door. Alternatively, it can be found in the Armory along with the FAMAS in a level 2 security door
Cardboard Box B - Found on level B1 of the Nuke Building in a level 4 security door.
Cardboard Box C - Found in Snowfield, in the room next to the Cargo Truck.
Mine Detector - Found on the upper section of the Tank Hanger in a level 2 security door.
Medicine - Found in a level 6 security door on level B1 of the Nuke Building.
Rope - Found at the bottom of the Communication Tower A.
Body Armor - Found in the steam room of the Blast Furnace by crawling under some pipes on the west side of the room.
This message was edited by cobra2 on Mar 26 2004.
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cobra2
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 Mar 16, 04 at 11:24pm
Full Information - Dog Tag Listings
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Very Easy
000 Ryan M Mccarthy - Heliport 001 Alexandre Ignatoff - Heliport 002 Hyun Sup Kim - Heliport 003 Bruno Petit - Tank Hanger 1st Floor 004 Yuu Shinohara - Tank Hanger 1st Floor 005 Hector S Garcia - Tank Hanger 1st Floor 006 Young Chan Park - Armory 007 Rathana Danh Sang - Armory 008 Scott Derby - Armory 009 Johnny Kickmaier - Canyon 010 Jerimiah W Harte - Canyon 011 Alejandro Garcia - Canyon 012 Menelaos Papadimitriou - Nuke Building Level B1 013 Zaheer Omar - Nuke Building Level B1 014 Ryan Callender - Blast Furnace 015 Mamoru Mizuno - Blast Furnace 016 Jin Zhao - Blast Furnace 017 Tomoyuki Marumo - PermaFrost Room 018 Jason Clarke - PermaFrost Room 019 Mikiyasu Kambayashi - Underground Base 020 Gary Goemans - Underground Base 021 Johnny Sasaki - Varies 022 Meryl Silverburgh - Varies 023 Psycho Mantis - Commander's Room 024 Sniper Wolf - Snowfield 025 Vulcan Raven - PermaFrost Room 026 Liquid Snake - Supply Route
This message was edited by cobra2 on Mar 24 2004.
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cobra2
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 Mar 16, 04 at 11:29pm
re: Full Information - Animal Rankings
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Each of the four difficulty settings will give you specific ratings; below is a chart that shows how to achieve each of them
Rank 1
Finished the game in 3 hours or less Killed no more than 25 enemies Used no more than one ration Discovered by enemy no more than 4 times Saved game less than 80 times Used no continues Easy Ranking - Hound Normal Ranking -Doberman Hard Ranking - Fox Extreme Ranking - Big Boss
Rank 2 Finished the game in 2 1/2 hours or less Killed less than 250 enemies Used less than 130 rations Discovered by enemy less than 30 times Saved game less than 80 times Easy Ranking - Pigeon Normal Ranking - Falcon Hard Ranking - Hawk Extreme Ranking - Eagle
Rank 3 Finished the game in less than 18 hours Killed at least 250 enemies Used less than 130 rations Discovered by enemy less than 30 times Saved game less than 80 times Easy Ranking - Piranha Normal Ranking - Shark Hard Ranking - Jaws Extreme Ranking - Orca
Rank 4 Finished the game in less than 18 hours Killed any number of enemies Used 130 rations or more Discovered by enemy less than 30 times Saved game less than 80 times Easy Ranking - Pig Normal Ranking - Elephant Hard Ranking - Mammoth Extreme Ranking - Whale
Rank 5 Finished game in less than 18 hours Killed any number of enemies Used any number of rations Discovered by enemy less than 30 times Saved games 80 times or more Easy Ranking - Cat Normal Ranking - Deer Hard Ranking - Zebra Extreme Ranking - Hippo
Rank 6 Finished game in 18 hours or more Killed any number of enemies Used any number of rations Discovered by enemy less than 30 times Saved game any number of times Easy Ranking - Koala Normal Ranking - Capibara Hard Ranking - Sloth Extreme Ranking - Giant Panda
Rank 7 Killed any number of enemies Discovered by enemy less than 30 times Satisfy two of the following three conditions: 1) Finished game in 18 hours or more 2) Used 130 rations or more 3) Saved game 80 times or more Easy Ranking - Chicken Normal Ranking - Mouse Hard Ranking - Rabbit Extreme Ranking - Ostrich
Rank 8 Discovered by enemy less than 30 times Killed less than eight enemies Easy Ranking - Puma Normal Ranking - Leopard Hard Ranking - Panther Extreme Ranking - Jaguar
Rank 9 Satisfy either of the following two conditions: 1) Discovered by enemy between 30 and 54 times, killed less than eight enemies 2) Discovered by enemy 55 times or more, killed less than four enemies Easy Ranking - Komodo Dragon Normal Ranking - Iguana Hard Ranking - Alligator Extreme Ranking - Crocodile
Rank 10 Satisfy any one of the following three conditions: 1) Discovered by enemy less than 30 times, killed between eight and 19 enemies 2) Discovered by enemy between 30 and 54 times, killed between eight and 15 enemies 3) Discovered by enemy 55 times or more, killed between eight and 15 enemies Easy Ranking - Mongoose Normal Ranking - Hyena Hard Ranking - Jackal Extreme Ranking - Tasmanian Devil
Rank 11 Satisfy either of the following two conditions: 1) Discovered by enemy less than 30 times, killed 20 enemies or more 2) Discovered by enemy between 30 and 54 times, killed between 16 and 19 enemies Easy Ranking - Spider Normal Ranking - Tarantula Hard Ranking - Centipede Extreme Ranking - Scorpion
Rank 12 Satisfy either of the following two conditions: 1) Discovered by enemy between 30 and 54 times, killed 20 enemies or more 2) Discovered by enemy 55 times or more, killed 16 enemies or more Easy Ranking - Flying Squirrel Normal Ranking - Bat Hard Ranking - Flying Fox Extreme Ranking - Night Owl[/color]
[color=#666666]This message was edited by bosoxpete8(moderator) on Mar 17 2004.
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cobra2
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 Mar 16, 04 at 11:31pm
re: Full Information - Tips and Secrets
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Unlockable Features
After completing the game, you will unlock the following depending on your actions:
Infinite Ammo Bandanna - Complete the game once and don't submit to Ocelot's torture.
Stealth Camouflage - Complete the game once and submit to Ocelot's torture.
Camera - Next to the wall you blasted (the one that leads to where you fought Ocelot), there is another wall that can be destroyed with C4. Destoy that wall and the camera is in a Level 6 security room. Complete the game with the camera in your inventory, to start out with it the next time you play.
Snake's Tuxedo - Complete the game with both endings.
Change Ending Song - Complete the game three times to change the ending song to the theme of Metal Gear Solid.
Demo Theater (Meryl's Demo) - Complete the game once and don't submit to Ocelot's torture.
Demo Theater (Otacon's Demo) - Complete the game once and submit to Ocelot's torture.
Meryl's Alternate Costume - Complete the game twice by not submitting to Ocelot's torture.
Otacon's Alternate Costume - Complete the game twice by submitting to Ocelot's torture.
Telepathy
Psycho Mantis knows more about you than you think. Before you battle with him in the Commander's Room of Nuke Building Basement Level 1, Mantis will unveil his psychic abilities, telling you if you are a brave warrior or a fool for not saving your game very often. If you have save files for certain Nintendo games on your Memory Card (including Eternal Darkness, Super Mario Sunshine, The Legend of Zelda: The Wind Waker and Super Smash Bros. Melee), Mantis will tell you exactly what type of games you like to play.
Ghosts
Using the Camera in certain locations may conjure up a ghostly image of one of the development team members. Photos will take up two spaces in your memory card; you can view them by choosing the "Special" option from the main menu.
Another use for Cardboard Boxes
Notice that the three cardboard boxes in your inventory are marked "Heliport," "Snowfield," and "Nuke Building." You can "warp" to each of these three locations by entering a cargo truck and placing the appropriate box over your head. A few seconds later, a guard will transport you to the destination marked on the box you chose.
Mei Ling's Tongue
To get Mei Ling to make funny facial expressions, call her on your Codec transmitter and don't save your game. Do this three times and she will stick her tongue out at you.
Dr. Mario
When fighting the Ninja, go to the top right corner of the area, enter first-person view and shoot the Mario figure to replenish your health. You can also shoot the Yoshi figure next to it if you wish to hear Yoshi's classic yell.[/color]
[color=#666666]This message was edited by bosoxpete8(moderator) on Mar 18 2004.
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bosoxpete8JAYZSWAGNeo or Bust    since: Dec 2002
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 Mar 17, 04 at 5:28pm
Full Information - Boss FAQ
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Metal Gear Solid: The Twin Snakes - Boss FAQ quote GameFAQs
:: Revolver Ocelot ::
There are two ways to take this boss: Fast while taking damage, or not so fast without taking damage. The first few times I went through, I took no damage, but then I started racing my friend through the game and so I did not mind taking damage in order to finish faster, since your health is refilled at the end of the battle, as with all boss battles.
NO DAMAGE! As soon as the battle starts, take out your weapon of choice and hold the B button to run with it out. Run around the outside of the pillars towards Ocelot and shoot him. Each time he is hit, he will recoil, allowing you to catch up to him. He is invulnerable for a few seconds after the hit so just keep following and take another shot. The timing of it is fairly simple. If you are directly on top of him, he may sometimes change directions, so be aware of that. If you follow him like this, he will never stop to fire at you, and so you will take no damage whatsoever.
FAST BATTLE! As soon as the battle starts, take position slightly to the left or right of any pillars outside corner and aim across Baker to the other corner. The opposite corner is where Ocelot will take position and fire at you. From here, go into FPV and with your weapon of choice, aim and fire shots into his face. Headshots will do much more damage and since you are not pursuing him, he will never move from this corner. You will take a few shots and you will have to wait while he reloads before you can fire on him again, but you will not need to fire as many shots since he is taking so much more damage per shot than the standard body shot of the NO DAMAGE! tactic.
Ammo spawns around the edges of the room and near the wires in the middle of the room. The ammo near the wires are risky, so it would be safe to avoid them.
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:: M1 Tank ::
This battle will begin when you reach the halfway point of the snowfield. Before you get there, be sure to collect all the Claymore Mines in the front area. You will need this to disable the tank's maneuverability.
When you begin, toss a Chaff grenade. When it goes off, run to the tank and place a mine pointing directly at its treads. There are six places to damage the treads, three on each side. The places are at each corner, and one in the middle of either tread. Do not get too close when placing mines so that a quick turn will not crush you underfoot for heavy damage.
Once the tank is nearly crippled, it is best to crouch down near one of the tank's sides and go into FPV mode, then cook off your grenade of choice for two to three seconds, then aim up a little as you toss the grenade toward the top of the tank. Any explosion near the machine gun will cause damage when the gunner is up, but if you see a little cut scene of your grenade falling into the gunner's lap, then you will do heavy damage, ending the battle that much faster. By staying crouched near the tank, you stay out of the sight of the gunner and so you are free to attack without fear of injury. It is key that you disable the tank's movement first or else you will not be given enough time to crouch and cook off your grenade. After you finish the first gunner, a second gunner will appear. Finish him as you did the first. There is extra ammo in the northeastern part of the field, as well as in the channel in the middle of the field. If you need to leave the tank's side, be sure to drop a Chaff first to avoid being hit with the big guns, and if the gunner is out, be sure to go in a circular pattern away from the tank in order to avoid machine gun fire.
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:: Cyborg Ninja ::
This hand-to-hand fight gets a little difficult in the harder levels just because Ninja moves faster and hits harder, but once you get the pattern down, it should not be a problem. The key is staying hand-to-hand. If you fire a weapon at him, he will deflect it away with his sword, and usually run to you for retribution, so stay with the fists.
Ninja starts out with sword in hand. Simply run up to him and do your three hit combo. Two sets of combos should be all it takes to bring him to the next stage.
When Ninja puts away his sword, he will walk or jog around. When Ninja is three to four arm-lengths away, he will perform a somersault kick or other form of acrobatic attack. You can either dodge out of the way and hit him when he lands with a three hit combo, or if you have time, run in before he starts and dish out your damage. Immediately after you finish your combo, run away so that he does not damage you in his retreating attacks. Every other combo Ninja will float up into the air above you and slam down with a kick, causing damage if you happen to be in that area. Simply run a few paces out of the circle and run in to attack after he lands. If you cannot see where he is, be wary when exploring because you can walk right into an attack without knowing. If you have an idea of which direction he is coming from you should perform a diving roll in that direction. Doing this will be performing an attack that, while doing little damage, will prevent him from launching an attack at you when you come into range. This is also a good tactic of making room if he is following too closely to you. Continue until his next stage.
Ninja's next stage is a game of hide-and-seek. Ninja will cloak and stand in an area of the room. Simply put on your Thermal Gear and find the bright orange/red ninja. When you see him, be sure to run directly to him and attack. If you are not quick enough, Ninja will run to you and put you to the ground, so be sure in your movements and do not get hung up on any walls or corners. After one combo he will pick a new hiding spot. Continue until the final stage.
At this point, Ninja will simply walk to you. For the first part of this stage as soon as you get near him, he will teleport behind you and launch an attack. Simply run toward him and when he teleports, wait until he punches and then run up and counterattack. When he gets near death he will teleport twice, so wait until he punches after the second teleport and counterattack. This is the easy part of the fight if you just remember to keep moving.
If you are having trouble with Ninja, there are two things you can do: First tactic is to throw out a Chaff grenade. This will mess with his power-suit, leaving him defenseless for a few moments. While he is shaking, run up and deal some damage. Once he is hit, he will kneel down and be invulnerable until the interference ends. Do not be too close when he gets up or he will quickly attack you with his sword, dealing heavy damage. This method gives you only one attack during each grenade, and if you do not attack him quickly enough, he will kneel down without taking any hits and you will have not dealt any damage to him at all.
The second tactic is to take out a gun and shoot the little Mario toy at the northeastern corner of the room. This will regain some health back if you do not have or do not want to use any rations. Of course, you will have to go into FPV to shoot the mini-plumber, which is not a good idea to do when being stalked by the Ninja. To buy yourself time, you can either toss out a Chaff grenade to disable Ninja, or you can time your health spurts to when the Ninja is kneeling after an attack. Also, there is a health ration near the supercomputers in the little glassed off area on the west side of the room.
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:: Psycho Mantis ::
When the battle starts Meryl will be firing at you. Quickly take her out with a three hit physical attack. When she goes down, the real battle will begin. FPV is key in this battle, but you can only be in it for a few seconds before Mantis changes it to HIS FPV. During this time, you can do nothing but sit and watch yourself be beaten so let go of the Z button when this happens. If you do not know where Mantis is in the room, holding Z until this happens can show you which direction Mantis is from you. Just remember to release to Z button so you can regain control of yourself.
When the HIDEO screen appears, quickly change your controller from the first port to the fourth port. When the battle resumes, watch for where Mantis appears and dodge the force ball he will through at you. After he throws this, quickly take aim in FPV and shoot him. If you are fast enough you can hit him before he throws the ball while he is stretching back and grunting prior to his attack.
When Mantis is not throwing his force ball at you, he summons objects from around the room to hit you with. These include, vases, pictures, books, chairs, and the big suit of armor in the southwestern corner of the room. When you start to see objects flying around, go prone aim at Mantis through FPV. While you are prone the flying objects cannot hit you and you will a clear shot of Mantis. Just remember to let go of the Z button so that you do not lose control of your character.
After you deal a good amount of damage to Mantis he will revive Meryl to attack you again. Take her down with a three hit combo and she will place the gun to her own head. At this point you have to be quick because if you do not hit her in time, she will blow herself away and the battle will end. In order to make sure this does not happen, deal two three hit combos. After each combo, quickly go into FPV and shoot Mantis with your weapon of choice while he is floating directly behind where Meryl was just standing.
Once Meryl is put out of battle for the last time, Mantis resumes his normal strategy. When he has only one hit left in him he will call all the objects in the room. Simply lie down on the ground and deal the final shot through FPV to end the battle.
On a related note, if Mantis begins saying things like "I can read your every move" pause the game and switch controller ports. Ammo spawns in various points around the edges of the room and rations spawn in the northeastern corner of the room.
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:: Sniper Wolf (#1) ::
When the battle begins, run away. There is nothing you can do with the weapons in your inventory, so no point in standing around while Meryl slowly dies. There are two weapons you can get for this battle: the PSG-1 and the PSG-T. The PSG-1 has a larger clip, so more shots between reloads. However, this is in the armory room back in the other building. You know the way there, but you can get this weapon much easier if you just pick it up after Ocelot's interrogation. The PSG-T is in the large office area south of the Commander's Room (Psycho Mantis). You could enter this room before the Mantis battle, but the rifle does not appear there until after Meryl is bloody on the floor. This rifle has a smaller clip and only shoots tranquilizers, but it is much closer than the PSG-1, so I would recommend getting this weapon as opposed to the PSG-1.
When you get back to help Meryl, she is gone, but Wolf is still firing away at you. Run around to avoid being shot when you see the laser sight. When the sight disappears this means Wolf is changing positions. Take this opportunity to find a sniping position. Lie down, pop some Pentazemin, and bring up the rifle. Wolf is on the second floor landing across the way. Obviously, you can only hit her when you see her, which is also the only time you can be hit by her. When she appears from behind a pillar she will usually walk to a position nearby, turn, kneel or go prone, and fire at you. For potshots, hit her when she is walking from one place to another. For head hits, wait until she kneels down or goes prone. This is risky because while you are aiming at her, she is aiming at you, and if she hits you, the attack will throw your sight off. So, if you are going for the headshots, be quick, and be ready to settle for an arm or body shot if you think you are running out of time because it is better to hit her for a little damage then be hit and not deal any damage to her at all. There are no changes in tactics with Wolf. Just pop the Pentazemin as you need it, or puff on your cigarettes for similar effect. Ammo respawns at the corners of your little room, so get up and get it if you need it.
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:: Hind D ::
When the battle begins take out your Stinger missile, aim at the helicopter, and fire. A good place to battle is between the entrance and the structure to the right of it. From here, target the Hind and fire, then put away the Stinger and put a structure between you and the helicopter to avoid taking machine gun fire. On the radar the Hind will appear as a red block/line along the border of the screen. Use this as a guide for where to aim.
The fun part about the Stinger is that once you lock-on-target you can pull the weapon away in order to shoot over and around structures. In other words, if you lock onto a target at a 45degree angle from you, you can then aim up at a 90degree angle and fire. The missile will go straight up, then correct its course and head straight for the target. This is great for hitting the Hind when you lock onto it through a structure.
About halfway through the battle there will be a cut scene where Liquid fires missiles at the tower. Simply stand between the entryway and the structure to the right of it and you will be safe from the explosion. At then end of the battle there will be another cut scene similar to the first. This time, go to the southwestern corner of the structure to avoid the explosion when Liquid destroys the aforementioned structure. There is a ration that will spawn south of the entryway and more stinger missiles will spawn to the right of the structure.
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:: Sniper Wolf (#2) ::
When this battle starts, pick a spot to fire from. If you go to the southeastern area of the level near the Pentazemin and ammo spawn you will be behind a little hill on the east side of the level, so you only have to worry about being fired upon from the north and northwest portion of the level. This also means that you can only fire upon Wolf when she is here, so it can drag the fight out a little longer. I prefer to stay right in the middle part of the southern area so that I am still slightly shielded by the hill, but I also have more area in which to attack her.
Just like the first battle, lie down when you are not being targeted, but wait to pop the Pentazemin until you see Wolf. She will do a lot of hiding behind trees so when you begin quickly scan from left to right in order to find her. Once she is located DO NOT LOSE SIGHT OF WOLF. After she hides behind a tree, she will stay half hidden and turn to fire, or she will walk to another tree for cover, or she will walk to a point in the open and kneel down to fire upon you. Like the previous battle, you can take shots at her while she is going between places, or you can wait until she takes a firing position and deal out a headshot. This battle is exactly like your previous encounter with Sniper Wolf, just with a bigger playing field. Just remember that a light hit is better than taking damage without dealing any, and you should be fine.
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:: Vulcan Raven ::
When the battle begins, hide behind a crate. Never let yourself be caught in Raven's sight. The best weapon for this battle is the Claymore mine so be sure you have plenty.
For me, the best place to mine is the southwestern corner of the room. Later in the battle there will be certain paths blocked off, and so he traverses this area quite frequently. When you have an opportunity, lay several mines between the southwestern most container and the west and south walls. Do not place the mines too close together as he will be invulnerable for a short time after taking damage. Space the mines about three to four arm lengths apart, always aiming their spread across the center of the gap. If done correctly you can string four or five hits together in this corner alone. When he has cleared the area of mines, return and replace them in the same fashion.
By following the strategy listed above you will never be hit because he will never see you, you never have to worry about walking on your own mines because you know exactly where your mines are, and you will easily defeat Raven because he will always walk along that path. If you run out of ammo, walk around the edges of the room and near the fallen boxes. Also, if you do happen to get hit, or think you may, be sure to keep the Rations equipped so that they do not freeze. It is better to have it and not use it, then not be able to use it when you need it.
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:: Metal Gear Rex (#1) ::
As soon as the battle starts, toss a Chaff grenade, then wait a few seconds and toss another while running to the northeastern corner of the room. The Chaff will blind Rex, keeping him immobile, and in the northeastern corner you will be in perfect position to hit his Radome (scanning device to the upper right on Rex). It is usually safe to fire two missiles at Rex before tossing another Chaff grenade. They key to this battle is to keep Rex blind with Chaff grenades and fire at the Radome.
Rex has three attacks: the laser, the machine gun, and the missiles. If he begins to charge the laser, back up. The beam he cuts is rather slow and should be easy enough to avoid. The machine gun fires straight from the front of Rex, so dodge to either side. The missiles will home in on your position, so just run in one direction to avoid them. If there is Chaff interference the missiles will not be very accurate at all, so it is much easier to dodge. Do not hide behind any of the large metal drums. If the missiles strike these, they will explode in a big way, so try to stay out in the open. Alternate between Chaff and Stingers and you will do well.
Rex does not do very much damage with the machine guns or missiles, so if you wanted, you could just stand in one place and plug away at the Radome. You will be knocked down from time to time, but it really isn't an issue if you have Rations to heal yourself. Still, it is safer to Chaff and Sting, and not very hard to do either.
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:: Metal Gear Rex (#2) ::
As soon as the battle starts, toss a Chaff grenade and run. The Radome is destroyed so the vulnerable point is now the open cockpit. The Chaff will no longer blind Rex, but it will keep the missiles at bay, giving you free time to fire into the mouth of the beast. Rex has no new attacks, so you can use the previous strategy to finish him quickly.
Again, if you do not mind taking the damage, you can stand in one spot and keep firing missiles at the cockpit. The missiles will hit you but you will usually do more damage to Rex than Rex will do to you.
After you hit the cockpit the targeting box will disappear, but you can still dumb-fire your missiles (firing without locking on to a target) and hit the cockpit for damage. You will have to time it so that the missile will hit just as the targeting box reappears.
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:: Liquid Snake ::
Another hand-to-hand battle awaits you, but this time you have a time limit. Do not let the time limit bait you into recklessness, because that will get you killed. Once you set your pattern, follow it methodically and you should have plenty of time to finish him.
Unlike the battle with Ninja, Liquid usually likes to wait until you are near, then dodge to the side of you and kick you down. Liquid does a lot of walking parallel to you and away from you and then attacks when you get near. The best way to counter this is to run at him to bait him into his attack, back up until he finishes his move, then move in for a three hit combo. If you are worried about the time limit, do not kick Liquid over the edge until you need to. If you kick him off the edge, it will take time for him to get back up to battle you.
After Liquid takes a good amount of damage he will gain a new attack. This new attack begins with him crouching down to one knee and growling/yelling at you, and then he charges at you with shoulder down in an effort to put you on your back. This does heavy damage, but is a straight-line attack, making it easy to dodge. At the end of his charge he will quickly move away so be sure to be prompt in your attack.
When Liquid is low on health he will fall to his back. This is the easiest part of the battle because you no longer have to worry about a counter attack. You can fairly easily trap him in a corner and punch him out.
One item to note is that Liquid does a lot of damage. One of his hits is equal to four to five of your hits, so avoid getting hit if you can. If your health gets low enough to the point of bleeding, knock Liquid off one of the edges and immediately crouch to regain health. You have no items and there are no item spawns, so you need to be careful in this battle. You can also kneel when Liquid falls on his back during the latter part of the battle. All credit for this Boss FAQ goes to [ GameFAQs ]. This document is a copyright of Raver_Raijin. Also, thanks to soraskingdom for the idea to create this post. [/color]
[color=#666666]This message was edited by bosoxpete8 on Mar 17 2004.
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