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Topic: 3 great houses
nerevarsdeath
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total posts: 211
since: Jan 2008
Jan 18, 08 at 1:45pm
3 great houses

which great house should i join?i'm a dunmer warrior.any info would greatly help.



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rbmoney
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total posts: 786
since: Jun 2005
Jan 18, 08 at 7:47pm
re: 3 great houses

Each Great House has a specific skill set which favors a certain type of character. If you are playing as a Warrior, your skills are probably most suited to House Redoran. Hlaalu favors Thieves, and Telvanni favors Magic-Users. You don't have to choose the House that is "suited" to your skills; you can join any of the three. However, it may be more difficult to get promoted at higher levels as you must have high skill levels (90+) in at least one Favored Skill. Redoran quests are OK for a combat-oriented character, but they offer little in the way of financial rewards. The majority of the quests have no reward at all. The Redoran stronghold is a little isolated as well. I like House Hlaalu the best---you can make a lot of money and the stronghold is conveniently located close to Balmora. They are all cool, though.

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The Luddite
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total posts: 583
since: Jan 2007
Jan 21, 08 at 7:42am
re: 3 great houses

I would agree with rbmoney. If you are very much the warrior type, then Redoran will be the best match for you. You can get some more or less unbiased opinions about the houses just by asking around among people who are not members of any house. Some NPCs will have the great houses as discussion topics, even though they are not members. If you talk to Imperial Legion officers, or Fighters Guild people, for example, (that is, warrior types, like yourself) they will say things like they respect House Redoran the most because Redoran are the true warriors on Morrowind.

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gargoylesky
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total posts: 14
since: Feb 2008
Feb 18, 08 at 5:18am
re: 3 great houses

Redoran is weak compared to Telvanni. Even Redoran's last resort - Dread emperor mudcrab, is a loser.

A well prepared warrior always lose to a well prepared mage. Fact.

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The Luddite
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since: Jan 2007
Feb 18, 08 at 2:41pm
re: 3 great houses

Ah, but Telvanni is weak because they plot and scheme against each other. They do not act together. They are like a club for hermits. They all belong to the same house, but they want nothing to do with each other. Redoran is stronger because Redoran is unified, Redoran is an army.

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courgan
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total posts: 187
since: Jan 2007
Feb 18, 08 at 3:12pm
re: 3 great houses

gotta go with redoran myself.with playing as a warrior being in redoran will help



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gargoylesky
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total posts: 14
since: Feb 2008
Feb 18, 08 at 5:11pm
re: 3 great houses

quote The Luddite
Ah, but Telvanni is weak because they plot and scheme against each other. They do not act together. They are like a club for hermits. They all belong to the same house, but they want nothing to do with each other. Redoran is stronger because Redoran is unified, Redoran is an army.
That's true on most occassions but when there's a major threat to House Telvanni, they do unite. Also you get to become Archmagister by securing everyone's vote as an alternative to killing Gothren. That gives the impression of the player uniting Telvanni.

Redoran is only unified according to the public, but there are times when councilors plot against each other. Redoran will eventually die out because they won't expand just because the imperials say so. Telvanni will keep growing, growing, growing, and all of Tamriel will de facto become theirs.

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The Luddite
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since: Jan 2007
Feb 19, 08 at 8:58am
re: 3 great houses

quote gargoylesky
That's true on most occassions but when there's a major threat to House Telvanni, they do unite. Also you get to become Archmagister by securing everyone's vote as an alternative to killing Gothren. That gives the impression of the player uniting Telvanni.

Redoran is only unified according to the public, but there are times when councilors plot against each other. Redoran will eventually die out because they won't expand just because the imperials say so. Telvanni will keep growing, growing, growing, and all of Tamriel will de facto become theirs.
It is true that the player character can unite Telvanni, but it is also true that the player character can solve Redoran's problems. Bolvyn Venim has provided good leadership to Redoran, but he has let the power go to his head. It is Venim who has taken Athyn Sarethi's son hostage, and it is Venim who is philandering with another council member's wife. He is the one who is scheming, and the other council members don't like it, but they know they cannot defeat Venim in the arena in one-on-one combat. That is how the Redorans would normally solve their disputes, but Bolvyn Venim has the reputation of being unbeatable in the arena. In the end, you must defeat Bolvyn Venim in the arena and replace him as the leader of Redoran. Once that is done, you are the leader of a strong and united Redoran council, and you have restored Redoran's strength.

I think that what really happens is that whichever house the player character chooses to lead is ultimately the most powerful house. That houses problems are solved, and there is nobody in either of the other houses that can stand against the Nerevarine once he has reached his/her potential.

But it is not the goal of the Nerevarine to make one house dominant over the others. It is the goal of the Nerevarine to unite the great houses, and the Ashlanders as well, just as they had all once been united under Nerevar. Thus, the player character becomes Hortator of the three Great Houses, uniting them under one leader.

The Ashlanders, for so long separated from and persecuted by the other Dunmer for their worship of the ancient gods and their rejection of the Tribunal, are brought into the fold as well. Their religious dissent is vindicated by the decline of the false gods of the Tribunal and the rise of the Nerevarine. The dissident priests are able to come out of the shadows, and lead the Temple to a reconciliation with the Ashlanders, and a renewed respect for the old ways and the worship of the ancient gods.

So, the ultimate, untold story is that the contention between the three great houses, and also with the Ashlanders, would be at an end. The united Dunmer, with the Nerevarine as their Hortator, would be far more powerful than they had been at any time since the death of Nerevar. They could demand the autonomy they want from the Empire, and thus "cast out the invaders" of their land. Only then would the rest of the Nerevarine prophecies be fulfilled.

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Eve B Hart
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Eve B Hart's profileNeoPM Eve B Hart
total posts: 5619
since: Jan 2005
Feb 21, 08 at 6:48am
re: 3 great houses

Your post makes me swoon and want to play Morrowind all over again.



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The Luddite
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total posts: 583
since: Jan 2007
Feb 21, 08 at 9:41am
re: 3 great houses

Surrender to your desire. Come back to us, Eve.

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nerevarsdeath
Asshole face man!!!!
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nerevarsdeath's profile
total posts: 211
since: Jan 2008
Feb 21, 08 at 3:48pm
re: 3 great houses

Yeah, anyway, close the thread. I'm already Archmagsiter in House Telvanni.



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Eve B Hart
Queen of Quails
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RPG / Adventure / Strategy [Xbox]




Eve B Hart's profileNeoPM Eve B Hart
total posts: 5619
since: Jan 2005
Feb 21, 08 at 9:27pm
re: 3 great houses

I can close it if you want me to, but I don't see that there's any need.

quote The Luddite
Surrender to your desire. Come back to us, Eve.
First I have to figure out how to fix the sound on my old computer. Because of course Vista hates Morrowind and I can't play it on my new computer.



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"The next year the Church of the Literal Servants declared vowels blasphemous. t m d th ngs d ff c lt." - Alyssa Chamberlin
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rurebw
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total posts: 47
since: Jan 2008
Feb 26, 08 at 1:28pm
re: 3 great houses

I say join whichever house you want,just plan ahead before doing so. I'm a level 19 redguard warrior and I chose house telvanni for the enchanted items(specificly the daedric cuirass from therana) and decent cash rewards^_^

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